L20 BM3 Dawg (allies+18) vs Majikforce (axis)

  • '22 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Western Germany to 96 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from Morocco to 92 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            2 armour and 1 mech_infantry moved from Rostov to Samara
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Gibraltar
                Italians attack with 2 artilleries, 2 fighters, 4 infantry and 1 marine
                British defend with 1 harbour; Americans defend with 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits
                    British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 21
                Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Samara
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 armour moved from Southern Italy to Yugoslavia
            1 mech_infantry moved from Southern France to Yugoslavia
            2 artilleries and 1 infantry moved from Bulgaria to Romania
            1 artillery moved from Southern Italy to Northern Italy
            2 fighters moved from Gibraltar to 92 Sea Zone
            2 submarines moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 96 Sea Zone to France
            1 bomber moved from 96 Sea Zone to Western Germany
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 destroyer and 1 transport placed in 93 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.17
    Russians regular : -0.33
    British regular : -2.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 93 Sea Zone to 99 Sea Zone
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Western Germany to 96 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from Morocco to 92 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            2 armour and 1 mech_infantry moved from Rostov to Samara
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Gibraltar
                Italians attack with 2 artilleries, 2 fighters, 4 infantry and 1 marine
                British defend with 1 harbour; Americans defend with 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 3.00 expected hits
                    British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries, 2 fighters, 4 infantry and 1 marine remaining. Battle score for attacker is 21
                Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Samara
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 armour moved from Southern Italy to Yugoslavia
            1 mech_infantry moved from Southern France to Yugoslavia
            2 artilleries and 1 infantry moved from Bulgaria to Romania
            1 artillery moved from Southern Italy to Northern Italy
            2 fighters moved from Gibraltar to 92 Sea Zone
            2 submarines moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 96 Sea Zone to France
            1 bomber moved from 96 Sea Zone to Western Germany
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 destroyer and 1 transport placed in 93 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.17
    Russians regular : -0.33
    British regular : -2.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
            1 fighter moved from Queensland to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Sumatra from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.17
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to Hawaiian Islands
            1 fighter moved from Queensland to 55 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Sumatra from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to Queensland
            1 cruiser, 2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : 0.17
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 cruiser, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 91 Sea Zone to 82 Sea Zone
            2 armour and 1 mech_infantry moved from Novgorod to Vologda
                  Germans take Archangel from Russians
            5 armour and 4 mech_infantrys moved from Volgograd to Vologda
            4 mech_infantrys moved from Bryansk to Vologda
            4 infantry moved from Bryansk to Tambov
            2 tactical_bombers moved from Bryansk to Tambov
            1 bomber moved from Western Germany to Tambov
            8 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Ukraine to Bryansk
            1 transport moved from 111 Sea Zone to 112 Sea Zone
            1 artillery and 1 marine moved from Western Germany to 112 Sea Zone
            1 bomber moved from Holland Belgium to Scotland
            1 bomber moved from Western Germany to Scotland
            1 artillery, 1 marine and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 artillery and 1 marine moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Battle in 82 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 82 Sea Zone
                Germans win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Scotland
                Germans attack with 1 artillery, 2 bombers and 1 marine
                British defend with 1 airfield, 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 marine in Scotland, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 2 infantry and 1 mech_infantry in Scotland, round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the British and 1 marine owned by the Germans lost in Scotland
                2 bombers owned by the Germans retreated
                British win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 artillery and 1 marine
                Casualties for British: 2 infantry
            Battle in Vologda
                Germans attack with 7 armour and 9 mech_infantrys
                Russians defend with 2 aaGuns and 11 infantry
                    Germans roll dice for 7 armour and 9 mech_infantrys in Vologda, round 2 : 6/16 hits, 5.00 expected hits
                    Russians roll dice for 2 aaGuns and 11 infantry in Vologda, round 2 : 3/11 hits, 3.67 expected hits
                    4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
                    Germans roll dice for 7 armour and 6 mech_infantrys in Vologda, round 3 : 0/13 hits, 4.50 expected hits
                    Russians roll dice for 7 infantry in Vologda, round 3 : 4/7 hits, 2.33 expected hits
                    4 mech_infantrys owned by the Germans lost in Vologda
                    Germans roll dice for 7 armour and 2 mech_infantrys in Vologda, round 4 : 4/9 hits, 3.83 expected hits
                    Russians roll dice for 7 infantry in Vologda, round 4 : 2/7 hits, 2.33 expected hits
                    4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
                7 armour owned by the Germans retreated to Archangel
                Russians win with 3 infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 9 mech_infantrys
                Casualties for Russians: 2 aaGuns and 8 infantry
            Battle in Tambov
                Germans attack with 1 bomber, 4 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 bomber, 4 infantry and 2 tactical_bombers in Tambov, round 2 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Tambov, round 3 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Tambov to Bryansk
            2 tactical_bombers moved from Tambov to Bryansk
            2 bombers moved from Scotland to Western Germany
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            2 fighters moved from Morocco to 91 Sea Zone
            1 tactical_bomber moved from Morocco to Holland Belgium
            1 fighter moved from 91 Sea Zone to Holland Belgium
    
