@max334 Scrambles 113/114? Bid is 1 japanese tt at caroline isles, 1 german art in hol/bel
L21 BM3 Surfer (Allies +5) vs Dawgoneit (Axis)
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Sumatra to India 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Sumatra to India 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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Sneaky Carl engaged. Let’s see how well it works.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 cruiser and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Germany to Poland 2 armour moved from Germany to Romania 2 artilleries moved from Germany to Slovakia Hungary 1 artillery moved from Slovakia Hungary to Romania 2 infantry moved from Slovakia Hungary to Poland 2 artilleries moved from Germany to Poland 1 artillery moved from Germany to Poland 2 mech_infantrys moved from Germany to Poland 1 mech_infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Romania 2 armour moved from Germany to Slovakia Hungary 2 armour moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria 2 bombers moved from Southern Italy to Western Germany Place Units - Germans 1 tactical_bomber placed in Western Germany 3 armour, 3 artilleries and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 artillery and 8 infantry moved from Bryansk to Belarus 6 infantry moved from Novgorod to Belarus 3 artilleries and 5 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 5 transports moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 2 artilleries, 6 infantry and 1 marine moved from Kwangsi to Yunnan 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Anhwe 1 fighter moved from Kwangsi to Anhwe 2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hunan to Yunnan 2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangsi to Anhwe 1 submarine moved from 36 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 marine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/10 hits, 4.83 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Anhwe Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/8 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 fighters, 8 infantry, 1 marine and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 2 fighters, 8 infantry, 1 marine and 1 tactical_bomber in Yunnan, round 2 : 4/14 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 7 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 4 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 8/9 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 marine moved from 36 Sea Zone to Kwangsi 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Japan Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 3 infantry placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.83 UK_Pacific regular : -0.67 British regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 10 infantry moved from Sikang to Tsinghai 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 10 infantry moved from Sikang to Tsinghai 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 infantry and 1 tactical_bomber moved from Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 artillery moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo 1 cruiser moved from 72 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to 86 Sea Zone 2 fighters moved from Egypt to Iraq 1 bomber moved from Egypt to French West Africa 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from United Kingdom to Morocco 1 fighter moved from United Kingdom to Morocco Combat - British Battle in Belgian Congo British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belgian Congo, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Morocco British attack with 1 armour, 2 fighters and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in Morocco, round 2 : 1/4 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco British win, taking Morocco from Neutral_Axis with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Iraq British attack with 2 fighters, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 2/7 hits, 2.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in French West Africa British attack with 1 bomber and 2 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 1/3 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 bomber moved from French West Africa to French Equatorial Africa 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt 1 fighter moved from Iraq to Persia 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 carrier and 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 2 fighters moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States 3 infantry moved from Burma to India Place Units - British 3 infantry placed in Egypt 1 armour placed in Union of South Africa 3 infantry placed in Persia 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 32 PUs (5 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Italians regular : -0.33 Neutral_Axis regular : -1.00 British regular : -1.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 2 mech_infantrys moved from Northern Italy to Romania 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 armour and 1 mech_infantry moved from Tobruk to Libya 1 bomber and 3 fighters moved from Southern Italy to Libya 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Romania 1 armour moved from Bessarabia to Romania Combat - Italians Non Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 45 Sea Zone to Northern Territory 2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from Queensland to Northern Territory 1 fighter moved from Northern Territory to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC Turning on Edit Mode EDIT: Changing ownership of French Indo China from Neutral_Axis to ANZAC EDIT: Removing units owned by ANZAC from Siam: 1 infantry EDIT: Adding units owned by ANZAC to French Indo China: 1 infantry EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,1,5,6,4,2,1,6,4,2,5,3,1,4,1 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 45 Sea Zone to Northern Territory 2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from Queensland to Northern Territory 1 fighter moved from Northern Territory to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC Turning on Edit Mode EDIT: Changing ownership of French Indo China from Neutral_Axis to ANZAC EDIT: Removing units owned by ANZAC from Siam: 1 infantry EDIT: Adding units owned by ANZAC to French Indo China: 1 infantry EDIT: Turning off Edit Mode 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,1,5,6,4,2,1,6,4,2,5,3,1,4,1 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by French to 80 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 76 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33
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Two edits. Walk to FIC with ANZAC and move French DD to SZ76
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 destroyers moved from 113 Sea Zone to 114 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Romania to Ukraine Germans take Ukraine from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 2 armour, 3 artilleries and 8 infantry moved from Romania to Eastern Poland 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 2 artilleries moved from Germany to Poland 4 fighters and 4 tactical_bombers moved from Alexandria to Southern Italy 3 bombers moved from Western Germany to Eastern Poland 3 armour moved from Greece to Romania 1 submarine moved from 109 Sea Zone to 123 Sea Zone 4 infantry moved from Greece to Bulgaria 3 artilleries and 3 infantry moved from Norway to Finland 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 7/7 hits, 3.50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany 2 transports moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Poland to 114 Sea Zone 1 artillery moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to France 1 aaGun moved from Germany to Western Germany 3 aaGuns moved from Germany to Poland Place Units - Germans 1 bomber placed in Western Germany 5 armour and 2 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 3.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Russia to Ukraine 1 tactical_bomber moved from Novgorod to Ukraine 2 fighters moved from Novgorod to Ukraine Combat - Russians Battle in Ukraine Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 3 artilleries and 15 infantry moved from Western Ukraine to Bryansk 3 fighters moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns, 2 artilleries and 23 infantry moved from Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Novgorod to Vologda 3 infantry moved from Novgorod to Archangel 5 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Szechwan to Yunnan 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 2 bombers moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 infantry moved from Yunnan to French Indo China 1 marine moved from Kwangsi to 36 Sea Zone 1 marine moved from Yunnan to Kwangsi 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to French Indo China Combat - Japanese Battle in Siam Battle in Malaya Battle in French Indo China Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/7 hits, 3.33 expected hits ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking Siam from ANZAC, taking Malaya from UK_Pacific, taking French Indo China from ANZAC with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 mech_infantry moved from Kiangsu to Hunan 5 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Hunan 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 7 infantry moved from 36 Sea Zone to French Indo China 2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi 2 bombers, 7 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 factory_minor placed in Kwangtung 1 carrier and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.50 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 bomber and 1 fighter moved from Eastern United States to Gibraltar 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 tactical_bomber placed in Western United States 2 fighters placed in Eastern United States Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 bomber and 1 fighter moved from Eastern United States to Gibraltar 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 tactical_bomber placed in Western United States 2 fighters placed in Eastern United States Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Adding units owned by Americans to Morocco: 1 infantry EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 infantry moved from Iraq to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis Combat - British Battle in French Madagascar Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Union of South Africa to Belgian Congo 3 infantry moved from Iraq to Persia 2 infantry moved from Persia to Eastern Persia 1 bomber moved from French Equatorial Africa to Persia 1 tactical_bomber moved from Egypt to Persia 7 infantry moved from Egypt to Trans-Jordan 1 aaGun moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan 1 transport moved from 87 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 armour and 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone Place Units - British 1 fighter and 2 mech_infantrys placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 36 PUs (3 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -0.50 Japanese regular : 2.33 British regular : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 mech_infantry moved from Romania to Belarus Italians take Belarus from Russians 2 armour moved from Romania to Eastern Poland 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 3 fighters moved from Libya to Southern Italy 1 bomber moved from Libya to Southern Italy 4 artilleries and 6 infantry moved from Tobruk to Libya 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :