@Arthur-Bomber-Harris tip BB and kill cruiser please
axis-dominion vs cyanight (axis+6) bm3
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 5 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from India to Persia 1 bomber moved from Samara to Persia 1 bomber moved from Samara to Russia 1 bomber moved from Samara to Russia 1 bomber moved from Samara to Volgograd 3 armour moved from Korea to Sakha 2 fighters moved from Samara to Tambov 1 bomber moved from Samara to Tambov 1 fighter moved from Samara to Volgograd 3 bombers moved from Samara to Volgograd Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in Persia Japanese roll AA dice in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Japanese roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Strategic bombing raid in Russia Italians roll AA dice in Russia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Italians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Russia causes 4 damage total. Battle in Normandy Bordeaux Americans attack with 1 artillery, 4 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.83 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2.83 expected hits Italians roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking 106 Sea Zone from Germans, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 infantry and 1 mech_infantry Battle in Holland Belgium Americans attack with 2 artilleries, 4 fighters and 2 infantry Italians defend with 4 mech_infantrys Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/8 hits, 3.33 expected hits Germans roll dice for 4 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 artilleries and 4 fighters in Holland Belgium, round 3 : 3/6 hits, 2.67 expected hits Germans roll dice for 3 mech_infantrys in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Italians and 1 artillery owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 artillery and 2 infantry Casualties for Italians: 4 mech_infantrys Battle in Tambov Americans attack with 1 bomber and 2 fighters Germans defend with 1 infantry Americans roll dice for 1 bomber and 2 fighters in Tambov, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sakha Americans attack with 3 armour Italians defend with 1 armour Americans roll dice for 3 armour in Sakha, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Sakha Americans win, taking Sakha from Italians with 3 armour remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Volgograd Americans attack with 3 bombers and 1 fighter Germans defend with 1 aaGun, 1 factory_minor and 2 infantry Germans roll AA dice in Volgograd : 0/3 hits, 0.50 expected hits Americans roll dice for 3 bombers and 1 fighter in Volgograd, round 2 : 3/4 hits, 2.50 expected hits Germans roll dice for 1 aaGun and 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 carriers and 1 fighter moved from 41 Sea Zone to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 battleship, 2 cruisers and 4 destroyers moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from Tambov to Samara 1 fighter moved from Tambov to Samara 1 bomber moved from Tambov to Kansu 4 bombers moved from Volgograd to Kansu 1 fighter moved from Volgograd to Kansu 3 infantry moved from Korea to Amur 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 carrier moved from 44 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Egypt to 39 Sea Zone 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 transports moved from 41 Sea Zone to 39 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to Egypt 2 fighters moved from Gibraltar to Egypt 1 bomber moved from Persia to Egypt 1 bomber moved from Russia to Kansu 2 bombers moved from Eastern United States to United Kingdom 6 bombers moved from Eastern United States to Gibraltar 1 fighter moved from Egypt to 39 Sea Zone Place Units - Americans 1 factory_minor placed in French Indo China 3 infantry placed in Korea 3 submarines placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 102 Sea Zone: 2 transports EDIT: Turning off Edit Mode 5 fighters placed in Eastern United States Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 2 artilleries and 2 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Anhwe to Jehol Combat - Chinese Battle in Jehol Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 artilleries and 3 infantry in Jehol, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 artilleries and 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Anhwe to Hopei 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 8 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 armour moved from Trans-Jordan to Egypt Combat - British Non Combat Move - British 1 infantry moved from West India to Eastern Persia 17 infantry moved from India to West India 7 artilleries moved from India to West India 1 aaGun moved from India to West India 1 aaGun moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Sikang 1 infantry moved from Siam to Shan State 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Tunisia to Tobruk 1 artillery and 2 infantry moved from Algeria to Tunisia 2 fighters moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 carrier placed in 110 Sea Zone 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 marine and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 1 marine and 4 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by Americans from Kansu: 4 bombers EDIT: Adding units owned by Americans to India: 4 bombers EDIT: Removing units owned by Americans from Kansu: 2 bombers EDIT: Adding units owned by Americans to West India: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -3.83 Japanese regular : -0.33 Italians regular : -1.83 Japanese AA : 0.67 Germans AA : -0.67 Germans regular : -0.33 Italians AA : 0.