I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
TT Oberkommando BrAeV (X) vs ColtWitt (L+18)
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 2 aaGuns, 1 fighter and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Morocco to Algeria 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters Paulau Island : 1 flag, 1 infantry Marianas : 1 flag, 2 infantry Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry South Australia : 1 infantry Java : 1 flag, 1 artillery and 1 infantry Dutch New Guinea : 1 flag 42 Sea Zone : 1 transport 44 Sea Zone : 1 submarine 45 Sea Zone : 1 submarine 33 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine 54 Sea Zone : 1 destroyer 62 Sea Zone : 1 submarine and 1 transport United Kingdom : 1 fighter and 2 infantry Algeria : 1 infantry Tobruk : 1 flag Iraq : 2 infantry 92 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 75 Russians : 21 / 29 Japanese : 56 / 59 Americans : 52 / 77 Chinese : 1 / 3 British : 39 / 51 UK_Pacific : 10 / 13 Italians : 16 / 6 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 bombers and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 mech_infantry moved from Ukraine to Volgograd 1 infantry moved from Caucasus to Volgograd 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 2 mech_infantrys moved from Northwest Persia to Persia 1 bomber moved from Ukraine to Persia 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 mech_infantry moved from Northwest Persia to Persia Combat - Germans Battle in Volgograd Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 1/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 3 : 3/5 hits, 2,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Persia Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 factory_minor and 3 infantry Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 4/8 hits, 3,50 expected hits British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Holland Belgium Germans attack with 4 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 4/6 hits, 2,33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Holland Belgium to Western Germany 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery and 2 infantry moved from Norway to 113 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from 114 Sea Zone to Poland 4 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Archangel to Nenetsia 2 infantry moved from France to Western Germany 1 aaGun moved from Ukraine to Bessarabia 1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 1 aaGun and 8 artilleries moved from Caucasus to Northwest Persia 2 fighters and 2 tactical_bombers moved from Volgograd to Northwest Persia 5 mech_infantrys moved from Ukraine to Caucasus 1 artillery moved from Ukraine to Rostov 1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Baltic States Place Units - Germans 1 infantry placed in Ukraine 3 infantry placed in Novgorod 2 artilleries and 8 infantry placed in Germany 2 bombers and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,1,5,3,6,6,5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 51 PUs (7 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 1,00 British regular : -1,33
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On a ski trip till tuesday
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@colt45554 Have fun!
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@colt45554 Have fun.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 1 infantry moved from Vologda to Urals 1 mech_infantry moved from Russia to Urals 1 infantry moved from Vologda to Nenetsia 2 mech_infantrys moved from Russia to Nenetsia 1 infantry moved from Smolensk to Archangel 2 mech_infantrys moved from Russia to Archangel 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Bryansk to Ukraine 3 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov 1 artillery moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 armour, 4 artilleries and 7 infantry moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Urals Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Urals, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 3 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Volgograd, round 4 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 infantry and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Belarus Russians attack with 1 armour, 4 artilleries and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 4 artilleries and 7 infantry in Belarus, round 2 : 0/12 hits, 3.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 4 artilleries and 7 infantry in Belarus, round 3 : 6/12 hits, 3.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Nenetsia Russians attack with 1 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 infantry and 2 mech_infantrys in Nenetsia, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Russians roll dice for 2 mech_infantrys in Nenetsia, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Samara 2 aaGuns and 2 infantry moved from Tambov to Bryansk 4 fighters and 1 tactical_bomber moved from Iraq to Egypt 2 armour, 25 infantry and 2 mech_infantrys moved from Bryansk to Belarus 2 aaGuns moved from Bryansk to Russia 1 infantry moved from Russia to Smolensk Place Units - Russians 7 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.33 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Shan State 1 bomber moved from French Indo China to Yunnan 1 fighter moved from Anhwe to Yunnan 1 bomber moved from Anhwe to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Volgograd Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Volgograd retreated to Volgograd Russians win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Shan State to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 bomber moved from Yunnan to French Indo China 1 bomber moved from Volgograd to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Szechwan to Kazakhstan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Hunan to Szechwan 1 armour moved from Kiangsu to Hunan 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Jehol to Manchuria 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to 35 Sea Zone Place Units - Japanese 1 carrier placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 fighter and 1 infantry placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3 Japanese collect 51 PUs (8 lost to blockades); end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -0,67 UK_Pacific regular : -0,67 Russians regular : 0,33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from United Kingdom to Holland Belgium 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Holland Belgium to United Kingdom 2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Western United States to Wake Island 1 fighter moved from Western United States to Wake Island Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States 3 fighters placed in Western United States Americans undo move 4. 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Germans regular : 0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry Marshall Islands : 1 flag Wake Island : 1 airfield, 1 fighter and 2 tactical_bombers Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 33 Sea Zone : 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 9 fighters, 2 tactical_bombers and 3 transports 26 Sea Zone : 2 destroyers and 1 submarine 20 Sea Zone : 1 flag, 1 destroyer 21 Sea Zone : 1 destroyer 10 Sea Zone : 1 carrier and 1 destroyer 19 Sea Zone : 1 flag, 2 submarines 17 Sea Zone : 1 flag 6 Sea Zone : 3 submarines Central United States : 1 factory_major Eastern United States : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry New Brunswick Nova Scotia : 2 aaGuns, 2 artilleries and 2 infantry United Kingdom : 1 armour, 1 artillery, 1 bomber and 1 infantry Tunisia : 1 mech_infantry Holland Belgium : 1 flag, 1 infantry 119 Sea Zone : 1 flag 125 Sea Zone : 1 submarine 106 Sea Zone : 2 transports 101 Sea Zone : 2 transports Brazil : 1 flag 110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 46 / 73 Russians : 28 / 40 Japanese : 59 / 54 Americans : 55 / 85 Chinese : 0 / 3 British : 34 / 51 UK_Pacific : 9 / 13 Italians : 14 / 6 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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I forgot about vacant China. Colt, please skip them and do Britain, thank you.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from United Kingdom to Holland Belgium 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Holland Belgium to United Kingdom 2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Western United States to Wake Island 1 fighter moved from Western United States to Wake Island Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States 3 fighters placed in Western United States Americans undo move 4. 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 4 armour, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 5 submarines moved from 97 Sea Zone to 98 Sea Zone 1 mech_infantry moved from West India to Persia 3 fighters, 2 infantry and 1 tactical_bomber moved from Iraq to Persia 1 fighter moved from India to Persia 1 artillery and 1 infantry moved from Burma to Shan State Combat - British Battle in Persia British attack with 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 mech_infantrys British roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 6/8 hits, 3.17 expected hits Germans roll dice for 3 mech_infantrys in Persia, round 2 : 2/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia British win, taking Persia from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 3 mech_infantrys Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Burma to India 13 infantry moved from India to West India 1 fighter moved from Persia to Trans-Jordan 3 armour, 2 artilleries, 11 infantry and 8 mech_infantrys moved from Iraq to Trans-Jordan 3 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan 3 armour moved from Egypt to Trans-Jordan 1 fighter moved from Malta to Trans-Jordan 2 armour and 1 mech_infantry moved from Algeria to Libya 3 artilleries and 1 infantry moved from Algeria to Tunisia 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in Iraq 3 armour placed in Egypt 1 armour and 1 fighter placed in Union of South Africa 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 36 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.67 Germans regular : 1.33 British regular : 2.50
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 2 destroyers moved from 97 Sea Zone to 92 Sea Zone Italians take 97 Sea Zone from British 3 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 2 destroyers and 3 fighters British defend with 1 cruiser, 1 destroyer and 1 transport; French defend with 1 destroyer Italians roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 1/5 hits, 2,17 expected hits British roll dice for 1 cruiser, 2 destroyers and 1 transport in 92 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 92 Sea Zone Italians roll dice for 3 fighters in 92 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits British roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits 1 transport owned by the British and 1 cruiser owned by the British lost in 92 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 19 Casualties for Italians: 2 destroyers Casualties for British: 1 cruiser, 1 destroyer and 1 transport Casualties for French: 1 destroyer Non Combat Move - Italians 3 fighters moved from 92 Sea Zone to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Greece to Bulgaria Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Italians collect 11 PUs (3 lost to blockades); end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1,50 British regular : -0,50
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@colt45554 hope ski trip was worth it
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@brxxx It was. Very cold so there was no lines for the lifts!
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Persia Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 45 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 2 aaGuns and 1 infantry moved from Queensland to New South Wales 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Algeria to Tunisia Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Persia: 1 infantry EDIT: Adding units owned by ANZAC to Iraq: 1 infantry EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 4 fighters and 2 infantry Paulau Island : 1 flag, 1 infantry Marianas : 1 flag, 2 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry South Australia : 1 artillery and 1 infantry Java : 1 flag, 1 artillery and 1 infantry Dutch New Guinea : 1 flag 43 Sea Zone : 1 submarine 33 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport 37 Sea Zone : 1 submarine 19 Sea Zone : 1 submarine 62 Sea Zone : 1 destroyer and 2 submarines United Kingdom : 1 fighter and 2 infantry Tunisia : 1 infantry Tobruk : 1 flag Iraq : 2 infantry
Production/PUs Summary :
Germans : 44 / 73 Russians : 28 / 40 Japanese : 58 / 54 Americans : 55 / 85 Chinese : 0 / 3 British : 36 / 47 UK_Pacific : 10 / 13 Italians : 14 / 19 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 10 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters and 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 artillery and 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 2 mech_infantrys moved from Caucasus to Volgograd 2 mech_infantrys moved from Northwest Persia to Persia 8 mech_infantrys moved from Caucasus to Iraq 10 armour, 8 artilleries and 13 mech_infantrys moved from Northwest Persia to Iraq 2 fighters and 2 tactical_bombers moved from Northwest Persia to Persia 1 bomber, 2 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd Combat - Germans Battle in Iraq Germans attack with 10 armour, 8 artilleries and 21 mech_infantrys British defend with 1 factory_minor and 3 infantry; French defend with 1 infantry; ANZAC defend with 1 infantry Germans roll dice for 10 armour, 8 artilleries and 21 mech_infantrys in Iraq, round 2 : 11/39 hits, 12,50 expected hits British roll dice for 5 infantry in Iraq, round 2 : 2/5 hits, 1,67 expected hits 1 infantry owned by the ANZAC, 1 infantry owned by the French, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 10 armour, 8 artilleries and 19 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 infantry Casualties for French: 1 infantry Casualties for ANZAC: 1 infantry Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 2 mech_infantrys Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Persia Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 2/6 hits, 2,67 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Volgograd Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/7 hits, 3,33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 4 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2,33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Southern Italy 1 aaGun moved from Northwest Persia to Iraq 2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia 1 fighter moved from Volgograd to Kazakhstan 1 bomber, 1 fighter and 2 tactical_bombers moved from Volgograd to Northwest Persia 1 mech_infantry moved from Baltic States to Romania 1 aaGun moved from Bessarabia to Romania 4 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Novgorod to Karelia 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 2 artilleries moved from Poland to Slovakia Hungary 2 infantry moved from Germany to Poland 2 artilleries and 6 infantry moved from Germany to Slovakia Hungary 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 battleship, 1 cruiser and 2 transports moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to France Place Units - Germans 1 destroyer placed in 113 Sea Zone 3 artilleries and 7 infantry placed in Germany 3 infantry, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2,1,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 50 PUs (4 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 0,67 Germans regular : -0,83 British regular : -0,00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 2 infantry moved from Olgiy to Kansu 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 artillery and 1 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 mech_infantry moved from Urals to Archangel 2 mech_infantrys moved from Nenetsia to Archangel 2 artilleries moved from Belarus to Archangel 2 infantry moved from Belarus to Archangel 5 infantry moved from Belarus to Novgorod 4 infantry moved from Belarus to Baltic States 3 armour, 2 artilleries, 21 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland Combat - Russians Battle in Novgorod Russians attack with 5 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 5 infantry in Novgorod, round 2 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 2 artilleries, 2 infantry and 3 mech_infantrys Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Archangel, round 2 : 1/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Archangel, round 3 : 0/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Archangel, round 4 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 2 infantry Battle in Baltic States Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Baltic States, round 2 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 3 armour, 3 artilleries, 23 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour, 3 artilleries, 23 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 6/31 hits, 7.