Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Nothing to see here - Martin / Harry testing
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Combat Move - British 1 armour moved from Northwest Persia to Eastern Persia 1 armour moved from Northwest Persia to Iraq 2 artilleries moved from Northwest Persia to Persia 1 infantry moved from Syria to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 2 mech_infantrys moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 destroyers moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British
Combat Hit Differential Summary :
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@martin Scarmbelst Du?
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 cruisers, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 3 submarines moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 transport moved from 46 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Combat - Americans Battle in 91 Sea Zone Americans attack with 2 destroyers and 2 submarines Germans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 91 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 7 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 91 Sea Zone Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -28 Casualties for Americans: 2 destroyers and 2 submarines Non Combat Move - Americans 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 battleship moved from 95 Sea Zone to 93 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone Place Units - Americans 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 artillery EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5,6,4,3,6,2,4,4 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Northwest Persia to Eastern Persia 1 armour moved from Northwest Persia to Iraq 2 artilleries moved from Northwest Persia to Persia 1 infantry moved from Syria to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 2 mech_infantrys moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 destroyers moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Italians scrambles to create a battle in territory 97 Sea Zone Battle in 91 Sea Zone British attack with 1 fighter Germans defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans submerged British roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone Germans win with 1 transport remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Germans: 1 destroyer Battle in 97 Sea Zone British attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Americans loiter and taunt Germans defend with 1 fighter; Italians defend with 2 fighters British roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 transport owned by the British lost in 97 Sea Zone 1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy 3 transports owned by the British retreated to 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -32 Casualties for British: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Casualties for Italians: 2 fighters Battle in French Indo China British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British Place Units - British 2 armour and 1 artillery placed in Iraq 2 infantry and 1 tactical_bomber placed in Egypt British undo move 2. 1 infantry and 1 tactical_bomber placed in Egypt 1 infantry placed in Union of South Africa 1 destroyer placed in 81 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -4,00 Japanese regular : -0,33 Italians regular : 0,67 Germans regular : 2,00 British regular : -0,17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern France to Northern Italy Combat - Italians Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,3,1,5,3,6,3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,4,3,2,6,4,3,4 Italians collect 0 PUs (11 lost to blockades); end with 6 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 5 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 5 submarines and 3 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Northern Italy to Yugoslavia 2 tactical_bombers moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone 2 bombers moved from Southern Italy to 93 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Nenetsia to Vologda 1 artillery moved from Urals to Vologda 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 1 infantry moved from Urals to Novosibirsk 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 infantry moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Tambov to Samara 2 mech_infantrys moved from Volgograd to Sikang 1 armour moved from Kazakhstan to Sikang 3 armour moved from Kazakhstan to Shensi Germans take Tsinghai from Chinese Germans take Shensi from Chinese 1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia 3 infantry moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 4 mech_infantrys moved from Caucasus to Bryansk 6 armour moved from Caucasus to Bryansk 3 armour moved from Ukraine to Bryansk 1 armour moved from Rostov to Bryansk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Kazakhstan Combat - Germans Battle in 96 Sea Zone Germans attack with 1 submarine British defend with 1 armour, 2 artilleries, 3 infantry and 3 transports 3 transports owned by the British, 2 artilleries owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in 96 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 44 Casualties for British: 1 armour, 2 artilleries, 3 infantry and 3 transports Battle in Morocco Battle in Yenisey Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Yenisey Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Yenisey Germans roll dice for 2 armour in Yenisey, round 4 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey Germans win, taking Morocco from Americans, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 1 infantry Battle in 93 Sea Zone Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers Americans defend with 1 battleship, 1 cruiser and 4 submarines 4 submarines owned by the Americans submerged Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 93 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 93 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits Americans roll dice for 1 battleship in 93 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 93 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 tactical_bombers Casualties for Americans: 1 battleship and 1 cruiser Battle in Novosibirsk Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 1 artillery and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Germans attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from 93 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to Southern France 2 bombers moved from 93 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Germans 1 artillery placed in Normandy Bordeaux 1 destroyer and 1 transport placed in 110 Sea Zone 1 artillery placed in Volgograd 2 armour placed in Volgograd 3 armour placed in Rostov 3 armour placed in Ukraine 1 artillery placed in Novgorod 1 artillery placed in Western Germany 1 artillery placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,3,5,6,5,3,6,1 