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 30 PUs; Italians buy 1 aaGun, 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq Combat - Italians Non Combat Move - Italians 1 armour moved from Southern Italy to Western Germany 2 fighters moved from Western Germany to Ukraine 2 bombers moved from Western Germany to Southern Italy Place Units - Italians 2 armour and 1 mech_infantry placed in Russia 1 aaGun and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 33 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC 1 bomber moved from Shan State to Volgograd Combat - ANZAC ANZAC creates battle in territory 39 Sea Zone Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Non Combat Move - ANZAC 1 bomber moved from Volgograd to Kazakhstan 1 cruiser moved from 41 Sea Zone to 39 Sea Zone 2 destroyers and 2 submarines moved from 41 Sea Zone to 39 Sea Zone 2 artilleries moved from Sumatra to 41 Sea Zone 2 artilleries and 2 transports moved from 41 Sea Zone to 39 Sea Zone 2 artilleries moved from 39 Sea Zone to India 2 fighters moved from Yunnan to Kansu 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Formosa to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 bomber moved from New South Wales to Shan State 1 submarine moved from 66 Sea Zone to 86 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 2 cruisers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Germans AA : -0.17
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 64 PUs; Germans buy 2 armour, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 mech_infantrys moved from Russia to Samara 2 mech_infantrys moved from Bryansk to Samara 8 infantry moved from Russia to Samara 23 armour moved from Russia to Samara 5 artilleries moved from Russia to Samara 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Novgorod to Holland Belgium 3 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 fighters, 2 infantry and 2 mech_infantrys British defend with 1 aaGun; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll AA dice in Normandy Bordeaux : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits Americans roll dice for 1 aaGun, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British lost in Normandy Bordeaux Germans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter and 2 infantry Casualties for British: 1 aaGun Casualties for Americans: 1 artillery and 2 infantry Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 artillery Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Samara Germans attack with 23 armour, 5 artilleries, 8 infantry and 15 mech_infantrys Americans defend with 2 fighters; Russians defend with 1 aaGun and 10 infantry Germans roll dice for 23 armour, 5 artilleries, 8 infantry and 15 mech_infantrys in Samara, round 2 : 16/51 hits, 17.83 expected hits Russians roll dice for 1 aaGun, 2 fighters and 10 infantry in Samara, round 2 : 1/12 hits, 4.67 expected hits 10 infantry owned by the Russians, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 aaGun owned by the Russians lost in Samara Germans win, taking Samara from Russians with 23 armour, 5 artilleries, 7 infantry and 15 mech_infantrys remaining. Battle score for attacker is 52 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 10 infantry Casualties for Americans: 2 fighters Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Soviet Far East from Russians to Germans EDIT: Turning off Edit Mode 1 mech_infantry moved from Bryansk to Caucasus 2 aaGuns moved from Russia to Samara 1 aaGun moved from Bryansk to Russia 6 tactical_bombers moved from Novgorod to Russia 14 bombers moved from Novgorod to Russia 3 bombers moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from Western Germany to Germany 2 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Siberia to Soviet Far East Place Units - Germans 2 infantry and 1 mech_infantry placed in Volgograd 2 armour, 1 fighter and 7 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Germans undo move 2. 1 fighter and 7 mech_infantrys placed in Western Germany 2 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Germans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 British AA : 0.50 Russians regular : -3.67 Germans regular : -3.