TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Sakha
Russians take Sakha from Germans
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Germans
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to Philippines
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Manchuria to Jehol
1 artillery moved from Suiyuyan to Hopei
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 3 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 4 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 5 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 2 fighters and 2 submarines
British defend with 2 destroyers and 1 transport
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 2 submarines
Casualties for British: 2 destroyers and 1 transport
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -1,67
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
Combat - Americans
Non Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to Western United States
Place Units - Americans
1 carrier and 1 fighter placed in 101 Sea Zone
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
3 destroyers placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Western United States
Americans undo move 3.
2 artilleries and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 3 armour
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 armour in Shensi, round 2 : 2/3 hits, 1,50 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Germans win with 3 armour remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangtung
Chinese attack with 3 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits
2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 3 : 3/7 hits, 2,67 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : -0,33
Germans regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
Combat - Americans
Non Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to Western United States
Place Units - Americans
1 carrier and 1 fighter placed in 101 Sea Zone
2 destroyers and 2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
3 destroyers placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Western United States
Americans undo move 3.
2 artilleries and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 3 armour
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 armour in Shensi, round 2 : 2/3 hits, 1,50 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Germans win with 3 armour remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangtung
Chinese attack with 3 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits
2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 3 : 3/7 hits, 2,67 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Iraq to Northwest Persia
2 tactical_bombers moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Trans-Jordan
2 artilleries moved from Iraq to Trans-Jordan
1 armour moved from Eastern Persia to Kazakhstan
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from French Indo China to Kwangsi
Combat - British
Battle in Kazakhstan
British attack with 1 armour
Germans defend with 1 artillery
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Northwest Persia
British attack with 1 armour and 2 tactical_bombers
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour and 2 tactical_bombers in Northwest Persia, round 2 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
British win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Kwangtung
British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 3 : 2/6 hits, 2,33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kwangtung
British roll dice for 1 armour in Kwangtung, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 4 : 1/4 hits, 1,67 expected hits
1 armour owned by the British lost in Kwangtung
Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 armour and 4 mech_infantrys moved from India to Shan State
2 tactical_bombers moved from Northwest Persia to 98 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 carrier placed in 98 Sea Zone
2 transports placed in 98 Sea Zone
1 artillery placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
2 armour and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : -2,00
Germans regular : 0,50
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,6,2,4,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3,1,1,5,1,2,5
Italians collect 0 PUs (11 lost to blockades); end with 1 PU
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yenisey to Buryatia
1 artillery moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Sikang to Kansu
Germans take Kansu from Chinese
1 armour and 1 mech_infantry moved from Sikang to Yunnan
Germans take Szechwan from Chinese
Germans take Yunnan from Chinese
3 armour moved from Shensi to Anhwe
1 artillery and 1 infantry moved from Samara to Russia
1 artillery moved from Vologda to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
10 armour, 1 artillery, 7 infantry and 5 mech_infantrys moved from Bryansk to Russia
2 armour moved from Volgograd to Russia
3 armour moved from Rostov to Russia
3 armour moved from Ukraine to Russia
1 bomber moved from Southern Italy to Russia
2 infantry moved from Yugoslavia to Bulgaria
1 tactical_bomber moved from Southern France to 104 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 artillery moved from Morocco to Algeria
Germans take Algeria from Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 battleships, 4 carriers, 2 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Combat - Germans
Battle in Malta
Germans attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Malta
Germans win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 101 Sea Zone
Germans attack with 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber
Americans defend with 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports
Germans roll dice for 6 submarines in 101 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Germans roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports in 101 Sea Zone, round 2 : 3/13 hits, 6,17 expected hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 101 Sea Zone
Germans roll dice for 6 submarines in 101 Sea Zone, round 3 : 3/6 hits, 2,00 expected hits
Germans roll dice for 2 battleships, 3 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 3 : 5/9 hits, 4,67 expected hits
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 transports in 101 Sea Zone, round 3 : 3/12 hits, 5,83 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 101 Sea Zone
Germans roll dice for 5 submarines in 101 Sea Zone, round 4 : 0/5 hits, 1,67 expected hits
Germans roll dice for 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 4 : 5/9 hits, 4,67 expected hits
Americans roll dice for 3 battleships and 2 transports in 101 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
Americans roll dice for 1 fighter in 101 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
2 submarines owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 3 battleships owned by the Americans lost in 101 Sea Zone
1 transport owned by the Americans lost in 101 Sea Zone
Germans win, taking 101 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 118
Casualties for Germans: 2 carriers, 1 fighter and 3 submarines
Casualties for Americans: 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports
Battle in Buryatia
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans lost in Buryatia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery in Kazakhstan, round 5 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 5 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Kazakhstan
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Anhwe
Germans attack with 3 armour
Chinese defend with 1 infantry
Germans roll dice for 3 armour in Anhwe, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Anhwe
Germans win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Russia
Germans attack with 18 armour, 4 artilleries, 1 bomber, 10 infantry and 5 mech_infantrys
Russians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 26 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Germans roll dice for 18 armour, 4 artilleries, 1 bomber, 10 infantry and 5 mech_infantrys in Russia, round 2 : 13/38 hits, 14,17 expected hits
Russians roll dice for 3 aaGuns, 3 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber in Russia, round 2 : 12/31 hits, 10,83 expected hits
10 infantry owned by the Russians, 10 infantry owned by the Germans, 3 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 18 armour, 4 artilleries, 1 bomber and 3 mech_infantrys in Russia, round 3 : 16/26 hits, 12,00 expected hits
Russians roll dice for 3 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber in Russia, round 3 : 8/21 hits, 7,50 expected hits
16 infantry owned by the Russians, 4 artilleries owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour and 1 bomber in Russia, round 4 : 7/18 hits, 9,17 expected hits
Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 3/5 hits, 2,17 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour and 1 bomber remaining. Battle score for attacker is 36
Casualties for Germans: 4 armour, 4 artilleries, 10 infantry and 5 mech_infantrys
Casualties for Russians: 3 aaGuns, 3 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 artillery moved from Novgorod to Belarus
1 bomber moved from Russia to Bryansk
1 artillery and 3 infantry moved from Archangel to Vologda
1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
1 aaGun moved from Southern France to Normandy Bordeaux
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Germans
1 battleship, 1 carrier and 1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
2 artilleries and 1 infantry placed in Rostov
2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,1,1,1,5,4,5,1
Germans collect 79 PUs (4 lost to blockades); end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -5,00
Russians regular : 3,17
Germans regular : -2,17
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 destroyer and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 artillery moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 0/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 3 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 transport; ANZAC defend with 2 destroyers
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
1 transport owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 11
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 2 destroyers
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 tactical_bomber placed in Japan
3 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 aaGun, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Midway to 25 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in Soviet Far East
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Western United States to Eastern United States
Place Units - Americans
1 aaGun and 2 infantry placed in Central United States
1 bomber, 3 fighters and 2 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,1,5,2,5,2,4,6,2,2,4,2,1,5,6,1,4
Americans collect 38 PUs (18 lost to blockades); end with 38 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 48 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 1/7 hits, 2,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 3 : 4/6 hits, 2,33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangtung
Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
1 submarine owned by the British submerged
Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 7/11 hits, 3,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
French win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 5 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/3 hits, 0,50 expected hits
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 9/17 hits, 6,50 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 1/11 hits, 4,33 expected hits
1 aaGun owned by the French, 1 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 3 : 7/16 hits, 6,33 expected hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 1/3 hits, 1,67 expected hits
1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Norway to Finland
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
2 bombers moved from 111 Sea Zone to Western Germany
1 fighter moved from France to Western Germany
3 tactical_bombers moved from 111 Sea Zone to Western Germany
2 fighters moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from France to Western Germany
