So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Dutch
1 Tank moved from S.Thailand to S.French Indochina
French take S.French Indochina from Thai
1 Tank moved from S.French Indochina to N.Thailand
Dutch take N.Thailand from Thai
1 Transport moved from 65 Sea Zone to 110 Sea Zone
1 Infantry moved from East And South Borneo to 110 Sea Zone
1 Infantry and 1 Transport moved from 110 Sea Zone to 65 Sea Zone
1 Infantry moved from 65 Sea Zone to S.Thailand
1 Elite and 1 Tank moved from Bahia to 32 Sea Zone
1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Elite and 1 Tank moved from 36 Sea Zone to French Sudan
1 Artillery and 1 Elite moved from Gold Coast to French Sudan
Purchase Units - Dutch
Dutch buy 4 Artillerys, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
2 Elites moved from Suriname to Amazon
Place Units - Dutch
1 Transport placed in 32 Sea Zone
2 Artillerys placed in Sumatra
1 Transport placed in 110 Sea Zone
1 Artillery and 1 Infantry placed in Banjarmasin
1 Artillery placed in Suriname
1 Infantry placed in West Borneo
Turn Complete - Dutch
Dutch collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Finns
1 Infantry moved from S.Karelia to Yaroslavl
3 Tanks moved from S.Karelia to Kirov
2 Tanks moved from Yaroslavl to Kirov
2 Tanks moved from Tula to Kuybyshev
2 Tanks moved from Georgia to Kuybyshev
1 Elite and 1 Infantry moved from S.Karelia to Smolensk
1 Artillery and 1 Infantry moved from N.Karelia to S.Karelia
5 Mech.Infs moved from Vyborg to Kirov
3 Infantrys and 3 Tanks moved from Oulu to Vyborg
3 Tanks moved from Vyborg to S.Karelia
2 Infantrys moved from Tampere to Oulu
4 Artillerys, 2 Elites and 1 Infantry moved from Upper Norrland to Lapland
2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank moved from Helsinki to Tampere
1 Tank moved from Tampere to Oulu
2 ArmoredCars moved from Tampere to Oulu
Purchase Units - Finns
Finns buy 6 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Finns
2 Tanks moved from Erzurum to Kuybyshev
Place Units - Finns
6 ArmoredCars placed in Helsinki
2 Mech.Infs placed in Vyborg
Turn Complete - Finns
Finns collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Romanians
1 Artillery moved from E.Iran to Baluchistan
2 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from E.Iran to Punjab
4 ArmoredCars and 3 Tanks moved from E.Iran to Alma Ata
3 Tanks moved from W.Iran to Adana
5 Elites and 7 Infantrys moved from Azerbaijan to W.Iran
2 ArmoredCars, 1 Infantry and 1 Tank moved from Erzurum to Adana
1 ArmoredCar, 1 Mech.Inf and 1 Tank moved from Bursa to Adana
3 Mech.Infs moved from Istanbul to Adana
2 ArmoredCars, 2 Artillerys and 8 Infantrys moved from Georgia to Erzurum
2 ArmoredCars moved from Erzurum to Adana
1 Infantry moved from Rostov to Tula
3 ArmoredCars moved from Rostov to Erzurum
2 Artillerys and 2 Infantrys moved from Rostov to Kursk
1 Artillery and 7 Infantrys moved from Donetsk to Kursk
4 Infantrys moved from Vinnytsia to Kiev
1 Infantry moved from E.Romania to Vinnytsia
3 ArmoredCars moved from Bucharest to Bulgaria
1 Infantry moved from Bucharest to E.Romania
2 ArmoredCars moved from Gorky to Astrakhan
Purchase Units - Romanians
Romanians buy 12 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Punjab
Romanians attack with 2 ArmoredCars, 1 Mech.Inf and 2 Tanks
British defend with 1 Bunker
Romanians roll dice for 2 ArmoredCars, 1 Mech.Inf and 2 Tanks in Punjab, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 Bunker in Punjab, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Romanians and 1 Bunker owned by the British lost in Punjab
Romanians win, taking Punjab from British with 1 ArmoredCar, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Romanians: 1 ArmoredCar
Casualties for British: 1 Bunker
Battle in Alma Ata
Romanians attack with 4 ArmoredCars and 3 Tanks
Chinese defend with 6 Infantrys and 1 Mech.Inf
Romanians roll dice for 4 ArmoredCars and 3 Tanks in Alma Ata, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 6 Infantrys and 1 Mech.Inf in Alma Ata, round 2 : 4/7 hits, 2.33 expected hits
4 ArmoredCars owned by the Romanians and 4 Infantrys owned by the Chinese lost in Alma Ata
Romanians roll dice for 3 Tanks in Alma Ata, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys and 1 Mech.Inf in Alma Ata, round 3 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Chinese lost in Alma Ata
Romanians roll dice for 3 Tanks in Alma Ata, round 4 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 Mech.Inf in Alma Ata, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Alma Ata
Romanians win, taking Alma Ata from Russians with 3 Tanks remaining. Battle score for attacker is 2
Casualties for Romanians: 4 ArmoredCars
Casualties for Chinese: 6 Infantrys and 1 Mech.Inf
Battle in Adana
Romanians attack with 5 ArmoredCars, 1 Infantry, 4 Mech.Infs and 5 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Romanians roll dice for 5 ArmoredCars, 1 Infantry, 4 Mech.Infs and 5 Tanks in Adana, round 2 : 8/15 hits, 5.83 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 2/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Romanians, 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Romanians lost in Adana
Romanians loses 0 PUs for violating Adanas neutrality.
