@captainwalker 3be44750-5dd4-4849-b21d-e211194d7da7-triplea_41695_8yam.tsvg
dawg v. entek TRS
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TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 2 Tanks moved from Magadan to Kamchatka Masaharu take Palana from Russians 1 Infantry moved from Magadan to sz2 1 Infantry moved from sz2 to Kamchatka 1 Artillery and 2 Infantrys moved from Vostok to Irkutsk 1 Tank moved from Belogorsk to Jinan Masaharu take Jinan from Russians 2 Infantrys moved from Vostok to Angarsk 1 EarlyFighter moved from Yakutsk to Angarsk 5 Artillerys, 1 Elite, 4 Infantrys and 1 Marine moved from Belogorsk to Quingdao 1 Tank moved from Amursk to Quingdao 2 Infantrys moved from Amursk to Belogorsk Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 2 Artillerys, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Masaharu Battle in Kamchatka Masaharu attack with 1 Infantry and 2 Tanks Americans defend with 1 Tank Masaharu roll dice for 1 Infantry and 2 Tanks in Kamchatka, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Tank in Kamchatka, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Tank owned by the Americans lost in Kamchatka Masaharu win, taking Kamchatka from Russians with 2 Tanks remaining. Battle score for attacker is 3 Casualties for Masaharu: 1 Infantry Casualties for Americans: 1 Tank Battle in Irkutsk Masaharu attack with 1 Artillery and 2 Infantrys Russians defend with 1 Artillery and 1 Infantry Masaharu roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Masaharu lost in Irkutsk 1 Artillery owned by the Masaharu retreated to Vostok Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4 Casualties for Masaharu: 2 Infantrys Battle in Angarsk Masaharu attack with 1 EarlyFighter and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Angarsk, round 2 : 2/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Angarsk Masaharu win, taking Angarsk from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Angarsk to Quingdao 2 Transports moved from sz1 to sz15 4 Infantrys moved from Akina to sz15 4 Infantrys and 2 Transports moved from sz15 to sz1 1 Transport moved from sz2 to sz1 2 Infantrys moved from N.Japan to sz1 1 Artillery moved from Magadan to sz2 1 Infantry moved from Magadan to sz2 1 Artillery, 1 Infantry and 1 Transport moved from sz2 to sz1 1 Artillery and 7 Infantrys moved from sz1 to Vostok 4 Infantrys moved from Akina to N.Japan 3 Infantrys moved from Magadan to Palana Place Units - Masaharu 2 Artillerys and 1 Infantry placed in Belogorsk 1 Infantry and 2 Tanks placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.50 Russians regular : 0.83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 1 Artillery and 1 Infantry moved from Irkutsk to Angarsk 1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Angarsk Russians attack with 1 Artillery and 1 Infantry Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery and 1 Infantry in Angarsk, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 2 Infantrys in Angarsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Angarsk 1 Artillery owned by the Russians retreated to Irkutsk Masaharu win with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Russians: 1 Infantry Battle in Jinan Russians attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Masaharu defend with 1 Tank Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Jinan, round 2 : 0/3 hits, 1.00 expected hits Masaharu roll dice for 1 Tank in Jinan, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Jinan, round 3 : 1/3 hits, 1.00 expected hits Masaharu roll dice for 1 Tank in Jinan, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Masaharu: 1 Tank Non Combat Move - Russians 1 Infantry moved from Ulaan Ude to Irkutsk 1 EarlyFighter moved from Jinan to Ulaan Ude 1 Infantry moved from Tulun to Ustkut 1 Artillery, 6 Infantrys and 4 Mech.Infs moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 3 Mech.Infs moved from Achinsk to Tulun 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : -1.67
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 Elite and 2 Tanks moved from Sarong to sz48 1 Tank and 1 Transport moved from sz48 to sz72 1 Infantry moved from Iwo Jima to sz72 1 Infantry and 1 Tank moved from sz72 to Fais 1 Elite, 1 Tank and 1 Transport moved from sz48 to sz70 1 Elite and 1 Tank moved from sz70 to Celebs 2 Submarines moved from sz9 to sz10 1 Battleship and 5 Destroyers moved from sz9 to sz10 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz17 to sz10 1 Artillery, 1 Elite and 1 Tank moved from Davao to sz70 1 Artillery, 1 B.Transport, 1 Elite and 1 Tank moved from sz70 to sz60 1 Artillery moved from N.French I. to Chunking 2 Infantrys moved from Japan to sz78 1 Artillery and 3 Infantrys moved from Tokyo to sz78 1 Artillery, 3 B.Transports and 5 Infantrys moved from sz78 to sz74 1 Tank moved from Manila to sz74 1 Artillery moved from Nagasaki to sz74 1 Infantry moved from Nagasaki to sz74 2 Artillerys, 3 B.Transports, 6 Infantrys and 1 Tank moved from sz74 to sz67 3 Transports moved from sz67 to sz74 1 Infantry moved from Hainan to sz67 2 Artillerys, 7 Infantrys and 1 Tank moved from sz67 to N.French I. 3 Tanks moved from Malaya to N.French I. 6 Infantrys moved from Nagasaki to sz74 6 Infantrys and 3 Transports moved from sz74 to sz67 6 Infantrys moved from sz67 to N.French I. 2 Artillerys and 4 Infantrys moved from E.Shansi to N.Shangsi 1 T.Boat moved from sz16 to sz17 1 Artillery, 1 Elite and 1 Tank moved from sz60 to Sumatra 1 Destroyer moved from sz48 to sz70 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Bunker, 4 Destroyers, 2 Elites, 6 Infantrys and 2 Marines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Celebs Yamamoto attack with 1 Elite and 1 Tank Dutch defend with 1 Infantry Yamamoto roll dice for 1 Elite