L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V


  • @trulpen

    I missed landing a UK Infantry and arty from in Tunisa yesterday. May I roll for them also?


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern India: 1 aaGun, 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Java: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
            EDIT: Turning off Edit Mode
            1 infantry moved from Kazakhstan to Stalingrad
                  Japanese take Stalingrad from Russians
            1 infantry moved from Kazakhstan to Northern Caucasus
                  Japanese take Northern Caucasus from Russians
            1 fighter moved from 43 Sea Zone to 40 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 40 Sea Zone
            1 infantry moved from Solomon Islands to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Gilbert Islands
            4 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 infantry moved from 24 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from Japan to 32 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 32 Sea Zone
            1 destroyer moved from 50 Sea Zone to 32 Sea Zone
            1 marine moved from Java to 43 Sea Zone
            1 carrier, 1 cruiser, 1 marine and 1 transport moved from 43 Sea Zone to 40 Sea Zone
            1 marine moved from 40 Sea Zone to Eastern India
            1 tactical_bomber moved from 43 Sea Zone to Eastern India
            1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to Eastern India
    
        Combat - Japanese
            Battle in Gilbert Islands
            Battle in Midway
            Battle in Wake Island
            Battle in Eastern India
                Japanese attack with 1 bomber, 2 fighters, 1 marine and 2 tactical_bombers
                British defend with 2 fighters; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 bomber, 2 fighters, 1 marine and 2 tactical_bombers in Eastern India, round 2 : 3/6 hits, 3,17 expected hits
                    UK_Pacific roll dice for 3 fighters in Eastern India, round 2 : 2/3 hits, 2,00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC and 2 fighters owned by the British lost in Eastern India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Wake Island from Americans, taking Eastern India from UK_Pacific with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 tactical_bombers
                Casualties for ANZAC: 1 fighter
                Casualties for British: 2 fighters
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Eastern India: 1 bomber
                EDIT: Adding units owned by Japanese to Eastern India: 1 tactical_bomber
                EDIT: Turning off Edit Mode
            Battle in 32 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 32 Sea Zone, round 2 : 6/7 hits, 3,83 expected hits
                    Americans roll dice for 1 cruiser in 32 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 cruiser
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
            Trigger Japanese Destroy Factories Stalingrad: has removed 1 factory_minor owned by Japanese in Stalingrad
    
        Non Combat Move - Japanese
            Trigger Stalingrad Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed_Japanese attached to Japanese
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            3 carriers moved from 6 Sea Zone to 24 Sea Zone
            3 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 55 Sea Zone to 31 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 marine moved from 55 Sea Zone to 49 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 49 Sea Zone
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry moved from New Guinea to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
            1 submarine moved from 55 Sea Zone to 64 Sea Zone
            1 submarine moved from 38 Sea Zone to 40 Sea Zone
            1 destroyer moved from 47 Sea Zone to 43 Sea Zone
            2 fighters and 1 tactical_bomber moved from Eastern India to Yunnan
            1 aaGun and 18 infantry moved from French Indo China to Yunnan
            9 artilleries moved from French Indo China to Yunnan
            2 transports moved from 37 Sea Zone to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Urals to Northern Sinkiang
            1 infantry moved from Western Sinkiang to Kazakhstan
            1 infantry moved from Eastern Sinkiang to Western Sinkiang
            1 infantry moved from Eastern Sinkiang to Northern Sinkiang
            1 aaGun, 5 artilleries and 1 infantry moved from Urals to Northern Sinkiang
            1 infantry moved from Kansu to Northern Sinkiang
            2 infantry moved from Tsinghai to Eastern Sinkiang
            1 infantry moved from Inner Mongolia to Kansu
            1 infantry moved from Jehol to Shansi
            1 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Honan to Tsinghai
            3 infantry moved from Hopei to Tsinghai
            1 infantry moved from Anhwe to Honan
            1 artillery and 2 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Jehol
            2 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Hunan
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hunan to Hopei
            2 infantry moved from Kiangsi to Hopei
            3 infantry moved from Kiangsu to Kiangsi
            3 fighters and 2 tactical_bombers moved from 32 Sea Zone to 24 Sea Zone
            1 fighter moved from 49 Sea Zone to 24 Sea Zone
    