Romanians win, taking Adana from Neutral with 4 ArmoredCars, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Romanians: 1 ArmoredCar and 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Romanians
Place Units - Romanians
3 ArmoredCars placed in W.Iran
2 Mech.Infs placed in Bursa
1 ArmoredCar placed in Bursa
4 ArmoredCars placed in Vinnytsia
4 ArmoredCars placed in Bucharest
Turn Complete - Romanians
Romanians collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Romanians regular : 3.33
Russians regular : 0.33
Neutral regular : 1.00
British regular : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Turn Complete - Thai
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16
Combat Move - Americans
2 Artillerys moved from Bahia to 35 Sea Zone
1 Elite moved from Salvador to 35 Sea Zone
3 Elites and 1 Marine moved from Bahia to 35 Sea Zone
2 Artillerys, 2 B.Transports, 4 Elites and 1 Marine moved from 35 Sea Zone to 38 Sea Zone
2 Artillerys, 4 Elites and 1 Marine moved from 38 Sea Zone to French Equatorial Africa
2 S.Bombers moved from Gold Coast to French Equatorial Africa
1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
1 Infantry moved from Bahia to 35 Sea Zone
1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone
1 Infantry moved from 36 Sea Zone to French Sudan
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Elites moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
4 Elites moved from 32 Sea Zone to Bahia
7 Elites moved from Greenland to 8 Sea Zone
3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Destroyers and 7 Elites moved from 8 Sea Zone to 3 Sea Zone
3 Adv.Fighters, 1 B.Carrier, 2 B.Transports, 2 Destroyers and 7 Elites moved from 3 Sea Zone to 4 Sea Zone
3 Adv.Fighters and 7 Elites moved from 4 Sea Zone to Iceland
1 Fighter moved from Washington to Bahia
4 Elites moved from Washington to 13 Sea Zone
4 Elites moved from Washington to 13 Sea Zone
1 Tank moved from Washington to South Central USA
2 B.Transports and 8 Elites moved from 13 Sea Zone to 8 Sea Zone
8 Elites moved from 8 Sea Zone to Greenland
1 Destroyer moved from 101 Sea Zone to 107 Sea Zone
Purchase Units - Americans
Americans buy 2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 18 Elites, 2 Fighters, 1 Infantry and 1 S.Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in French Equatorial Africa
Americans attack with 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers
Italians defend with 1 Factory, 1 Infantry and 3 Mech.Infs
Americans roll dice for 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers in French Equatorial Africa, round 2 : 4/9 hits, 4.83 expected hits
Italians roll dice for 1 Infantry and 3 Mech.Infs in French Equatorial Africa, round 2 : 0/4 hits, 1.33 expected hits
1 Infantry owned by the Italians and 3 Mech.Infs owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 2 Artillerys, 4 Elites, 1 Marine and 2 S.Bombers remaining. Battle score for attacker is 20
Casualties for Italians: 1 Infantry and 3 Mech.Infs
Battle in Iceland
Americans attack with 3 Adv.Fighters and 7 Elites
Germans defend with 1 Infantry
Americans roll dice for 3 Adv.Fighters and 7 Elites in Iceland, round 2 : 4/10 hits, 3.83 expected hits
Germans roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 3 Adv.Fighters and 7 Elites remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - Americans
3 Adv.Fighters moved from Iceland to 4 Sea Zone
2 S.Bombers moved from French Equatorial Africa to Gold Coast
Place Units - Americans
4 Elites placed in Chubu
8 Elites placed in Tokyo
3 Elites placed in Tohoku
3 Elites placed in South Atlantic USA
2 Artillerys placed in Salvador
1 Battleship, 1 Carrier and 2 Destroyers placed in 13 Sea Zone
2 Fighters placed in 13 Sea Zone
1 S.Submarine placed in 107 Sea Zone
1 Infantry placed in Davao
Turn Complete - Americans
Americans collect 143 PUs; end with 143 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -1.33
Germans regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Germans
3 Cruisers and 2 S.Submarines moved from 18 Sea Zone to 20 Sea Zone
5 Infantrys moved from Brittany to 20 Sea Zone
5 Infantrys moved from 20 Sea Zone to Wales
2 Adv.Fighters, 1 Battleship, 1 Carrier, 3 Destroyers and 2 Submarines moved from 22 Sea Zone to 20 Sea Zone