and 1 Tank in Celebs, round 2 : 0/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Yamamoto lost in Celebs Yamamoto roll dice for 1 Tank in Celebs, round 3 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebs Yamamoto win, taking Celebs from Dutch with 1 Tank remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Elite Casualties for Dutch: 1 Infantry Battle in Sumatra Yamamoto attack with 1 Artillery, 1 Elite and 1 Tank British defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Sumatra Yamamoto win, taking Sumatra from British with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Fais Yamamoto attack with 1 Infantry and 1 Tank Americans defend with 1 Artillery Yamamoto roll dice for 1 Infantry and 1 Tank in Fais, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Artillery in Fais, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Fais Yamamoto win, taking Fais from Americans with 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery Battle in sz10 Yamamoto attack with 1 Battleship, 1 Carrier, 7 Destroyers, 2 EarlyFighters and 2 Submarines Americans defend with 1 Battleship, 2 Carriers, 1 Cruiser and 4 Destroyers Yamamoto roll dice for 2 Submarines in sz10, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 7 Destroyers and 2 EarlyFighters in sz10, round 2 : 4/11 hits, 3.83 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 2 Carriers, 1 Cruiser and 4 Destroyers in sz10, round 2 : 5/8 hits, 4.17 expected hits Units damaged: 1 Battleship owned by the Yamamoto 3 Destroyers owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz10 Yamamoto roll dice for 1 Battleship, 7 Destroyers and 1 EarlyFighter in sz10, round 3 : 2/9 hits, 3.33 expected hits Americans roll dice for 1 Battleship, 2 Carriers, 1 Cruiser and 1 Destroyer in sz10, round 3 : 4/5 hits, 2.67 expected hits 1 Carrier owned by the Americans, 1 Cruiser owned by the Americans, 3 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz10 Yamamoto roll dice for 1 Battleship and 4 Destroyers in sz10, round 4 : 1/5 hits, 2.00 expected hits Americans roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz10, round 4 : 0/3 hits, 1.67 expected hits 1 Destroyer owned by the Americans lost in sz10 Yamamoto roll dice for 1 Battleship and 4 Destroyers in sz10, round 5 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 Battleship and 1 Carrier in sz10, round 5 : 2/2 hits, 1.17 expected hits 1 Carrier owned by the Americans, 1 Battleship owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz10 Yamamoto win with 1 Battleship and 2 Destroyers remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Carrier, 5 Destroyers, 2 EarlyFighters and 2 Submarines Casualties for Americans: 1 Battleship, 2 Carriers, 1 Cruiser and 4 Destroyers Non Combat Move - Yamamoto 3 Destroyers moved from sz78 to sz8 2 Transports moved from sz60 to sz70 Place Units - Yamamoto 2 Artillerys, 1 Bunker and 4 Infantrys placed in Malaya 2 Elites and 2 Marines placed in Davao 2 Infantrys placed in Tokyo 4 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.50 Americans regular : 2.00 British regular : -0.33 Dutch regular : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 1 Infantry moved from Tsingnan to Gansu 1 Infantry moved from Tsingnan to Sikang Purchase Units - Chinese Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Non Combat Move - Chinese 5 Infantrys and 1 Marine moved from Xining to Tsingnan 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 1 Artillery, 1 Infantry, 10 Tanks and 1 Tankette moved from N.Shangsi to Gansu 2 Artillerys and 2 Infantrys moved from Shangsi to Gansu 1 Tankette moved from W.Sian to Sikang 2 Infantrys moved from Hanan to N.Chunking 2 Artillerys and 2 Infantrys moved from Hanan to W.Sian 1 Tank moved from Szechwan to Sikang 1 Artillery and 3 Infantrys moved from Hankou to Hanan 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 2 Artillerys and 6 Infantrys moved from E.Shansi to N.Shangsi 2 EarlyFighters moved from sz60 to sz59 2 Destroyers moved from sz4 to sz11 2 Tankettes moved from Tientsin to E.Shansi 6 Tankettes moved from Hopeh to N.Shangsi 3 Transports moved from sz74 to sz67 6 Tankettes moved from Hongkong to sz67 6 Tankettes and 3 Transports moved from sz67 to sz74 6 Tankettes moved from sz74 to Hopeh 3 Infantrys and 4 Tankettes moved from Seoul to sz79 1 B.Transport, 3 Infantrys, 4 Tankettes and 4 Transports moved from sz79 to sz74 3 Infantrys and 4 Tankettes moved from sz74 to Hopeh 2 Tankettes moved from Hsingan to Jinan 1 Artillery and 1 Infantry moved from Quingdao to Jinan 1 B.Transport and 1 Transport moved from sz74 to sz60 Purchase Units - Hisaichi Hisaichi buy 1 Elite, 2 Mech.Infs and 12 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 1 Tank and 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 1 Tank and 1 Tankette in Sikang, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 1 Tank remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Tankette Casualties for Chinese: 1 Infantry Battle in sz59 Hisaichi attack with 2 EarlyFighters Anzac defend with 1 Submarine Hisaichi roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Anzac lost in sz59 Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Submarine Battle in Jinan Hisaichi attack with 1 Artillery, 1 Infantry and 2 Tankettes Russians defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry and 2 Tankettes in Jinan, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan Hisaichi roll dice for 1 Artillery and 2 Tankettes in Jinan, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Tankette owned by the Hisaichi lost in Jinan Hisaichi win, taking Jinan from Russians with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry and 1 Tankette Casualties for Russians: 1 Artillery and 1 Infantry Battle in sz11 Hisaichi attack with 2 