@delaja While I am neither a game designer or profess to be one, your post does not tell me anything I don’t already know. This “suggested” house rule was only meant to spark some interest in adding minor and major airbases to the game like ports, docks, and shipyards and using planes in a somewhat realistic fashion. The house rule was intended for someone like yourself, a “veteran game designer”, to perhaps add in things that ‘could work’ not theoretical things that might work. So if you want to add value to this post, please rewrite or add suggestions for the house rule for players out there that would like to see minor and major airbases in the game. I appreciate the feedback and encouragement though.
Combat movement question?
-
Germany has a navy with transports and land units on them in sea zone ‘A’ and England has a navy in that same sea zone, they are at peace at the moment. The second the Germans declare war on England/France, do they have the ability to leave that sea zone without any combat occurring or does England stop them in combat?
Or is there a way that Germany with the intention of war, can avoid that navy yet strike with that same force on the same turn?
-
@fdr said in Combat movement question?:
do they have the ability to leave that sea zone without any combat occurring or does England stop them in combat?
Yes, as per .5
Or is there a way that Germany with the intention of war, can avoid that navy yet strike with that same force on the same turn?
Apparently You combat move out of the zone, then declare war.