7 Infantrys moved from Netherlands to Hamburg
6 Infantrys moved from Belgium to Netherlands
6 Infantrys moved from Picardy to Belgium
6 Infantrys moved from Normandy to Picardy
1 Infantry moved from Brittany to Normandy
4 Bombers and 2 JetFighters moved from E.Iran to 59 Sea Zone
3 HeavyTanks, 5 Mech.Infs and 6 Tanks moved from Baluchistan to Delhi
3 Adv.Fighters moved from W.Iran to 59 Sea Zone
1 Artillery moved from Ufa to Karaganda
3 Mech.Infs moved from Evenkia to Sibirsky
2 Mech.Infs moved from Novosibirsk to Sibirsky
5 Mech.Infs moved from Sverdlovsk to Sibirsky
4 Mech.Infs moved from Arkhangelsk to Surgut
2 Mech.Infs moved from Iraq to Palestine
1 ArmoredCar moved from W.Iran to Palestine
3 Adv.Fighters moved from Greece to 55 Sea Zone
1 Adv.Fighter moved from Kiev to W.Iran
2 Stukas moved from Kiev to W.Iran
3 Mech.Infs moved from Georgia to Iraq
5 Mech.Infs moved from Stalingrad to Erzurum
2 Mech.Infs moved from Kursk to Erzurum
1 ArmoredCar moved from Kiev to Kursk
1 Tank moved from Uzbekistan to Karaganda
2 Mech.Infs moved from Tashkent to W.Iran
2 Infantrys moved from Smolensk to Kursk
Purchase Units - Germans
Germans buy 10 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Destroyer, 21 Infantrys, 3 Mech.Infs, 1 S.Submarine, 5 Submarines and 3 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Palestine
Germans attack with 1 ArmoredCar and 2 Mech.Infs
British defend with 1 Tank
Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 Tank in Palestine, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Tank in Palestine, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Palestine
Germans win, taking Palestine from British with 1 ArmoredCar and 2 Mech.Infs remaining. Battle score for attacker is 5
Casualties for British: 1 Tank
Battle in 55 Sea Zone
Germans attack with 3 Adv.Fighters
French defend with 1 Destroyer
Germans roll dice for 3 Adv.Fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 Destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the French lost in 55 Sea Zone
Germans win with 3 Adv.Fighters remaining. Battle score for attacker is 8
Casualties for French: 1 Destroyer
Battle in Karaganda
Germans attack with 1 Artillery and 1 Tank
Chinese defend with 1 Mech.Inf
Germans roll dice for 1 Artillery and 1 Tank in Karaganda, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Mech.Inf in Karaganda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery and 1 Tank in Karaganda, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Mech.Inf in Karaganda, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Karaganda
Germans roll dice for 1 Tank in Karaganda, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 Mech.Inf in Karaganda, round 4 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Chinese lost in Karaganda
Germans win, taking Karaganda from Russians with 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Artillery
Casualties for Chinese: 1 Mech.Inf
Battle in Wales
Germans attack with 5 Infantrys
British defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
Germans roll dice for 1 Battleship and 3 Cruisers in Wales, round 2 : 1/4 hits, 2.17 expected hits
1 Infantry owned by the British lost in Wales
Germans roll dice for 5 Infantrys in Wales, round 2 : 2/5 hits, 0.83 expected hits
British roll dice for 1 Artillery in Wales, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Wales
Germans win, taking Wales from British with 5 Infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 Artillery and 1 Infantry
Battle in 59 Sea Zone
Germans attack with 3 Adv.Fighters, 4 Bombers and 2 JetFighters
British defend with 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports; Anzac defend with 1 Carrier and 1 Destroyer
Germans roll dice for 3 Adv.Fighters, 4 Bombers and 2 JetFighters in 59 Sea Zone, round 2 : 5/9 hits, 5.50 expected hits
British roll dice for 2 Carriers, 4 Destroyers, 2 Fighters and 3 Transports in 59 Sea Zone, round 2 : 4/11 hits, 3.83 expected hits
1 JetFighter owned by the Germans, 3 Transports owned by the British, 1 Destroyer owned by the British, 1 Destroyer owned by the Anzac and 3 Adv.Fighters owned by the Germans lost in 59 Sea Zone
