TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Thai
1 Transport moved from sz71 to sz70
1 Marine moved from Halma to sz70
1 Infantry moved from S to sz70
1 Infantry moved from Samar to sz71
1 Infantry and 1 Transport moved from sz71 to sz48
1 Infantry moved from sz48 to Sarong
Thai take Sarong from British
1 Infantry, 1 Marine and 1 Transport moved from sz70 to sz48
1 Infantry and 1 Marine moved from sz48 to Ceram
Thai take Ceram from Dutch
5 Infantrys moved from Malaya to Thailand
4 Infantrys and 1 Marine moved from Thailand to Burma
1 Elite and 5 Infantrys moved from Phuket to Thailand
4 Infantrys moved from S.Borneo to sz60
3 Infantrys moved from S.Borneo to sz60
Purchase Units - Thai
Thai buy 9 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
1 Transport placed in sz60
6 Infantrys placed in Phuket
3 Infantrys placed in S.Borneo
Turn Complete - Thai
Thai collect 25 PUs; end with 25 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - British
5 Infantrys moved from N.G to Sarong
1 Artillery and 1 Infantry moved from New Guinea to sz49
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz57
1 Artillery and 1 Infantry moved from sz57 to Java
1 Infantry moved from Alaska to sz4
1 Infantry moved from sz4 to Palana
1 Infantry moved from Palana to Kamchatka
Russians take Kamchatka from Masaharu
1 Transport moved from sz58 to sz49
1 Artillery moved from New Guinea to Sarong
Purchase Units - British
British buy 4 Artillerys, 4 Infantrys, 2 Mech.Infs and 4 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Java
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Java
British roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Java
British win, taking Java from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Sarong
British attack with 1 Artillery and 5 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 5 Infantrys in Sarong, round 2 : 1/6 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in Sarong, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Sarong
British win, taking Sarong from Thai with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - British
3 Mech.Infs moved from Dheli to Bengal
4 Artillerys and 4 Elites moved from E.India to Bengal
4 Artillerys moved from Calcutta to C.India
4 Elites moved from Calcutta to C.India
1 Destroyer moved from sz66 to sz63
Place Units - British
4 Transports placed in sz63
2 Artillerys and 2 Infantrys placed in Calcutta
2 Mech.Infs placed in Dheli
2 Artillerys and 1 Infantry placed in Moresby
1 Infantry placed in Vancouver
Turn Complete - British
British collect 57 PUs; end with 57 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Anzac
2 EarlyFighters moved from sz58 to sz48
1 Battleship, 1 Carrier, 2 Destroyers and 1 Transport moved from sz58 to sz50
1 Artillery, 1 Elite and 1 Infantry moved from Darwin to Derby
1 Infantry moved from Melbourne to S.W.Australia
1 Infantry and 1 T.Boat moved from sz9 to sz17
1 Infantry moved from sz17 to Marcus
Anzac take Marcus from Yamamoto
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Factory and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz48
Anzac attack with 2 EarlyFighters
Thai defend with 2 Transports
Anzac roll dice for 2 EarlyFighters in sz48, round 2 : 2/2 hits, 0.67 expected hits
Thai roll dice for 2 Transports in sz48, round 2 : 0/2 hits, 0.33 expected hits
2 Transports owned by the Thai lost in sz48
Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 12
Casualties for Thai: 2 Transports
Non Combat Move - Anzac
2 EarlyFighters moved from sz48 to sz50
2 EarlyFighters moved from Melbourne to Soem
Place Units - Anzac
1 Factory placed in W.Australia
1 Artillery placed in Derby
1 Artillery and 2 Infantrys placed in Darwin
3 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Americans
8 Elites moved from Palana to Magadan
Russians take Magadan from Masaharu
1 Battleship moved from sz11 to sz4
2 B.Transports moved from sz14 to sz23
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
1 Tank moved from Alaska to sz5
1 Artillery and 1 Infantry moved from Anchorage to sz5
1 Infantry moved from Alaska to sz5
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz5 to sz4
1 Artillery, 2 Infantrys and 1 Tank moved from sz4 to Palana
8 Elites moved from Alaska to sz4
8 Elites moved from sz4 to Palana
1 Artillery moved from Anchorage to Alaska
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
8 Elites moved from sz14 to Seattle
2 Infantrys moved from Nor Cal to Portland
3 Destroyers moved from sz25 to sz20
1 Infantry moved from Pikelot to Gaferut
2 Infantrys moved from Pikelot to Gaferut
1 Artillery moved from Pikelot to Gaferut
1 Tank moved from Pikelot to Gaferut
Purchase Units - Americans
Americans buy 5 Destroyers, 8 Elites and 2 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in Gaferut
Americans attack with 1 Artillery, 3 Infantrys and 1 Tank
Yamamoto defend with 1 Infantry and 2 Tanks
Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Gaferut, round 2 : 3/5 hits, 1.50 expected hits
Yamamoto roll dice for 1 Infantry and 2 Tanks in Gaferut, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 2 Tanks owned by the Yamamoto lost in Gaferut
Americans win, taking Gaferut from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Infantry and 2 Tanks
Non Combat Move - Americans
1 Destroyer moved from sz4 to sz3
Place Units - Americans
2 Destroyers placed in sz4
2 Tanks placed in Anchorage
2 Destroyers placed in sz25
1 Destroyer placed in sz25
8 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 82 PUs; end with 82 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Masaharu
4 Artillerys and 1 Marine moved from Belogorsk to Quingdao
2 Infantrys moved from Vostok to Angarsk
1 Infantry moved from Vostok to Irkutsk
5 Infantrys moved from Vostok to Yakutsk
2 Tankettes moved from Amursk to Quingdao
1 Artillery moved from Amursk to Belogorsk
4 Transports moved from sz1 to sz15
7 Infantrys and 1 Marine moved from Akina to sz15
1 Infantry moved from N.Japan to sz15
8 Infantrys, 1 Marine, 1 T.Boat and 4 Transports moved from sz15 to sz1
8 Infantrys and 1 Marine moved from sz1 to Yakutsk
1 Artillery and 1 Marine moved from Jinan to Quingdao
1 Infantry moved from Quingdao to Jinan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 1 Elite, 8 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Non Combat Move - Masaharu
Place Units - Masaharu
2 Artillerys and 1 Elite placed in Belogorsk
Masaharu undo move 1.
1 Elite and 2 Infantrys placed in Belogorsk
1 Tank and 2 Tankettes placed in Amursk
2 Artillerys and 6 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Russians
1 Elite and 1 Infantry moved from Ustkut to Irkutsk
1 EarlyFighter moved from Ulaan Ude to Irkutsk
2 Infantrys moved from Ulaan Ude to Jinan
Purchase Units - Russians
Russians buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 1 EarlyFighter, 1 Elite and 1 Infantry
Masaharu defend with 2 Infantrys
Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Irkutsk, round 2 : 1/3 hits, 1.00 expected hits
Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Irkutsk
Russians roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Irkutsk, round 3 : 1/3 hits, 1.00 expected hits
Masaharu roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in Jinan
Russians attack with 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.33 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Irkutsk to Ulaan Ude
6 Infantrys, 1 Marine and 1 Mech.Inf moved from Tulun to Ulaan Ude
6 Infantrys moved from Kaask to Tulun
3 Infantrys moved from Kyzyl to Kaask
1 Mech.Inf moved from Achinsk to Tulun
3 Infantrys moved from Achinsk to Kyzyl
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
4 Infantrys placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Research Technology - Yamamoto
Combat Move - Yamamoto
3 Artillerys, 2 Elites, 4 Infantrys and 6 Tanks moved from Burma to Bengal
2 Infantrys moved from N.French I. to Burma
2 EarlyFighters moved from sz60 to Bengal
2 Destroyers moved from sz7 to sz1
1 T.Boat moved from sz7 to sz1
1 Destroyer moved from sz7 to sz17
3 Infantrys, 1 Marine and 1 Tank moved from Celebs to sz70
1 Elite moved from Davao to sz70
1 B.Transport, 1 Elite, 3 Infantrys, 1 Marine, 1 Tank and 1 Transport moved from sz70 to sz59
1 Elite, 3 Infantrys, 1 Marine and 1 Tank moved from sz59 to Soem
1 T.Boat moved from sz69 to sz59
1 Infantry moved from Malaya to sz60
1 Infantry and 1 Transport moved from sz60 to sz59
1 Infantry moved from sz59 to Lambok
Yamamoto take Lambok from Dutch
1 Artillery, 1 Elite and 1 Infantry moved from Malaya to sz60
1 Artillery, 1 Elite and 1 Infantry moved from sz60 to Java
1 Infantry moved from Malaya to sz60
1 B.Transport and 1 Infantry moved from sz60 to sz58
1 Infantry moved from sz58 to Flores
Yamamoto take Flores from Dutch
1 Transport moved from sz67 to sz60
1 Destroyer moved from sz78 to sz7
1 B.Transport moved from sz78 to sz71
1 Transport moved from sz78 to sz71
1 B.Transport and 1 Transport moved from sz78 to sz68
1 Fighter moved from Tokyo to sz60
1 Destroyer moved from sz71 to sz70
2 Destroyers moved from sz70 to sz58
1 Destroyer moved from sz70 to sz58
1 Fighter moved from Davao to sz59
1 Carrier moved from sz60 to sz59
Purchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 1 Bunker, 3 Destroyers, 2 Elites, 1 Fighter, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz17
Yamamoto attack with 1 Destroyer
Anzac defend with 1 T.Boat
Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 T.Boat in sz17, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz17, round 3 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 T.Boat in sz17, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Destroyer in sz17, round 4 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 T.Boat in sz17, round 4 : 1/1 hits, 0.17 expected hits
1 Destroyer owned by the Yamamoto lost in sz17
Anzac win with 1 T.Boat remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 Destroyer
Battle in Bengal
Yamamoto attack with 3 Artillerys, 2 EarlyFighters, 2 Elites, 4 Infantrys and 6 Tanks
British defend with 1 AAGun, 5 Artillerys, 1 Bunker, 4 Elites, 3 Infantrys and 9 Mech.Infs
British roll AA dice in Bengal : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 3 Artillerys, 2 EarlyFighters, 2 Elites, 4 Infantrys and 6 Tanks in Bengal, round 2 : 5/17 hits, 6.83 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 5 Artillerys, 1 Bunker, 4 Elites, 3 Infantrys and 9 Mech.Infs in Bengal, round 2 : 5/22 hits, 7.50 expected hits
1 Artillery owned by the Yamamoto, 4 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Bengal
Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters, 2 Elites and 6 Tanks in Bengal, round 3 : 7/12 hits, 5.67 expected hits
British roll dice for 4 Artillerys, 1 Bunker, 4 Elites and 9 Mech.Infs in Bengal, round 3 : 6/18 hits, 6.17 expected hits
3 Elites owned by the British, 2 Elites owned by the Yamamoto, 2 Artillerys owned by the Yamamoto, 4 Artillerys owned by the British and 2 EarlyFighters owned by the Yamamoto lost in Bengal
Yamamoto roll dice for 6 Tanks in Bengal, round 4 : 3/6 hits, 3.00 expected hits
British roll dice for 1 Bunker, 1 Elite and 9 Mech.Infs in Bengal, round 4 : 2/11 hits, 3.83 expected hits
1 Elite owned by the British, 2 Tanks owned by the Yamamoto and 2 Mech.Infs owned by the British lost in Bengal
Yamamoto roll dice for 4 Tanks in Bengal, round 5 : 0/4 hits, 2.00 expected hits
British roll dice for 1 Bunker and 7 Mech.Infs in Bengal, round 5 : 5/8 hits, 2.83 expected hits
4 Tanks owned by the Yamamoto lost in Bengal
British win with 1 Bunker and 7 Mech.Infs remaining. Battle score for attacker is -22
Casualties for Yamamoto: 3 Artillerys, 2 EarlyFighters, 2 Elites, 4 Infantrys and 6 Tanks
Casualties for British: 5 Artillerys, 4 Elites, 3 Infantrys and 2 Mech.Infs
Battle in Soem
Yamamoto attack with 1 Elite, 3 Infantrys, 1 Marine and 1 Tank
Anzac defend with 2 EarlyFighters and 2 Infantrys