        Place Units - Japanese
            1 carrier and 3 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
            2 artilleries and 1 infantry placed in French Indo China
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            4 infantry placed in Japan
            Japanese undo move 6.
            Japanese undo move 3.
            1 artillery and 3 infantry placed in Japan
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 88 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : 2,00
    UK_Pacific regular : 0,00
    

    Savegame


  • @artofwar1947 said in L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V:

    @trulpen

    I missed landing a UK Infantry and arty from in Tunisa yesterday. May I roll for them also?

    You should. I didn’t understand that situation, I think. Thought you said a tr should move during NCM, but then it was empty. You did some adjusted shore-bombardment, right? It’s possible to do some units as well, if you wish.

    I prefer to adjust slips, if possible.

    Anyway, in this case it was very obvious that the land should be in the battle. Went in with a loaded tr and cr with that purpose. Only attacking with air with bad odds is just silly.

    I hope you agree with this.


  • The british units were on a US-tr, right?


  • @trulpen

    I agree with correcting minor slips.

    I was just disgusted with myself for missing something so obvious and preventable; was too focused on the Med.

    The UK inf and art were on the US tran; I’ll take the charity, as at this point, I need it.

    [dice 2d6<=2]


  • 2d6<=2: 5, 4; Hits: 0


  • @trulpen

    0 hits. Of course. Poetic justice for not paying attention.

    I think I better get some sleep before tackling US/UK-9. I’ll get back to this tomorrow.


  • @artofwar1947 said in L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V:

    @trulpen

    0 hits. Of course. Poetic justice for not paying attention.

    I think I better get some sleep before tackling US/UK-9. I’ll get back to this tomorrow.

    Weren’t there several battle-rounds?


  • @trulpen

    Correct, thanks. There were three rounds. But on the third round, the Italians missed with the remaining infantry, art, and tank. So it would make no difference roll again for the UK inf and art.

    Elegant use of DD blockers by the Japanese navy to achieve NOs the last two turns. This may be your first PTV game, but you caught on very quickly.


  • @artofwar1947 said in L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V:

    Correct, thanks. There were three rounds. But on the third round, the Italians missed with the remaining infantry, art, and tank. So it would make no difference roll again for the UK inf and art.

    True.

    @artofwar1947 said in L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V:

    Elegant use of DD blockers by the Japanese navy to achieve NOs the last two turns. This may be your first PTV game, but you caught on very quickly.

    Thanks!

    I did play a few P2V the previous season, when it was released, so am not a complete virgin. Abandoned it though, mainly because of the malayan sz-split.

    However, I generally love the map. The change with a limitation of max 3 air per sz when scrambling from carriers was good and needed (previously there could be like 17 air scrambling to support a measly blocker, which was a bit weird).


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern India: 1 aaGun, 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Java: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
            EDIT: Turning off Edit Mode
            1 infantry moved from Kazakhstan to Stalingrad
                  Japanese take Stalingrad from Russians
            1 infantry moved from Kazakhstan to Northern Caucasus
                  Japanese take Northern Caucasus from Russians
            1 fighter moved from 43 Sea Zone to 40 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 40 Sea Zone
            1 infantry moved from Solomon Islands to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Gilbert Islands
            4 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 infantry moved from 24 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from Japan to 32 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 32 Sea Zone
            1 destroyer moved from 50 Sea Zone to 32 Sea Zone
            1 marine moved from Java to 43 Sea Zone
            1 carrier, 1 cruiser, 1 marine and 1 transport moved from 43 Sea Zone to 40 Sea Zone
            1 marine moved from 40 Sea Zone to Eastern India
            1 tactical_bomber moved from 43 Sea Zone to Eastern India
            1 bomber, 2 fighters and 1 tactical_bomber moved from French Indo China to Eastern India
    