Germans roll dice for 4 Bombers and 1 JetFighter in 59 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
British roll dice for 2 Carriers, 2 Destroyers and 2 Fighters in 59 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits
1 Carrier owned by the British, 2 Fighters owned by the British, 1 JetFighter owned by the Germans, 1 Carrier owned by the Anzac and 1 Bomber owned by the Germans lost in 59 Sea Zone
Germans roll dice for 3 Bombers in 59 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
British roll dice for 2 Destroyers in 59 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
2 Destroyers owned by the British lost in 59 Sea Zone
Germans win with 3 Bombers remaining. Battle score for attacker is 26
Casualties for Germans: 3 Adv.Fighters, 1 Bomber and 2 JetFighters
Casualties for Anzac: 1 Carrier and 1 Destroyer
Casualties for British: 1 Carrier, 3 Destroyers, 2 Fighters and 3 Transports
Battle in Delhi
Germans attack with 3 HeavyTanks, 5 Mech.Infs and 6 Tanks
British defend with 1 AAGun, 1 Bunker, 1 Factory and 5 Infantrys
Germans roll dice for 3 HeavyTanks, 5 Mech.Infs and 6 Tanks in Delhi, round 2 : 6/14 hits, 6.67 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker and 5 Infantrys in Delhi, round 2 : 2/6 hits, 2.17 expected hits
5 Infantrys owned by the British and 2 Mech.Infs owned by the Germans lost in Delhi
Germans roll dice for 3 HeavyTanks, 3 Mech.Infs and 6 Tanks in Delhi, round 3 : 5/12 hits, 6.00 expected hits
British roll dice for 1 Bunker in Delhi, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the British lost in Delhi
Germans captures 81PUs while taking British capital
Germans win, taking Delhi from British with 3 HeavyTanks, 3 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 2 Mech.Infs
Casualties for British: 1 Bunker and 5 Infantrys
Non Combat Move - Germans
3 Bombers moved from 59 Sea Zone to W.Iran
3 Adv.Fighters moved from 55 Sea Zone to Erzurum
Place Units - Germans
1 ArmoredCar, 2 Artillerys, 1 Bunker and 3 Infantrys placed in Sibirsky
1 S.Submarine and 2 Submarines placed in 20 Sea Zone
1 Destroyer and 3 Submarines placed in 22 Sea Zone
4 Infantrys placed in Leningrad
3 Infantrys placed in Kiev
5 Infantrys placed in Stalingrad
4 Infantrys placed in Warsaw
2 Mech.Infs placed in Tashkent
1 ArmoredCar, 1 Mech.Inf and 3 Tanks placed in Sverdlovsk
4 ArmoredCars placed in Arkhangelsk
3 ArmoredCars placed in Georgia
1 ArmoredCar, 2 Artillerys and 2 Infantrys placed in Bohemia
Turn Complete - Germans
Germans collect 152 PUs; end with 233 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : 0.00
Germans regular : -4.17
British regular : -3.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Russians
1 Artillery and 28 Infantrys moved from Khatanga to Yeniseysk
Russians take Yeniseysk from Germans
1 Artillery and 1 Elite moved from Bratsk to Krasnoyarsk
Purchase Units - Russians
Russians buy 9 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Krasnoyarsk
Russians attack with 1 Artillery and 1 Elite
Hisaichi defend with 1 ArmoredCar
Russians roll dice for 1 Artillery and 1 Elite in Krasnoyarsk, round 2 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Krasnoyarsk
Russians win, taking Krasnoyarsk from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Russians
1 AAGun moved from Khatanga to Yeniseysk
Place Units - Russians
9 Infantrys placed in Moscow
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Hisaichi regular : -0.17
@dawgoneit I feel like without UKs income this might be over, but I’m willing to play a bit longer.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Italians
3 Adv.Fighters, 1 Artillery, 1 Infantry and 1 JetFighter moved from Darfur to French Equatorial Africa
3 Mech.Infs moved from Hun to French Equatorial Africa
2 Artillerys and 4 Infantrys moved from Mauritania to French Sudan
2 Elites moved from Mauritania to French Sudan
2 ArmoredCars moved from Mauritania to French Sudan
3 Infantrys moved from W.Morocco to Mauritania
7 Artillerys moved from Rio de Oro to Mauritania
4 ArmoredCars moved from E.Morocco to Mauritania
1 Elite moved from Rio de Oro to Mauritania
1 Infantry moved from Mersa Matruh to Lower Egypt
1 S.Submarine moved from 51 Sea Zone to 48 Sea Zone
