I’ve enjoyed reading this thread. I would like to discuss something that doesn’t seem to have been addressed regarding technology: how much should be spent each turn on tech rolls? I’ve been thinking about this a lot recently in regards to Russia and here are my ideas:
Turn 1: Spend 10 IPCs on tech rolls
Turn 2: If not successful on turn 1, spend 10 more IPCs.
In most games, this will yield Russia a technology by turn 2 for the cost of only 20 IPCs. The drawback is that Russia now has 20 IPCs less of units on the board. So the question becomes, will the technology that Russia gains be worth the fewer units on the board? Let’s look at Chart 1:
Advanced Artillery: Russia starts out with a lot of infantry and a 1 artillery build now gives Russia an attack of 4 instead of 3. That’s like buying a bomber for the cost of only 4 IPCs (although admittedly, these “bombers” can only attack land and are limited to one space). Such a tech would make it much more difficult for Germany to secure any territory of Russia’s that is next to an industrial complex. In my opinion, the benefits for Russia are huge if they snag this tech. Definitely worth the 20 IPC cost.
Rockets: Not as useful as advanced artillery, especially if Germany takes and secures Karelia but quite useful nevertheless. The Caucasus AA can attack Italy each turn. As long as Russia owns Karelia then Germany can be attacked each turn. Russia can retreat the AA in Karelia to Archangel if they think Germany is going to take and hold onto Karelia, and make its way to Russia, freeing up the Russian AA to go east and attack any Japanese AA built on the mainland. Worth the 20 IPC cost.
Paratroopers: If Russia can afford to build bombers, then it is probably over for the Axis anyway. In MOST games, I think this is the only tech in Chart 1 that is totally useless for Russia. Not worth the 20 IPC cost, IMHO.
Increased Industrial Production: If Russia gets this by turn 2 AND still owns Karelia, then it’s going to be much more difficult for Germany to capture and hold onto Karelia, especially if UK built some fighters on turn 1 and move them all to Karelia for added protection. Plus, this tech makes SBRs half as effective, so the German player might very well use any bombers they have on something else instead of SBRs. The more money Russia has to spend, the better. The problem is, Russia might not own Karelia, especially after G2, so this tech may not be quite as useful as advanced artillery. Worth the 20 IPC cost.
War Bonds: Limited in value, but hey, free money is free money. Definitely not useless, but on average, Russia will gain 3.5 IPCs per turn from this tech. So Russia will not begin to profit from it until turn 6. IMHO, those 20 IPCs would be better spent on units since the game will probably be decided before turn 6 anyway. Usually not worth the 20 IPC cost, unless you get lucky and recover the cost quickly (by getting the tech on roll 1 and rolling a six on both turn 1 and 2).
Mechanized Infantry: This tech is only useful for Russia if they have tanks AND if they are in a position to attack two spaces away from where they built the tanks. It seems to me that this tech would be useful mainly on turn 2, assuming that Russia built six tanks on turn 1. Make sure you position six infantry (two from Caucasus, two from Novo, and two from Kazakh) into Russia and you now have six additional units that can attack Karelia and be used as fodder if Germany moved into Karelia strongly. If Germany took Karelia on G1 and has most of their air force in Karelia after G2, then this tech just might give Russia the chance to destroy the entire German air force on G2. A game changer right there. Of course, this tech could still be useful once Japan gets within two spaces of Russia but if Russia is at that point in the game then it might be better just to buy all infantry at that point. Worth the 20 IPC cost IF conditions are right to utilize the tech; otherwise, limited usefulness and NOT worth the cost.
If Russia gets a very good tech, then I think it would probably be best not to spend much more money on future tech rolls. However, buy at least one more tech roll. You never know when that one research marker, being rolled turn after turn until you get another tech, will come in handy and make things even easier for you. Instead, just maximize the advantage that you have while you have it.
Well, those are my thoughts on tech rolls regarding Russia. I would appreciate someone doing the same for another country. Thanks.