Nothing to see here - Martin / Harry testing

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Sakha
                  Russians take Sakha from Germans
            1 infantry moved from Amur to Buryatia
                  Russians take Buryatia from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Kwangtung to 36 Sea Zone
            2 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from Kwangtung to Philippines
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 artillery moved from Suiyuyan to Hopei
    
        Combat - Japanese
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 3 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 4 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 5 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in 36 Sea Zone
                Japanese attack with 2 fighters and 2 submarines
                British defend with 2 destroyers and 1 transport
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 submarines
                Casualties for British: 2 destroyers and 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 36 Sea Zone to Kwangtung
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            2 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -1,67
    British regular : 1,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone
            1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 carrier and 1 fighter placed in 101 Sea Zone
            2 destroyers and 2 transports placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Americans undo move 3.
            Americans undo move 2.
            3 destroyers placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Western United States
            Americans undo move 3.
            2 artilleries and 2 infantry placed in Western United States
            1 infantry placed in Eastern United States
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            3 infantry moved from Kwangsi to Kwangtung
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Germans defend with 3 armour
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 3 armour in Shensi, round 2 : 2/3 hits, 1,50 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
                Germans win with 3 armour remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kwangtung
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
                    Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits
                    2 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 3 : 3/7 hits, 2,67 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Japanese regular : -0,33
    Germans regular : 0,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone
            1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 carrier and 1 fighter placed in 101 Sea Zone
            2 destroyers and 2 transports placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Americans undo move 3.
            Americans undo move 2.
            3 destroyers placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Western United States
            Americans undo move 3.
            2 artilleries and 2 infantry placed in Western United States
            1 infantry placed in Eastern United States
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            3 infantry moved from Kwangsi to Kwangtung
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Germans defend with 3 armour
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 3 armour in Shensi, round 2 : 2/3 hits, 1,50 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
                Germans win with 3 armour remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kwangtung
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
                    Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits
                    2 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 3 : 3/7 hits, 2,67 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 armour moved from Iraq to Northwest Persia
            2 tactical_bombers moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Trans-Jordan
            2 artilleries moved from Iraq to Trans-Jordan
            1 armour moved from Eastern Persia to Kazakhstan
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
    
        Combat - British
            Battle in Kazakhstan
                British attack with 1 armour
                Germans defend with 1 artillery
                    British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Northwest Persia
                British attack with 1 armour and 2 tactical_bombers
                Germans defend with 1 artillery and 1 mech_infantry
                    British roll dice for 1 armour and 2 tactical_bombers in Northwest Persia, round 2 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
                British win with 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for British: 1 armour
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Kwangtung
                British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kwangtung
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 3 : 2/6 hits, 2,33 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kwangtung
                    British roll dice for 1 armour in Kwangtung, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 4 : 1/4 hits, 1,67 expected hits
                    1 armour owned by the British lost in Kwangtung
                Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -12
                Casualties for British: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            1 armour and 4 mech_infantrys moved from India to Shan State
            2 tactical_bombers moved from Northwest Persia to 98 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 carrier placed in 98 Sea Zone
            2 transports placed in 98 Sea Zone
            1 artillery placed in Iraq
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 25 PUs
            Some Units in India change ownership: 2 armour and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Japanese regular : -2,00
    Germans regular : 0,50
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 infantry moved from Southern France to Northern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,6,2,4,1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3,1,1,5,1,2,5
            Italians collect 0 PUs (11 lost to blockades); end with 1 PU
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone
    
        Non Combat Move - ANZAC
            1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone
    