1 Infantry moved from Campania to 48 Sea Zone
1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 56 Sea Zone
1 Infantry moved from 56 Sea Zone to Lower Egypt
4 Infantrys moved from N.Tunisia to N.Algeria
4 ArmoredCars moved from Tunis to N.Algeria
5 Infantrys moved from Rome to 46 Sea Zone
1 Infantry moved from Campania to 46 Sea Zone
6 Infantrys and 3 Transports moved from 46 Sea Zone to 51 Sea Zone
6 Infantrys moved from 51 Sea Zone to Mersa Matruh
2 Destroyers moved from 51 Sea Zone to 56 Sea Zone
Purchase Units - Italians
Italians buy 8 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Elite, 8 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs
French defend with 1 Factory; Americans defend with 2 Artillerys, 4 Elites and 1 Marine
Italians roll dice for 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs in French Equatorial Africa, round 2 : 2/9 hits, 3.83 expected hits
French roll dice for 2 Artillerys, 4 Elites and 1 Marine in French Equatorial Africa, round 2 : 5/7 hits, 2.33 expected hits
2 Elites owned by the Americans, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians, 2 Mech.Infs owned by the Italians and 1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
Italians roll dice for 2 Adv.Fighters, 1 JetFighter and 1 Mech.Inf in French Equatorial Africa, round 3 : 2/4 hits, 2.00 expected hits
French roll dice for 2 Artillerys, 2 Elites and 1 Marine in French Equatorial Africa, round 3 : 2/5 hits, 1.67 expected hits
2 Elites owned by the Americans, 1 Mech.Inf owned by the Italians and 1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
Italians roll dice for 1 Adv.Fighter and 1 JetFighter in French Equatorial Africa, round 4 : 0/2 hits, 1.17 expected hits
French roll dice for 2 Artillerys and 1 Marine in French Equatorial Africa, round 4 : 1/3 hits, 1.00 expected hits
1 Adv.Fighter owned by the Italians lost in French Equatorial Africa
Italians roll dice for 1 JetFighter in French Equatorial Africa, round 5 : 1/1 hits, 0.67 expected hits
French roll dice for 2 Artillerys and 1 Marine in French Equatorial Africa, round 5 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Americans and 1 JetFighter owned by the Italians lost in French Equatorial Africa
French win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -50
Casualties for Italians: 3 Adv.Fighters, 1 Artillery, 1 Infantry, 1 JetFighter and 3 Mech.Infs
Casualties for Americans: 1 Artillery and 4 Elites
Battle in French Sudan
Italians attack with 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys
Americans defend with 1 Infantry; Dutch defend with 1 Artillery, 2 Elites and 1 Tank
Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Infantrys in French Sudan, round 2 : 3/10 hits, 3.00 expected hits
French roll dice for 1 Artillery, 2 Elites, 1 Infantry and 1 Tank in French Sudan, round 2 : 3/5 hits, 1.83 expected hits
2 Elites owned by the Dutch, 1 Infantry owned by the Americans and 3 Infantrys owned by the Italians lost in French Sudan
Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Elites and 1 Infantry in French Sudan, round 3 : 2/7 hits, 2.50 expected hits
French roll dice for 1 Artillery and 1 Tank in French Sudan, round 3 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Dutch, 1 Infantry owned by the Italians and 1 Tank owned by the Dutch lost in French Sudan
Italians win, taking French Sudan from French with 2 ArmoredCars, 2 Artillerys and 2 Elites remaining. Battle score for attacker is 9
Casualties for Italians: 4 Infantrys
Casualties for Americans: 1 Infantry
Casualties for Dutch: 1 Artillery, 2 Elites and 1 Tank
Non Combat Move - Italians
Place Units - Italians
1 Bunker, 1 Elite and 2 Infantrys placed in Rio de Oro
4 ArmoredCars placed in E.Morocco
4 ArmoredCars placed in Tunis
3 Mech.Infs placed in Hun
Italians undo move 1.
2 Artillerys, 1 Bunker and 1 Elite placed in Rio de Oro
8 Infantrys placed in Rome
1 Transport placed in 46 Sea Zone
Turn Complete - Italians
Italians collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
French regular : 4.33
Italians regular : -3.17
@entek said in dawg Axis v. Entek Allies WaW:
@dawgoneit I feel like without UKs income this might be over, but I’m willing to play a bit longer.
but you will get it back.