        Combat - Japanese
            Battle in Gilbert Islands
            Battle in Midway
            Battle in Wake Island
            Battle in Eastern India
                Japanese attack with 1 bomber, 2 fighters, 1 marine and 2 tactical_bombers
                British defend with 2 fighters; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 bomber, 2 fighters, 1 marine and 2 tactical_bombers in Eastern India, round 2 : 3/6 hits, 3,17 expected hits
                    UK_Pacific roll dice for 3 fighters in Eastern India, round 2 : 2/3 hits, 2,00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC and 2 fighters owned by the British lost in Eastern India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Wake Island from Americans, taking Eastern India from UK_Pacific with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 tactical_bombers
                Casualties for ANZAC: 1 fighter
                Casualties for British: 2 fighters
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Eastern India: 1 bomber
                EDIT: Adding units owned by Japanese to Eastern India: 1 tactical_bomber
                EDIT: Turning off Edit Mode
            Battle in 32 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 32 Sea Zone, round 2 : 6/7 hits, 3,83 expected hits
                    Americans roll dice for 1 cruiser in 32 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 cruiser
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
            Trigger Japanese Destroy Factories Stalingrad: has removed 1 factory_minor owned by Japanese in Stalingrad
    
        Non Combat Move - Japanese
            Trigger Stalingrad Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed_Japanese attached to Japanese
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            3 carriers moved from 6 Sea Zone to 24 Sea Zone
            3 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 55 Sea Zone to 31 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers and 1 marine moved from 55 Sea Zone to 49 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 49 Sea Zone
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry moved from New Guinea to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
            1 submarine moved from 55 Sea Zone to 64 Sea Zone
            1 submarine moved from 38 Sea Zone to 40 Sea Zone
            1 destroyer moved from 47 Sea Zone to 43 Sea Zone
            2 fighters and 1 tactical_bomber moved from Eastern India to Yunnan
            1 aaGun and 18 infantry moved from French Indo China to Yunnan
            9 artilleries moved from French Indo China to Yunnan
            2 transports moved from 37 Sea Zone to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Urals to Northern Sinkiang
            1 infantry moved from Western Sinkiang to Kazakhstan
            1 infantry moved from Eastern Sinkiang to Western Sinkiang
            1 infantry moved from Eastern Sinkiang to Northern Sinkiang
            1 aaGun, 5 artilleries and 1 infantry moved from Urals to Northern Sinkiang
            1 infantry moved from Kansu to Northern Sinkiang
            2 infantry moved from Tsinghai to Eastern Sinkiang
            1 infantry moved from Inner Mongolia to Kansu
            1 infantry moved from Jehol to Shansi
            1 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Honan to Tsinghai
            3 infantry moved from Hopei to Tsinghai
            1 infantry moved from Anhwe to Honan
            1 artillery and 2 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Jehol
            2 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Hunan
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hunan to Hopei
            2 infantry moved from Kiangsi to Hopei
            3 infantry moved from Kiangsu to Kiangsi
            3 fighters and 2 tactical_bombers moved from 32 Sea Zone to 24 Sea Zone
            1 fighter moved from 49 Sea Zone to 24 Sea Zone
    
        Place Units - Japanese
            1 carrier and 3 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
            2 artilleries and 1 infantry placed in French Indo China
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            4 infantry placed in Japan
            Japanese undo move 6.
            Japanese undo move 3.
            1 artillery and 3 infantry placed in Japan
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 88 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 111 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 fighter
            EDIT: Adding units owned by Japanese to Sumatra: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : 2,00
    UK_Pacific regular : 0,00
    

    Savegame


  • Hmm, disregard this post. Thought I had done an illegal move, but just when I posted I realized that the tac I moved in to E India from z43 fell down from the sky in flames. The 2 fig, 1 tac came from FIC, so should be able to land in Yunnan.


  • Actually, I’ll take a fig as casualty instead of the sb. It can land in FIC.


  • Not at the computer, so can’t post until tomorrow.


