Farmboy (X) vs Amon Sul (A+16)


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    the save games don’t have the game details (dice emails etc…) so I reposted with that. I won’t get to Germany tonight I’m fairly sure.

    Take Ur time.

    Its a big move.


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    the save games don’t have the game details (dice emails etc…) so I reposted with that. I won’t get to Germany tonight I’m fairly sure.

    there were no dice e mails


  • I see i have a usa tranny in sz 99 , u ignored it during battle or its a mistake?


  • @Amon-Sul ignored. The germans will get it


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    this was a sloppy turn for me here in that I forgot until after I finished Italy that anzac could take it back. Not sure if it would have made much difference in the end to my move, but annoying that I hadn’t planned on that.

    Well, its true, but this way U reduce the strength of the Iraq staq.


  • I dismantled one superfortress (Yunnan).

    Now I have other. Iraq.


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    @Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):

    @JDOW said in Farmboy (X) vs Amon Sul (A+16):

    Yeah, he kept everything together which was key for this turn. Such turns are the reason why it is so hard to make progress against Japan. If Japan wants to protect a territory, they just park a bunch of their abundant planes or fleet there and out of sudden, this territory is an impenetrable fortress

    I like to see how the top players use this all around abilities that axis have. It takes a lot of skill, but even when pressured Germany and Japan can move a lot of units in all directions.

    I am an allied player fan, axis are my weaker side, so i like to watch and learn from the best.

    Like you, I think I am a better player with allies. I think this is a pretty strong allied strategy you are taking thought. I would have liked to have seen it play out against @JDOW without the unlikely allied dice (or against Adam or AD).

    I think JDOW’s choice of a G2 dow was a good one in response to the strategy, its one that anticipates your plan since a G2 dow requires some G1 decisions. I’m trying to think through what I might do differently in the event you do this on R1 again and I don’t anticipate it.

    I was somewhat overconfident at first, because I thought if you really committed to it I was going to walk over Moscow on G6 or G7. That clearly didn’t happen and you set up well to save Moscow with air if you needed. I typically play a G3/ J1 or J3 game now. Because of your choices I went for a J4. I’m now thinking that in doing so, I surrendered the initiative to you. Not sure, but I wonder if I would have mounted a better challenge with a J1 or 2 so that ANZAC and UK pacific were contained early (even if that meant letting China and Russia hold Yunnan)

    It is hard to say. Definitely against Russia going east it is better to go fast to Moscow.


  • But, U didnt bought much air and navy early, and U pressed east.

    My figs saved me.

    The games (losses) against Adam, Kmsckay, AD, Trulpen, and now JDOW are helping me to put my allied play on a greater level.

    As for JDOW game, that loss of Cairo and my naivity considering ignoring the J2DOW were too much.

    I would like to see how the game would look like without it.

    But i also tend to be more flexible, so next time i see G1 like JDOWs, i might play a different Russia.

  • '23 '22 '21 '20 '19 '18 '17

    are you sure that is where you want the anzac transport?

  • '23 '22 '21 '20 '19 '18 '17

    Nevermind I see what you are doing.


  • My earlier (initial) R1DOW strategy was combined with USA pressuring Japan over Midway. I would build a harbour in Midway, and threten Tokyo (and Korea) severely with USA and the mighty Amur stack. It was quite sucessfull against tier 1 players, but

    But against top players it was contained, Japan was defended.

    And i was doing a mistake by not sending air to Moscow, and i got SBRed and smashed.

    I know that top players usually dont buy much facilities, but i like it. It gives a lot more options and possibilities. This Johnston Island / Northern T. naval bases are a great combo.

    As is the Yunan superfortress as i call it. Gives U so much options, because with Chinese art, and chinese + british and british + russian combo U can attack anything, plus retreating to India at any time.


  • @Amon-Sul I often see quite a few facilities being built by top players. I thought Johnston was unorthodox as a US1 move, but it certainly worked out for you.


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    @Amon-Sul I often see quite a few facilities being built by top players. I thought Johnston was unorthodox as a US1 move, but it certainly worked out for you.

    I should of built in RD2, to bring more ACs earlier, and to keep the element of surprise longer.


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    Nevermind I see what you are doing.

    Thanks for trying to help me, anyway.


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    @Amon-Sul I often see quite a few facilities being built by top players. I thought Johnston was unorthodox as a US1 move, but it certainly worked out for you.

    Yeah, U ve definitely built a lot in the Adriatic. And it helped a lot.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by ANZAC to Iraq: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Germans buy 1 armour, 1 artillery, 23 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Southern Italy to 110 Sea Zone
            2 infantry moved from France to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
            1 bomber moved from Yugoslavia to Volgograd
            2 infantry moved from Bessarabia to Western Ukraine
            2 fighters moved from Yugoslavia to Western Ukraine
            3 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
                  Germans take Caucasus from Russians
            4 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
            4 armour, 12 artilleries and 21 infantry moved from Northwest Persia to Persia
            1 fighter moved from Greece to 99 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 fighter; Italians loiter and taunt
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 110 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Volgograd
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour and 1 bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 bomber owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -8
                Casualties for Germans: 1 bomber and 1 mech_infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Germans attack with 4 armour, 12 artilleries and 21 infantry
                ANZAC defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 4 armour, 12 artilleries and 21 infantry in Persia, round 2 : 9/37 hits, 11.50 expected hits
                    ANZAC roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Persia
                Germans win, taking Persia from ANZAC with 4 armour, 12 artilleries and 21 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Germans attack with 4 armour and 4 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 4 armour and 4 mech_infantrys in Kazakhstan, round 2 : 4/8 hits, 2.67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Northwest Persia to Greece
            1 fighter moved from 99 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            2 artilleries and 2 infantry moved from France to Southern France
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 fighter and 1 tactical_bomber moved from Belarus to Greece
            2 fighters moved from Western Ukraine to Poland
            1 fighter moved from Yugoslavia to Southern Italy
            1 armour and 9 mech_infantrys moved from Germany to Northern Italy
            6 mech_infantrys moved from Poland to Baltic States
            4 mech_infantrys moved from Romania to Greece
            1 aaGun, 2 artilleries and 5 infantry moved from Bessarabia to Eastern Poland
            1 fighter moved from Greece to Southern Italy
            1 aaGun moved from Germany to Western Germany
            2 mech_infantrys moved from Yugoslavia to Northern Italy
            1 submarine moved from 111 Sea Zone to 124 Sea Zone
            1 aaGun moved from Northwest Persia to Persia
            12 mech_infantrys moved from Northwest Persia to Persia
            1 mech_infantry moved from Northwest Persia to Persia
            4 mech_infantrys moved from Northwest Persia to Kazakhstan
            1 bomber moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            Germans undo move 1.
            3 infantry placed in Novgorod
            1 armour, 2 infantry and 1 mech_infantry placed in Western Germany
            3 infantry placed in Yugoslavia
            1 artillery and 9 infantry placed in Germany
            3 infantry placed in Southern France
            3 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Kazakhstan: 1 mech_infantry
            EDIT: Adding units owned by Germans to Persia: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,2
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : -0.33
    Russians regular : 1.33
    Germans regular : -0.17
    British regular : -0.33
    

    Savegame


  • Man thats a pretty nice (buy) pile of land units and inf.


  • I ll need time for the move.

    Very busy + coordination with other allies.

    I doubt it will be today.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            2 artilleries and 2 infantry moved from Smolensk to Belarus
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Germans
            1 artillery moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            5 armour and 1 fighter moved from Russia to Kazakhstan
            2 infantry moved from Turkmenistan to Kazakhstan
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Bryansk to Volgograd
            1 infantry moved from Smolensk to Belarus
            1 mech_infantry moved from Anhwe to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 2 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 2 armour, 1 artillery and 1 mech_infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Belarus
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 4 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Kazakhstan
                Russians attack with 5 armour, 1 fighter and 2 infantry
                Germans defend with 4 armour and 6 mech_infantrys
                    Russians roll dice for 5 armour, 1 fighter and 2 infantry in Kazakhstan, round 2 : 4/8 hits, 3.33 expected hits
                    Germans roll dice for 4 armour and 6 mech_infantrys in Kazakhstan, round 2 : 5/10 hits, 4.00 expected hits
                    2 infantry owned by the Russians, 3 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Kazakhstan
                    Russians roll dice for 2 armour and 1 fighter in Kazakhstan, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 3 : 3/6 hits, 2.67 expected hits
                    1 fighter owned by the Russians, 2 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Kazakhstan
                Germans win with 4 armour remaining. Battle score for attacker is -22
                Casualties for Russians: 5 armour, 1 fighter and 2 infantry
                Casualties for Germans: 6 mech_infantrys
    
        Non Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Buyant-Uhaa to Jehol
            1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
            1 infantry moved from Kweichow to Hunan
            1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from Smolensk to Archangel
            1 aaGun moved from Ukraine to Western Ukraine
            2 artilleries and 2 infantry moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Bryansk to Vologda
            2 aaGuns, 1 artillery and 34 infantry moved from Ukraine to Bessarabia
            6 artilleries and 8 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bessarabia
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            2 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : 0.67
    

    Savegame


  • The dices in Kazakhstan were on pure average. I am glad nobody got diced.

    I was thinking to retreat before last round, but decided i should press on. Since i scored 2 hits it is ok, it would be even better U scored only 2 in last round, but ok.

    The dices were slightly at ur side, but almost on average.

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