Game 1 of 2025
Nothing to see here - Martin / Harry testing
-
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Combat Move - British 1 armour moved from Northwest Persia to Eastern Persia 1 armour moved from Northwest Persia to Iraq 2 artilleries moved from Northwest Persia to Persia 1 infantry moved from Syria to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 2 mech_infantrys moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 destroyers moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British
Combat Hit Differential Summary :
-
@martin Scarmbelst Du?
-
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 2 cruisers, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 3 submarines moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 transport moved from 46 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Combat - Americans Battle in 91 Sea Zone Americans attack with 2 destroyers and 2 submarines Germans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 91 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 7 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 91 Sea Zone Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -28 Casualties for Americans: 2 destroyers and 2 submarines Non Combat Move - Americans 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 battleship moved from 95 Sea Zone to 93 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone Place Units - Americans 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 artillery EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5,6,4,3,6,2,4,4 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Kwangsi to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 artillery placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Northwest Persia to Eastern Persia 1 armour moved from Northwest Persia to Iraq 2 artilleries moved from Northwest Persia to Persia 1 infantry moved from Syria to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Egypt to 81 Sea Zone 1 armour moved from Trans-Jordan to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 2 mech_infantrys moved from Yunnan to Kwangsi 1 armour moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 destroyers moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Italians scrambles to create a battle in territory 97 Sea Zone Battle in 91 Sea Zone British attack with 1 fighter Germans defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans submerged British roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone Germans win with 1 transport remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Germans: 1 destroyer Battle in 97 Sea Zone British attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Americans loiter and taunt Germans defend with 1 fighter; Italians defend with 2 fighters British roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 97 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 fighters owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 transport owned by the British lost in 97 Sea Zone 1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy 3 transports owned by the British retreated to 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -32 Casualties for British: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Casualties for Italians: 2 fighters Battle in French Indo China British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British Place Units - British 2 armour and 1 artillery placed in Iraq 2 infantry and 1 tactical_bomber placed in Egypt British undo move 2. 1 infantry and 1 tactical_bomber placed in Egypt 1 infantry placed in Union of South Africa 1 destroyer placed in 81 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -4,00 Japanese regular : -0,33 Italians regular : 0,67 Germans regular : 2,00 British regular : -0,17
-
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern France to Northern Italy Combat - Italians Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,3,1,5,3,6,3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,4,3,2,6,4,3,4 Italians collect 0 PUs (11 lost to blockades); end with 6 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 5 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 5 submarines and 3 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Northern Italy to Yugoslavia 2 tactical_bombers moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone 2 bombers moved from Southern Italy to 93 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Nenetsia to Vologda 1 artillery moved from Urals to Vologda 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 1 infantry moved from Urals to Novosibirsk 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 infantry moved from Belarus to Smolensk 1 artillery and 1 infantry moved from Tambov to Samara 2 mech_infantrys moved from Volgograd to Sikang 1 armour moved from Kazakhstan to Sikang 3 armour moved from Kazakhstan to Shensi Germans take Tsinghai from Chinese Germans take Shensi from Chinese 1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia 3 infantry moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 4 mech_infantrys moved from Caucasus to Bryansk 6 armour moved from Caucasus to Bryansk 3 armour moved from Ukraine to Bryansk 1 armour moved from Rostov to Bryansk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Kazakhstan Combat - Germans Battle in 96 Sea Zone Germans attack with 1 submarine British defend with 1 armour, 2 artilleries, 3 infantry and 3 transports 3 transports owned by the British, 2 artilleries owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in 96 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 44 Casualties for British: 1 armour, 2 artilleries, 3 infantry and 3 transports Battle in Morocco Battle in Yenisey Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Yenisey Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Yenisey Germans roll dice for 2 armour in Yenisey, round 4 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey Germans win, taking Morocco from Americans, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 1 infantry Battle in 93 Sea Zone Germans attack with 2 bombers, 1 fighter and 3 tactical_bombers Americans defend with 1 battleship, 1 cruiser and 4 submarines 4 submarines owned by the Americans submerged Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 93 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 93 Sea Zone, round 3 : 4/5 hits, 3,00 expected hits Americans roll dice for 1 battleship in 93 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 93 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 2 tactical_bombers Casualties for Americans: 1 battleship and 1 cruiser Battle in Novosibirsk Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 1 artillery and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Germans attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from 93 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to Southern France 2 bombers moved from 93 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Germans 1 artillery placed in Normandy Bordeaux 1 destroyer and 1 transport placed in 110 Sea Zone 1 artillery placed in Volgograd 2 armour placed in Volgograd 3 armour placed in Rostov 3 armour placed in Ukraine 1 artillery placed in Novgorod 1 artillery placed in Western Germany 1 artillery placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,3,5,6,5,3,6,1 Germans collect 73 PUs (4 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,17 Russians regular : 2,00 Germans regular : -0,17 British regular : -0,33
-
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Sakha Russians take Sakha from Germans 1 infantry moved from Amur to Buryatia Russians take Buryatia from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangtung to 36 Sea Zone 2 submarines moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangtung to Philippines 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Manchuria to Jehol 1 artillery moved from Suiyuyan to Hopei Combat - Japanese Battle in Philippines Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 4 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 5 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 36 Sea Zone Japanese attack with 2 fighters and 2 submarines British defend with 2 destroyers and 1 transport Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 11 Casualties for Japanese: 2 submarines Casualties for British: 2 destroyers and 1 transport Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Kwangtung 1 fighter moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -1,67 British regular : 1,00
-
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone 1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Midway Combat - Americans Non Combat Move - Americans 1 tactical_bomber moved from 10 Sea Zone to Western United States Place Units - Americans 1 carrier and 1 fighter placed in 101 Sea Zone 2 destroyers and 2 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. 3 destroyers placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Western United States Americans undo move 3. 2 artilleries and 2 infantry placed in Western United States 1 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Germans defend with 3 armour Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 armour in Shensi, round 2 : 2/3 hits, 1,50 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Germans win with 3 armour remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangtung Chinese attack with 3 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 3 : 3/7 hits, 2,67 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -0,33 Germans regular : 0,50
-
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone 1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Midway Combat - Americans Non Combat Move - Americans 1 tactical_bomber moved from 10 Sea Zone to Western United States Place Units - Americans 1 carrier and 1 fighter placed in 101 Sea Zone 2 destroyers and 2 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. 3 destroyers placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Western United States Americans undo move 3. 2 artilleries and 2 infantry placed in Western United States 1 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 1 infantry Germans defend with 3 armour Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 armour in Shensi, round 2 : 2/3 hits, 1,50 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Germans win with 3 armour remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangtung Chinese attack with 3 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits 2 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 3 : 3/7 hits, 2,67 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from Iraq to Northwest Persia 2 tactical_bombers moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Trans-Jordan 2 artilleries moved from Iraq to Trans-Jordan 1 armour moved from Eastern Persia to Kazakhstan 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from French Indo China to Kwangsi Combat - British Battle in Kazakhstan British attack with 1 armour Germans defend with 1 artillery British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Northwest Persia British attack with 1 armour and 2 tactical_bombers Germans defend with 1 artillery and 1 mech_infantry British roll dice for 1 armour and 2 tactical_bombers in Northwest Persia, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia British win with 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for British: 1 armour Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Kwangtung British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Kwangtung, round 2 : 2/7 hits, 2,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangtung, round 3 : 2/6 hits, 2,33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kwangtung British roll dice for 1 armour in Kwangtung, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 4 : 1/4 hits, 1,67 expected hits 1 armour owned by the British lost in Kwangtung Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -12 Casualties for British: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Japanese: 3 infantry Non Combat Move - British 1 armour and 4 mech_infantrys moved from India to Shan State 2 tactical_bombers moved from Northwest Persia to 98 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 carrier placed in 98 Sea Zone 2 transports placed in 98 Sea Zone 1 artillery placed in Iraq Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 armour and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Some Units in India change ownership: 2 armour and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -2,00 Germans regular : 0,50 British regular : 0,67
-
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy Non Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,6,2,4,1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3,1,1,5,1,2,5 Italians collect 0 PUs (11 lost to blockades); end with 1 PU Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC 1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC 1 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Yenisey to Buryatia 1 artillery moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 infantry moved from Novosibirsk to Kazakhstan 1 artillery moved from Volgograd to Kazakhstan 1 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Sikang to Kansu Germans take Kansu from Chinese 1 armour and 1 mech_infantry moved from Sikang to Yunnan Germans take Szechwan from Chinese Germans take Yunnan from Chinese 3 armour moved from Shensi to Anhwe 1 artillery and 1 infantry moved from Samara to Russia 1 artillery moved from Vologda to Russia 1 artillery moved from Smolensk to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Tambov to Russia 10 armour, 1 artillery, 7 infantry and 5 mech_infantrys moved from Bryansk to Russia 2 armour moved from Volgograd to Russia 3 armour moved from Rostov to Russia 3 armour moved from Ukraine to Russia 1 bomber moved from Southern Italy to Russia 2 infantry moved from Yugoslavia to Bulgaria 1 tactical_bomber moved from Southern France to 104 Sea Zone 1 bomber moved from Southern Italy to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 artillery moved from Morocco to Algeria Germans take Algeria from Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from France to Normandy Bordeaux Combat - Germans Battle in Malta Germans attack with 1 infantry British defend with 1 aaGun 1 aaGun owned by the British lost in Malta Germans win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in 101 Sea Zone Germans attack with 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 6 submarines and 1 tactical_bomber Americans defend with 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports Germans roll dice for 6 submarines in 101 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Germans roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports in 101 Sea Zone, round 2 : 3/13 hits, 6,17 expected hits Units damaged: 1 carrier owned by the Germans 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 101 Sea Zone Germans roll dice for 6 submarines in 101 Sea Zone, round 3 : 3/6 hits, 2,00 expected hits Germans roll dice for 2 battleships, 3 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 3 : 5/9 hits, 4,67 expected hits Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 2 transports in 101 Sea Zone, round 3 : 3/12 hits, 5,83 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Americans, 4 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 101 Sea Zone Germans roll dice for 5 submarines in 101 Sea Zone, round 4 : 0/5 hits, 1,67 expected hits Germans roll dice for 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 1 tactical_bomber in 101 Sea Zone, round 4 : 5/9 hits, 4,67 expected hits Americans roll dice for 3 battleships and 2 transports in 101 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits Americans roll dice for 1 fighter in 101 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 2 submarines owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 3 battleships owned by the Americans lost in 101 Sea Zone 1 transport owned by the Americans lost in 101 Sea Zone Germans win, taking 101 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 118 Casualties for Germans: 2 carriers, 1 fighter and 3 submarines Casualties for Americans: 3 battleships, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters and 2 transports Battle in Buryatia Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Buryatia Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Battle in Kazakhstan Germans attack with 1 artillery and 1 infantry British defend with 1 armour Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Kazakhstan Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery in Kazakhstan, round 5 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Kazakhstan, round 5 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Germans and 1 armour owned by the British lost in Kazakhstan Russians win with no units remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 armour Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Battle in Anhwe Germans attack with 3 armour Chinese defend with 1 infantry Germans roll dice for 3 armour in Anhwe, round 2 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Anhwe Germans win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Chinese: 1 infantry Battle in Russia Germans attack with 18 armour, 4 artilleries, 1 bomber, 10 infantry and 5 mech_infantrys Russians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 26 infantry and 1 tactical_bomber Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Germans roll dice for 18 armour, 4 artilleries, 1 bomber, 10 infantry and 5 mech_infantrys in Russia, round 2 : 13/38 hits, 14,17 expected hits Russians roll dice for 3 aaGuns, 3 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber in Russia, round 2 : 12/31 hits, 10,83 expected hits 10 infantry owned by the Russians, 10 infantry owned by the Germans, 3 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 18 armour, 4 artilleries, 1 bomber and 3 mech_infantrys in Russia, round 3 : 16/26 hits, 12,00 expected hits Russians roll dice for 3 artilleries, 1 fighter, 16 infantry and 1 tactical_bomber in Russia, round 3 : 8/21 hits, 7,50 expected hits 16 infantry owned by the Russians, 4 artilleries owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour and 1 bomber in Russia, round 4 : 7/18 hits, 9,17 expected hits Russians roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 3/5 hits, 2,17 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia Germans captures 7PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 14 armour and 1 bomber remaining. Battle score for attacker is 36 Casualties for Germans: 4 armour, 4 artilleries, 10 infantry and 5 mech_infantrys Casualties for Russians: 3 aaGuns, 3 artilleries, 1 fighter, 26 infantry and 1 tactical_bomber Non Combat Move - Germans 1 artillery moved from Novgorod to Belarus 1 bomber moved from Russia to Bryansk 1 artillery and 3 infantry moved from Archangel to Vologda 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from 104 Sea Zone to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Germans 1 battleship, 1 carrier and 1 destroyer placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 2 armour and 1 mech_infantry placed in Volgograd 2 artilleries and 1 infantry placed in Rostov 2 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,1,1,1,5,4,5,1 Germans collect 79 PUs (4 lost to blockades); end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -5,00 Russians regular : 3,17 Germans regular : -2,17 Russians AA : -0,17
-
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Buryatia to Amur 1 infantry moved from Sakha to Amur Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Borneo 1 destroyer and 2 submarines moved from 35 Sea Zone to 54 Sea Zone 1 artillery moved from Hopei to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Borneo Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 0/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 3 : 2/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 1 transport; ANZAC defend with 2 destroyers Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone 1 transport owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 11 Casualties for Japanese: 2 submarines Casualties for ANZAC: 2 destroyers Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 tactical_bomber placed in Japan 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -2,00 ANZAC regular : 0,67 UK_Pacific regular : -0,67
-
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 aaGun, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone 2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Midway to 25 Sea Zone Combat - Americans Battle in Iwo Jima Battle in Soviet Far East Battle in 25 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Iwo Jima from Japanese, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Midway 1 tactical_bomber moved from Western United States to Eastern United States Place Units - Americans 1 aaGun and 2 infantry placed in Central United States 1 bomber, 3 fighters and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,1,5,2,5,2,4,6,2,2,4,2,1,5,6,1,4 Americans collect 38 PUs (18 lost to blockades); end with 38 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 48 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : 0,67