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
4 infantry moved from Germany to Poland
6 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Germans collect 39 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : -2,33
Neutral_Allies regular : -0,67
Germans regular : 7,50
British regular : -2,67
French AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Southern Italy
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Germany to France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
1 submarine owned by the British submerged
Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 7/11 hits, 3,50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
French win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 5 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/3 hits, 0,50 expected hits
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 9/17 hits, 6,50 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 1/11 hits, 4,33 expected hits
1 aaGun owned by the French, 1 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 3 : 7/16 hits, 6,33 expected hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 1/3 hits, 1,67 expected hits
1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Norway to Finland
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
2 bombers moved from 111 Sea Zone to Western Germany
1 fighter moved from France to Western Germany
3 tactical_bombers moved from 111 Sea Zone to Western Germany
2 fighters moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from France to Western Germany
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
4 infantry moved from Germany to Poland
6 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Germans collect 39 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -2,33
Neutral_Allies regular : -0,67
Germans regular : 7,50
British regular : -2,67
French AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Sakha to Buryatia
2 infantry moved from Caucasus to Rostov
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Baltic States to Belarus
2 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Archangel to Belarus
1 armour moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Non Combat Move - Russians
2 aaGuns moved from Sakha to Amur
2 infantry moved from Amur to Siberia
2 aaGuns moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Caucasus
1 aaGun moved from Novgorod to Karelia
Place Units - Russians
1 artillery, 1 infantry and 1 tactical_bomber placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Japan to Siberia
1 fighter moved from Japan to Siberia
2 bombers moved from Japan to Yunnan
3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery moved from Kiangsi to Kwangsi
1 artillery moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
2 fighters moved from 6 Sea Zone to Kiangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Formosa to Kwangsi
1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to Anhwe
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Siberia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Siberia
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsu
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : -1,33
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Suiyuyan
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Suiyuyan
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 artillery moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 battleship and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in 111 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 battleship and 2 submarines
2 submarines owned by the Germans submerged
British roll dice for 1 bomber and 3 fighters in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship
Battle in 96 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 transport
Battle in 91 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport
Germans defend with 2 submarines
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Germans lost in 91 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 111 Sea Zone to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
3 aaGuns moved from India to Burma
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 artillery placed in Union of South Africa
1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1,50
Italians regular : 0,67
Japanese regular : 0,33
Germans regular : 0,83
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Alexandria to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 3/8 hits, 2.83 expected hits
Americans roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Tobruk
1 armour owned by the Americans lost in Tobruk
Italians win, taking Tobruk from Americans with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 fighter moved from Southern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 aaGun moved from Romania to Slovakia Hungary
2 fighters moved from Tobruk to Southern Italy
1 tactical_bomber moved from Tobruk to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Italians regular : 0.17
Territory Summary for Italians :
Alexandria : 1 flag
Slovakia Hungary : 1 aaGun, 1 bomber and 1 fighter
Tobruk : 1 artillery, 2 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Greece : 1 aaGun, 2 armour, 2 artilleries and 7 infantry
97 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Round: 4
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from French Equatorial Africa to Congo
Germans take Congo from British
1 infantry moved from East Europe to Ukraine S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.
1 fighter moved from East Europe to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to West Europe
1 fighter moved from Ukraine S.S.R. to Germany
4 infantry moved from Germany to East Europe
4 armour moved from Germany to West Europe
Place Units - Germans
1 infantry placed in South Europe
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 38 PUs
No, I’m not complaining at all, sneaky is a compliment haha. I think it’s great to see what’s possible. Gotta play the rules to squeeze out whatever bonuses you can. I didn’t understand at first why you weren’t moving the other Allies through North Africa for a turn or two. Then I saw the bonus income going to Russia and it made sense. It’s cool to see how the blockades and NOs affect the strategy and tactics of the game. A lot of new mechanics to get used to!