Germans collect 73 PUs (4 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,17 Russians regular : 2,00 Germans regular : -0,17 British regular : -0,33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Sakha Russians take Sakha from Germans 1 infantry moved from Amur to Buryatia Russians take Buryatia from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangtung to 36 Sea Zone 2 submarines moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangtung to Philippines 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Manchuria to Jehol 1 artillery moved from Suiyuyan to Hopei Combat - Japanese Battle in Philippines Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 4 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 5 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 36 Sea Zone Japanese attack with 2 fighters and 2 submarines British defend with 2 destroyers and 1 transport Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 11 Casualties for Japanese: 2 submarines Casualties for British: 2 destroyers and 1 transport Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Kwangtung 1 fighter moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -1,67 British regular : 1,00
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone 1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Midway Combat - Americans Non Combat Move - Americans 1 tactical_bomber moved from 10 Sea Zone to Western United States Place Units - Americans 1 carrier and 1 fighter placed in 101 Sea Zone 2 destroyers and 2 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. 3 destroyers placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Western United States Americans undo move 3. 2 artilleries and 2 infantry placed in Western United States 1 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Germans defend with 3 armour Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 armour in Shensi, round 2 : 2/3 hits, 1,50 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Germans win with 3 armour remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangtung Chinese attack with 3 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 3 : 3/7 hits, 2,67 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -0,33 Germans regular : 0,50
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone 1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Midway Combat - Americans Non Combat Move - Americans 1 tactical_bomber moved from 10 Sea Zone to Western United States Place Units - Americans 1 carrier and 1 fighter placed in 101 Sea Zone 2 destroyers and 2 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. 3 destroyers placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Western United States Americans undo move 3. 2 artilleries and 2 infantry placed in Western United States 1 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Germans defend with 3 armour Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 armour in Shensi, round 2 : 2/3 hits, 1,50 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Germans win with 3 armour remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangtung Chinese attack with 3 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 3 : 3/7 hits, 2,67 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from Iraq to Northwest Persia 2 tactical_bombers moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Trans-Jordan 2 artilleries moved from Iraq to Trans-Jordan 1 armour moved from Eastern Persia to Kazakhstan 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from French Indo China to Kwangsi Combat - British Battle in Kazakhstan British attack with 1 armour Germans defend with 1 artillery British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Northwest Persia British attack with 1 armour and 2 tactical_bombers Germans defend with 1 artillery and 1 mech_infantry British roll dice for 1 armour and 2 tactical_bombers in Northwest Persia, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia British win with 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for British: 1 armour Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Kwangtung British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 3 : 2/6 hits, 2,33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kwangtung British roll dice for 1 armour in Kwangtung, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 4 : 1/4 hits, 1,67 expected hits 1 armour owned by the British lost in Kwangtung Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Japanese: 3 infantry Non Combat Move - British 1 armour and 4 mech_infantrys moved from India to Shan State 2 tactical_bombers moved from Northwest Persia to 98 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 carrier placed in 98 Sea Zone 2 transports placed in 98 Sea Zone 1 artillery placed in Iraq Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 armour and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Some Units in India change ownership: 2 armour and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -2,00 Germans regular : 0,50 British regular : 0,67
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy Non Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,6,2,4,1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3,1,1,5,1,2,5 Italians collect 0 PUs (11 lost to blockades); end with 1 PU Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC 1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC 1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yenisey to Buryatia 1 artillery moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 infantry moved from Novosibirsk to Kazakhstan 1 artillery moved from Volgograd to Kazakhstan 1 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Sikang to Kansu Germans take Kansu from Chinese 1 armour and 1 mech_infantry moved from Sikang to Yunnan Germans take Szechwan from Chinese Germans take Yunnan from Chinese 3 armour moved from Shensi to Anhwe 1 artillery and 1 infantry moved from Samara to Russia 1 artillery moved from Vologda to Russia 1 artillery moved from Smolensk to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Tambov to Russia 10 armour, 1 artillery, 7 infantry and 5 mech_infantrys moved from Bryansk to Russia 2 armour moved from Volgograd to Russia 3 armour moved from Rostov to Russia 3 armour moved from Ukraine to Russia 1 bomber moved from Southern Italy to Russia 2 infantry moved from Yugoslavia to Bulgaria 1 tactical_bomber moved from Southern France to 104 Sea Zone 1 bomber moved from Southern Italy to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 artillery moved from Morocco to Algeria Germans take Algeria from Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from France to Normandy Bordeaux Combat - Germans Battle in Malta Germans attack with 1 infantry British defend with 1 aaGun 1 aaGun owned by the British lost in Malta Germans win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 101 Sea Zone Germans attack with 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber Americans defend with 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports Germans roll dice for 6 submarines in 101 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Germans roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports in 101 Sea Zone, round 2 : 3/13 hits, 6,17 expected hits Units damaged: 1 carrier owned by the Germans 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 101 Sea Zone Germans roll dice for 6 submarines in 101 Sea Zone, round 3 : 3/6 hits, 2,00 expected hits Germans roll dice for 2 battleships, 3 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 3 : 5/9 hits, 4,67 expected hits Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 transports in 101 Sea Zone, round 3 : 3/12 hits, 5,83 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 101 Sea Zone Germans roll dice for 5 submarines in 101 Sea Zone, round 4 : 0/5 hits, 1,67 expected hits Germans roll dice for 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 4 : 5/9 hits, 4,67 expected hits Americans roll dice for 3 battleships and 2 transports in 101 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits Americans roll dice for 1 fighter in 101 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 2 submarines owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 3 battleships owned by the Americans lost in 101 Sea Zone 1 transport owned by the Americans lost in 101 Sea Zone Germans win, taking 101 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 118 Casualties for Germans: 2 carriers, 1 fighter and 3 submarines Casualties for Americans: 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports Battle in Buryatia Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Buryatia Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Battle in Kazakhstan Germans attack with 1 artillery and 1 infantry British defend with 1 armour Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Kazakhstan Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery in Kazakhstan, round 5 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Kazakhstan, round 5 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Germans and 1 armour owned by the British lost in Kazakhstan Russians win with no units remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 armour Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Battle in Anhwe Germans attack with 3 armour Chinese defend with 1 infantry Germans roll dice for 3 armour in Anhwe, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Anhwe Germans win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Chinese: 1 infantry Battle in Russia Germans attack with 18 armour, 4 artilleries, 1 bomber, 10 infantry and 5 mech_infantrys Russians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 26 infantry and 1 tactical_bomber Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Germans roll dice for 18 armour, 4 artilleries, 1 bomber, 10 infantry and 5 mech_infantrys in Russia, round 2 : 13/38 hits, 14,17 expected hits Russians roll dice for 3 aaGuns, 3 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber in Russia, round 2 : 12/31 hits, 10,83 expected hits 10 infantry owned by the Russians, 10 infantry owned by the Germans, 3 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 18 armour, 4 artilleries, 1 bomber and 3 mech_infantrys in Russia, round 3 : 16/26 hits, 12,00 expected hits Russians roll dice for 3 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber in Russia, round 3 : 8/21 hits, 7,50 expected hits 16 infantry owned by the Russians, 4 artilleries owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour and 1 bomber in Russia, round 4 : 7/18 hits, 9,17 expected hits Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 3/5 hits, 2,17 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia Germans captures 7PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 14 armour and 1 bomber remaining. Battle score for attacker is 36 Casualties for Germans: 4 armour, 4 artilleries, 10 infantry and 5 mech_infantrys Casualties for Russians: 3 aaGuns, 3 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber Non Combat Move - Germans 1 artillery moved from Novgorod to Belarus 1 bomber moved from Russia to Bryansk 1 artillery and 3 infantry moved from Archangel to Vologda 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from 104 Sea Zone to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Germans 1 battleship, 1 carrier and 1 destroyer placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 2 armour and 1 mech_infantry placed in Volgograd 2 artilleries and 1 infantry placed in Rostov 2 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,1,1,1,5,4,5,1 Germans collect 79 PUs (4 lost to blockades); end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -5,00 Russians regular : 3,17 Germans regular : -2,17 Russians AA : -0,17
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Buryatia to Amur 1 infantry moved from Sakha to Amur Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Borneo 1 destroyer and 2 submarines moved from 35 Sea Zone to 54 Sea Zone 1 artillery moved from Hopei to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Borneo Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 0/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 3 : 2/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 1 transport; ANZAC defend with 2 destroyers Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone 1 transport owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 11 Casualties for Japanese: 2 submarines Casualties for ANZAC: 2 destroyers Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 tactical_bomber placed in Japan 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -2,00 ANZAC regular : 0,67 UK_Pacific regular : -0,67
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 aaGun, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone 2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Midway to 25 Sea Zone Combat - Americans Battle in Iwo Jima Battle in Soviet Far East Battle in 25 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Iwo Jima from Japanese, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Midway 1 tactical_bomber moved from Western United States to Eastern United States Place Units - Americans 1 aaGun and 2 infantry placed in Central United States 1 bomber, 3 fighters and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,1,5,2,5,2,4,6,2,2,4,2,1,5,6,1,4 Americans collect 38 PUs (18 lost to blockades); end with 38 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 48 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry Chinese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 1/7 hits, 2,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 3 : 4/6 hits, 2,33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangtung Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -5 Casualties for Chinese: 2 artilleries and 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hunan 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 0,00