        Place Units - Germans
            1 cruiser and 1 transport placed in 112 Sea Zone
            3 infantry placed in Western Germany
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : -2.67
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Nenetsia
            1 infantry moved from Vologda to Samara
            5 infantry moved from Novosibirsk to Samara
            2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Sakha
                  Russians take Sakha from Japanese
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            2 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
                Italians defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Samara, round 2 : 3/8 hits, 2.17 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 1 infantry
                Casualties for Italians: 2 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Germans regular : -1.00
    Russians regular : 1.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Java to Sumatra
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to India
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone
            2 destroyers moved from 6 Sea Zone to 21 Sea Zone
            1 carrier moved from 39 Sea Zone to 41 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
    
        Combat - Japanese
            Battle in Guam
            Battle in 41 Sea Zone
                Japanese attack with 1 carrier, 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Guam from Americans, taking 41 Sea Zone from Neutral with 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Sumatra, round 2 : 3/6 hits, 2.33 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery
                Casualties for ANZAC: 2 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 battleship moved from 36 Sea Zone to 21 Sea Zone
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
            2 fighters moved from Sumatra to 41 Sea Zone
            2 armour moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Shan State
            1 armour moved from Sikang to Kweichow
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Anhwe to Hunan
            1 aaGun, 1 artillery and 14 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Manchuria to Chahar
            1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
            4 armour moved from Jehol to Kweichow
            1 mech_infantry moved from Jehol to Kweichow
            1 mech_infantry moved from Manchuria to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from Siberia to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
            2 artilleries and 4 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 1 battleship, 4 carriers, 2 destroyers, 7 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            1 artillery and 2 infantry placed in India
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            1 artillery and 3 infantry moved from Central United States to Eastern United States
            1 infantry moved from Algeria to Morocco
                  Americans take Morocco from Italians
            1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Algeria to Morocco
    
        Combat - Americans
            Battle in Midway
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            24 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 24 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 24 infantry in Suiyuyan, round 2 : 7/24 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 24 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            1 artillery and 3 infantry moved from Central United States to Eastern United States
            1 infantry moved from Algeria to Morocco
                  Americans take Morocco from Italians
            1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Algeria to Morocco
    
        Combat - Americans
            Battle in Midway
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            24 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 24 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 24 infantry in Suiyuyan, round 2 : 7/24 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 24 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Scotland to United Kingdom
            3 armour moved from Persia to West India
            3 fighters moved from Northwest Persia to West India
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            3 armour moved from Iraq to Persia
            1 mech_infantry moved from Syria to Persia
            2 tactical_bombers moved from Iraq to West India
            3 artilleries moved from Trans-Jordan to Egypt
            4 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 armour placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
            British collect 33 PUs (6 lost to blockades); end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 3.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            1 artillery and 3 infantry moved from Central United States to Eastern United States
            1 infantry moved from Algeria to Morocco
                  Americans take Morocco from Italians
            1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Algeria to Morocco
    
