Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV

  • '23 '22

    @pejon_88 For some reason my german subs were in the fire line of your des.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Northern Manchuria
            1 infantry moved from Morocco to Algeria
            2 fighters moved from 93 Sea Zone to Algeria
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 infantry moved from Morocco to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Malta
            Battle in Tunisia
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Malta from Italians, taking Tunisia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Algeria
                Americans attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Northern Manchuria
                Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Northern Manchuria, round 2 : 4/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northern Manchuria
                Americans win, taking Northern Manchuria from Japanese with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine moved from 10 Sea Zone to 27 Sea Zone
            4 fighters moved from Western United States to 27 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 artillery moved from Central United States to Western United States
            1 carrier and 2 destroyers moved from 93 Sea Zone to 96 Sea Zone
            2 fighters moved from Algeria to 96 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            3 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2
            Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Yunnan to Kweichow
            8 infantry moved from Yunnan to Szechwan
            1 fighter and 1 infantry moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Kweichow, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Szechwan, round 2 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 1 cruiser and 1 destroyer moved from 74 Sea Zone to 76 Sea Zone
            10 infantry moved from Burma to Shan State
            2 artilleries moved from Burma to Shan State
            1 armour moved from Yunnan to Kweichow
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 destroyer moved from 74 Sea Zone to 76 Sea Zone
    
        Combat - British
            Battle in 76 Sea Zone
                British attack with 1 battleship, 1 cruiser and 2 destroyers
                Japanese defend with 1 submarine
                    British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 76 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 76 Sea Zone
                British win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Shan State
                British attack with 2 artilleries and 12 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 artilleries and 12 infantry in Shan State, round 2 : 1/14 hits, 3.00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 2 artilleries and 11 infantry in Shan State, round 3 : 1/13 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 aaGuns moved from Burma to Shan State
            4 infantry moved from Eastern India to Burma
            1 armour, 4 artilleries, 1 bomber, 6 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
            2 infantry moved from Southern Persia to Iraq
            1 transport moved from 82 Sea Zone to 74 Sea Zone
            1 transport moved from 74 Sea Zone to 73 Sea Zone
            1 infantry moved from French Madagascar to 74 Sea Zone
            1 infantry moved from 74 Sea Zone to Tanganyika Territory
            1 infantry moved from Tanganyika Territory to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone
            3 fighters moved from Gibraltar to Malta
            1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to Kweichow
            1 fighter and 2 tactical_bombers moved from Eastern India to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Southern Persia
            3 infantry placed in Iraq
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,5,4,2
            British collect 31 PUs (1 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,4,5,4,3
            UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 1.00
    Japanese regular : -0.83
    Italians regular : 0.00
    Germans AA : 0.83
    British regular : -4.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Northern Manchuria
            1 infantry moved from Morocco to Algeria
            2 fighters moved from 93 Sea Zone to Algeria
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 infantry moved from Morocco to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Malta
            Battle in Tunisia
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Malta from Italians, taking Tunisia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Algeria
                Americans attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Northern Manchuria
                Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Northern Manchuria, round 2 : 4/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northern Manchuria
                Americans win, taking Northern Manchuria from Japanese with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine moved from 10 Sea Zone to 27 Sea Zone
            4 fighters moved from Western United States to 27 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 artillery moved from Central United States to Western United States
            1 carrier and 2 destroyers moved from 93 Sea Zone to 96 Sea Zone
            2 fighters moved from Algeria to 96 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
            1 transport placed in 104 Sea Zone
            3 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2
            Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Yunnan to Kweichow
            8 infantry moved from Yunnan to Szechwan
            1 fighter and 1 infantry moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Kweichow, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Szechwan, round 2 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 1 cruiser and 1 destroyer moved from 74 Sea Zone to 76 Sea Zone
            10 infantry moved from Burma to Shan State
            2 artilleries moved from Burma to Shan State
            1 armour moved from Yunnan to Kweichow
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 destroyer moved from 74 Sea Zone to 76 Sea Zone
    