Yamamoto roll dice for 1 Elite, 3 Infantrys, 1 Marine and 1 Tank in Soem, round 2 : 2/6 hits, 1.83 expected hits
Dutch roll dice for 2 EarlyFighters and 2 Infantrys in Soem, round 2 : 2/4 hits, 1.67 expected hits
2 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Soem
Yamamoto roll dice for 1 Elite, 1 Infantry, 1 Marine and 1 Tank in Soem, round 3 : 2/4 hits, 1.50 expected hits
Dutch roll dice for 2 EarlyFighters in Soem, round 3 : 1/2 hits, 1.00 expected hits
2 EarlyFighters owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soem
Yamamoto win, taking Soem from Dutch with 1 Elite, 1 Marine and 1 Tank remaining. Battle score for attacker is 14
Casualties for Yamamoto: 3 Infantrys
Casualties for Anzac: 2 EarlyFighters and 2 Infantrys
Battle in Java
Yamamoto attack with 1 Artillery, 1 Elite and 1 Infantry
British defend with 1 Artillery
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Java
Yamamoto win, taking Java from British with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Non Combat Move - Yamamoto
2 Tankettes moved from Malaya to Burma
Place Units - Yamamoto
2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
3 Destroyers placed in sz78
2 Artillerys and 2 Elites placed in Davao
1 Fighter, 1 Infantry and 1 Marine placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.00
Anzac regular : 0.50
British AA : -0.33
Dutch regular : 0.33
British regular : -2.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Nancheng to Sikang
1 Infantry moved from Tsingnan to Sikang
1 EarlyFighter and 1 Fighter moved from Tsingnan to Sikang
Purchase Units - Chinese
Chinese buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 1 EarlyFighter, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter, 1 Fighter and 2 Infantrys in Sikang, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 EarlyFighter and 1 Fighter moved from Sikang to Tsingnan
6 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Tsingnan to Xining
2 Infantrys moved from Ming Jong to Tsingnan
3 Infantrys moved from Quyan to Ming Jong
2 Infantrys moved from Urumal to Quyan
Place Units - Chinese
1 Elite and 5 Infantrys placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Hisaichi
19 Tankettes moved from Sumatra to N.S
2 Tankettes moved from Sian to Sikang
2 Infantrys moved from Gansu to Sikang
1 Artillery and 5 Infantrys moved from W.Chunking to Bengal
1 Bomber moved from Phuket to Bengal
2 EarlyFighters moved from sz60 to Bengal
2 Tankettes moved from Tientsin to Jinan
4 Tankettes moved from Tientsin to sz74
4 Tankettes and 2 Transports moved from sz74 to sz60
4 Tankettes moved from sz60 to N.S
1 B.Transport and 3 Infantrys moved from sz60 to sz58
1 B.Transport and 4 Infantrys moved from sz60 to sz59
3 Transports moved from sz60 to sz67
3 Transports moved from sz60 to sz74
Purchase Units - Hisaichi
Hisaichi buy 1 Elite, 2 Tanks and 14 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sikang
Hisaichi attack with 2 Infantrys and 2 Tankettes
Chinese defend with 2 Infantrys
Hisaichi roll dice for 2 Infantrys and 2 Tankettes in Sikang, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Sikang
Hisaichi win, taking Sikang from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Battle in Jinan
Hisaichi attack with 2 Tankettes
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Tankettes in Jinan, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Tankette owned by the Hisaichi lost in Jinan
Hisaichi win, taking Jinan from Russians with 1 Tankette remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Tankette
Casualties for Russians: 1 Infantry
Battle in Bengal
Hisaichi attack with 1 Artillery, 1 Bomber, 2 EarlyFighters and 5 Infantrys
British defend with 1 AAGun, 1 Bunker and 7 Mech.Infs
British roll AA dice in Bengal : 2/3 hits, 0.50 expected hits
1 Bomber owned by the Hisaichi and 1 EarlyFighter owned by the Hisaichi lost in Bengal
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 5 Infantrys in Bengal, round 2 : 5/7 hits, 1.67 expected hits
British roll dice for 1 Bunker and 7 Mech.Infs in Bengal, round 2 : 4/8 hits, 2.83 expected hits
5 Mech.Infs owned by the British and 4 Infantrys owned by the Hisaichi lost in Bengal
Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Bengal, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 Bunker and 2 Mech.Infs in Bengal, round 3 : 2/3 hits, 1.17 expected hits
1 Mech.Inf owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Bengal
1 EarlyFighter owned by the Hisaichi retreated
British win with 1 Bunker and 1 Mech.Inf remaining. Battle score for attacker is -6
Casualties for Hisaichi: 1 Artillery, 1 Bomber, 1 EarlyFighter and 5 Infantrys
Casualties for British: 6 Mech.Infs
Battle in N.S
Hisaichi attack with 23 Tankettes
British defend with 2 Artillerys, 1 EarlyFighter and 1 Infantry; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 23 Tankettes in N.S, round 2 : 8/23 hits, 7.67 expected hits
Dutch roll dice for 3 Artillerys, 1 Bunker, 1 EarlyFighter, 3 Infantrys and 1 Tank in N.S, round 2 : 3/9 hits, 3.50 expected hits
1 Artillery owned by the Dutch, 3 Tankettes owned by the Hisaichi, 2 Artillerys owned by the British, 1 Bunker owned by the Dutch, 1 Infantry owned by the British, 2 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in N.S
Hisaichi roll dice for 20 Tankettes in N.S, round 3 : 5/20 hits, 6.67 expected hits
Dutch roll dice for 1 EarlyFighter in N.S, round 3 : 0/1 hits, 0.50 expected hits
1 EarlyFighter owned by the British lost in N.S
Hisaichi win, taking N.S from Dutch with 20 Tankettes remaining. Battle score for attacker is 25