  • @trulpen

    When I read your post about the intercept, I was really confused. Initially, I used the battle calculator and saw that the attacker had only a 44% of winning with 4 or 5 plane loses and UK losing only 1 or 2 planes. So, no I did not want to take the UK planes out of action. Then I thought it was an SBR and you mistakenly used the term “scramble” instead of “intercept.” So I certainly did not want to intercept.

    After reconstructing the battle, I understand better what should have been done. Not scrambling is a terrible option. With the Japanese inf, art, and marine, the bombardment, and air power, there was only a 2% - 4% chance the UK win and perhaps 1 or 2 UK fighters surviving.

    With a full scramble, there is 10% - 14% chance of the the UK wins in SZ 40 and stops the inf, art and marine from landing.

    Moreover, the Japanese cannot take a take hit on the CV without losing losing the fighter from SZ 55. If the Japanese avoid taking a hit on the CV, the chances of winning the battle of SZ 40 go up to 50% - 60%.

    If the dice hold true and each side get 2 hits in round 1, then Japan is faced with the choice of
    (a) tipping the CV and sinking CA to keep a 3 and 4 for Round 2 with the fighter ditching in the sea regardless of what happens in round 2, (b) sinking the CV and keeping two 3s and 4 and the fighter ditching in the sea regardless of what happens in round 2, or
    © losing the fighter and CA in Round 1 and having only the tac (now a 3) for Round 2.
    If the UK is lucky and gets 3 in Round 1 (be still my heart), then Japan will need to be lucky too.

    Rolling only 3 dice per side can have some really extreme outcomes.

    In brief, the attack seems somewhat risky with a scramble. I’d be open to editing out the attack or, in fairness, redoing the battle with 3 scrambled UK fighters.


  • Ouch, sorry that my slip had that effect.

    It was a tac that has no movement left, but makes not much difference.

    We can redo the battle. Although I think it’s fair without the aa, since those dice are completely separate and already rolled.

    The sea-battle is a new one and should definitely be rolled. As you say, there is some risk there, but I’m ok with sacrificing both the cv and air as long as the battle is won. There is some greater risk of total failure though, which might definitely be a better shot for UK.

    In the land-battle however, dice have already been rolled and is easily separated. Without the air UK got 1 hit in the first battle-round, while J got 3, including the land. That is pretty much set, again since those dice where rolled.

    Not putting this forth to get any extra advantage, but that’s how I would suggest to solve it also if I was on the other end, based on the principle that rolled dice should stay if possible.

    I usually have one exception to that, which is if there is a potential scramble to a sea-battle and the assumption is no scramble, but the defender on the contrary wanted to scramble. Then I prefer to roll completely new dice for the specific sea-battle, since the scramble-choice should not be made with knowledge of rolled dice (i e no hits). It’s similar to this situation, but the difference is that without a scramble there was no sea-battle, so new dice will be rolled anyway.

    Let me know how you find this reasoning. We’ll find a solution and the go back and redo stuff. I think that’s fair, since my slip gave you the wrong info at the start. Very sorry about that.


  • Actually, there are 2 tacs that’ll auto-die if the ac takes a hit. The one that attacks E India and the one that came from Australia. The fig however can be picked up by an ac that reaches Java.


  • @trulpen

    Thanks for the clarification on from where the J. air came.

    Keeping the original rolls makes sense if we keep them all. Two of the three UK fighters hit. These should be kept.

    I made the decision to scramble based on re-rolling the whole battle, not the fact the UK fighter got 2 hits. That is, I was willing to toss 3 sure hits and gamble for more–though given UK’s propensities in the game–quite possibly fewer hits. Given the actual facts of the battle, scrambling gives the UK the best hope (by a large measure) of stopping the invasion altogether or at least inflicting a serious cost to the Japanese for invading homelands.

    No need to apologize for the map mistake; it was not intentional and a mistake I seem to make all the time.


  • Ok, I’ll roll the sea-battle then, keeping the UK-roll, dividing land and air. J will have new dice though, so that one is clouded in mystery.


  • Solid analysis btw!

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