@Argothair Hey, saw the post, are you waiting on a scramble decision? Sorry if you already know this, but in PTV the engine will prompt for land and carrier scrambles even in cases when there is not an eligible scramble. The land scramble requires a defending unit, so the prompt here for Scotland can be disregarded.
PTV 666 (axis) v aagamerz13
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Non Combat Move - French 1 fighter moved from Normandy Bordeaux to 95 Sea Zone 1 fighter moved from 95 Sea Zone to Gibraltar 1 infantry moved from Algeria to Tunisia 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 74 Sea Zone to 60 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 9:31:47 AM
Savegame -
@666 maybe try upgrading engine if you are still having problems: https://github.com/triplea-game/triplea/releases/tag/2.4.22179
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 9:44:34 AM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 9:48:56 AM
Savegame -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 infantry moved from Bulgaria to Greece 1 armour moved from Bulgaria to Bessarabia 2 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 3 artilleries and 13 infantry moved from Poland to Baltic States 1 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 2 artilleries and 1 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Yugoslavia 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Eastern Poland 1 bomber moved from Western Germany to Greece Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in Yugoslavia Germans attack with 3 fighters, 1 infantry and 1 mech_infantry Neutral_Allies defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/5 hits, 1.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/4 hits, 1.83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Eastern Poland Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Greece Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Greece, round 2 : 3/7 hits, 2.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 3 : 4/5 hits, 2.33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Bessarabia Germans attack with 3 armour, 2 artilleries and 9 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Bessarabia, round 2 : 2/14 hits, 4.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 3 artilleries and 13 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 13 infantry in Baltic States, round 2 : 2/16 hits, 3.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 1 submarine moved from 113 Sea Zone to 128 Sea Zone 1 submarine moved from 113 Sea Zone to 116 Sea Zone 5 mech_infantrys moved from Germany to Romania 3 fighters moved from Yugoslavia to Malta 1 fighter moved from Greece to Bulgaria 1 tactical_bomber moved from Greece to Bulgaria 2 bombers moved from Greece to Southern Italy 2 aaGuns moved from Poland to Baltic States 1 armour and 1 mech_infantry moved from Holland Belgium to Germany 5 armour and 4 mech_infantrys moved from France to Germany 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Germany 2 tactical_bombers moved from Eastern Poland to Romania Place Units - Germans 1 infantry placed in France 1 fighter and 2 infantry placed in Western Germany 1 destroyer placed in 116 Sea Zone 4 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,4 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
French regular : 0.00 Neutral_Allies regular : 1.00 Russians regular : 0.00 Germans regular : -6.17 British regular : -0.33
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber Holland Belgium : 1 aaGun and 1 infantry Romania : 5 mech_infantrys and 2 tactical_bombers Germany : 10 armour, 1 factory_major, 1 infantry and 8 mech_infantrys Eastern Poland : 1 flag, 2 infantry Bessarabia : 1 flag, 3 armour, 2 artilleries and 8 infantry Baltic States : 1 flag, 2 aaGuns, 3 artilleries and 13 infantry Malta : 3 fighters Southern Italy : 2 bombers Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry Finland : 1 flag, 7 infantry Bulgaria : 1 flag, 1 fighter and 1 tactical_bomber 128 Sea Zone : 1 submarine Yugoslavia : 1 flag, 1 mech_infantry 116 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport Greece : 1 flag, 1 infantry 109 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 45 / 49 Russians : 44 / 46 Japanese : 32 / 46 Americans : 53 / 55 Chinese : 11 / 14 British : 28 / 36 UK_Pacific : 20 / 22 Italians : 12 / 11 ANZAC : 13 / 14 French : 13 / 0 Dutch : 2 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 3 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 infantry moved from Southern Belarus to Eastern Poland 1 infantry moved from Northern Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Leningrad to Eastern Poland Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Eastern Poland Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/6 hits, 2.17 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 7 infantry moved from Leningrad to Novgorod 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Karelia to Archangel 2 aaGuns moved from Northern Belarus to Southern Belarus 7 infantry moved from Northern Belarus to Southern Belarus 1 artillery moved from Northern Belarus to Southern Belarus 2 aaGuns moved from Bryansk to Southern Belarus 1 armour moved from Kursk to Bryansk 1 mech_infantry moved from Kursk to Bryansk 2 fighters and 1 tactical_bomber moved from Eastern Poland to Southern Belarus 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 3 infantry moved from Ukraine to Kursk 2 infantry moved from Northern Caucasus to Rostov 2 infantry moved from Kursk to Bryansk 1 infantry moved from Bryansk to Southern Belarus 1 artillery moved from Bryansk to Southern Belarus 1 mech_infantry moved from Bryansk to Southern Belarus 1 mech_infantry moved from Bryansk to Southern Belarus 3 infantry moved from Russia to Bryansk 1 aaGun and 9 infantry moved from Siberia to Amur 1 aaGun and 9 infantry moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Siberia 10 infantry placed in Russia 2 infantry placed in Stalingrad Turn Complete - Russians Russians collect 45 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 12:10:46 PM
