I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
TT Oberkommando BrAeV (X) vs ColtWitt (L+18)
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Malaya : 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Java : 1 flag, 2 infantry Dutch New Guinea : 1 flag, 1 infantry 42 Sea Zone : 1 destroyer 45 Sea Zone : 1 transport 34 Sea Zone : 1 submarine 62 Sea Zone : 1 cruiser and 1 destroyer Trans-Jordan : 1 infantry United Kingdom : 1 fighter and 2 infantry Morocco : 1 infantry French Equatorial Africa : 1 infantry Tobruk : 1 flag, 1 infantry 92 Sea Zone : 1 destroyer 79 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 51 Russians : 37 / 37 Japanese : 34 / 35 Americans : 52 / 53 Chinese : 6 / 9 British : 31 / 34 UK_Pacific : 24 / 24 Italians : 14 / 9 ANZAC : 14 / 14 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0
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EDIT: french dd from ethiopia goes to sz98
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actually, maybe disregard. Leo might take another look soon to see which way ship goes
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@brxxx please proceed, without any edits. DD Stays in the Indian Ocean.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 infantry moved from Poland to Eastern Poland 3 armour, 5 artilleries, 20 infantry and 4 mech_infantrys moved from Romania to Bessarabia 6 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Eastern Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 destroyer Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Bessarabia Germans attack with 9 armour, 5 artilleries, 20 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 5 artilleries, 20 infantry and 5 mech_infantrys in Bessarabia, round 2 : 10/39 hits, 11,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 9 armour, 5 artilleries, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 10 mech_infantrys moved from Germany to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 2 infantry moved from Western Germany to Germany 1 submarine moved from 105 Sea Zone to 125 Sea Zone 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 bomber moved from Norway to Western Germany 2 infantry moved from Norway to Finland 1 artillery moved from France to Western Germany 3 aaGuns moved from Romania to Bessarabia Place Units - Germans 10 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Germans collect 42 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : 0,83 Germans regular : -0,17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 2 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Belarus to Vyborg 2 fighters moved from Belarus to Baltic States Combat - Russians Battle in Karelia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Russians roll dice for 1 artillery in Karelia, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win with no units remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod 2 fighters moved from Baltic States to Novgorod 6 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Belarus to Novgorod 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Western Ukraine 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 4 aaGuns, 3 armour, 2 artilleries and 19 infantry moved from Belarus to Bryansk 1 armour moved from Belarus to Bryansk 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 1.17 Russians regular : 2.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry moved from Hunan to Yunnan 2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/12 hits, 6,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 1 aaGun, 1 artillery and 5 infantry moved from Anhwe to Hunan 4 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Suiyuyan to Anhwe 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -1,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 fighter and 8 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.00
Territory Summary for Chinese :
Shensi : 1 infantry Yunnan : 3 infantry Tsinghai : 1 infantry Szechwan : 1 infantry Sikang : 1 fighter and 9 infantry
Production/PUs Summary :
Germans : 43 / 48 Russians : 35 / 42 Japanese : 35 / 36 Americans : 52 / 83 Chinese : 5 / 8 British : 31 / 34 UK_Pacific : 24 / 24 Italians : 14 / 9 ANZAC : 14 / 14 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0
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@brxxx @aequitas-et-veritas Colt is next and it is possible he might want my Chinese non coms and placements elsewhere .
We will discuss, when he wakes.
Have a good day all. -
@witt you too my friend.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Americans undo move 2. 2 infantry placed in Central United States 1 carrier and 1 transport placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 fighter and 8 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Removing units owned by Chinese from Sikang: 1 fighter and 9 infantry EDIT: Adding units owned by Chinese to Yunnan: 12 infantry EDIT: Adding units owned by Chinese to Burma: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 bomber moved from Anglo Egyptian Sudan to Iraq Combat - British Battle in Iraq British attack with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 2/9 hits, 3.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 3/8 hits, 3.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from Iraq to Eastern Persia 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 artilleries and 2 infantry moved from Alexandria to Tobruk 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 infantry moved from Shan State to Yunnan 3 aaGuns, 1 artillery, 8 infantry and 2 mech_infantrys moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 7 infantry moved from India to Burma 1 bomber moved from Eastern Persia to West India Place Units - British 1 factory_minor placed in Persia 1 fighter placed in United Kingdom 2 submarines placed in 98 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries, 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 2 artilleries, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.00 Neutral_Axis regular : -0.33 British regular : -1.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 2 infantry moved from Albania to Greece 1 bomber and 2 fighters moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 4/7 hits, 3,00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour and 1 mech_infantry moved from Algeria to Libya 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to France Place Units - Italians 2 infantry placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1,3,6 Italians collect 8 PUs (8 lost to blockades); end with 8 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 Neutral_Allies regular : 1,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 34 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry Shan State : 1 infantry Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 2 infantry Java : 1 flag, 2 infantry Dutch New Guinea : 1 flag 37 Sea Zone : 1 destroyer 34 Sea Zone : 1 transport 39 Sea Zone : 1 destroyer 19 Sea Zone : 1 flag, 1 submarine 54 Sea Zone : 1 destroyer 62 Sea Zone : 1 cruiser and 1 destroyer Alexandria : 1 infantry United Kingdom : 1 fighter and 2 infantry Anglo Egyptian Sudan : 1 infantry Morocco : 1 infantry Tobruk : 1 flag Iraq : 1 infantry 92 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 48 Russians : 35 / 42 Japanese : 33 / 36 Americans : 52 / 83 Chinese : 7 / 8 British : 33 / 39 UK_Pacific : 24 / 30 Italians : 16 / 13 ANZAC : 14 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Bessarabia to Western Ukraine 9 armour, 5 artilleries, 17 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 fighter and 1 tactical_bomber moved from Romania to Belarus 1 fighter moved from Western Germany to Western Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Vyborg 2 infantry moved from Finland to Vyborg Combat - Germans Battle in Vyborg Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vyborg, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Romania 1 fighter and 1 tactical_bomber moved from Southern Italy to Romania 3 aaGuns moved from Bessarabia to Ukraine 10 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Germany to Romania 5 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Germany to Western Germany 1 bomber moved from Vyborg to Germany 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 battleship, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Finland to Karelia Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3,5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 45 PUs (4 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -1,00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 3 infantry and 1 tactical_bomber moved from Novgorod to Belarus 2 fighters moved from Novgorod to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 aaGun and 3 infantry moved from Bryansk to Rostov 4 artilleries and 4 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Turning off Edit Mode 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -2.