        Non Combat Move - ANZAC
            1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Yenisey to Buryatia
            1 artillery moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 infantry moved from Novosibirsk to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            1 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Sikang to Kansu
                  Germans take Kansu from Chinese
            1 armour and 1 mech_infantry moved from Sikang to Yunnan
                  Germans take Szechwan from Chinese
                  Germans take Yunnan from Chinese
            3 armour moved from Shensi to Anhwe
            1 artillery and 1 infantry moved from Samara to Russia
            1 artillery moved from Vologda to Russia
            1 artillery moved from Smolensk to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Tambov to Russia
            10 armour, 1 artillery, 7 infantry and 5 mech_infantrys moved from Bryansk to Russia
            2 armour moved from Volgograd to Russia
            3 armour moved from Rostov to Russia
            3 armour moved from Ukraine to Russia
            1 bomber moved from Southern Italy to Russia
            2 infantry moved from Yugoslavia to Bulgaria
            1 tactical_bomber moved from Southern France to 104 Sea Zone
            1 bomber moved from Southern Italy to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 artillery moved from Morocco to Algeria
                  Germans take Algeria from Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            2 battleships, 4 carriers, 2 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
            1 artillery moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Malta
                Germans attack with 1 infantry
                British defend with 1 aaGun
                    1 aaGun owned by the British lost in Malta
                Germans win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in 101 Sea Zone
                Germans attack with 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber
                Americans defend with 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports
                    Germans roll dice for 6 submarines in 101 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Germans roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
                Units damaged: 2 battleships owned by the Americans
                    Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports in 101 Sea Zone, round 2 : 3/13 hits, 6,17 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 101 Sea Zone
                    Germans roll dice for 6 submarines in 101 Sea Zone, round 3 : 3/6 hits, 2,00 expected hits
                    Germans roll dice for 2 battleships, 3 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 3 : 5/9 hits, 4,67 expected hits
                    Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 transports in 101 Sea Zone, round 3 : 3/12 hits, 5,83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 101 Sea Zone
                    Germans roll dice for 5 submarines in 101 Sea Zone, round 4 : 0/5 hits, 1,67 expected hits
                    Germans roll dice for 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 4 : 5/9 hits, 4,67 expected hits
                    Americans roll dice for 3 battleships and 2 transports in 101 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
                    Americans roll dice for 1 fighter in 101 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    2 submarines owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 3 battleships owned by the Americans lost in 101 Sea Zone
                    1 transport owned by the Americans lost in 101 Sea Zone
                Germans win, taking 101 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 118
                Casualties for Germans: 2 carriers, 1 fighter and 3 submarines
                Casualties for Americans: 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports
            Battle in Buryatia
                Germans attack with 1 armour
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans lost in Buryatia
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour
            Battle in Kazakhstan
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 armour
                    Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                    Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery in Kazakhstan, round 5 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 5 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the British lost in Kazakhstan
                Russians win with no units remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for British: 1 armour
            Battle in 104 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Anhwe
                Germans attack with 3 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 3 armour in Anhwe, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Anhwe
                Germans win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Russia
                Germans attack with 18 armour, 4 artilleries, 1 bomber, 10 infantry and 5 mech_infantrys
                Russians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 26 infantry and 1 tactical_bomber
                    Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 18 armour, 4 artilleries, 1 bomber, 10 infantry and 5 mech_infantrys in Russia, round 2 : 13/38 hits, 14,17 expected hits
                    Russians roll dice for 3 aaGuns, 3 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber in Russia, round 2 : 12/31 hits, 10,83 expected hits
                    10 infantry owned by the Russians, 10 infantry owned by the Germans, 3 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 4 artilleries, 1 bomber and 3 mech_infantrys in Russia, round 3 : 16/26 hits, 12,00 expected hits
                    Russians roll dice for 3 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber in Russia, round 3 : 8/21 hits, 7,50 expected hits
                    16 infantry owned by the Russians, 4 artilleries owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 17 armour and 1 bomber in Russia, round 4 : 7/18 hits, 9,17 expected hits
                    Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 3/5 hits, 2,17 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
                Germans captures 7PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 14 armour and 1 bomber remaining. Battle score for attacker is 36
                Casualties for Germans: 4 armour, 4 artilleries, 10 infantry and 5 mech_infantrys
                Casualties for Russians: 3 aaGuns, 3 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            1 artillery moved from Novgorod to Belarus
            1 bomber moved from Russia to Bryansk
            1 artillery and 3 infantry moved from Archangel to Vologda
            1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Southern France to Normandy Bordeaux
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Germans
            1 battleship, 1 carrier and 1 destroyer placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            1 fighter placed in Western Germany
            2 armour and 1 mech_infantry placed in Volgograd
            2 artilleries and 1 infantry placed in Rostov
            2 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,1,1,1,5,4,5,1
            Germans collect 79 PUs (4 lost to blockades); end with 86 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -5,00
    Russians regular : 3,17
    Germans regular : -2,17
    Russians AA : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Amur
            1 infantry moved from Sakha to Amur
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to Borneo
            1 destroyer and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
            1 artillery moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 0/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 3 : 2/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                Americans defend with 1 transport; ANZAC defend with 2 destroyers
                    Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
                    1 transport owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 submarines
                Casualties for ANZAC: 2 destroyers
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Borneo to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -2,00
    ANZAC regular : 0,67
    UK_Pacific regular : -0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
            2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Midway to 25 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Soviet Far East
            Battle in 25 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Iwo Jima from Japanese, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 25 Sea Zone to Midway
            1 tactical_bomber moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 aaGun and 2 infantry placed in Central United States
            1 bomber, 3 fighters and 2 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 18
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,1,5,2,5,2,4,6,2,2,4,2,1,5,6,1,4
            Americans collect 38 PUs (18 lost to blockades); end with 38 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 48 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Japanese regular : 0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 1/7 hits, 2,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 3 : 4/6 hits, 2,33 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangtung
                Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -5
                Casualties for Chinese: 2 artilleries and 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hunan
            3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 0,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 108 Sea Zone to 91 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            1 fighter and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 fighter moved from Slovakia Hungary to Southern Italy
            1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Southern France
            1 armour moved from Greater Southern Germany to Southern France
            3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
            1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            2 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Germany to France
            1 tactical_bomber moved from Poland to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Romania to Yugoslavia
    