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 12:12:01 PM
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 4 infantry, 2 marines and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 2 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Inner Mongolia 1 fighter and 1 tactical_bomber moved from Jehol to Inner Mongolia Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/10 hits, 4.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Inner Mongolia Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Shansi 1 infantry moved from Korea to Southern Manchuria 1 artillery moved from Jehol to Southern Manchuria 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 marine moved from Kwangsi to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 132 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 23 Sea Zone 1 infantry moved from Marianas to 23 Sea Zone 2 infantry and 1 transport moved from 23 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 132 Sea Zone 2 infantry moved from Siam to 132 Sea Zone 1 infantry moved from Kwangsi to Kweichow 1 infantry moved from Anhwe to Kiangsi 1 armour moved from Korea to Jehol 2 artilleries and 3 infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Anhwe to Hunan 2 artilleries and 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 aaGun and 1 infantry moved from 20 Sea Zone to Southern Manchuria 1 artillery and 2 infantry moved from Japan to Kyushu 1 fighter and 1 tactical_bomber moved from Kiangsu to Japan 1 aaGun moved from Japan to Kyushu 1 fighter and 1 tactical_bomber moved from Inner Mongolia to Anhwe 2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 carrier and 1 transport placed in 7 Sea Zone 3 infantry placed in Southern Manchuria 1 infantry and 2 marines placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 40 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 0.83
Territory Summary for Japanese :
Marshall Islands : 1 infantry Kyushu : 1 aaGun, 1 artillery and 2 infantry Southern Manchuria : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor and 11 infantry Kiangsu : 1 flag Northern Manchuria : 1 flag Shantung : 1 flag Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 4 infantry Jehol : 1 flag, 1 armour Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 2 marines and 1 tactical_bomber Kwangsi : 1 flag, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers Fukien : 1 flag Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber Kweichow : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Shansi : 1 flag, 1 infantry Honan : 1 flag, 1 infantry Kiangsi : 1 flag, 2 artilleries and 3 infantry Hunan : 1 flag, 2 artilleries, 4 infantry and 1 mech_infantry Inner Mongolia : 1 flag, 1 infantry Yunnan : 1 flag, 2 infantry Szechwan : 1 flag, 1 infantry 7 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport 35 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports 20 Sea Zone : 2 transports 132 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 44 / 49 Russians : 45 / 49 Japanese : 38 / 50 Americans : 53 / 55 Chinese : 5 / 14 British : 28 / 36 UK_Pacific : 20 / 22 Italians : 12 / 11 ANZAC : 13 / 14 French : 13 / 0 Dutch : 2 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 3 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 carrier moved from 27 Sea Zone to 55 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to 27 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 11 Sea Zone Americans undo move 1. 1 carrier placed in 104 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Inner Mongolia 3 infantry moved from Tsinghai to Honan 2 infantry moved from Tsinghai to Szechwan 1 fighter moved from Tsinghai to Szechwan 3 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Honan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Honan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Honan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 2 infantry in Honan, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -1.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 carrier moved from 27 Sea Zone to 55 Sea Zone 1 destroyer, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to 27 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 11 Sea Zone Americans undo move 1. 1 carrier placed in 104 Sea Zone 1 fighter and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 11 Sea Zone 1 infantry placed in Western United States 1 transport placed in 104 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Inner Mongolia 3 infantry moved from Tsinghai to Honan 2 infantry moved from Tsinghai to Szechwan 1 fighter moved from Tsinghai to Szechwan 3 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Honan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Honan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Honan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 2 infantry in Honan, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 94 Sea Zone to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux 1 cruiser moved from 94 Sea Zone to 113 Sea Zone Combat - British British creates battle in territory 109 Sea Zone Battle in Normandy Bordeaux British attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 1 harbour Germans roll AA dice in Normandy Bordeaux : 1/2 hits, 0.33 expected hits 1 bomber owned by the British lost in Normandy Bordeaux British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Germans, 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking 109 Sea Zone from Germans, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for British: 1 bomber and 1 infantry Casualties for Germans: 1 aaGun and 2 artilleries Non Combat Move - British 1 fighter moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 carrier moved from 94 Sea Zone to 96 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to Egypt 2 infantry moved from Southern Persia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Egypt 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Southern Persia to Northeast Persia British take Northeast Persia from Neutral_Allies 2 infantry moved from Rhodesia to Tanganyika Territory 1 destroyer moved from 109 Sea Zone to 122 Sea Zone 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 infantry moved from Shan State to French Indo China 1 infantry moved from Burma to Eastern India 1 cruiser and 1 destroyer moved from 56 Sea Zone to 55 Sea Zone Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 armour and 1 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery and 6 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Some Units in Eastern India change ownership: 1 artillery and 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : -1.67 Germans AA : 0.67 Germans regular : 0.33 British regular : 2.67
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 9:47:25 AM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 10:18:26 AM
Savegame -
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 2 fighters moved from Southern Italy to 100 Sea Zone 1 fighter moved from 100 Sea Zone to Egypt 1 bomber and 1 fighter moved from Southern Italy to Egypt 1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 2 infantry moved from Malta to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Egypt Combat - Italians
Combat Hit Differential Summary :
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@aagamerz13 scramble?
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@666 no scramble
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 12:01:31 PM
Savegame -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone 2 fighters moved from Southern Italy to 100 Sea Zone 1 fighter moved from 100 Sea Zone to Egypt 1 bomber and 1 fighter moved from Southern Italy to Egypt 1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to Egypt 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 2 infantry moved from Malta to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 100 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Egypt Combat - Italians Battle in 100 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports in 100 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 100 Sea Zone Italians win, taking 100 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Egypt Italians attack with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 5/16 hits, 5.50 expected hits British roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/13 hits, 5.50 expected hits 1 infantry owned by the ANZAC, 4 infantry owned by the British and 6 infantry owned by the Italians lost in Egypt Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 : 6/10 hits, 4.17 expected hits British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/8 hits, 3.83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 2 artilleries owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 4 : 1/7 hits, 3.17 expected hits British roll dice for 2 fighters in Egypt, round 4 : 2/2 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt Italians roll dice for 2 armour, 1 bomber and 2 fighters in Egypt, round 5 : 1/5 hits, 2.50 expected hits British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 29 Casualties for Italians: 3 artilleries, 7 infantry and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Italians 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 armour, 1 artillery and 2 infantry moved from Bulgaria to Greece 1 fighter moved from 100 Sea Zone to Greece 1 fighter moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia 2 aaGuns and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 99 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -1.83 British regular : -0.67
Territory Summary for Italians :
Kenya : 1 flag Alexandria : 1 flag, 2 fighters Anglo-Egyptian Sudan : 1 flag, 1 infantry Egypt : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour Malta : 1 flag, 1 airfield Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry Libya : 1 artillery and 1 infantry Southern Italy : 1 airfield, 1 artillery, 1 factory_minor and 1 harbour 99 Sea Zone : 1 transport 100 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports Yugoslavia : 1 aaGun and 3 infantry Greece : 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 42 / 49 Russians : 45 / 49 Japanese : 34 / 50 Americans : 53 / 53 Chinese : 9 / 11 British : 29 / 34 UK_Pacific : 22 / 22 Italians : 14 / 15 ANZAC : 13 / 14 French : 13 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0