        Combat - British
            Battle in 76 Sea Zone
                British attack with 1 battleship, 1 cruiser and 2 destroyers
                Japanese defend with 1 submarine
                    British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 76 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 76 Sea Zone
                British win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Shan State
                British attack with 2 artilleries and 12 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 artilleries and 12 infantry in Shan State, round 2 : 1/14 hits, 3.00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 2 artilleries and 11 infantry in Shan State, round 3 : 1/13 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 aaGuns moved from Burma to Shan State
            4 infantry moved from Eastern India to Burma
            1 armour, 4 artilleries, 1 bomber, 6 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
            2 infantry moved from Southern Persia to Iraq
            1 transport moved from 82 Sea Zone to 74 Sea Zone
            1 transport moved from 74 Sea Zone to 73 Sea Zone
            1 infantry moved from French Madagascar to 74 Sea Zone
            1 infantry moved from 74 Sea Zone to Tanganyika Territory
            1 infantry moved from Tanganyika Territory to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone
            3 fighters moved from Gibraltar to Malta
            1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to Kweichow
            1 fighter and 2 tactical_bombers moved from Eastern India to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Southern Persia
            3 infantry placed in Iraq
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,5,4,2
            British collect 31 PUs (1 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,4,5,4,3
            UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 1 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Adding units owned by British to Shan State: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 1.00
    Japanese regular : -0.83
    Italians regular : 0.00
    Germans AA : 0.83
    British regular : -4.67
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 marines moved from Egypt to 100 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 100 Sea Zone to 98 Sea Zone
            2 marines moved from 98 Sea Zone to Malta
            1 fighter and 1 tactical_bomber moved from Southern Italy to Malta
            1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 transport moved from 100 Sea Zone to 99 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Malta
            1 fighter moved from 100 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            1 transport moved from 100 Sea Zone to 99 Sea Zone
            1 infantry moved from Northern Italy to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Malta
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 tactical_bomber
                British defend with 1 airfield and 3 fighters; Americans defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 tactical_bomber in Malta, round 2 : 3/9 hits, 3,00 expected hits
                    British roll dice for 3 fighters and 1 infantry in Malta, round 2 : 3/4 hits, 2,33 expected hits
                    1 infantry owned by the Americans, 3 fighters owned by the British and 3 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 1 artillery, 1 fighter, 1 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Italians: 3 infantry
                Casualties for Americans: 1 infantry
                Casualties for British: 3 fighters
    
        Non Combat Move - Italians
            2 fighters moved from 98 Sea Zone to Egypt
            1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone
            1 submarine moved from 99 Sea Zone to 100 Sea Zone
            1 infantry moved from Southern France to Northern Italy
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            1 aaGun and 1 infantry moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Egypt
            2 infantry placed in Northern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,17
    British regular : 0,67
    

    Savegame

  • '23 '22

    Tell me if wanted to do any scrambles, but both battles were 100% or close to.

  • '19 '17 '16

    @pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:

    Tell me if wanted to do any scrambles, but both battles were 100% or close to.

    This being so, I still prefer to hit your ships in SZ98 than your infantry so would rather scramble from Malta to SZ98.

  • '23 '22

    @simon33 Fair enough. So how do you want to scramble?

  • '19 '17 '16

    From Malta to SZ98.

    But I wonā€™t scramble to Malta.

  • '19 '17 '16

    My planes rolled 2/3 which is average so I am ok with either a re-roll of that against the ships or just applying that against against the ships rather than the infantry.

  • '23 '22

    @simon33 In such an instance it might be more fair to re-roll. Otherwise I could plan according to the result. What do you think?

  • '19 '17 '16

    @pejon_88 Yeah, probably.

  • '23 '22

    @simon33 I will re-do the round now since I had only one battle. Will do the exact same combat moves.

  • '19 '17 '16

    ok, no worries

  • '23 '22

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 marines moved from Egypt to 100 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 100 Sea Zone to 98 Sea Zone
            2 marines moved from 98 Sea Zone to Malta
            1 fighter and 1 tactical_bomber moved from Southern Italy to Malta
            1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
            1 transport moved from 100 Sea Zone to 99 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Malta
            1 fighter moved from 100 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            1 transport moved from 100 Sea Zone to 99 Sea Zone
            1 infantry moved from Northern Italy to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Malta
    
        Combat - Italians
            Americans scrambles 3 units out of Malta to defend against the attack in 98 Sea Zone
            Americans scrambles to create a battle in territory 98 Sea Zone
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
                British defend with 3 fighters
                    Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    British roll dice for 3 fighters in 98 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    2 fighters owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 98 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                    British roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                    1 marine owned by the Italians lost in Malta
                Italians win with 1 battleship, 2 fighters and 3 transports remaining. Battle score for attacker is 3
                Casualties for Italians: 1 carrier and 1 cruiser
                Casualties for British: 3 fighters
            Battle in Malta
                Italians attack with 1 artillery, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 airfield; Americans defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Malta, round 2 : 3/8 hits, 2,67 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Malta
                Italians win, taking Malta from British with 1 artillery, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 1 marine
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from 98 Sea Zone to Egypt
            1 fighter and 1 tactical_bomber moved from Malta to Tobruk
            1 transport moved from 100 Sea Zone to 95 Sea Zone
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            1 aaGun and 1 infantry moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Egypt
            2 infantry placed in Northern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    British regular : 1,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Eastern India to 40 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone
            1 infantry moved from 82 Sea Zone to Iraq
            3 fighters moved from Eastern India to Trans-Jordan
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 cruiser and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from Yunnan to Shan State
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,3
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 40 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Eastern India to 40 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone
            1 infantry moved from 82 Sea Zone to Iraq
            3 fighters moved from Eastern India to Trans-Jordan
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 cruiser and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
            1 infantry moved from Yunnan to Shan State
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,3
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 40 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Iraq: 1 artillery and 2 infantry
            EDIT: Adding units owned by ANZAC to Trans-Jordan: 1 artillery and 1 infantry
            EDIT: Adding units owned by ANZAC to Kenya: 1 infantry
            EDIT: Adding units owned by ANZAC to 74 Sea Zone: 1 transport
            EDIT: Removing units owned by ANZAC from 82 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Wow. That went well.

  • '23 '22

    @simon33 A little too well in my book.

  • '23 '22

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 carrier, 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from Finland to Archangel
            2 infantry moved from Leningrad to Archangel
            1 infantry moved from Leningrad to Vologda
            1 infantry moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Northern Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 infantry moved from Leningrad to Vyborg
            1 fighter and 1 tactical_bomber moved from Finland to Vyborg
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Vyborg
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Archangel to Finland
            1 fighter moved from Vyborg to Finland
            1 transport moved from 118 Sea Zone to 117 Sea Zone
            2 infantry moved from Germany to 117 Sea Zone
            2 submarines moved from 127 Sea Zone to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 115 Sea Zone
            1 transport moved from 118 Sea Zone to 115 Sea Zone
            2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            2 infantry moved from 118 Sea Zone to Finland
            1 destroyer moved from 116 Sea Zone to 115 Sea Zone
            13 armour and 4 mech_infantrys moved from Leningrad to Archangel
            1 artillery and 4 infantry moved from Leningrad to Archangel
            2 artilleries and 6 infantry moved from Baltic States to Northern Belarus
            1 mech_infantry moved from Kursk to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            2 armour moved from Poland to Western Ukraine
            8 infantry moved from Poland to Eastern Poland
            8 infantry moved from Germany to Poland
            2 armour moved from Western Germany to Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 bomber moved from Southern Italy to Egypt
            1 aaGun moved from Holland Belgium to Western Germany
            1 artillery and 2 infantry moved from France to Western Germany
            1 aaGun moved from France to Holland Belgium
            1 tactical_bomber moved from Vyborg to Eastern Poland
            1 aaGun, 5 artilleries and 15 infantry moved from Leningrad to Novgorod
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 95 Sea Zone
            1 bomber placed in Western Germany
            6 infantry placed in Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 4 infantry
            EDIT: Adding units owned by Germans to Leningrad: 1 factory_minor
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : 1,00
    

    Savegame

  • '23 '22

    @pejon_88 Didnā€™t realise I hadnā€™t built a mIC in Leningrad. Removed 4 inf.

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