        Combat - Germans
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                    British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                1 submarine owned by the British submerged
                Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries and 6 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 7/11 hits, 3,50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
                    5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                French win with no units remaining. Battle score for attacker is -3
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Southern France
                Germans attack with 1 armour and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 cruiser
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the British lost in 91 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 9/17 hits, 6,50 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 1/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 1 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 3 : 7/16 hits, 6,33 expected hits
                    French roll dice for 2 armour and 1 fighter in France, round 3 : 1/3 hits, 1,67 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 47
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                  Germans take Finland from Neutral_Axis
            1 infantry moved from Norway to Finland
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            2 bombers moved from 111 Sea Zone to Western Germany
            1 fighter moved from France to Western Germany
            3 tactical_bombers moved from 111 Sea Zone to Western Germany
            2 fighters moved from 111 Sea Zone to 112 Sea Zone
            1 fighter moved from 111 Sea Zone to Western Germany
            2 tactical_bombers moved from France to Western Germany
            2 infantry moved from Slovakia Hungary to Romania
            1 artillery moved from Germany to Slovakia Hungary
            1 artillery moved from Germany to Poland
            4 infantry moved from Germany to Poland
            6 infantry moved from Germany to Slovakia Hungary
            1 aaGun moved from Germany to Slovakia Hungary
            1 aaGun moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
            Germans collect 39 PUs (3 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French regular : -2,33
    Neutral_Allies regular : -0,67
    Germans regular : 7,50
    British regular : -2,67
    French AA : -0,50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 108 Sea Zone to 91 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            1 fighter and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 fighter moved from Slovakia Hungary to Southern Italy
            1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to Southern France
            1 armour moved from Greater Southern Germany to Southern France
            3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
            1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys moved from Western Germany to France
            2 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Germany to France
            1 tactical_bomber moved from Poland to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Romania to Yugoslavia
    
