TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing PUs for British from 26 to 28
EDIT: Turning off Edit Mode
4 fighters moved from 50 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from 50 Sea Zone to 25 Sea Zone
3 fighters moved from 50 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 destroyer and 1 submarine moved from 50 Sea Zone to 64 Sea Zone
1 marine moved from Solomon Islands to 50 Sea Zone
1 cruiser and 1 marine moved from 50 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Wake Island
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Northern Manchuria to Amur
4 carriers, 1 destroyer and 2 submarines moved from 50 Sea Zone to 32 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 submarine moved from 50 Sea Zone to 64 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
Combat - Americans
Battle in Wake Island
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 marine
Japanese defend with 1 airfield and 1 marine
Americans roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Amur
Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Amur, round 2 : 1/7 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 5 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 64 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 64 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 64 Sea Zone
Americans win, taking 64 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
5 fighters moved from 25 Sea Zone to 32 Sea Zone
3 fighters moved from Wake Island to 32 Sea Zone
3 fighters moved from Eastern United States to Iceland
1 destroyer moved from 104 Sea Zone to 126 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Eastern United States
1 armour and 1 transport moved from 88 Sea Zone to 85 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
1 destroyer, 4 submarines and 2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Chahar
1 infantry moved from Inner Mongolia to Chahar
4 infantry moved from Tsinghai to Kansu
4 infantry moved from Honan to Shansi
5 infantry moved from Hopei to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 3 infantry in Shansi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
Chinese roll dice for 2 infantry in Shansi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shansi, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Shansi, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Tsinghai
5 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
4 artilleries and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 109 Sea Zone to 126 Sea Zone
1 fighter and 1 infantry moved from Yunnan to Shan State
1 bomber moved from Eastern India to Shan State
Combat - British
Battle in Shan State
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French West Africa from Neutral_Axis to British
EDIT: Turning off Edit Mode
3 aaGuns, 3 artilleries and 17 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Tsinghai to Hunan
1 bomber moved from Shan State to Eastern India
1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 40 Sea Zone
1 transport moved from 81 Sea Zone to 40 Sea Zone
2 infantry moved from Western India to Eastern India
2 artilleries and 6 infantry moved from Kenya to Belgian Congo
4 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Iraq
3 infantry moved from Southern Persia to Iraq
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Shan State to Eastern India
1 armour moved from 85 Sea Zone to French West Africa
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan
Place Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Southern Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,5,2,3
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,2
British collect 28 PUs (7 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 artillery and 1 fighter placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 fighter
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -1.67
Japanese regular : 1.00
British regular : 0.83
Savegame