Destroyers Anzac defend with 2 T.Boats Hisaichi roll dice for 2 Destroyers in sz11, round 2 : 1/2 hits, 0.67 expected hits Anzac roll dice for 2 T.Boats in sz11, round 2 : 2/2 hits, 0.33 expected hits 2 Destroyers owned by the Hisaichi and 1 T.Boat owned by the Anzac lost in sz11 Anzac win with 1 T.Boat remaining. Battle score for attacker is -11 Casualties for Hisaichi: 2 Destroyers Casualties for Anzac: 1 T.Boat Battle in Gansu Hisaichi attack with 3 Artillerys, 3 Infantrys, 10 Tanks and 1 Tankette Chinese defend with 1 Infantry Hisaichi roll dice for 3 Artillerys, 3 Infantrys, 10 Tanks and 1 Tankette in Gansu, round 2 : 6/17 hits, 7.33 expected hits Chinese roll dice for 1 Infantry in Gansu, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gansu Hisaichi win, taking Gansu from Chinese with 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 EarlyFighters moved from sz59 to sz60 Place Units - Hisaichi 6 Tankettes placed in Hongkong 6 Tankettes placed in Seoul 1 Elite and 2 Mech.Infs placed in Peking Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Anzac regular : 1.67 Russians regular : 1.00 Hisaichi regular : -0.83
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Dutch 1 Transport moved from sz57 to sz50 1 Artillery moved from Flores to sz50 1 Artillery and 1 Transport moved from sz50 to sz58 1 Infantry moved from Bava to sz58 1 Artillery and 1 Infantry moved from sz58 to Celebs Combat - Dutch Battle in Celebs Dutch attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Tank Dutch roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Celebs, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Celebs Dutch win, taking Celebs from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Dutch regular : 1.33
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 1 Infantry moved from S.Borneo to sz60 1 Infantry and 1 T.Boat moved from sz60 to sz59 1 Infantry moved from sz59 to Bava Thai take Bava from Dutch 1 Artillery moved from Malaya to sz60 1 Marine moved from S.Borneo to sz60 2 Infantrys moved from S.Borneo to sz60 2 Infantrys moved from Malaya to sz60 2 Infantrys and 1 Transport moved from sz60 to sz70 2 Infantrys moved from sz70 to Mindanao Thai take Mindanao from Americans 1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz60 to sz70 1 Artillery, 2 Infantrys and 1 Marine moved from sz70 to Celebs 2 Infantrys moved from Phuket to Malaya 4 Infantrys moved from Phuket to Thailand 1 Fighter moved from S.Borneo to Malaya Purchase Units - Thai Thai buy 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Celebs Thai attack with 1 Artillery, 2 Infantrys and 1 Marine Dutch defend with 1 Artillery and 1 Infantry Thai roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Celebs, round 2 : 1/4 hits, 1.17 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Celebs Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Celebs, round 3 : 2/3 hits, 1.00 expected hits Dutch roll dice for 1 Artillery in Celebs, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the Dutch lost in Celebs Thai win, taking Celebs from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2 Casualties for Thai: 2 Infantrys Casualties for Dutch: 1 Artillery and 1 Infantry Non Combat Move - Thai Place Units - Thai 5 Infantrys and 1 Marine placed in Phuket 3 Infantrys placed in S.Borneo Turn Complete - Thai Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Thai regular : 0.83 Dutch regular : 1.00
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British 2 Artillerys moved from E.India to sz63 2 Artillerys moved from Calcutta to sz63 4 Elites moved from Calcutta to sz63 4 Artillerys, 1 Carrier, 5 Destroyers, 2 EarlyFighters, 4 Elites and 4 Transports moved from sz63 to sz66 4 Artillerys, 2 EarlyFighters and 4 Elites moved from sz66 to Thailand 3 Artillerys, 11 Infantrys, 3 Mech.Infs and 3 Tanks moved from Burma to Thailand 3 Mech.Infs moved from Bengal to Thailand 1 Infantry moved from N.G to Sarong British take Sarong from Yamamoto 1 Infantry moved from Vancouver to sz6 1 Infantry and 1 Transport moved from sz6 to sz4 1 Infantry moved from sz4 to Alaska Purchase Units - British British buy 4 Artillerys, 1 Bunker, 4 Elites, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Thailand British attack with 7 Artillerys, 2 EarlyFighters, 4 Elites, 11 Infantrys, 6 Mech.Infs and 3 Tanks Thai defend with 14 Infantrys British roll dice for 7 Artillerys, 2 EarlyFighters, 4 Elites, 11 Infantrys, 6 Mech.Infs and 3 Tanks in Thailand, round 2 : 14/33 hits, 12.50 expected hits Thai roll dice for 14 Infantrys in Thailand, round 2 : 7/14 hits, 4.67 expected hits 14 Infantrys owned by the Thai and 7 Infantrys owned by the British lost in Thailand British win, taking Thailand from Thai with 7 Artillerys, 2 EarlyFighters, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 14 Casualties for British: 7 Infantrys Casualties for Thai: 14 Infantrys Non Combat Move - British 2 EarlyFighters moved from Thailand to sz66 1 Artillery moved from W.Chunking to Bengal 1 Infantry moved from Bengal to Burma 2 Infantrys moved from E.India to Bengal 3 Mech.Infs moved from Dheli to Bengal Place Units - British 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli 1 Bunker placed in Bengal 1 Transport placed in sz49 Turn Complete - British British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Thai regular : 2.33 British regular : 1.50