Casualties for Hisaichi: 3 Tankettes
Casualties for British: 2 Artillerys, 1 EarlyFighter and 1 Infantry
Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
Non Combat Move - Hisaichi
1 EarlyFighter moved from Bengal to W.Chunking
3 Artillerys, 1 Infantry, 2 Mech.Infs, 1 Tank and 10 Tankettes moved from Gansu to N.Shangsi
2 Tankettes moved from E.Shansi to N.Shangsi
4 Tankettes moved from Sian to N.Shangsi
1 Infantry moved from Peking to E.Shansi
1 Elite moved from E.Shansi to N.Shangsi
2 Tankettes moved from Peking to N.Shangsi
8 Tankettes moved from Seoul to Tientsin
2 Tankettes moved from Tientsin to E.Shansi
1 T.Boat moved from sz79 to sz15
6 Tankettes moved from Hongkong to sz67
6 Tankettes moved from sz67 to N.French I.
Place Units - Hisaichi
6 Tankettes placed in Hongkong
8 Tankettes placed in Seoul
1 Elite and 2 Tanks placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
British AA : 1.50
Russians regular : 0.67
Dutch regular : -1.00
British regular : 2.00
Hisaichi regular : 2.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Thai
3 Infantrys moved from sz58 to Buru
Thai take Buru from Dutch
4 Infantrys moved from sz59 to Bali
2 Infantrys moved from S.Borneo to sz60
2 Infantrys and 1 Transport moved from sz60 to sz59
2 Infantrys moved from sz59 to Bali
4 Infantrys and 1 Marine moved from Burma to Bengal
1 Elite and 10 Infantrys moved from Thailand to Burma
6 Infantrys moved from Phuket to Thailand
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Bengal
Thai attack with 4 Infantrys and 1 Marine
British defend with 1 AAGun, 1 Bunker and 1 Mech.Inf
Thai roll dice for 4 Infantrys and 1 Marine in Bengal, round 2 : 0/5 hits, 1.00 expected hits
British roll dice for 1 Bunker and 1 Mech.Inf in Bengal, round 2 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Thai lost in Bengal
Thai roll dice for 2 Infantrys and 1 Marine in Bengal, round 3 : 0/3 hits, 0.67 expected hits
British roll dice for 1 Bunker and 1 Mech.Inf in Bengal, round 3 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Thai lost in Bengal
Thai roll dice for 1 Infantry and 1 Marine in Bengal, round 4 : 0/2 hits, 0.50 expected hits
British roll dice for 1 Bunker and 1 Mech.Inf in Bengal, round 4 : 2/2 hits, 0.83 expected hits
1 Infantry owned by the Thai and 1 Marine owned by the Thai lost in Bengal
British win with 1 Bunker and 1 Mech.Inf remaining. Battle score for attacker is -11
Casualties for Thai: 4 Infantrys and 1 Marine
Battle in Bali
Thai attack with 6 Infantrys
Anzac defend with 1 Infantry
Thai roll dice for 6 Infantrys in Bali, round 2 : 1/6 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Bali, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Bali
Thai win, taking Bali from Dutch with 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for Anzac: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket
4 Infantrys placed in S.Borneo
Turn Complete - Thai
Thai collect 25 PUs; end with 25 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - British
1 unit repaired.
4 Artillerys and 4 Elites moved from C.India to sz63
4 Artillerys, 1 Destroyer, 4 Elites and 4 Transports moved from sz63 to sz66
4 Artillerys, 2 EarlyFighters and 4 Elites moved from sz66 to N.S
1 Artillery and 1 Infantry moved from Moresby to sz49
1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz57
1 Artillery and 1 Infantry moved from sz57 to Lambok
1 Transport moved from sz57 to sz49
1 Infantry moved from Palana to Magadan
1 Infantry moved from Kamchatka to Palana
1 Transport moved from sz4 to sz6
1 Infantry moved from Vancouver to sz6
1 Infantry moved from sz6 to N.Canada
Purchase Units - British
British buy 4 Artillerys, 1 Bunker, 1 Destroyer, 3 Elites, 1 Infantry and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in N.S
British attack with 4 Artillerys, 2 EarlyFighters and 4 Elites
Hisaichi defend with 20 Tankettes
British roll dice for 4 Artillerys, 2 EarlyFighters and 4 Elites in N.S, round 2 : 7/10 hits, 4.67 expected hits
Hisaichi roll dice for 20 Tankettes in N.S, round 2 : 3/20 hits, 3.33 expected hits
7 Tankettes owned by the Hisaichi, 1 Artillery owned by the British and 2 EarlyFighters owned by the British lost in N.S
British roll dice for 3 Artillerys and 4 Elites in N.S, round 3 : 4/7 hits, 3.50 expected hits
Hisaichi roll dice for 13 Tankettes in N.S, round 3 : 2/13 hits, 2.17 expected hits
4 Tankettes owned by the Hisaichi and 2 Artillerys owned by the British lost in N.S
British roll dice for 1 Artillery and 4 Elites in N.S, round 4 : 1/5 hits, 2.50 expected hits
Hisaichi roll dice for 9 Tankettes in N.S, round 4 : 0/9 hits, 1.50 expected hits
1 Tankette owned by the Hisaichi lost in N.S
British roll dice for 1 Artillery and 4 Elites in N.S, round 5 : 3/5 hits, 2.50 expected hits
Hisaichi roll dice for 8 Tankettes in N.S, round 5 : 3/8 hits, 1.33 expected hits
3 Elites owned by the British and 3 Tankettes owned by the Hisaichi lost in N.S
British roll dice for 1 Artillery and 1 Elite in N.S, round 6 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 5 Tankettes in N.S, round 6 : 1/5 hits, 0.83 expected hits
1 Tankette owned by the Hisaichi and 1 Artillery owned by the British lost in N.S
British roll dice for 1 Elite in N.S, round 7 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 4 Tankettes in N.S, round 7 : 0/4 hits, 0.67 expected hits
1 Tankette owned by the Hisaichi lost in N.S
British roll dice for 1 Elite in N.S, round 8 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 3 Tankettes in N.S, round 8 : 1/3 hits, 0.50 expected hits
1 Elite owned by the British and 1 Tankette owned by the Hisaichi lost in N.S
Hisaichi win with 2 Tankettes remaining. Battle score for attacker is 24
Casualties for British: 4 Artillerys, 2 EarlyFighters and 4 Elites
Casualties for Hisaichi: 18 Tankettes
Battle in Lambok
British attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Lambok, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 1 Infantry in Lambok, round 3 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Lambok, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 1 Infantry in Lambok, round 4 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Lambok, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Lambok