        Combat - Americans
            Battle in Midway
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 battleship, 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            24 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 24 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 24 infantry in Suiyuyan, round 2 : 7/24 hits, 4.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 24 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Scotland to United Kingdom
            3 armour moved from Persia to West India
            3 fighters moved from Northwest Persia to West India
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            3 armour moved from Iraq to Persia
            1 mech_infantry moved from Syria to Persia
            2 tactical_bombers moved from Iraq to West India
            3 artilleries moved from Trans-Jordan to Egypt
            4 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 armour placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
            British collect 33 PUs (6 lost to blockades); end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 3.00
    Japanese regular : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 bomber and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 artilleries, 4 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 4 infantry, 1 marine and 3 transports moved from 92 Sea Zone to 110 Sea Zone
            2 artilleries, 4 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
            1 fighter moved from France to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            2 fighters moved from 92 Sea Zone to Malta
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
                  Italians take 98 Sea Zone from British
            1 submarine moved from 99 Sea Zone to 96 Sea Zone
            1 destroyer moved from 93 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 carrier moved from 92 Sea Zone to 96 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries and 1 infantry moved from Romania to Bessarabia
            2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in United Kingdom
                Italians attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 marine
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 marine in United Kingdom, round 2 : 3/9 hits, 3.17 expected hits
                    British roll dice for 5 aaGuns, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/10 hits, 3.33 expected hits
                    5 aaGuns owned by the British and 4 infantry owned by the Italians lost in United Kingdom
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 marine in United Kingdom, round 3 : 3/5 hits, 2.17 expected hits
                    British roll dice for 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/10 hits, 3.33 expected hits
                    2 infantry owned by the French, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in United Kingdom
                    Italians roll dice for 1 bomber, 1 fighter and 1 marine in United Kingdom, round 4 : 1/3 hits, 1.50 expected hits
                    British roll dice for 6 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/7 hits, 2.33 expected hits
                    1 marine owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the British lost in United Kingdom
                1 bomber owned by the Italians retreated
                British win with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 2 artilleries, 1 fighter, 4 infantry and 1 marine
                Casualties for British: 5 aaGuns and 2 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from United Kingdom to France
            2 fighters moved from Malta to 96 Sea Zone
            1 artillery and 4 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 submarines placed in 95 Sea Zone
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    British AA : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 transport moved from 111 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 infantry moved from Bryansk to Tambov
            1 bomber moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            1 armour, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Caucasus
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/9 hits, 4.33 expected hits
                    British roll dice for 5 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 4 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in United Kingdom, round 3 : 4/7 hits, 3.67 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                Germans captures 33PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for British: 5 infantry and 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 4 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            3 armour moved from Ukraine to Volgograd
            1 tactical_bomber moved from Caucasus to Volgograd
            1 tactical_bomber moved from Tambov to Volgograd
            1 bomber moved from Tambov to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            7 armour moved from Archangel to Bryansk
            2 bombers moved from United Kingdom to Western Germany
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 tactical_bomber moved from United Kingdom to Holland Belgium
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 92 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 104 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : -0.50
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Nenetsia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Russia to Vologda
            1 armour moved from Sakha to Soviet Far East
                  Russians take Siberia from Japanese
                  Russians take Soviet Far East from Japanese
            3 infantry moved from Russia to Tambov
            3 fighters and 1 tactical_bomber moved from Russia to Tambov
            3 infantry moved from Samara to Novosibirsk
            3 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 4/7 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 1.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Shensi
            1 bomber moved from Japan to 25 Sea Zone
            1 bomber moved from Japan to Shensi
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Shensi
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to Hopei
            1 aaGun moved from Kweichow to Hopei
            2 mech_infantrys moved from Anhwe to Hopei
            3 mech_infantrys moved from Kiangsu to Hopei
            12 infantry moved from Kweichow to Hopei
            1 artillery moved from Kweichow to Hopei
            3 armour and 3 mech_infantrys moved from Kweichow to Hopei
            2 armour moved from Kweichow to Hopei
            1 armour moved from Kweichow to Burma
            1 infantry moved from Hunan to Anhwe
            3 mech_infantrys moved from French Indo China to Hunan
            1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
            1 artillery moved from Shan State to 38 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            1 carrier and 2 fighters moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 fighter moved from 42 Sea Zone to 39 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            1 battleship, 3 destroyers, 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to Philippines
            1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from 25 Sea Zone to Japan
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            3 submarines placed in 36 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.00
    

    Savegame


  • @majikforce your win. should have called it all ready. sorry about that. G.G.

  • '22 '16

    @dawgoneit GG. No worries.


  • @majikforce another?

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