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 1 Artillery moved from Bali to sz57 2 Tanks moved from Bali to sz57 1 Artillery moved from Java to sz57 2 Infantrys moved from Soem to sz57 2 Infantrys moved from Lambok to sz57 1 Destroyer moved from sz57 to sz59 2 EarlyFighters moved from sz57 to sz59 2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz57 to sz59 2 Artillerys, 4 Infantrys and 2 Tanks moved from sz59 to E.Borneo 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank moved from Java to Sumatra 1 Destroyer moved from sz58 to sz59 2 Infantrys moved from Derby to sz50 1 Destroyer, 2 Infantrys and 1 Transport moved from sz50 to sz59 2 Infantrys moved from sz59 to E.Borneo Purchase Units - Anzac Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank Yamamoto defend with 1 Artillery, 1 Elite and 1 Tank Anzac roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/8 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Sumatra Anzac roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 4/7 hits, 2.00 expected hits Yamamoto roll dice for 1 Elite and 1 Tank in Sumatra, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra Anzac win, taking Sumatra from Yamamoto with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 9 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Tank Battle in sz59 Anzac attack with 3 Destroyers, 2 EarlyFighters and 5 Transports Thai defend with 1 T.Boat Anzac roll dice for 3 Destroyers, 2 EarlyFighters and 5 Transports in sz59, round 2 : 2/5 hits, 1.67 expected hits Thai roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Thai lost in sz59 Anzac win with 3 Destroyers, 2 EarlyFighters and 5 Transports remaining. Battle score for attacker is 5 Casualties for Thai: 1 T.Boat Battle in E.Borneo Non Combat Move - Anzac 1 EarlyFighter moved from Darwin to sz57 1 EarlyFighter moved from sz59 to Thailand 1 EarlyFighter moved from sz59 to Thailand 2 Infantrys moved from Darwin to Derby 1 EarlyFighter moved from Melbourne to sz57 Place Units - Anzac 1 Transport placed in sz50 2 Destroyers and 1 Transport placed in sz37 Turn Complete - Anzac Anzac collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.00 Anzac regular : 1.17 Thai regular : -0.17
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 1 Artillery moved from Bali to sz57 2 Tanks moved from Bali to sz57 1 Artillery moved from Java to sz57 2 Infantrys moved from Soem to sz57 2 Infantrys moved from Lambok to sz57 1 Destroyer moved from sz57 to sz59 2 EarlyFighters moved from sz57 to sz59 2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz57 to sz59 2 Artillerys, 4 Infantrys and 2 Tanks moved from sz59 to E.Borneo 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank moved from Java to Sumatra 1 Destroyer moved from sz58 to sz59 2 Infantrys moved from Derby to sz50 1 Destroyer, 2 Infantrys and 1 Transport moved from sz50 to sz59 2 Infantrys moved from sz59 to E.Borneo Purchase Units - Anzac Anzac buy 2 Destroyers and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank Yamamoto defend with 1 Artillery, 1 Elite and 1 Tank Anzac roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 1/8 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Tank in Sumatra, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Sumatra Anzac roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 4/7 hits, 2.00 expected hits Yamamoto roll dice for 1 Elite and 1 Tank in Sumatra, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra Anzac win, taking Sumatra from Yamamoto with 1 Artillery, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 9 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Tank Battle in sz59 Anzac attack with 3 Destroyers, 2 EarlyFighters and 5 Transports Thai defend with 1 T.Boat Anzac roll dice for 3 Destroyers, 2 EarlyFighters and 5 Transports in sz59, round 2 : 2/5 hits, 1.67 expected hits Thai roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Thai lost in sz59 Anzac win with 3 Destroyers, 2 EarlyFighters and 5 Transports remaining. Battle score for attacker is 5 Casualties for Thai: 1 T.Boat Battle in E.Borneo Non Combat Move - Anzac 1 EarlyFighter moved from Darwin to sz57 1 EarlyFighter moved from sz59 to Thailand 1 EarlyFighter moved from sz59 to Thailand 2 Infantrys moved from Darwin to Derby 1 EarlyFighter moved from Melbourne to sz57 Place Units - Anzac 1 Transport placed in sz50 2 Destroyers and 1 Transport placed in sz37 Turn Complete - Anzac Anzac collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.00 Anzac regular : 1.17 Thai regular : -0.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 2 Destroyers moved from sz4 to sz10 1 EarlyFighter and 1 Fighter moved from sz5 to sz10 1 EarlyFighter moved from Pearl Harbor to sz10 2 B.Transports moved from sz5 to sz4 2 Artillerys moved from Alaska to sz4 2 Tanks moved from Alaska to sz4 2 Elites moved from Alaska to sz4 2 Artillerys, 2 Elites and 2 Tanks moved from sz4 to Palana 8 Elites moved from Seattle to sz14 2 B.Transports and 8 Elites moved from sz14 to sz5 8 Elites moved from sz5 to Alaska 8 Elites moved from San Francisco to sz23 2 B.Transports and 8 Elites moved from sz23 to sz14 8 Elites moved from sz14 to Seattle 2 Artillerys and 1 Infantry moved from British Columbia to N.Canada 4 Infantrys moved from N.Canada to Anchorage 1 Artillery, 3 Infantrys and 1 Tank moved from Lasap to Pula Purchase Units - Americans Americans buy 1 Battleship, 2 Destroyers, 2 EarlyFighters, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz10 Americans attack with 2 Destroyers, 2 EarlyFighters and 1 Fighter Yamamoto defend with 1 Battleship and 2 Destroyers Americans roll dice for 2 Destroyers, 2 EarlyFighters and 1 Fighter in sz10, round 2 : 2/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Battleship and 2 Destroyers in sz10, round 2 : 3/3 hits, 1.67 expected hits 1 Destroyer owned by the Americans, 2 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz10 Americans roll dice for 1 Destroyer and 1 Fighter in sz10, round 3 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Battleship in sz10, round 3 : 1/1 hits, 0.67 expected hits 1 Destroyer owned by the Americans lost in sz10 Americans roll dice for 1 Fighter in sz10, round 4 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Battleship in sz10, round 4 : 0/1 hits, 0.67 expected hits 1 Battleship owned by the Yamamoto lost in sz10 Americans win with 1 Fighter remaining. Battle score for attacker is 4 Casualties for Americans: 2 Destroyers and 2 EarlyFighters Casualties for Yamamoto: 1 Battleship and 2 Destroyers Battle in Palana Americans attack with 2 Artillerys, 2 Elites and 2 Tanks Masaharu defend with 3 Infantrys Americans roll dice for 2 Artillerys, 2 Elites and 2 Tanks in Palana, round 2 : 2/6 hits, 3.00 expected hits Masaharu roll dice for 3 Infantrys in Palana, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Masaharu and 2 Artillerys owned by the Americans lost in Palana Americans roll dice for 2 Elites and 2 Tanks in Palana, round 3 : 2/4 hits, 2.00 expected hits Masaharu roll dice for 1 Infantry in Palana, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Palana Americans win, taking Palana from Masaharu with 2 Elites and 2 Tanks remaining. Battle score for attacker is -2 Casualties for Americans: 2 Artillerys Casualties for Masaharu: 3 Infantrys Non Combat Move - Americans 1 Fighter moved from sz10 to sz4 1 Carrier moved from sz5 to sz4 Place Units - Americans 2 Destroyers placed in sz4 2 EarlyFighters placed in Anchorage 8 Elites and 2 Infantrys placed in San Francisco 1 Battleship placed in sz25 Turn Complete - Americans Americans collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00 Americans regular : -1.17 Masaharu regular : 0.67
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TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 2 Infantrys moved from Angarsk to Ustkut 1 EarlyFighter moved from Quingdao to Ustkut 2 Infantrys moved from Vostok to Irkutsk 1 Artillery moved from Vostok to Irkutsk 1 Elite moved from Quingdao to Irkutsk 2 Transports moved from sz1 to sz15 4 Infantrys moved from N.Japan to sz1 4 Infantrys and 2 Transports moved from sz1 to sz2 2 Tanks moved from Kamchatka to Palana 4 Infantrys moved from sz2 to Palana 1 T.Boat moved from sz2 to sz1 4 Infantrys moved from Akina to sz15 4 Infantrys moved from Akina to N.Japan 4 Infantrys and 2 Transports moved from sz15 to sz1 4 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 4 Artillerys, 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Masaharu Battle in Palana Masaharu attack with 4 Infantrys and 2 Tanks Americans defend with 2 Elites and 2 Tanks Masaharu roll dice for 4 Infantrys and 2 Tanks in Palana, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 2 Elites and 2 Tanks in Palana, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Masaharu and 1 Elite owned by the Americans lost in Palana Masaharu roll dice for 2 Infantrys and 2 Tanks in Palana, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Elite and 2 Tanks in Palana, round 3 : 3/3 hits, 1.33 expected hits 2 Infantrys owned by the Masaharu, 1 Elite owned by the Americans, 1 Tank owned by the Americans and 1 Tank owned by the Masaharu lost in Palana Masaharu roll dice for 1 Tank in Palana, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Tank in Palana, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Palana Masaharu win, taking Palana from Russians with 1 Tank remaining. Battle score for attacker is 5 Casualties for Masaharu: 4 Infantrys and 1 Tank Casualties for Americans: 2 Elites and 2 Tanks Battle in Irkutsk Masaharu attack with 1 Artillery, 1 Elite and 2 Infantrys Russians defend with 1 Artillery and 1 Infantry Masaharu roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Irkutsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Masaharu lost in Irkutsk Masaharu win, taking Irkutsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Artillery and 1 Infantry Battle in Ustkut Masaharu attack with 1 EarlyFighter and 2 Infantrys Russians defend with 1 Infantry Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ustkut Masaharu win, taking Ustkut from Russians with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Ustkut to Quingdao 1 Artillery and 5 Infantrys moved from Vostok to Quingdao 2 Artillerys and 3 Infantrys moved from Belogorsk to Quingdao 2 Tanks moved from Amursk to Quingdao 1 Infantry moved from Amursk to Belogorsk Place Units - Masaharu 3 Artillerys placed in Belogorsk 1 Artillery, 1 Marine and 1 Tank placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.50 Russians regular : 2.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 2 Infantrys moved from Tulun to Ustkut 1 EarlyFighter moved from Ulaan Ude to Ustkut 1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 2 Infantrys in Ustkut, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 3 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 2 Infantrys in Ustkut, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu lost in Ustkut Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 4 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Ustkut, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 5 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Ustkut, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 6 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Ustkut, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Infantry Battle in Jinan Russians attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Tankette Russians roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Tankette in Jinan, round 2 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Russians, 1 Tankette owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Jinan Russians win, taking Jinan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Tankette Non Combat Move - Russians 4 Infantrys and 3 Mech.Infs moved from Tulun to Ulaan Ude 1 EarlyFighter moved from Ustkut to Ulaan Ude 1 Elite and 5 Infantrys moved from Kaask to Tulun 1 Infantry moved from Kyzyl to Kaask 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.33 Russians regular : -0.17 Hisaichi regular : 0.50