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 infantry and 2 submarines; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 armour, 4 artilleries, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 3 artilleries and 7 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in Borneo Battle in Kwangtung Battle in Guam Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 1 armour, 7 artilleries, 2 bombers, 5 fighters, 13 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Chinese defend with 15 infantry British roll AA dice in Yunnan : 2/9 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 12/32 hits, 12,33 expected hits Chinese roll dice for 3 aaGuns, 1 artillery, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 11/30 hits, 10,83 expected hits 11 infantry owned by the Japanese, 3 aaGuns owned by the British and 9 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 3 : 10/21 hits, 9,83 expected hits Chinese roll dice for 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/21 hits, 7,83 expected hits 2 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 4 : 8/12 hits, 6,83 expected hits Chinese roll dice for 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 2/11 hits, 4,50 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 5 : 6/10 hits, 5,67 expected hits Chinese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 5 : 2/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour, 6 artilleries, 3 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 15 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 carriers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 artillery EDIT: Adding units owned by Japanese to Yunnan: 1 armour EDIT: Turning off Edit Mode 2 infantry placed in Kiangsu 1 armour placed in French Indo China 2 submarines placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,00 Japanese regular : 1,00 British AA : 0,50 ANZAC regular : -0,50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 infantry and 2 submarines; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 armour, 4 artilleries, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 3 artilleries and 7 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in Borneo Battle in Kwangtung Battle in Guam Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 1 armour, 7 artilleries, 2 bombers, 5 fighters, 13 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Chinese defend with 15 infantry British roll AA dice in Yunnan : 2/9 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 12/32 hits, 12,33 expected hits Chinese roll dice for 3 aaGuns, 1 artillery, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 11/30 hits, 10,83 expected hits 11 infantry owned by the Japanese, 3 aaGuns owned by the British and 9 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 3 : 10/21 hits, 9,83 expected hits Chinese roll dice for 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/21 hits, 7,83 expected hits 2 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 4 : 8/12 hits, 6,83 expected hits Chinese roll dice for 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 2/11 hits, 4,50 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 5 : 6/10 hits, 5,67 expected hits Chinese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 5 : 2/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour, 6 artilleries, 3 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 15 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 carriers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 artillery EDIT: Adding units owned by Japanese to Yunnan: 1 armour EDIT: Turning off Edit Mode 2 infantry placed in Kiangsu 1 armour placed in French Indo China 2 submarines placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,00 Japanese regular : 1,00 British AA : 0,50 ANZAC regular : -0,50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 infantry and 2 submarines; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 armour, 4 artilleries, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers moved from French Indo China to Yunnan 3 artilleries and 7 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in Borneo Battle in Kwangtung Battle in Guam Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 1 armour, 7 artilleries, 2 bombers, 5 fighters, 13 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Chinese defend with 15 infantry British roll AA dice in Yunnan : 2/9 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 13 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 12/32 hits, 12,33 expected hits Chinese roll dice for 3 aaGuns, 1 artillery, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 11/30 hits, 10,83 expected hits 11 infantry owned by the Japanese, 3 aaGuns owned by the British and 9 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 3 : 10/21 hits, 9,83 expected hits Chinese roll dice for 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 9/21 hits, 7,83 expected hits 2 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters and 4 tactical_bombers in Yunnan, round 4 : 8/12 hits, 6,83 expected hits Chinese roll dice for 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 2/11 hits, 4,50 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 1 armour owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 5 : 6/10 hits, 5,67 expected hits Chinese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 5 : 2/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour, 6 artilleries, 3 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 15 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 carriers and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 artillery EDIT: Adding units owned by Japanese to Yunnan: 1 armour EDIT: Turning off Edit Mode 2 infantry placed in Kiangsu 1 armour placed in French Indo China 2 submarines placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 2 infantry EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry EDIT: Adding units owned by Japanese to Kiangsu: 3 mech_infantrys EDIT: Changing PUs for Japanese from 60 to 48 EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,00 Japanese regular : 1,00 British AA : 0,50 ANZAC regular : -0,50
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@Colt45554 Sorry for the Edits.
I talked to @Witt about the Edits and he is fine with it.Edit: 12 IPc’s And Placements. Income is reduced to 48 and Placement and additional Units (3x Mech = 12 IPc) was put on the board.
Please use the new file I posted.Thank you.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 2 tactical_bombers in Hunan, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 aaGun, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.33
Territory Summary for Chinese :
Kwangsi : 1 infantry Szechwan : 1 infantry Burma : 1 fighter
Production/PUs Summary :
Germans : 46 / 50 Russians : 32 / 39 Japanese : 45 / 48 Americans : 52 / 72 Chinese : 4 / 6 British : 33 / 39 UK_Pacific : 17 / 30 Italians : 16 / 13 ANZAC : 14 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0