British roll dice for 1 Artillery in Lambok, round 5 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Lambok, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Lambok
British win, taking Lambok from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - British
2 Mech.Infs moved from Dheli to Bengal
2 Infantrys moved from Calcutta to C.India
2 Artillerys moved from Calcutta to C.India
Place Units - British
1 Bunker placed in Bengal
3 Mech.Infs placed in Dheli
4 Artillerys and 3 Elites placed in Calcutta
1 Destroyer placed in sz63
1 Infantry placed in Vancouver
Turn Complete - British
British collect 56 PUs; end with 56 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Anzac
3 Artillerys moved from Derby to sz50
1 Elite and 1 Infantry moved from Derby to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Infantry moved from sz57 to Java
1 Artillery, 1 Elite and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Elite moved from sz57 to Soem
1 Artillery and 1 Transport moved from sz50 to sz57
1 Artillery moved from sz57 to Soem
1 EarlyFighter moved from sz50 to Soem
1 EarlyFighter moved from sz50 to Java
1 Battleship moved from sz50 to sz57
1 Destroyer moved from sz50 to sz57
1 Artillery and 2 Infantrys moved from Darwin to Derby
1 Infantry moved from S.W.Australia to W.Australia
3 Infantrys moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 EarlyFighter and 3 Elites; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Java
Anzac attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry
Anzac roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Java, round 4 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Elite in Java, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Java
Anzac roll dice for 1 Artillery and 1 EarlyFighter in Java, round 5 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Elite in Java, round 5 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Infantry
Casualties for Anzac: 1 Infantry
Battle in Soem
Anzac attack with 2 Artillerys, 1 EarlyFighter and 1 Elite
Yamamoto defend with 1 Elite, 1 Marine and 1 Tank
Anzac roll dice for 2 Artillerys, 1 EarlyFighter and 1 Elite in Soem, round 2 : 3/4 hits, 1.67 expected hits
Yamamoto roll dice for 1 Elite, 1 Marine and 1 Tank in Soem, round 2 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Soem
Anzac win, taking Soem from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 8
Casualties for Anzac: 1 Artillery
Casualties for Yamamoto: 1 Elite, 1 Marine and 1 Tank
Non Combat Move - Anzac
1 EarlyFighter moved from Java to sz50
1 EarlyFighter moved from Soem to sz50
Place Units - Anzac
2 Artillerys and 1 Elite placed in W.Australia
1 Elite placed in Derby
1 EarlyFighter and 1 Elite placed in Darwin
Turn Complete - Anzac
Anzac collect 30 PUs; end with 30 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Anzac to sz16: 1 T.Boat
EDIT: Removing units owned by Anzac from sz17: 1 T.Boat
EDIT: Removing units owned by Anzac from Marcus: 1 Infantry
EDIT: Adding units owned by Anzac to Japan: 1 Infantry
EDIT: Changing ownership of Japan from Yamamoto to Anzac
EDIT: Changing PUs for Anzac from 30 to 34
EDIT: Turning off Edit Mode
1 Tank moved from Gaferut to Fais
Americans take Ifalk from Yamamoto
Americans take Fais from Yamamoto
5 Destroyers and 2 EarlyFighters moved from sz4 to sz7
1 Destroyer moved from sz3 to sz7
1 Fighter moved from Palana to sz7
3 Destroyers moved from sz20 to sz3
1 Artillery, 8 Elites, 2 Infantrys and 1 Tank moved from Palana to Magadan
2 Transports moved from sz4 to sz5
2 Tanks moved from Anchorage to sz5
2 Infantrys moved from Alaska to sz5
2 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4
2 Infantrys and 2 Tanks moved from sz4 to Palana
8 Elites moved from Alaska to sz4
8 Elites moved from sz4 to Palana
3 Destroyers moved from sz25 to sz20
2 Infantrys moved from Portland to Seattle
2 B.Transports moved from sz14 to sz23
8 Elites moved from San Francisco to sz23
2 B.Transports and 8 Elites moved from sz23 to sz14
8 Elites moved from sz14 to Seattle
2 B.Transports moved from sz5 to sz6
8 Elites moved from Seattle to sz6
2 B.Transports and 8 Elites moved from sz6 to sz5
8 Elites moved from sz5 to Alaska
Purchase Units - Americans
Americans buy 1 B.Transport, 1 B29, 2 Destroyers, 2 EarlyFighters and 6 Elites; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz7
Americans attack with 6 Destroyers, 2 EarlyFighters and 1 Fighter
Yamamoto defend with 8 Destroyers
Americans roll dice for 6 Destroyers, 2 EarlyFighters and 1 Fighter in sz7, round 2 : 3/9 hits, 3.17 expected hits
Yamamoto roll dice for 8 Destroyers in sz7, round 2 : 4/8 hits, 4.00 expected hits
2 Destroyers owned by the Americans, 3 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz7
Americans roll dice for 4 Destroyers and 1 Fighter in sz7, round 3 : 3/5 hits, 1.83 expected hits
Yamamoto roll dice for 5 Destroyers in sz7, round 3 : 1/5 hits, 2.50 expected hits
1 Destroyer owned by the Americans and 3 Destroyers owned by the Yamamoto lost in sz7
Americans roll dice for 3 Destroyers and 1 Fighter in sz7, round 4 : 1/4 hits, 1.50 expected hits
Yamamoto roll dice for 2 Destroyers in sz7, round 4 : 0/2 hits, 1.00 expected hits
1 Destroyer owned by the Yamamoto lost in sz7
Americans roll dice for 3 Destroyers and 1 Fighter in sz7, round 5 : 1/4 hits, 1.50 expected hits
Yamamoto roll dice for 1 Destroyer in sz7, round 5 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Yamamoto lost in sz7
Americans win with 3 Destroyers and 1 Fighter remaining. Battle score for attacker is 24
Casualties for Americans: 3 Destroyers and 2 EarlyFighters
Casualties for Yamamoto: 8 Destroyers
Non Combat Move - Americans
1 Fighter moved from sz7 to sz4
Place Units - Americans
2 Destroyers placed in sz4
2 EarlyFighters placed in Anchorage
1 B29 placed in Pearl Harbor
1 B.Transport placed in sz25
6 Elites placed in San Francisco
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Masaharu
1 Artillery, 1 Elite and 2 Infantrys moved from Belogorsk to Quingdao
2 Infantrys moved from Quingdao to Irkutsk