skip japan
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - French
2 Infantrys moved from Greenland to 8 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
2 Infantrys moved from 10 Sea Zone to Dublin
3 Elites moved from Syria to Palestine
Purchase Units - French
French buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs;
Combat - French
Battle in Palestine
French attack with 3 Elites
Germans defend with 1 ArmoredCar and 2 Mech.Infs
French roll dice for 3 Elites in Palestine, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 ArmoredCar and 2 Mech.Infs in Palestine, round 2 : 0/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Germans and 1 Mech.Inf owned by the Germans lost in Palestine
French roll dice for 3 Elites in Palestine, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 Mech.Inf in Palestine, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Palestine
French win, taking Palestine from Germans with 3 Elites remaining. Battle score for attacker is 16
Casualties for Germans: 1 ArmoredCar and 2 Mech.Infs
Non Combat Move - French
Place Units - French
2 Infantrys placed in Syria
2 ArmoredCars placed in French Equatorial Africa
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 1.00
Germans regular : -1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Turn Complete - Yamamoto
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
1 Fighter moved from Hupeh to Chahar
2 Infantrys moved from Hunan to Kiangsi
1 Fighter moved from Hupeh to Kiangsi
Purchase Units - Chinese
Chinese buy 1 Bunker, 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Fighter and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Chinese win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Kiangsi
Chinese attack with 1 Fighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Fighter and 2 Infantrys in Kiangsi, round 2 : 0/3 hits, 0.67 expected hits
Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 Fighter and 1 Infantry in Kiangsi, round 3 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 2 Infantrys in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kiangsi
1 Fighter owned by the Chinese retreated
Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -4
Casualties for Chinese: 2 Infantrys
Non Combat Move - Chinese
1 Fighter moved from Kiangsi to Anhwei
1 Infantry moved from Hupeh to Hunan
1 Infantry moved from N.French Indochina to Kwangsi
5 Infantrys moved from Hupeh to Anhwei
1 Fighter moved from Chahar to Anhwei
1 Infantry moved from Shensi to Shansi
1 Elite and 4 Infantrys moved from Shensi to Hupeh
4 Infantrys moved from Urumqi to C.Sinkiang
5 Infantrys and 1 Marine moved from E.Sinkiang to C.Sinkiang
6 Infantrys moved from W.Qinghai to E.Sinkiang
4 Mech.Infs moved from Hsining to C.Sinkiang
2 Infantrys moved from Hsining to W.Qinghai
Place Units - Chinese
1 Bunker placed in Anhwei
3 Infantrys and 1 Marine placed in Urumqi
3 Infantrys and 3 Mech.Infs placed in Hsining
Turn Complete - Chinese
Chinese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Hisaichi regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Hisaichi
1 Infantry moved from Olyokminsk to Khatanga
Hisaichi take Khatanga from Russians
1 Infantry moved from Olyokminsk to Bratsk
Hisaichi take Bratsk from Russians
1 Artillery and 1 Elite moved from Olyokminsk to Bratsk
1 Artillery moved from Olyokminsk to Bratsk
7 Artillerys and 25 Infantrys moved from Olyokminsk to Yakutsk
2 Tanks moved from Chita to Heilungchiang
1 Marine moved from Chita to Hulunbuir
1 Infantry and 1 Marine moved from Shantung to Shansi
4 ArmoredCars moved from Hulunbuir to Shantung
1 Infantry moved from Kwangtung to Hunan
1 Infantry moved from Kiangsi to Hunan
1 Infantry moved from Hong Kong to Kwangtung
Purchase Units - Hisaichi
Hisaichi buy 2 Bunkers, 2 Fighters and 18 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hunan
Hisaichi attack with 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Infantry and 1 Marine
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
6 Tanks moved from Korea to Hulunbuir
Place Units - Hisaichi
1 Bunker and 6 Infantrys placed in Hong Kong
1 Bunker and 3 Infantrys placed in Shantung
8 Infantrys placed in Changchun
Hisaichi undo move 2.
1 Bunker, 2 Fighters and 1 Infantry placed in Shantung
3 Infantrys placed in Chita
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Hisaichi regular : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - British
1 Infantry moved from Dublin to Munster
British take Munster from Germans
1 Artillery moved from South Africa to Rhodesia
British take Rhodesia from Italians
1 Artillery and 1 Infantry moved from Bombay to Rajputana
2 Infantrys moved from Scotland to 18 Sea Zone
2 Infantrys moved from 18 Sea Zone to Wales
3 Infantrys moved from Manchester to Wales
1 Artillery moved from Dover to Wales
1 Bomber moved from London to Wales
Combat - British
Battle in Wales
British attack with 1 Artillery, 1 Bomber and 5 Infantrys
