This house rule represents an attempt on creating minor and major airbases with an optional airstrip. The thought was that in play testing airbases currently, planes tended to fly all over the map with no consequences on what type of terrain they landed in and how to restock them with fuel and ammunition. To make the game more interesting, planes now have more of a reason to always take off and land at an airbase.
HOUSE RULE
RULE: All planes must start and end their movement at an airbase if possible. If a plane cannot land at an airbase at the end of the non-combat movement phase, then it must suffer penalties.
PENALTIES (all planes):
RANGE: -1 movement
COMBAT: -1 attack, -1 defense
Carpet Bombing: -1
Strategic bombing raids: -1
MINOR AIRBASE: (HBG-ACR-330)
Cost 2/2
Inherent AA
Max damage: 6
(3 or less damage will allow a max 1 plane to land until repaired). 6 damage on airbase it cannot be used until fully repaired.
BONUS
Aircraft available to take-off and land: Fighters, Air Transports Tactical and Medium bombers only.
+1 movement aircraft leaving airbase
Scramble: Max 2 fighters unless airbase is damaged. See below.
Damaged airbase 3 or less 1 fighter scramble. 4 plus damage no scramble.
Can be built in any terrain without penalty
Can be converted to a Major Airbase for 6 IPP.
MAJOR AIRBASE : ( HBG-ACR-334)
Cost 4/4
Cost 6/6 (Mountains, Jungle, Marsh, Desert)
Inherent AA
Max damage: 8
(5 or less damage will allow a max 2 planes to land). 8 damage on airbase it cannot be used at all until fully repaired.
BONUS
Aircraft available to take-off and land: All plane types
+1 movement aircraft
Scramble: Max 3 fighters to unless damaged. See below.
Damaged airbase 5 or less, 2 fighters scramble. 5 plus damage, no scramble.
Can be converted back to a minor airbase for 3 IPP.
OPTIONAL AIRSTRIP (HBG-ACR-329)
Cost 2
Inherent AA
Max damage: 4
Damage 4 cannot be used until fully repaired, no scramble.
Can be built in any terrain.
Can be converted to a minor airbase for 4 IPP.
BONUS
Only fighters, tactical bombers may land and takeoff from an airstrip.
Scramble: Max 1 fighter
+1 movement
CAPTURED AIRBASES:
If you capture an airbase, it automatically is damaged, 3 for a minor, 5 for a major, 2 for an airstrip.
All other GW 36 v3 rules apply. Please play test and make any comments below.