2 Infantrys moved from Angarsk to Ustkut
Masaharu take Ustkut from Russians
1 EarlyFighter moved from Quingdao to Irkutsk
1 Tank and 2 Tankettes moved from Amursk to Quingdao
1 Artillery and 2 Infantrys moved from Akina to Japan
4 Transports moved from sz1 to sz15
1 Artillery and 4 Infantrys moved from Akina to sz15
3 Infantrys moved from N.Japan to sz15
1 Artillery, 7 Infantrys and 4 Transports moved from sz15 to sz1
1 Artillery and 7 Infantrys moved from sz1 to Yakutsk
Purchase Units - Masaharu
Masaharu buy 10 Infantrys, 1 Marine, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Japan
Masaharu attack with 1 Artillery and 2 Infantrys
Anzac defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 2 Infantrys in Japan, round 2 : 0/3 hits, 0.83 expected hits
Anzac roll dice for 1 Infantry in Japan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Japan
Masaharu roll dice for 1 Artillery and 1 Infantry in Japan, round 3 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 1 Infantry in Japan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Japan
Masaharu roll dice for 1 Artillery in Japan, round 4 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Infantry in Japan, round 4 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Artillery in Japan, round 5 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Infantry in Japan, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Japan
Masaharu win, taking Japan from Anzac with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Masaharu: 2 Infantrys
Casualties for Anzac: 1 Infantry
Battle in Irkutsk
Masaharu attack with 1 EarlyFighter and 2 Infantrys
Russians defend with 1 Elite
Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Elite in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Russians lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 Elite
Non Combat Move - Masaharu
1 EarlyFighter moved from Irkutsk to Quingdao
Place Units - Masaharu
1 Tank and 2 Tankettes placed in Belogorsk
2 Infantrys and 1 Marine placed in Amursk
8 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 34 PUs; end with 34 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8
Combat Move - Russians
1 EarlyFighter and 2 Infantrys moved from Ulaan Ude to Jinan
2 Infantrys moved from Tulun to Ustkut
Purchase Units - Russians
Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.33 expected hits
Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Ustkut
Russians roll dice for 1 Infantry in Ustkut, round 3 : 1/1 hits, 0.17 expected hits
Masaharu roll dice for 2 Infantrys in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Ustkut
Russians roll dice for 1 Infantry in Ustkut, round 4 : 1/1 hits, 0.17 expected hits
Masaharu roll dice for 1 Infantry in Ustkut, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut
Masaharu win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 2 Infantrys
Casualties for Masaharu: 2 Infantrys
Battle in Jinan
Russians attack with 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Tankette
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tankette in Jinan, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in Jinan
Russians win, taking Jinan from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Tankette
Non Combat Move - Russians
4 Infantrys and 1 Mech.Inf moved from Tulun to Ulaan Ude
1 EarlyFighter moved from Jinan to Ulaan Ude
1 Elite and 8 Infantrys moved from Kaask to Tulun
3 Infantrys moved from Kyzyl to Kaask
4 Infantrys moved from Achinsk to Krasnoyarsk
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Research Technology - Yamamoto
Combat Move - Yamamoto
2 Infantrys and 2 Tankettes moved from Burma to Bengal
1 Fighter moved from sz60 to Bengal
1 Artillery, 1 Elite and 1 Infantry moved from Malaya to sz60
1 Artillery and 1 Infantry moved from Malaya to sz60
1 Fighter moved from Tokyo to sz16
1 Destroyer moved from sz78 to sz16
1 B.Transport and 1 Transport moved from sz71 to sz70
2 Artillerys and 2 Elites moved from Davao to sz70
2 Artillerys, 1 B.Transport, 2 Elites and 1 Transport moved from sz70 to sz45
2 Artillerys and 2 Elites moved from sz45 to Gaferut
1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
1 Artillery, 1 Elite and 1 Infantry moved from sz60 to Java
1 Artillery, 1 Fighter and 1 Infantry moved from sz59 to Lambok
1 Artillery and 4 Infantrys moved from Malaya to Thailand
1 B.Transport and 2 Transports moved from sz59 to sz70
1 T.Boat moved from sz59 to sz69
1 Infantry moved from Flores to sz58
1 B.Transport and 1 Infantry moved from sz58 to sz59
1 Infantry moved from sz59 to Java
1 B.Transport and 1 Transport moved from sz68 to sz78
Purchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 1 Bunker, 5 Destroyers, 2 Elites and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Lambok
Yamamoto attack with 1 Artillery, 1 Fighter and 1 Infantry
British defend with 1 Artillery
Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Lambok, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 Artillery in Lambok, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Lambok
Yamamoto win, taking Lambok from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Battle in sz16
Yamamoto attack with 1 Destroyer and 1 Fighter
Anzac defend with 1 T.Boat
Yamamoto roll dice for 1 Destroyer and 1 Fighter in sz16, round 2 : 1/2 hits, 0.83 expected hits
Anzac roll dice for 1 T.Boat in sz16, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Anzac lost in sz16
Yamamoto win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 5
Casualties for Anzac: 1 T.Boat
Battle in Gaferut
Yamamoto attack with 2 Artillerys and 2 Elites
Americans defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 2 Artillerys and 2 Elites in Gaferut, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 Artillery and 2 Infantrys in Gaferut, round 2 : 1/3 hits, 1.00 expected hits
1 Artillery owned by the Yamamoto lost in Gaferut
Yamamoto roll dice for 1 Artillery and 2 Elites in Gaferut, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 Artillery and 2 Infantrys in Gaferut, round 3 : 2/3 hits, 1.00 expected hits
1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Gaferut
Yamamoto roll dice for 1 Elite in Gaferut, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Gaferut, round 4 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Yamamoto lost in Gaferut
Americans win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -14
Casualties for Yamamoto: 2 Artillerys and 2 Elites
Casualties for Americans: 1 Infantry
Battle in Bengal
Yamamoto attack with 1 Fighter, 2 Infantrys and 2 Tankettes
British defend with 1 AAGun, 2 Bunkers and 3 Mech.Infs
British roll AA dice in Bengal : 1/1 hits, 0.17 expected hits
1 Fighter owned by the Yamamoto lost in Bengal
Yamamoto roll dice for 2 Infantrys and 2 Tankettes in Bengal, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 2 : 2/5 hits, 2.00 expected hits
2 Infantrys owned by the Yamamoto lost in Bengal
Yamamoto roll dice for 2 Tankettes in Bengal, round 3 : 1/2 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 3 : 4/5 hits, 2.00 expected hits
2 Tankettes owned by the Yamamoto lost in Bengal
British win with 2 Bunkers and 3 Mech.Infs remaining. Battle score for attacker is -22
Casualties for Yamamoto: 1 Fighter, 2 Infantrys and 2 Tankettes
Battle in Java
Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys
Anzac defend with 1 Artillery
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits
Anzac roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Java, round 3 : 2/4 hits, 1.33 expected hits
Anzac roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac lost in Java
Yamamoto win, taking Java from Anzac with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Anzac: 1 Artillery
Non Combat Move - Yamamoto
1 Fighter moved from sz16 to Tokyo
1 Fighter moved from Lambok to sz60
Place Units - Yamamoto
5 Destroyers placed in sz78
2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya
2 Artillerys and 2 Elites placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.33
Americans regular : 1.33
Anzac regular : -0.83
British AA : 0.83
British regular : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Chinese
3 Infantrys moved from Tsingnan to Sikang
1 Fighter moved from Tsingnan to Sikang
3 Infantrys moved from Tsingnan to Gansu
1 EarlyFighter moved from Tsingnan to Gansu
Purchase Units - Chinese
Chinese buy 9 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gansu
Chinese attack with 1 EarlyFighter and 3 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 EarlyFighter and 3 Infantrys in Gansu, round 2 : 1/4 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Gansu, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu
Chinese win, taking Gansu from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Sikang
Chinese attack with 1 Fighter and 3 Infantrys
Hisaichi defend with 1 Infantry and 2 Tankettes
Chinese roll dice for 1 Fighter and 3 Infantrys in Sikang, round 2 : 3/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry and 2 Tankettes in Sikang, round 2 : 1/3 hits, 0.67 expected hits
2 Tankettes owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry and 2 Tankettes
Non Combat Move - Chinese
1 EarlyFighter moved from Gansu to Tsingnan
1 Fighter moved from Sikang to Tsingnan
1 Elite moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
3 Infantrys moved from Ming Jong to Tsingnan
2 Infantrys moved from Quyan to Gobi
4 Infantrys moved from Urumal to Quyan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
4 Infantrys placed in Urumal
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 9
Combat Move - Hisaichi
3 Tankettes moved from Tientsin to Jinan
6 Tankettes moved from N.French I. to Bengal
1 EarlyFighter moved from W.Chunking to Bengal
1 B.Transport moved from sz58 to sz68
6 Tankettes moved from Hongkong to sz67
6 Tankettes moved from sz67 to N.French I.
1 B.Transport moved from sz59 to sz68
2 Tankettes moved from N.S to sz60
2 Tankettes and 1 Transport moved from sz60 to sz59
2 Tankettes moved from sz59 to Soem
1 Elite and 1 Infantry moved from N.Shangsi to Gansu
1 Tankette moved from E.Shansi to Gansu
2 Mech.Infs moved from N.Shangsi to Szechwan
1 Tank moved from N.Shangsi to Szechwan
1 Infantry and 1 Tankette moved from E.Shansi to N.Shangsi
1 Mech.Inf moved from Szechwan to W.Sian
1 Mech.Inf moved from Szechwan to W.Sian
2 Tankettes moved from N.Shangsi to Szechwan
1 T.Boat moved from sz15 to sz1
3 Transports moved from sz74 to sz79
6 Tankettes moved from Seoul to sz79
6 Tankettes and 3 Transports moved from sz79 to sz74
5 Tankettes moved from Tientsin to E.Shansi
6 Tankettes moved from sz74 to Hopeh
2 Tankettes moved from Seoul to Tientsin
2 Tanks moved from Peking to N.Shangsi
1 Elite moved from Peking to E.Shansi
Purchase Units - Hisaichi
Hisaichi buy 3 Tanks and 14 Tankettes; Remaining resources: 2 PUs;
Combat - Hisaichi
Battle in Jinan
Hisaichi attack with 3 Tankettes
Russians defend with 2 Infantrys
Hisaichi roll dice for 3 Tankettes in Jinan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Tankette owned by the Hisaichi lost in Jinan
Hisaichi win, taking Jinan from Russians with 2 Tankettes remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Tankette
Casualties for Russians: 2 Infantrys
Battle in Bengal
Hisaichi attack with 1 EarlyFighter and 6 Tankettes
British defend with 1 AAGun, 2 Bunkers and 3 Mech.Infs
British roll AA dice in Bengal : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 EarlyFighter and 6 Tankettes in Bengal, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 2 Bunkers and 3 Mech.Infs in Bengal, round 2 : 4/5 hits, 2.00 expected hits
4 Tankettes owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Bengal
Hisaichi roll dice for 1 EarlyFighter and 2 Tankettes in Bengal, round 3 : 2/3 hits, 1.00 expected hits
British roll dice for 2 Bunkers and 2 Mech.Infs in Bengal, round 3 : 4/4 hits, 1.67 expected hits
2 Tankettes owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 2 Mech.Infs owned by the British lost in Bengal
British win with 2 Bunkers remaining. Battle score for attacker is -17
Casualties for Hisaichi: 1 EarlyFighter and 6 Tankettes
Casualties for British: 3 Mech.Infs
Battle in Soem
Hisaichi attack with 2 Tankettes
Anzac defend with 1 Artillery and 1 Elite