Germans defend with 1 AAGun, 1 Factory and 5 Infantrys
Germans roll AA dice in Wales : 0/1 hits, 0.17 expected hits
British roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in Wales, round 2 : 1/7 hits, 2.00 expected hits
Germans roll dice for 5 Infantrys in Wales, round 2 : 2/5 hits, 1.67 expected hits
1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Wales
British roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Wales, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 4 Infantrys in Wales, round 3 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Wales
British roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Wales, round 4 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 Infantrys in Wales, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Germans lost in Wales
British win, taking Wales from Germans with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 3 Infantrys
Casualties for Germans: 5 Infantrys
Non Combat Move - British
1 Bomber moved from Wales to London
Turn Complete - British
British collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : -0.67
British regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Artillery moved from Yunnan to Assam
EDIT: 1 Artillery moved from Yunnan to Assam
EDIT: 1 Infantry moved from Rajputana to Hyderabad
2 Artillerys and 2 Elites moved from Mysore to Hyderabad
6 ArmoredCars moved from Burma to Assam
6 ArmoredCars moved from Bangkok to Burma
2 Transports moved from 64 Sea Zone to 63 Sea Zone
1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 65 Sea Zone to 63 Sea Zone
2 Adv.Fighters moved from Italian East Africa to 56 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Tank moved from Davao to 107 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Marine moved from Davao to 107 Sea Zone
1 Elite moved from Davao to 107 Sea Zone
2 Artillerys, 1 Elite, 1 Marine, 1 Tank and 3 Transports moved from 107 Sea Zone to 92 Sea Zone
2 Artillerys, 1 Elite, 1 Marine and 1 Tank moved from 92 Sea Zone to Kiangsi
1 S.Submarine moved from 107 Sea Zone to 108 Sea Zone
1 Infantry moved from Woleai to 108 Sea Zone
1 Infantry and 1 S.Submarine moved from 108 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Panay
Americans take Panay from Yamamoto
1 Elite moved from Formosa to 92 Sea Zone
1 Elite moved from 92 Sea Zone to Kiangsi
1 Marine moved from Northern Territory to 67 Sea Zone
1 Marine and 1 S.Submarine moved from 67 Sea Zone to 60 Sea Zone
1 Marine moved from 60 Sea Zone to Assam
1 Infantry moved from Northern Territory to Western Australia
1 Marine moved from Townsville to Northern Territory
Purchase Units - Anzac
Anzac buy 6 ArmoredCars, 2 Artillerys, 3 Elites, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 56 Sea Zone
Anzac attack with 2 Adv.Fighters
Italians defend with 2 Destroyers and 1 S.Submarine
Anzac roll dice for 2 Adv.Fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 2 Destroyers in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 Destroyers owned by the Italians lost in 56 Sea Zone
1 S.Submarine owned by the Italians submerged
Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 16
Casualties for Italians: 2 Destroyers
Battle in Kiangsi
Anzac attack with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank
Hisaichi defend with 1 Infantry
Anzac roll dice for 2 Artillerys, 2 Elites, 1 Marine and 1 Tank in Kiangsi, round 2 : 2/6 hits, 2.67 expected hits
Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Anzac win, taking Kiangsi from Hisaichi with 2 Artillerys, 2 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Anzac
2 Adv.Fighters moved from 56 Sea Zone to Italian East Africa
Place Units - Anzac
1 Artillery and 2 Infantrys placed in Italian East Africa
6 ArmoredCars placed in Bangkok
3 Elites placed in Formosa
1 Transport placed in 67 Sea Zone
1 Artillery and 2 Infantrys placed in Broome
Turn Complete - Anzac
Anzac collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Anzac regular : 0.33
Hisaichi regular : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Dutch
1 Artillery moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam
1 Tank moved from N.Thailand to Assam
1 Artillery moved from Sumatra to 65 Sea Zone
1 Infantry moved from S.Thailand to 65 Sea Zone
1 Artillery, 1 Carrier, 2 Fighters, 1 Infantry and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
1 Artillery and 1 Infantry moved from 60 Sea Zone to Assam
1 Elite moved from Amazon to 32 Sea Zone
1 Artillery moved from Suriname to 32 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
1 Artillery and 1 Elite moved from 36 Sea Zone to Gold Coast
1 Transport moved from 36 Sea Zone to 32 Sea Zone
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer and 1 Transport; Remaining resources: 1 PUs;
Non Combat Move - Dutch
1 Infantry moved from S.Thailand to Burma
Place Units - Dutch
1 Destroyer and 1 Transport placed in 110 Sea Zone
1 Artillery placed in Suriname