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 armour, 3 artilleries, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Smolensk to Belarus 2 aaGuns and 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 1 artillery and 1 infantry moved from Urals to Vologda 1 mech_infantry moved from Russia to Western Ukraine 2 aaGuns and 6 infantry moved from Russia to Bryansk 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Olgiy 4 fighters and 1 tactical_bomber moved from Egypt to Ukraine Place Units - Russians 3 mech_infantrys placed in Ukraine 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -1.67 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kazakhstan to Caucasus 1 bomber moved from Kazakhstan to Caucasus 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from French Indo China to Shan State 1 bomber moved from French Indo China to Burma 1 armour moved from Hunan to Shan State 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island 1 infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Paulau Island Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Paulau Island, round 2 : 3/6 hits, 2,83 expected hits ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,67 expected hits UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Celebes, round 3 : 0/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Celebes UK_Pacific win with 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 infantry and 1 marine Casualties for British: 1 infantry 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 3 : 2/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Caucasus to French Indo China 1 mech_infantry moved from Kiangsu to Kweichow 1 bomber moved from Burma to French Indo China 1 aaGun moved from Kweichow to Yunnan 1 infantry moved from Kiangsu to Shantung 1 mech_infantry moved from Kazakhstan to Northwest Persia 1 infantry moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 carrier and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Philippines Place Units - Japanese 1 factory_minor placed in Malaya 2 infantry and 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan Japanese undo move 5. 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,6,1,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,5,3,2 Japanese collect 43 PUs (18 lost to blockades); end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -2,17 UK_Pacific regular : -0,33 ANZAC regular : 1,33 Russians regular : -0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 42 / 74 Russians : 31 / 41 Japanese : 61 / 46 Americans : 55 / 85 Chinese : 2 / 2 British : 32 / 47 UK_Pacific : 8 / 13 Italians : 14 / 19 ANZAC : 14 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Tunisia to Tobruk 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from 34 Sea Zone to Paulau Island 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to Paulau Island 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from Wake Island to 34 Sea Zone 1 tactical_bomber moved from Wake Island to 33 Sea Zone 1 tactical_bomber moved from Wake Island to 33 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 34 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 3.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Paulau Island Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 21 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 6 Sea Zone Americans attack with 6 submarines Japanese defend with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 4 Casualties for Americans: 3 submarines Casualties for Japanese: 2 destroyers and 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 fighter moved from Paulau Island to 33 Sea Zone 1 fighter moved from Paulau Island to 33 Sea Zone 1 fighter moved from Paulau Island to 33 Sea Zone 1 fighter moved from Paulau Island to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 3 fighters moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Eastern United States 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British buy 3 armour, 2 fighters and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 6 armour, 2 artilleries, 5 fighters, 11 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt 5 submarines moved from 98 Sea Zone to 97 Sea Zone 2 armour and 1 mech_infantry moved from Libya to Alexandria 3 artilleries and 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from Algeria to Libya 1 infantry moved from Algeria to Tunisia 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 2 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - British 3 armour placed in Egypt 2 fighters placed in Union of South Africa 1 transport placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : -2.83 Japanese regular : -1.33 Germans regular : 0.33 British regular : 0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 airfield and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Northwest Persia to Rostov Italians take Rostov from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Bulgaria to Romania 1 infantry moved from Yugoslavia to Slovakia Hungary 1 aaGun and 2 infantry moved from Northern Italy to Western Germany 1 aaGun and 1 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Western Germany 2 fighters moved from Southern France to Southern Italy Place Units - Italians 1 airfield placed in Northwest Persia 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,4,1,1,1,5,4 Italians collect 8 PUs (8 lost to blockades); end with 9 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :