Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
Would you move the US tank from WUS to CUS? Thanks.
@artofwar1947 said in L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V:
Would you move the US tank from WUS to CUS? Thanks.
Sure, I can do that.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kweichow: 1 fighter
EDIT: Turning off Edit Mode
Italians buy 1 armour, 1 marine and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour moved from Western United States to Central United States
1 battleship and 2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Malta
1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 6/7 hits, 3,50 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malta
Non Combat Move - Italians
1 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Greece to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 3 infantry moved from Libya to Tunisia
2 fighters moved from 98 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
Place Units - Italians
1 marine placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1,2
Italians collect 15 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2,50
British regular : -0,33
Hmm, wait, it was unnecessary to declare war.
Also assumed no scramble.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kweichow: 1 fighter
EDIT: Turning off Edit Mode
Italians buy 1 armour, 1 marine and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 battleship and 2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Malta from British to Italians
EDIT: Turning off Edit Mode
2 infantry moved from Northern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Malta
1 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Greece to Bulgaria
1 artillery and 3 infantry moved from Libya to Tunisia
1 bomber and 2 fighters moved from 98 Sea Zone to Southern Italy
Place Units - Italians
1 marine placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5,2
Italians collect 15 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -1,50
British regular : -0,33
That’s better. Perhaps inconsequential, but just keeping options open.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Anglo-Egyptian Sudan
2 infantry moved from Java to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 fighter moved from Java to Eastern India
1 infantry moved from Shan State to Burma
2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 submarine moved from 64 Sea Zone to 65 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
1 fighter moved from Morocco to United Kingdom
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Anglo-Egyptian Sudan
2 infantry moved from Java to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 fighter moved from Java to Eastern India
1 infantry moved from Shan State to Burma
2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 submarine moved from 64 Sea Zone to 65 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
1 fighter moved from Morocco to United Kingdom
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour
EDIT: Adding units owned by Americans to Central United States: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 unit repaired.
1 infantry moved from Western Germany to 115 Sea Zone
1 infantry moved from Norway to 115 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Southern Italy to Morocco
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 bombers moved from Western Germany to Morocco
Combat - Germans
Battle in Morocco
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 2/6 hits, 2,50 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the French lost in Morocco
Germans win, taking Morocco from French with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 carrier and 1 destroyer moved from 115 Sea Zone to 93 Sea Zone
1 submarine moved from 106 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 128 Sea Zone
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 aaGun and 6 infantry moved from Finland to Karelia
1 aaGun, 2 artilleries and 11 infantry moved from Romania to Bessarabia
EDIT: 1 infantry moved from Baltic States to Eastern Poland
2 armour moved from Poland to Eastern Poland
5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 5 artilleries and 15 infantry moved from Poland to Eastern Poland
1 armour moved from Romania to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
8 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
3 fighters moved from France to Malta
1 tactical_bomber moved from Western Germany to Malta
1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
1 carrier placed in 95 Sea Zone
5 artilleries and 5 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
French regular : 0,33
Germans regular : -1,67
I notice the download of the map wasn’t succesful. I have it at v 5.1, while the latest seems to be 6.0. Should I try and update it, or is it too late?
Checking with the designers as well, @regularkid & @Adam514.
@trulpen I downloaded the savedgame, and was able to load it fine (even though I have the most recent version of the map, 6.0, installed). So feel free to update the map, since that is probably not the source of your problem. Also, make sure you have the most recent version of TripleA installed.
Let me know if the problem persists.
P.S. There is one cosmetic difference between 6.0 and 5.1 you should be aware of. After you download the new map, szs 56 and 45 will appear to be connected, since they were redrawn for 6.0. However, in your saved game, the actual sz connections will be unaffected.
It still says it’s map 5.1.0, although the sz by DNG looks redrawn. Have to check how the scrambling goes.
@trulpen said in L21 #1 trulpen (X+12) vs ArtofWar1947 (A) P2V:
It still says it’s map 5.1.0, although the sz by DNG looks redrawn. Have to check how the scrambling goes.
Did a test. Could scramble more than 3 air from neighbouring sz’s. It’s supposed to be a max of 3, right?
So the update didn’t work. I did take away all the map-files from the user-directory before reinstalling. Any ideas for a solution?
Ok, when I start a new game, it’s 6.0, but the saved file continues to be 5.1. Guess I have to rebuild the game then?
Test summary from TripleA, engine version: 2.5.22294, time: 11:07:20
Savegame
For reference:
A bit too small and I missed to include the current production. Will redo, do right.
@trulpen I see the misunderstanding. Old saved games retain the old version number and rules. You can’t ‘port’ a game that was started and saved under an older version to a newer version of the map.
This is because rules of the game are embedded in the saved game itself. So a game that was started with 5.1 rules will always have 5.1 rules.
The map image, however, is not stored in the saved game file. If you downloaded a newer version of the map (with a new map image), then when you load your old saved game, you will see the new map image, even though your playing the older version of the game. This is strictly cosmetic. The actual territory connections will adhere to the older version. (For example, on your old saved game, you will see that can’t actually move units from sea zone 56 to 45, even though they appear connected on the map image.
Finally, the “3 scramble” limit for carriers is player enforced.
Oh, ok. Hmm, then I think we can perhaps play it continuously with some extra edits. Wasn’t aware that the scramble-rule was player-enforced.
Have been working on the map, but it will take many hours. Good I can skip it. Thanks!