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Research Technology - Yamamoto Combat Move - Yamamoto 2 Elites and 2 Marines moved from Davao to sz70 2 Artillerys, 13 Infantrys and 6 Tanks moved from N.French I. to Thailand 1 Artillery moved from Chunking to Burma 2 Artillerys and 4 Infantrys moved from N.Shangsi to Gansu 1 Transport moved from sz72 to sz18 1 Infantry and 1 Tank moved from Marcus to sz18 1 Infantry, 1 Tank and 1 Transport moved from sz18 to sz72 1 Tank moved from Fais to Ifalk Yamamoto take Ifalk from Americans 1 Tank moved from Ifalk to Gaferut Yamamoto take Gaferut from Americans 1 Infantry and 1 Tank moved from sz72 to Gaferut 2 Elites, 2 Marines and 2 Transports moved from sz70 to sz73 2 Elites and 2 Marines moved from sz73 to Thailand 2 B.Transports moved from sz67 to sz74 8 Infantrys moved from Nagasaki to sz74 2 B.Transports and 8 Infantrys moved from sz74 to sz67 1 B.Transport and 3 Transports moved from sz67 to sz78 8 Infantrys moved from sz67 to N.French I. 2 Artillerys and 4 Infantrys moved from Malaya to Thailand 1 T.Boat moved from sz70 to sz69 Purchase Units - Yamamoto Yamamoto buy 1 Bunker, 4 Destroyers, 2 EarlyFighters, 6 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Thailand Yamamoto attack with 4 Artillerys, 2 Elites, 17 Infantrys, 2 Marines and 6 Tanks British defend with 7 Artillerys, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks; Anzac defend with 2 EarlyFighters Yamamoto roll dice for 4 Artillerys, 2 Elites, 17 Infantrys, 2 Marines and 6 Tanks in Thailand, round 2 : 9/31 hits, 9.50 expected hits British roll dice for 7 Artillerys, 2 EarlyFighters, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks in Thailand, round 2 : 8/26 hits, 9.50 expected hits 8 Infantrys owned by the Yamamoto, 5 Artillerys owned by the British and 4 Infantrys owned by the British lost in Thailand Yamamoto roll dice for 4 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tanks in Thailand, round 3 : 4/23 hits, 8.17 expected hits British roll dice for 2 Artillerys, 2 EarlyFighters, 4 Elites, 6 Mech.Infs and 3 Tanks in Thailand, round 3 : 4/17 hits, 6.50 expected hits 2 Elites owned by the British, 4 Infantrys owned by the Yamamoto and 2 Artillerys owned by the British lost in Thailand Yamamoto roll dice for 4 Artillerys, 2 Elites, 5 Infantrys, 2 Marines and 6 Tanks in Thailand, round 4 : 5/19 hits, 7.50 expected hits British roll dice for 2 EarlyFighters, 2 Elites, 6 Mech.Infs and 3 Tanks in Thailand, round 4 : 3/13 hits, 5.17 expected hits 2 Elites owned by the British, 3 Infantrys owned by the Yamamoto and 3 Mech.Infs owned by the British lost in Thailand Yamamoto roll dice for 4 Artillerys, 2 Elites, 2 Infantrys, 2 Marines and 6 Tanks in Thailand, round 5 : 2/16 hits, 7.00 expected hits British roll dice for 2 EarlyFighters, 3 Mech.Infs and 3 Tanks in Thailand, round 5 : 3/8 hits, 3.50 expected hits 1 Marine owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 2 Mech.Infs owned by the British lost in Thailand Yamamoto roll dice for 4 Artillerys, 2 Elites, 1 Marine and 6 Tanks in Thailand, round 6 : 7/13 hits, 6.17 expected hits British roll dice for 2 EarlyFighters, 1 Mech.Inf and 3 Tanks in Thailand, round 6 : 2/6 hits, 2.83 expected hits 2 EarlyFighters owned by the Anzac, 3 Tanks owned by the British, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Thailand Yamamoto win, taking Thailand from British with 3 Artillerys, 2 Elites and 6 Tanks remaining. Battle score for attacker is 69 Casualties for Yamamoto: 1 Artillery, 17 Infantrys and 2 Marines Casualties for British: 7 Artillerys, 4 Elites, 4 Infantrys, 6 Mech.Infs and 3 Tanks Casualties for Anzac: 2 EarlyFighters Battle in Burma Yamamoto attack with 1 Artillery British defend with 1 Infantry Yamamoto roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Burma British win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Yamamoto 4 Destroyers moved from sz78 to sz7 3 Destroyers moved from sz8 to sz7 1 T.Boat moved from sz17 to sz16 1 Destroyer moved from sz70 to sz60 1 Transport moved from sz70 to sz60 Place Units - Yamamoto 1 Bunker and 6 Infantrys placed in Malaya 1 Marine and 1 Tank placed in Davao 2 EarlyFighters placed in Davao 4 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Yamamoto regular : -11.67 British regular : -6.83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Chinese 2 Infantrys moved from Tsingnan to Sikang 1 EarlyFighter moved from Tsingnan to Sikang 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks moved from Tsingnan to Gansu Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks Hisaichi defend with 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette; Yamamoto defend with 2 Artillerys and 4 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter, 14 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 2 : 9/26 hits, 8.17 expected hits Hisaichi roll dice for 5 Artillerys, 6 Infantrys, 10 Tanks and 1 Tankette in Gansu, round 2 : 8/22 hits, 8.83 expected hits 2 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto, 1 Tankette owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Gansu Chinese roll dice for 1 Artillery, 1 Fighter, 6 Infantrys, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 3 : 8/18 hits, 6.83 expected hits Hisaichi roll dice for 3 Artillerys and 10 Tanks in Gansu, round 3 : 6/13 hits, 6.00 expected hits 5 Tanks owned by the Hisaichi, 3 Artillerys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Gansu Chinese roll dice for 1 Artillery, 1 Fighter, 1 Marine, 6 Mech.Infs and 3 Tanks in Gansu, round 4 : 5/12 hits, 4.83 expected hits Hisaichi roll dice for 5 Tanks in Gansu, round 4 : 3/5 hits, 2.50 expected hits 1 Mech.Inf owned by the Chinese, 5 Tanks owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu Chinese win, taking Gansu from Hisaichi with 1 Fighter, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 46 Casualties for Chinese: 1 Artillery, 14 Infantrys, 1 Marine and 1 Mech.Inf Casualties for Hisaichi: 3 Artillerys, 2 Infantrys, 10 Tanks and 1 Tankette Casualties for Yamamoto: 2 Artillerys and 4 Infantrys Battle in Sikang Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Tank Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Sikang, round 2 : 2/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 EarlyFighter moved from Sikang to Tsingnan 1 Fighter moved from Gansu to Tsingnan 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Turning on Edit Mode EDIT: Adding units owned by Chinese to Tsingnan: 1 Infantry EDIT: Removing units owned by Chinese from Xining: 1 Infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 3.50 Hisaichi regular : -0.83
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Hisaichi 2 Artillerys, 6 Infantrys, 1 Tank and 8 Tankettes moved from N.Shangsi to Gansu 2 Artillerys and 2 Infantrys moved from W.Sian to Sikang 3 Infantrys and 10 Tankettes moved from Hopeh to sz74 3 Infantrys, 10 Tankettes and 7 Transports moved from sz74 to sz60 2 EarlyFighters, 3 Infantrys and 10 Tankettes moved from sz60 to E.Borneo 2 Bombers moved from Malaya to E.Borneo 1 Infantry moved from N.Chunking to Chunking 1 Artillery and 3 Infantrys moved from Hanan to N.Chunking 2 Tankettes moved from E.Shansi to Gansu 2 Mech.Infs moved from Peking to N.Shangsi 2 Mech.Infs moved from N.Shangsi to Gansu 1 Elite moved from Peking to E.Shansi 1 B.Transport moved from sz74 to sz79 4 Tankettes moved from Seoul to sz79 1 B.Transport and 4 Tankettes moved from sz79 to sz74 1 T.Boat moved from sz15 to sz79 2 Tankettes moved from Seoul to Tientsin 4 Tankettes moved from sz74 to Hopeh 6 Tankettes moved from Hongkong to Hankou 1 B.Transport and 1 Transport moved from sz60 to sz67 Purchase Units - Hisaichi Hisaichi buy 1 Elite and 16 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sikang Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sikang, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sikang Hisaichi win, taking Sikang from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in E.Borneo Hisaichi attack with 2 Bombers, 2 EarlyFighters, 3 Infantrys and 10 Tankettes Anzac defend with 2 Artillerys, 6 Infantrys and 2 Tanks Hisaichi roll dice for 1 Battleship in E.Borneo, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in E.Borneo Hisaichi roll dice for 2 Bombers, 2 EarlyFighters, 3 Infantrys and 10 Tankettes in E.Borneo, round 2 : 3/17 hits, 5.83 expected hits Anzac roll dice for 2 Artillerys, 5 Infantrys and 2 Tanks in E.Borneo, round 2 : 2/9 hits, 3.33 expected hits 3 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in E.Borneo Hisaichi roll dice for 2 Bombers, 2 EarlyFighters, 1 Infantry and 10 Tankettes in E.Borneo, round 3 : 7/15 hits, 5.50 expected hits Anzac roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in E.Borneo, round 3 : 1/6 hits, 2.33 expected hits 2 Infantrys owned by the Anzac, 2 Artillerys owned by the Anzac, 2 Tanks owned by the Anzac and 1 Infantry owned by the Hisaichi lost in E.Borneo Hisaichi win, taking E.Borneo from Anzac with 2 Bombers, 2 EarlyFighters and 10 Tankettes remaining. Battle score for attacker is 24 Casualties for Anzac: 2 Artillerys, 6 Infantrys and 2 Tanks Casualties for Hisaichi: 3 Infantrys Battle in Gansu Hisaichi attack with 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes Chinese defend with 5 Mech.Infs and 3 Tanks Hisaichi roll dice for 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes in Gansu, round 2 : 10/21 hits, 6.83 expected hits Chinese roll dice for 5 Mech.Infs and 3 Tanks in Gansu, round 2 : 1/8 hits, 3.17 expected hits 5 Mech.Infs owned by the Chinese, 3 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Gansu Hisaichi win, taking Gansu from Chinese with 2 Artillerys, 5 Infantrys, 2 Mech.Infs, 1 Tank and 10 Tankettes remaining. Battle score for attacker is 38 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 5 Mech.Infs and 3 Tanks Non Combat Move - Hisaichi 2 EarlyFighters moved from E.Borneo to sz60 2 Bombers moved from E.Borneo to Phuket Place Units - Hisaichi 8 Tankettes placed in Seoul 6 Tankettes placed in Hongkong 1 Elite and 2 Tankettes placed in Peking Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17 Anzac regular : -2.67 Hisaichi regular : 1.83
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Dutch 1 Infantry moved from Buru to sz58 1 Infantry moved from Halma to sz58 2 Infantrys moved from sz58 to Celebs Combat - Dutch Battle in Celebs Dutch attack with 2 Infantrys Thai defend with 1 Artillery and 1 Marine Dutch roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 2 Infantrys in Celebs, round 3 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Celebs Dutch roll dice for 1 Infantry in Celebs, round 4 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 4 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 5 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 5 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 6 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 6 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 7 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery and 1 Marine in Celebs, round 7 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in Celebs Thai win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -4 Casualties for Dutch: 2 Infantrys Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Thai regular : -2.00 Dutch regular : -1.33