1 Adv.Fighter and 1 Artillery placed in Sumatra
Turn Complete - Dutch
Dutch collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Finns
4 Artillerys, 2 Elites and 1 Infantry moved from Lapland to Upper Norrland
2 ArmoredCars and 1 Tank moved from Oulu to Upper Norrland
2 Mech.Infs moved from Vyborg to Upper Norrland
2 Infantrys moved from Oulu to Lapland
2 Infantrys moved from Tampere to Oulu
6 ArmoredCars moved from Helsinki to Oulu
1 Elite moved from Tampere to Oulu
3 Tanks moved from S.Karelia to Lapland
1 Elite moved from Smolensk to Kursk
5 Mech.Infs moved from Kirov to N.Karelia
5 Tanks moved from Kirov to S.Karelia
3 Infantrys moved from Vyborg to Oulu
1 Infantry moved from Smolensk to S.Karelia
1 Artillery and 1 Infantry moved from S.Karelia to N.Karelia
6 Tanks moved from Kuybyshev to Arkhangelsk
Purchase Units - Finns
Finns buy 1 Elite, 3 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
1 Elite, 3 Infantrys and 2 Mech.Infs placed in Helsinki
2 Mech.Infs placed in Vyborg
Turn Complete - Finns
Finns collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Romanians
4 ArmoredCars, 4 Mech.Infs and 5 Tanks moved from Adana to Syria
3 ArmoredCars moved from Erzurum to Syria
2 Artillerys and 8 Infantrys moved from Erzurum to Adana
1 ArmoredCar and 2 Mech.Infs moved from Bursa to Adana
2 Mech.Infs moved from Adana to Syria
3 ArmoredCars moved from Bulgaria to Bursa
4 Infantrys moved from Kiev to Kursk
4 ArmoredCars moved from Vinnytsia to Kursk
1 Infantry moved from Vinnytsia to Kiev
1 Infantry moved from E.Romania to Vinnytsia
4 ArmoredCars moved from Bucharest to Vinnytsia
1 ArmoredCar moved from Punjab to Calcutta
Romanians take Bihar from British
Romanians take Calcutta from British
1 Mech.Inf and 2 Tanks moved from Punjab to Rajputana
1 Artillery moved from Baluchistan to Rajputana
3 Tanks moved from Alma Ata to Rajputana
3 ArmoredCars moved from W.Iran to Syria
5 Elites and 7 Infantrys moved from W.Iran to Iraq
2 ArmoredCars moved from Astrakhan to W.Iran
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 1 Elite, 4 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Syria
Romanians attack with 10 ArmoredCars, 6 Mech.Infs and 5 Tanks
French defend with 1 AAGun, 3 Bunkers, 1 Factory and 2 Infantrys
Romanians roll dice for 10 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 2 : 6/21 hits, 7.83 expected hits
Units damaged: 2 Bunkers owned by the French
French roll dice for 3 Bunkers and 2 Infantrys in Syria, round 2 : 2/5 hits, 2.17 expected hits
2 ArmoredCars owned by the Romanians, 1 Bunker owned by the French and 2 Infantrys owned by the French lost in Syria
Romanians roll dice for 8 ArmoredCars, 6 Mech.Infs and 5 Tanks in Syria, round 3 : 8/19 hits, 7.17 expected hits
French roll dice for 2 Bunkers in Syria, round 3 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the French lost in Syria
Romanians win, taking Syria from French with 8 ArmoredCars, 6 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 14
Casualties for Romanians: 2 ArmoredCars
Casualties for French: 3 Bunkers and 2 Infantrys
Battle in Rajputana
Romanians attack with 1 Artillery, 1 Mech.Inf and 5 Tanks
British defend with 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs
Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 2 : 3/7 hits, 3.17 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs in Rajputana, round 2 : 0/9 hits, 3.17 expected hits
2 Infantrys owned by the British lost in Rajputana
Romanians roll dice for 1 Artillery, 1 Mech.Inf and 5 Tanks in Rajputana, round 3 : 2/7 hits, 3.17 expected hits
British roll dice for 4 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 3 : 2/7 hits, 2.50 expected hits
1 Artillery owned by the Romanians, 1 Mech.Inf owned by the Romanians and 2 Artillerys owned by the British lost in Rajputana
Romanians roll dice for 5 Tanks in Rajputana, round 4 : 2/5 hits, 2.50 expected hits
British roll dice for 2 Artillerys, 1 Bunker and 2 Mech.Infs in Rajputana, round 4 : 0/5 hits, 1.83 expected hits
2 Artillerys owned by the British lost in Rajputana
Romanians roll dice for 5 Tanks in Rajputana, round 5 : 3/5 hits, 2.50 expected hits
British roll dice for 1 Bunker and 2 Mech.Infs in Rajputana, round 5 : 0/3 hits, 1.17 expected hits
1 Bunker owned by the British and 2 Mech.Infs owned by the British lost in Rajputana
Romanians win, taking Rajputana from British with 5 Tanks remaining. Battle score for attacker is 28
Casualties for British: 4 Artillerys, 1 Bunker, 2 Infantrys and 2 Mech.Infs
Casualties for Romanians: 1 Artillery and 1 Mech.Inf
Non Combat Move - Romanians
Place Units - Romanians
3 Tanks placed in W.Iran
3 Mech.Infs placed in Bursa
1 Elite and 3 Infantrys placed in Vinnytsia
2 ArmoredCars, 1 Infantry and 1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
French regular : -1.17
Romanians regular : -2.33
British regular : -6.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Turn Complete - Thai
Combat Hit Differential Summary :