Hisaichi roll dice for 2 Tankettes in Soem, round 2 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 1 Artillery and 1 Elite in Soem, round 2 : 2/2 hits, 0.67 expected hits
1 Artillery owned by the Anzac and 2 Tankettes owned by the Hisaichi lost in Soem
Anzac win with 1 Elite remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 Tankettes
Casualties for Anzac: 1 Artillery
Battle in Gansu
Hisaichi attack with 1 Elite, 1 Infantry and 1 Tankette
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Elite, 1 Infantry and 1 Tankette in Gansu, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Gansu, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
Hisaichi win, taking Gansu from Chinese with 1 Elite and 1 Tankette remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 2 Infantrys
Non Combat Move - Hisaichi
Place Units - Hisaichi
3 Tanks placed in Peking
8 Tankettes placed in Seoul
6 Tankettes placed in Hongkong
Turn Complete - Hisaichi
Hisaichi collect 65 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Anzac regular : 1.33
British AA : -0.17
Russians regular : 0.33
British regular : 4.33
Hisaichi regular : 3.00
Round: 3
Purchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Union of South Africa
British take Union of South Africa from Germans
1 infantry moved from Rhodesia to Angola
British take Angola from Germans
1 infantry moved from Belgian Congo to Kamerun
British take Kamerun from Germans
1 transport moved from SZ 26 to SZ 24
1 infantry moved from Belgian Congo to SZ 24
1 infantry moved from SZ 24 to South West Africa
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Rhodesia to Angola
Combat - British
British has abandoned SZ 9 to Germans
Battle in South West Africa
British attack with 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in South West Africa, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in South West Africa
British win, taking SZ 9 from British, taking South West Africa from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - British
Trigger ChangeToLondonMine: British captures territory SZ 9
1 cruiser moved from SZ 16 to SZ 8
1 artillery and 1 infantry moved from Wales to SZ 8
1 artillery, 1 infantry and 1 transport moved from SZ 8 to SZ 14
1 artillery and 1 infantry moved from SZ 14 to Morocco
1 transport moved from SZ 14 to SZ 2
1 artillery and 1 infantry moved from Canada to SZ 2
1 artillery, 1 infantry and 1 transport moved from SZ 2 to SZ 14
1 artillery and 1 infantry moved from SZ 14 to Morocco
8 infantry moved from India to Persia
Place Units - British
3 artilleries and 7 infantry placed in India
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Persia to Caucasus
2 fighters moved from Kazakh S.S.R. to Persia
2 fighters moved from Persia to Caucasus
2 fighters moved from Kazakh S.S.R. to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Novosibirsk
2 fighters owned by the Japanese retreated
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Caucasus
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from India to Persia
9 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Sinkiang to Kazakh S.S.R.
1 aaGun moved from Sinkiang to Kazakh S.S.R.
2 fighters moved from Novosibirsk to Kazakh S.S.R.
2 fighters moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Manchuria to Yakut S.S.R.
2 infantry moved from China to Sinkiang
6 infantry moved from French Indo China to Sinkiang
6 infantry moved from Manchuria to China
1 transport moved from Indian Ocean Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
1 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
2 battleships, 1 carrier and 1 submarine moved from Indian Ocean Sea Zone to French Indo China Sea Zone
3 transports moved from French Indo China Sea Zone to Japan Sea Zone
1 armour and 4 infantry moved from Japan to Japan Sea Zone
1 armour and 4 infantry moved from Japan Sea Zone to Manchuria
1 armour and 6 infantry moved from Japan to Japan Sea Zone
1 armour, 4 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
1 armour and 4 infantry moved from French Indo China Sea Zone to French Indo China
2 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
2 armour, 1 bomber and 9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Round: 3
Combat Move - French
1 Tank moved from E.Morocco to N.Algeria
French take N.Algeria from Germans
1 Tank moved from N.Algeria to E.Morocco
1 Tank moved from E.Morocco to S.Algeria
French take S.Algeria from Germans
1 Tank moved from S.Algeria to E.Morocco
1 Adv.Fighter moved from Syria to 51 Sea Zone
1 Infantry moved from E.Morocco to S.Algeria
1 Infantry moved from E.Morocco to N.Algeria
Combat - French
Battle in 51 Sea Zone
French attack with 1 Adv.Fighter
Italians defend with 1 Submarine
French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Italians lost in 51 Sea Zone
French win with 1 Adv.Fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 Submarine
Non Combat Move - French
1 Adv.Fighter moved from 51 Sea Zone to Syria
1 Infantry moved from Italian East Africa to Equatoria
1 Destroyer and 1 Transport moved from 16 Sea Zone to 19 Sea Zone
1 AAGun and 1 Infantry moved from Brittany to 19 Sea Zone
1 Artillery and 2 Infantrys moved from Normandy to Brittany
2 Infantrys moved from Churchill to 1 Sea Zone
2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
Turn Complete - French
French collect 37 PUs; end with 37 PUs
@squirecam oh! Okay.
Sorry you couldn’t get the win.
Really thought this was the best strategy.
I thought so too. The # was just under 40% but it should have switched to my favor after round 1. I had 7 carriers to soak while you were losing defensive units and planes. But that’s how it goes sometimes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 20 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Formosa
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in Kwangsi
1 fighter owned by the ANZAC retreated
Japanese win, taking Formosa from Japanese with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Caroline Islands to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
5 infantry moved from Tobruk to Alexandria
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French