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from Mindanao to sz70 1 Infantry and 1 Transport moved from sz70 to sz71 1 Infantry moved from sz71 to Samar Thai take Samar from Americans 1 Infantry moved from Mindanao to sz70 1 Infantry and 1 Transport moved from sz70 to sz71 1 Infantry moved from sz71 to S Thai take S from Americans 1 Marine moved from Celebs to sz70 1 Marine moved from sz70 to Halma Thai take Halma from Dutch 1 Fighter moved from Malaya to sz58 Purchase Units - Thai Thai buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in sz58 Thai attack with 1 Fighter Dutch defend with 1 Transport Thai roll dice for 1 Fighter in sz58, round 2 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Dutch lost in sz58 Thai win with 1 Fighter remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Transport Non Combat Move - Thai 1 Fighter moved from sz58 to Celebs 4 Infantrys and 1 Marine moved from Phuket to Thailand 1 Infantry moved from Phuket to Malaya Place Units - Thai 1 Elite and 5 Infantrys placed in Phuket 4 Infantrys placed in S.Borneo Turn Complete - Thai Thai collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Thai regular : 0.50 Dutch regular : -0.17
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - British 2 Infantrys moved from Alaska to sz4 2 Infantrys moved from sz4 to Palana 4 Transports moved from sz66 to sz63 4 Artillerys and 4 Elites moved from Calcutta to sz63 4 Artillerys and 4 Elites moved from sz63 to E.India 3 Mech.Infs moved from Dheli to Bengal 2 EarlyFighters moved from sz66 to sz73 1 EarlyFighter moved from N.S to sz73 1 Artillery and 1 Infantry moved from New Guinea to sz49 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz58 1 Artillery and 1 Infantry moved from sz58 to Celebs Purchase Units - British British buy 4 Artillerys, 1 Destroyer, 4 Elites, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Palana British attack with 2 Infantrys Masaharu defend with 1 Tank British roll dice for 2 Infantrys in Palana, round 2 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 1 Tank in Palana, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Palana British roll dice for 1 Infantry in Palana, round 3 : 1/1 hits, 0.17 expected hits Masaharu roll dice for 1 Tank in Palana, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Masaharu lost in Palana British win, taking Palana from Masaharu with 1 Infantry remaining. Battle score for attacker is 3 Casualties for British: 1 Infantry Casualties for Masaharu: 1 Tank Battle in sz73 British attack with 3 EarlyFighters Yamamoto defend with 2 Transports British roll dice for 3 EarlyFighters in sz73, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 2 Transports in sz73, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in sz73 British roll dice for 3 EarlyFighters in sz73, round 3 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Transport in sz73, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in sz73 British win with 3 EarlyFighters remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 Transports Battle in Celebs British attack with 1 Artillery and 1 Infantry Thai defend with 1 Artillery and 1 Fighter British roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery and 1 Fighter in Celebs, round 2 : 2/2 hits, 1.00 expected hits 1 Artillery owned by the British, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Celebs Thai win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for British: 1 Artillery and 1 Infantry Casualties for Thai: 1 Artillery Non Combat Move - British 1 EarlyFighter moved from sz73 to sz66 1 EarlyFighter moved from sz73 to sz66 1 EarlyFighter moved from sz73 to N.S 3 Infantrys moved from E.G to N.G 2 Infantrys moved from New Guinea to N.G 2 Artillerys moved from Moresby to New Guinea 1 Infantry moved from Sarong to New Guinea Place Units - British 1 Destroyer and 1 Transport placed in sz49 4 Artillerys and 4 Elites placed in Calcutta 3 Mech.Infs placed in Dheli Turn Complete - British British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Masaharu regular : 0.00 Thai regular : 1.00 British regular : 1.83
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Anzac 1 Infantry moved from Midway to sz11 1 Infantry and 1 T.Boat moved from sz11 to sz9 1 Infantry and 1 Tank moved from Derby to sz50 1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz58 1 Infantry and 1 Tank moved from sz58 to Celebs 2 EarlyFighters moved from sz57 to sz70 1 Battleship moved from sz57 to sz58 1 Transport moved from sz37 to sz50 2 Destroyers moved from sz37 to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 2 EarlyFighters, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz70 Anzac attack with 2 EarlyFighters Hisaichi defend with 1 Submarine; Thai defend with 1 Transport Anzac roll dice for 2 EarlyFighters in sz70, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the Hisaichi submerged Anzac roll dice for 2 EarlyFighters in sz70, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in sz70, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz70 Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Battle in Celebs Anzac attack with 1 Infantry and 1 Tank Thai defend with 1 Fighter Anzac roll dice for 1 Battleship in Celebs, round 2 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Thai lost in Celebs Anzac win, taking Celebs from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 10 Casualties for Thai: 1 Fighter Non Combat Move - Anzac 2 EarlyFighters moved from sz70 to sz58 2 Destroyers moved from sz59 to sz58 5 Transports moved from sz59 to sz50 1 Carrier moved from sz57 to sz58 2 Infantrys moved from Derby to sz50 2 Infantrys moved from sz50 to Soem Place Units - Anzac 1 Artillery placed in Derby 1 Artillery, 1 Elite and 1 Infantry placed in Darwin 2 EarlyFighters and 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Anzac regular : 0.00 Hisaichi regular : -0.33
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