A&A Anniversary 1941 Sea Lion Strategy


  • Note: These games included no bid, no tech and no national objectives.

    I have been successful in performing Operation Sea Lion 3 out of 6 times on round 3 but only conditionally if the UK and US are not expecting this and especially if the US moves all its fighters to the US West Coast or Pacific. The key to this strategy is appearing to commit to the Eastern Front to dissuade the UK and US from stacking the UK round 1, while preserving 8 Infantry and all 8 Tanks for Operation Sea Lion round 3.

    Germay Basic Strategy:

    Round 1 :

    Build: 1 Aircraft Carrier (only)

    Combat Move:

    1. Attack UK Battleship and transport in Seazone 3 with 1 Fighter (Norway), 1 Bomber (Germany) and 2 Subs (Seazone 7).
    2. Attack Ukraine with 3 Infantry (Bulgaria), 1 Artillery (Bulgaria) and 1 Fighter (Poland).
    3. Attack East Poland with 1 Infantry (Poland), 1 Artillery (Poland), 1 Tank (Bulgaria), 1 Fighter (Germany).
    4. Attack Baltic States with 3 Infantry (Poland), 2 Tanks (Poland), 2 Tanks (Czech), 1 Tank (Bulgaria), 1 Infantry by sea (NW Europe), 1 Artillery by sea (Germany), 1 Fighter (NW Europe).
    5. Move 2 Infantry (Norway) to Finland.
    6. Move 3 Infantry (Germany) to Poland.
    7. Move 1 Tank (France) to Poland.
    8. Move 2 Infantry (France) to Germany.
    9. Move 1 Infantry and 1 Tank by sea (Libya) to Balkans.
    10. Move 1 Arillery (Libya) to Morocco.

    Non-Combat Move:

    Move 1 Fighter (Baltic States) to Seazone 5.
    Move 1 Fighter (East Poland) to Seazone 5.
    Move 1 Fighter (Ukraine) to Poland.
    Move 1 Fighter and 1 Bomber (Seazone 2) to Norway.

    Place: 1 Aircraft Carrier in Seazone 5.

    Round 2:

    Build: 7 Transports, 1 Infantry

    Combat/Non-Combat Move:

    1. Move 7 Infantry and 8 Tanks into Poland and Germany.
    2. Move 1 Bomber and 1 Fighter (Norway) to Germany.
    3. Pull back all but one Infantry or Artillery from the Baltic States, East Poland and Ukraine into Poland and Bulgaria to preserve units from the coming Russian counter attack.

    Place: 7 Transports in Season 5 and 1 Infantry in Germany.

    Round 3: Sea Lion

    Build: Max (Up to 10) Ground Units based on PUs available.

    Combat Move:

    1. Attack UK with 8 Infantry and 8 Tanks (Germany), Entire Fleet with 2 Fighters (Seazone 5), 2 Fighters and 1 Bomber (Germany and Poland). (If necessary take 1-2 Infantry from Finland)

    Notes:

    So long as the UK was not stacking the UK during round 1 and instead focusing on Naval Units and or Factories this will be possible to win.

    Also it may be necessary to have the Italian’s sacrifice their fleet during round 2 in Seazone 12 to wear down the UK and/or US airforce pre-UK invasion.

    If successful and depending on how many German ground units remain, the US may be immediately able to take the UK back that round which is why Germany will need the ground units purchased in round 3 to possibly invade again on round 4.

    If the attack failed, retreat with all available aircraft to preserve the German fleet and build a second aircraft carrier next round. With 8 German transports the UK is at constant threat of invasion forcing the UK to waste PUs on stacking the UK and not doing much else for a few rounds. So long as Japan is aggressive against Russia, Russia will exhaust themselves on the Eastern Front due to a lack of offensive units and not be able to take Germany.

    This strategy can be adjusted slightly based on game conditions but the basic elements remain;

    1. Build 1 Aicraft Carrier round 1 to preserve the German Fleet.
    2. Build 7 Transports round 2.
    3, Preserve 8 Infantry and 8 Tanks during round 2 for a round 3 UK invasion.


  • @Poptech
    Sea Lion is always a fun topic to discuss, and it’s something different than the typical “kill Russia” gameplay. It’s definitely something you can go for in a group of newer players, but against an experienced player, unfortunately it just won’t fly. I say this from a standpoint of really wanting this to work because it’s so cool.