Round: 16
Combat Move - Yamamoto
1 unit repaired.
7 Infantrys moved from West Papua to Port Moresby
2 Artillerys and 2 Elites moved from Milne Bay to Port Moresby
2 Tanks moved from Hollandia to Port Moresby
3 Adv.Fighters and 1 Fighter moved from 108 Sea Zone to Port Moresby
1 Infantry moved from Kweichow to Yunnan
1 Tank moved from Hunan to Yunnan
2 Bombers and 1 Fighter moved from Hupeh to Yunnan
1 Adv.Fighter, 1 Bomber and 2 Infantrys moved from Hupeh to Shensi
10 Adv.Fighters moved from 91 Sea Zone to 81 Sea Zone
1 Submarine moved from 97 Sea Zone to 81 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 22 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 81 Sea Zone
Yamamoto attack with 10 Adv.Fighters and 1 Submarine
Americans defend with 1 Destroyer and 1 Submarine
Yamamoto roll dice for 1 Submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto lost in 81 Sea Zone
Yamamoto roll dice for 10 Adv.Fighters in 81 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Americans roll dice for 1 Destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Americans lost in 81 Sea Zone
Yamamoto win with 10 Adv.Fighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Destroyer and 1 Submarine
Battle in Shensi
Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 2 Infantrys
Chinese defend with 1 ArmoredCar
Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 2 Infantrys in Shensi, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 ArmoredCar in Shensi, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 2 Infantrys in Shensi, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 ArmoredCar in Shensi, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Shensi
Yamamoto win, taking Shensi from Chinese with 1 Adv.Fighter, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Battle in Yunnan
Yamamoto attack with 2 Bombers, 1 Fighter, 1 Infantry and 1 Tank
British defend with 2 Infantrys
Yamamoto roll dice for 2 Bombers, 1 Fighter, 1 Infantry and 1 Tank in Yunnan, round 2 : 5/5 hits, 2.33 expected hits
Chinese roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the British lost in Yunnan
Yamamoto win, taking Yunnan from Chinese with 2 Bombers, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Battle in Port Moresby
Yamamoto attack with 3 Adv.Fighters, 2 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 2 Tanks
Anzac defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 5 Infantrys; Dutch defend with 1 Artillery
Anzac roll AA dice in Port Moresby : 1/4 hits, 0.67 expected hits
1 Adv.Fighter owned by the Yamamoto lost in Port Moresby
Yamamoto roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 2 Tanks in Port Moresby, round 2 : 5/16 hits, 5.17 expected hits
Units damaged: 1 Bunker owned by the Anzac
Anzac roll dice for 2 Artillerys, 1 Bunker and 5 Infantrys in Port Moresby, round 2 : 1/8 hits, 2.83 expected hits
1 Infantry owned by the Yamamoto lost in Port Moresby
4 Infantrys owned by the Anzac lost in Port Moresby
Yamamoto roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Elites, 1 Fighter, 6 Infantrys and 2 Tanks in Port Moresby, round 3 : 6/15 hits, 5.00 expected hits
Anzac roll dice for 2 Artillerys, 1 Bunker and 1 Infantry in Port Moresby, round 3 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Yamamoto lost in Port Moresby
1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac, 1 Artillery owned by the Dutch and 1 Bunker owned by the Anzac lost in Port Moresby
Yamamoto win, taking Port Moresby from Anzac with 2 Adv.Fighters, 2 Artillerys, 2 Elites, 1 Fighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Adv.Fighter and 3 Infantrys
Casualties for Anzac: 1 Artillery, 1 Bunker and 5 Infantrys
Casualties for Dutch: 1 Artillery
Non Combat Move - Yamamoto
1 Fighter moved from Port Moresby to 108 Sea Zone
2 Adv.Fighters moved from Port Moresby to 108 Sea Zone
1 Transport moved from 107 Sea Zone to 108 Sea Zone
6 Infantrys moved from Hollandia to West Papua
1 Adv.Fighter moved from Wake to 108 Sea Zone
1 Battleship, 5 Carriers, 2 Cruisers, 11 Destroyers, 5 Submarines and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
4 Infantrys moved from Wake to 88 Sea Zone
4 Infantrys moved from 88 Sea Zone to Midway
10 Adv.Fighters moved from 81 Sea Zone to 88 Sea Zone
1 Infantry moved from Chubu to 85 Sea Zone
1 Infantry moved from Chubu to 85 Sea Zone
2 Infantrys moved from Chubu to 85 Sea Zone
1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 107 Sea Zone
4 Infantrys moved from 107 Sea Zone to Hollandia
1 B.Transport moved from 107 Sea Zone to 85 Sea Zone
1 Artillery and 1 Infantry moved from Tokyo to 84 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina
1 Transport moved from 107 Sea Zone to 84 Sea Zone
1 Artillery and 1 Infantry moved from Tokyo to 84 Sea Zone
2 Infantrys moved from Anhwei to Hupeh
1 Infantry moved from Shanghai to Anhwei
1 Infantry moved from Hunan to Kweichow
3 Infantrys and 1 Tank moved from Hunan to Hupeh
1 Artillery and 1 Infantry moved from 84 Sea Zone to Shanghai
4 Infantrys moved from Kwangtung to Hunan
2 Tanks moved from Hong Kong to Hunan
4 Infantrys moved from Hong Kong to Kwangtung
1 Elite and 10 Infantrys moved from Malaya to S.Thailand
1 Transport moved from 107 Sea Zone to 85 Sea Zone
2 Bombers and 1 Fighter moved from Yunnan to Hupeh
1 Adv.Fighter and 1 Bomber moved from Shensi to Hupeh
Place Units - Yamamoto
1 Carrier placed in 85 Sea Zone
1 Adv.Fighter placed in 85 Sea Zone
1 Cruiser placed in 108 Sea Zone
2 Infantrys placed in Wake
4 Infantrys and 2 Tanks placed in Malaya
4 Infantrys and 2 Tanks placed in Hong Kong
2 Infantrys and 1 Tank placed in Hupeh
4 Infantrys placed in Chubu
6 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Yamamoto regular : 1.17
Americans regular : 0.33
Anzac regular : -1.33
Anzac AA : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Albania to Greece
1 armour moved from Northern Italy to Albania
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,3,1
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs