Yes scramble all 3, in OOL take hit on BB, cruiser, german fighters, italian fights, final hit on BB.
Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV
-
@pejon_88 For some reason my german subs were in the fire line of your des.
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Northern Manchuria 1 infantry moved from Morocco to Algeria 2 fighters moved from 93 Sea Zone to Algeria 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from Morocco to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Malta Battle in Tunisia Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Malta from Italians, taking Tunisia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Algeria Americans attack with 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Northern Manchuria Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Northern Manchuria, round 2 : 4/7 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria Americans win, taking Northern Manchuria from Japanese with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine moved from 10 Sea Zone to 27 Sea Zone 4 fighters moved from Western United States to 27 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Central United States to Western United States 1 carrier and 2 destroyers moved from 93 Sea Zone to 96 Sea Zone 2 fighters moved from Algeria to 96 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 10 infantry moved from Yunnan to Kweichow 8 infantry moved from Yunnan to Szechwan 1 fighter and 1 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Kweichow, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Szechwan, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 74 Sea Zone to 76 Sea Zone 10 infantry moved from Burma to Shan State 2 artilleries moved from Burma to Shan State 1 armour moved from Yunnan to Kweichow Chinese take Kwangsi from Japanese 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 destroyer moved from 74 Sea Zone to 76 Sea Zone Combat - British Battle in 76 Sea Zone British attack with 1 battleship, 1 cruiser and 2 destroyers Japanese defend with 1 submarine British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 76 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 76 Sea Zone British win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shan State British attack with 2 artilleries and 12 infantry Japanese defend with 2 infantry British roll dice for 2 artilleries and 12 infantry in Shan State, round 2 : 1/14 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 2 artilleries and 11 infantry in Shan State, round 3 : 1/13 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 aaGuns moved from Burma to Shan State 4 infantry moved from Eastern India to Burma 1 armour, 4 artilleries, 1 bomber, 6 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 2 infantry moved from Southern Persia to Iraq 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 transport moved from 74 Sea Zone to 73 Sea Zone 1 infantry moved from French Madagascar to 74 Sea Zone 1 infantry moved from 74 Sea Zone to Tanganyika Territory 1 infantry moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone 3 fighters moved from Gibraltar to Malta 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to Kweichow 1 fighter and 2 tactical_bombers moved from Eastern India to Trans-Jordan Place Units - British 3 infantry placed in Southern Persia 3 infantry placed in Iraq 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,5,4,2 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,4,5,4,3 UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 1.00 Japanese regular : -0.83 Italians regular : 0.00 Germans AA : 0.83 British regular : -4.67
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Northern Manchuria 1 infantry moved from Morocco to Algeria 2 fighters moved from 93 Sea Zone to Algeria 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from Morocco to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Malta Battle in Tunisia Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Malta from Italians, taking Tunisia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Algeria Americans attack with 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Northern Manchuria Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Northern Manchuria, round 2 : 4/7 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria Americans win, taking Northern Manchuria from Japanese with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 submarine moved from 10 Sea Zone to 27 Sea Zone 4 fighters moved from Western United States to 27 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Central United States to Western United States 1 carrier and 2 destroyers moved from 93 Sea Zone to 96 Sea Zone 2 fighters moved from Algeria to 96 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 10 infantry moved from Yunnan to Kweichow 8 infantry moved from Yunnan to Szechwan 1 fighter and 1 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Kweichow, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Szechwan, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 74 Sea Zone to 76 Sea Zone 10 infantry moved from Burma to Shan State 2 artilleries moved from Burma to Shan State 1 armour moved from Yunnan to Kweichow Chinese take Kwangsi from Japanese 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 destroyer moved from 74 Sea Zone to 76 Sea Zone Combat - British Battle in 76 Sea Zone British attack with 1 battleship, 1 cruiser and 2 destroyers Japanese defend with 1 submarine British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 76 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 76 Sea Zone British win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shan State British attack with 2 artilleries and 12 infantry Japanese defend with 2 infantry British roll dice for 2 artilleries and 12 infantry in Shan State, round 2 : 1/14 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 2 artilleries and 11 infantry in Shan State, round 3 : 1/13 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 aaGuns moved from Burma to Shan State 4 infantry moved from Eastern India to Burma 1 armour, 4 artilleries, 1 bomber, 6 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 2 infantry moved from Southern Persia to Iraq 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 transport moved from 74 Sea Zone to 73 Sea Zone 1 infantry moved from French Madagascar to 74 Sea Zone 1 infantry moved from 74 Sea Zone to Tanganyika Territory 1 infantry moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone 3 fighters moved from Gibraltar to Malta 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to Kweichow 1 fighter and 2 tactical_bombers moved from Eastern India to Trans-Jordan Place Units - British 3 infantry placed in Southern Persia 3 infantry placed in Iraq 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,5,4,2 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,4,5,4,3 UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to Shan State: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 1.00 Japanese regular : -0.83 Italians regular : 0.00 Germans AA : 0.83 British regular : -4.67
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 marines moved from Egypt to 100 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 100 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Malta 1 fighter and 1 tactical_bomber moved from Southern Italy to Malta 1 artillery and 1 infantry moved from Egypt to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Malta 1 fighter moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta Combat - Italians Battle in Malta Italians attack with 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 tactical_bomber British defend with 1 airfield and 3 fighters; Americans defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 artillery, 1 fighter, 4 infantry, 2 marines and 1 tactical_bomber in Malta, round 2 : 3/9 hits, 3,00 expected hits British roll dice for 3 fighters and 1 infantry in Malta, round 2 : 3/4 hits, 2,33 expected hits 1 infantry owned by the Americans, 3 fighters owned by the British and 3 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery, 1 fighter, 1 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Italians: 3 infantry Casualties for Americans: 1 infantry Casualties for British: 3 fighters Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Egypt 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 98 Sea Zone 1 submarine moved from 99 Sea Zone to 100 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 1 aaGun and 1 infantry moved from Eastern Poland to Western Ukraine Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Egypt 2 infantry placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0,17 British regular : 0,67
-
Tell me if wanted to do any scrambles, but both battles were 100% or close to.
-
@pejon_88 said in Pejon_88 (X+10) vs. Simon33 (Allies), 1st game PTV:
Tell me if wanted to do any scrambles, but both battles were 100% or close to.
This being so, I still prefer to hit your ships in SZ98 than your infantry so would rather scramble from Malta to SZ98.
-
@simon33 Fair enough. So how do you want to scramble?
-
From Malta to SZ98.
But I wonāt scramble to Malta.
-
My planes rolled 2/3 which is average so I am ok with either a re-roll of that against the ships or just applying that against against the ships rather than the infantry.
-
@simon33 In such an instance it might be more fair to re-roll. Otherwise I could plan according to the result. What do you think?
-
@pejon_88 Yeah, probably.
-
@simon33 I will re-do the round now since I had only one battle. Will do the exact same combat moves.
-
ok, no worries
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 marines moved from Egypt to 100 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 100 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Malta 1 fighter and 1 tactical_bomber moved from Southern Italy to Malta 1 artillery and 1 infantry moved from Egypt to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Malta 1 fighter moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 infantry moved from Northern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta Combat - Italians Americans scrambles 3 units out of Malta to defend against the attack in 98 Sea Zone Americans scrambles to create a battle in territory 98 Sea Zone Battle in 98 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports British defend with 3 fighters Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits British roll dice for 3 fighters in 98 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Units damaged: 1 battleship owned by the Italians 2 fighters owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 3 transports in 98 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits British roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone 1 marine owned by the Italians lost in Malta Italians win with 1 battleship, 2 fighters and 3 transports remaining. Battle score for attacker is 3 Casualties for Italians: 1 carrier and 1 cruiser Casualties for British: 3 fighters Battle in Malta Italians attack with 1 artillery, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber British defend with 1 airfield; Americans defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Malta, round 2 : 3/8 hits, 2,67 expected hits British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Malta Italians win, taking Malta from British with 1 artillery, 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 marine Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Malta to Tobruk 1 transport moved from 100 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 1 aaGun and 1 infantry moved from Eastern Poland to Western Ukraine Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Egypt 2 infantry placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 British regular : 1,00
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Eastern India to 40 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to Iraq 3 fighters moved from Eastern India to Trans-Jordan 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 cruiser and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Yunnan to Shan State 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,3 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 40 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Eastern India to 40 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to Iraq 3 fighters moved from Eastern India to Trans-Jordan 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 cruiser and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Yunnan to Shan State 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,3 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 40 Sea Zone to 76 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Iraq: 1 artillery and 2 infantry EDIT: Adding units owned by ANZAC to Trans-Jordan: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to Kenya: 1 infantry EDIT: Adding units owned by ANZAC to 74 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from 82 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Wow. That went well.
-
@simon33 A little too well in my book.
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 2 destroyers and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 fighter and 1 tactical_bomber moved from Finland to Archangel 2 infantry moved from Leningrad to Archangel 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 2 infantry moved from Leningrad to Vyborg 1 fighter and 1 tactical_bomber moved from Finland to Vyborg Combat - Germans Battle in Vologda Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vyborg Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Finland 1 fighter moved from Vyborg to Finland 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 submarines moved from 127 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 115 Sea Zone 1 transport moved from 118 Sea Zone to 115 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Finland 1 destroyer moved from 116 Sea Zone to 115 Sea Zone 13 armour and 4 mech_infantrys moved from Leningrad to Archangel 1 artillery and 4 infantry moved from Leningrad to Archangel 2 artilleries and 6 infantry moved from Baltic States to Northern Belarus 1 mech_infantry moved from Kursk to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 armour moved from Eastern Poland to Ukraine 2 armour moved from Poland to Western Ukraine 8 infantry moved from Poland to Eastern Poland 8 infantry moved from Germany to Poland 2 armour moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy 1 bomber moved from Southern Italy to Egypt 1 aaGun moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from France to Western Germany 1 aaGun moved from France to Holland Belgium 1 tactical_bomber moved from Vyborg to Eastern Poland 1 aaGun, 5 artilleries and 15 infantry moved from Leningrad to Novgorod Place Units - Germans 1 carrier and 2 destroyers placed in 95 Sea Zone 1 bomber placed in Western Germany 6 infantry placed in Germany 4 infantry placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 4 infantry EDIT: Adding units owned by Germans to Leningrad: 1 factory_minor EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 1,00
-
@pejon_88 Didnāt realise I hadnāt built a mIC in Leningrad. Removed 4 inf.