    Firstly, I just have to comment that half of the moves that you put under “combat move” are actually non-combat moves, though that doesn’t matter. Another thing is that in your attack on Baltic States, you can’t actually get the infantry from NW Europe to attack Baltic States, so the easiest solution is to just take an infantry from Germany instead. (technically you can get the infantry from NW Europe to Baltic States, but that would have to happen in the non-combat move phase and just using an infantry from Germany works fine.)

    As for the actual Sea Lion strategy, USA doesn’t even have to intervene at all for UK to be able to defend against the attack. One of UK’s top priorities in every game is to kick Germany completely out of the water to be able to transport troops freely. So, UK is already incentivized to buy ships/planes and destroy Germany’s ships.

    If I’m UK and I see your Germany turn 1 happen, I’m probably going to buy something like 1 carrier, 1 battleship, and 1 destroyer, and put them in sea zone 6 along with a destroyer and a cruiser that I already have. (and then I’m landing my 2 fighters on the carrier.) Now, the UK player doesn’t even have to see the Sea Lion coming. UK is just going to be thinking that they want to destroy Germany’s entire navy, as normal. If UK were to do some more thinking and calculating, they’d be able to come up with a better way of defeating Germany’s navy. The few ships that I talked about buying on turn 1 were just my initial thoughts. But even with that initial thought, Germany can’t (really) get through the ships.

    Just so that we’re on the same page, I’m looking at a scenario in which Germany attacks UK’s navy on turn 2, because if Germany waits until turn 3 to attack then there’s absolutely no way Germany will win in sea combat as UK will just buy more ships. I’m seeing a UK navy of 2 destroyers, 1 carrier, 2 fighters, and 1 battleship. And for Germany’s attack I’m seeing 1 carrier, 4 fighters, 1 bomber, 1 cruiser, and 1 submarine. Again, the UK can probably buy something that will give them better odds, but even here Germany doesn’t have better than a 50/50 shot of destroying the UK navy, and even if they do they aren’t in any place to take UK.

    This isn’t even mentioning that when Germany buys 7 transports, UK and USA will definitely know what is happening and can (and will) do everything in their power to destroy the German navy or just defend UK.


  • @Smoke

    Whatever moves I put under “combat move” were allowed in TripleA and all moves listed were allowed in TripleA.

    Northwestern Europe is adjacent to sea zone 5 so the move is no different than taking an infantry from Germany. The purpose is to move as many units as far east as possible while still saving 16 ground units near sea zone 5 for round 3.

    Any good Japan player is going to roll through India if you waste all you money money on a UK navy instead of defending India.

    Most UK players attack the German navy with the UK’s starting fighters and bomber turn one but the German carrier negates that.

    Even if the UK focuses completely on their navy, Germany can continue to build up their navy (with mainly subs and the two carriers) and not leave sea zone 5 but statistically be able to win any naval battle against the UK. This certainly means the UK are not defending India or Africa and that will let Japan get out of control.

    If the UK builds up in sea zone 6, then Germany simply builds a second carrier and as many subs as necessary to counter the UK instead of transports, this usually leaves left over PUs for infantry. The UK cannot statistically wipe out the German navy on their own this way.

    The advantage here to Germany even without sealion is they now have 4 free reusable offensive units (fighters) to relentlessly attack Karelia, Baltic States, East Poland, Belorussia and Archangel and counter attack into Poland, Czech, Bulgaria, Finland, Norway, NW Europe, France and the Balkans if necessary with cheap infantry. This will eventually wear Russia down, especially once Japan starts attacking Russia from the east.

    This also allows Germany with subs and the 4 fighters be able to keep sea zones 3, 6 and 7 clear of everything but a very large naval presence.

    In most games by the time Germany buys the 7 transports the UK and US will be out of position to defend against it because they only have one turn to do anything.

    It is easy to say what you are going to do knowing what I am doing but the whole point is most people are not going to know.


  • @Poptech said in A&A Anniversary 1941 Sea Lion Strategy:

    Whatever moves I put under “combat move” were allowed in TripleA and all moves listed were allowed in TripleA.

    Just for everybody’s information:
    TripleA is not rules compliant in many aspects. Allowing NCM during CM-Phase is one of the non-rules-compliant behaviors of TripleA.

    TripleA-players always should keep in mind:
    “Don’t always trust TripleA when it comes to rules questions. Know the rules before you start TripleA … and better check what TripleA has done.”


  • @Poptech Referring to the NW Europe infantry, you are completely correct. I want to make some excuse regarding the fact that I play the table-top version more than TripleA but even the board game has NW Europe clearly next to sea zone 5 so you’re right and I don’t know how I never saw that lol.

    Anyway,

    Any good Japan player is going to roll through India if you waste all you money money on a UK navy instead of defending India.

    You’re right here, but also Japan can take India on turn 2 anyway so there’s no way UK can defend India at all without help from Russia. Also, this next idea is subjective, but USA and UK should focus on the European battle to win rather than trying to hinder Japan. So USA and UK players are naturally going to build up navies in the Atlantic.

    Most UK players attack the German navy with the UK’s starting fighters and bomber turn one but the German carrier negates that. Even if the UK focuses completely on their navy, Germany can continue to build up their navy (with mainly subs and the two carriers) and not leave sea zone 5 but statistically be able to win any naval battle against the UK. This certainly means the UK are not defending India or Africa and that will let Japan get out of control.

    Right, so I think many players would instead build up to prepare to defeat the German navy on a future turn, and Germany cannot outrace UK in terms of naval presence if they are both buying ships.

    If the UK builds up in sea zone 6, then Germany simply builds a second carrier and as many subs as necessary to counter the UK instead of transports, this usually leaves left over PUs for infantry. The UK cannot statistically wipe out the German navy on their own this way.

    If all UK does is stalemate Germany in the water all game then the Allies are probably very happy that USA has time to build and that Russia is not dying.

    It is easy to say what you are going to do knowing what I am doing but the whole point is most people are not going to know.

    You may be right, but as I said before, most real players who have a few games of experience will not take actions that could lead to their death in 1-2 turns, as in a UK player not buying ships or aircraft when the German player clearly wants a naval presence. If you do encounter a player that likes to play off-meta strategies like pushing hard in the pacific as USA then I think you would have a shot at it.


  • @Panther said in A&A Anniversary 1941 Sea Lion Strategy:

    @Poptech said in A&A Anniversary 1941 Sea Lion Strategy:

    Whatever moves I put under “combat move” were allowed in TripleA and all moves listed were allowed in TripleA.

    Just for everybody’s information:
    TripleA is not rules compliant in many aspects. Allowing NCM during CM-Phase is one of the non-rules-compliant behaviors of TripleA.

    TripleA-players always should keep in mind:
    “Don’t always trust TripleA when it comes to rules questions. Know the rules before you start TripleA … and better check what TripleA has done.”

    I am aware of that and the Europe, Pacific and Global TripleA maps restrict that kind of movement. I understand the idea behind restricting it but it is more for unit movement tracking in the board game. When playing digitally it only makes it easier to forget to unload or reposition troops.


  • @Poptech said in A&A Anniversary 1941 Sea Lion Strategy:

    I am aware of that and the Europe, Pacific and Global TripleA maps restrict that kind of movement.

    No, also on those TripleA maps TripleA incorrectly allows Non Combat Moves during Combat Move Phase.

    @Poptech said in A&A Anniversary 1941 Sea Lion Strategy:

    I understand the idea behind restricting it but it is more for unit movement tracking in the board game.

    One idea behind the rules only accepting combat moves during combat move phase is that some moves during Noncombat Move Phase are based on or enforced by results of the Conduct Combat Phase. You cannot know these results during Combat Move Phase.

    For example:
    As the (maybe unexpected) result of a combat a fighter needs a different than expected landing place on a carrier. Now in case you hadn’t moved a carrier in reach during Combat Move Phase (with a legal combat move) that carrier in the given situation must move during NCM to allow the fighter to land. If that carrier had been moved illegally during Combat Move Phase it would not be allowed to move again or would maybe be out of reach.

    @Poptech said in A&A Anniversary 1941 Sea Lion Strategy:

    When playing digitally it only makes it easier to forget to unload or reposition troops.

    TripleA cleary indicates which units have not moved yet so usually you should not forget any movement action.

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