        Combat - Germans
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                    British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                1 submarine owned by the British submerged
                Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Germans win with 1 battleship, 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 40
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries and 6 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 7/11 hits, 3,50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
                    5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                French win with no units remaining. Battle score for attacker is -3
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Southern France
                Germans attack with 1 armour and 2 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 cruiser
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 cruiser owned by the British lost in 91 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    French roll AA dice in France : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 9/17 hits, 6,50 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 1/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 1 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 3 : 7/16 hits, 6,33 expected hits
                    French roll dice for 2 armour and 1 fighter in France, round 3 : 1/3 hits, 1,67 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 47
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                  Germans take Finland from Neutral_Axis
            1 infantry moved from Norway to Finland
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            2 bombers moved from 111 Sea Zone to Western Germany
            1 fighter moved from France to Western Germany
            3 tactical_bombers moved from 111 Sea Zone to Western Germany
            2 fighters moved from 111 Sea Zone to 112 Sea Zone
            1 fighter moved from 111 Sea Zone to Western Germany
            2 tactical_bombers moved from France to Western Germany
            2 infantry moved from Slovakia Hungary to Romania
            1 artillery moved from Germany to Slovakia Hungary
            1 artillery moved from Germany to Poland
            4 infantry moved from Germany to Poland
            6 infantry moved from Germany to Slovakia Hungary
            1 aaGun moved from Germany to Slovakia Hungary
            1 aaGun moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
            Germans collect 39 PUs (3 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 37 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : -2,33
    Neutral_Allies regular : -0,67
    Germans regular : 7,50
    British regular : -2,67
    French AA : -0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Sakha to Buryatia
            2 infantry moved from Caucasus to Rostov
            3 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Baltic States to Belarus
            2 infantry moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
            1 infantry moved from Vyborg to Karelia
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 infantry moved from Archangel to Belarus
            1 armour moved from Volgograd to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    
        Non Combat Move - Russians
            2 aaGuns moved from Sakha to Amur
            2 infantry moved from Amur to Siberia
            2 aaGuns moved from Russia to Bryansk
            1 mech_infantry moved from Volgograd to Caucasus
            1 aaGun moved from Novgorod to Karelia
    
        Place Units - Russians
            1 artillery, 1 infantry and 1 tactical_bomber placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            1 mech_infantry moved from Manchuria to Anhwe
            1 artillery moved from Shantung to Anhwe
            3 infantry moved from Shantung to Anhwe
            3 infantry moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Japan to Siberia
            1 fighter moved from Japan to Siberia
            2 bombers moved from Japan to Yunnan
            3 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 artillery moved from Kiangsi to Kwangsi
            1 artillery moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
            2 fighters moved from 6 Sea Zone to Kiangsi
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Kiangsi
            1 fighter moved from Okinawa to Kwangsi
            1 fighter moved from Formosa to Kwangsi
            1 tactical_bomber moved from 6 Sea Zone to Kwangsi
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from Manchuria to Korea
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
            1 battleship moved from 19 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from Korea to Anhwe
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3,50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Siberia
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Siberia, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Siberia
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 fighter moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsi
            1 tactical_bomber moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : -1,33
    Russians regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 bomber moved from Central United States to Hawaiian Islands
    
        Non Combat Move - Americans
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Japanese regular : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 bomber moved from Central United States to Hawaiian Islands
    
        Non Combat Move - Americans
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 carrier moved from 98 Sea Zone to 81 Sea Zone
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 cruiser moved from 98 Sea Zone to 81 Sea Zone
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
            1 bomber moved from United Kingdom to 111 Sea Zone
            2 fighters moved from United Kingdom to 111 Sea Zone
            1 fighter moved from Scotland to 111 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Alexandria to Egypt
            1 artillery moved from India to Burma
            4 infantry moved from India to Burma
            1 infantry moved from Burma to Shan State
            1 infantry moved from Malaya to Shan State
            1 battleship and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 1 bomber and 3 fighters
                Germans defend with 1 battleship and 2 submarines
                2 submarines owned by the Germans submerged
                    British roll dice for 1 bomber and 3 fighters in 111 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
                Casualties for Germans: 1 battleship
            Battle in 96 Sea Zone
                British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 91 Sea Zone
                British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport
                Germans defend with 2 submarines
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the British
                    1 submarine owned by the Germans lost in 91 Sea Zone
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                British win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
    
        Non Combat Move - British
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 111 Sea Zone to United Kingdom
            1 bomber moved from 111 Sea Zone to United Kingdom
            2 infantry moved from Scotland to United Kingdom
            1 artillery moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            2 infantry moved from 42 Sea Zone to Java
                  UK_Pacific take Java from Dutch
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
            3 aaGuns moved from India to Burma
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 armour and 1 artillery placed in Union of South Africa
            1 tactical_bomber placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
            British collect 30 PUs; end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,50
    Italians regular : 0,67
    Japanese regular : 0,33
    Germans regular : 0,83
    British regular : -0,67
    

    Savegame

Suggested Topics

  • 1
  • 27
  • 24
  • 18
  • 23
  • 7
  • 47
  • 24
Axis & Allies Boardgaming Custom Painted Miniatures

201

Online

17.3k

Users

39.9k

Topics

1.7m

Posts