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 1 armour moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Italians 1 armour moved from Novosibirsk to Tsinghai Combat - Russians Non Combat Move - Russians 1 aaGun, 1 armour, 10 artilleries, 23 infantry and 1 mech_infantry moved from Kazakhstan to Tsinghai 5 fighters and 1 tactical_bomber moved from Kansu to Tsinghai 2 aaGuns and 12 infantry moved from Korea to Amur Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Iraq to Eastern Persia 2 fighters moved from 80 Sea Zone to Eastern Persia 2 marines moved from Iraq to 80 Sea Zone 1 battleship and 1 marine moved from 80 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 battleship and 1 marine moved from 80 Sea Zone to 76 Sea Zone 1 marine moved from 76 Sea Zone to British Somaliland 1 cruiser moved from 80 Sea Zone to 79 Sea Zone 1 cruiser moved from 80 Sea Zone to 78 Sea Zone 2 fighters moved from 80 Sea Zone to Kazakhstan 2 fighters moved from 80 Sea Zone to Kazakhstan Combat - Japanese Battle in British Somaliland Battle in French Madagascar Battle in Eastern Persia Japanese attack with 2 fighters and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking British Somaliland from British, taking French Madagascar from French, taking Eastern Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Japanese attack with 4 fighters ANZAC defend with 1 bomber Japanese roll dice for 4 fighters in Kazakhstan, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the ANZAC lost in Kazakhstan Japanese win with 4 fighters remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 bomber Non Combat Move - Japanese 4 fighters moved from Kazakhstan to Volgograd 2 fighters moved from Eastern Persia to Volgograd 6 fighters moved from Iraq to Western Germany 3 tactical_bombers moved from Iraq to Western Germany 4 bombers moved from Iraq to Western Germany 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Iraq to Trans-Jordan Place Units - Japanese 2 infantry and 1 mech_infantry placed in Iraq Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,3,3,1,1,6,4,5 Japanese collect 5 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 Russians regular : -0.17 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 6 armour, 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Sakha to Yakut S.S.R. Americans take Buryatia from Germans Americans take Yakut S.S.R. from Italians 2 armour moved from Sakha to Soviet Far East Americans take Siberia from Germans 1 bomber moved from United Kingdom to 120 Sea Zone 1 destroyer moved from 106 Sea Zone to 120 Sea Zone 2 fighters moved from Eastern United States to 120 Sea Zone 1 battleship moved from 39 Sea Zone to 79 Sea Zone Americans take 39 Sea Zone from Japanese 1 cruiser moved from 39 Sea Zone to 79 Sea Zone 1 cruiser moved from 39 Sea Zone to 79 Sea Zone 4 destroyers moved from 39 Sea Zone to 79 Sea Zone 3 carriers and 1 fighter moved from 39 Sea Zone to 79 Sea Zone 3 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 37 Sea Zone to 78 Sea Zone 2 fighters moved from Egypt to 78 Sea Zone 1 bomber moved from India to 78 Sea Zone 3 bombers moved from India to 72 Sea Zone 1 bomber moved from Egypt to 72 Sea Zone 1 fighter moved from Egypt to 72 Sea Zone 4 fighters moved from Egypt to 76 Sea Zone 1 bomber moved from West India to 76 Sea Zone 1 bomber moved from West India to 80 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 3 bombers moved from Gibraltar to Trans-Jordan Combat - Americans Battle in 72 Sea Zone Americans attack with 4 bombers and 1 fighter Japanese defend with 1 battleship and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 4 bombers and 1 fighter in 72 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits Japanese roll dice for 1 battleship in 72 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 72 Sea Zone Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Battle in 80 Sea Zone Americans attack with 1 bomber, 3 fighters and 2 tactical_bombers Japanese defend with 3 carriers and 5 transports Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 3 carriers and 5 transports in 80 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 80 Sea Zone Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits Japanese roll dice for 2 carriers and 5 transports in 80 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 transports owned by the Japanese and 2 carriers owned by the Japanese lost in 80 Sea Zone 3 transports owned by the Japanese lost in 80 Sea Zone Americans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 83 Casualties for Japanese: 3 carriers and 5 transports Battle in Soviet Far East Americans attack with 2 armour Germans defend with 1 mech_infantry Americans roll dice for 2 armour in Soviet Far East, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 armour in Soviet Far East, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Soviet Far East Americans win, taking Soviet Far East from Germans with 1 armour remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Germans: 1 mech_infantry Battle in 76 Sea Zone Americans attack with 1 bomber and 4 fighters Japanese defend with 1 battleship Americans roll dice for 1 bomber and 4 fighters in 76 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 battleship in 76 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 76 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Battle in 120 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 120 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 78 Sea Zone Americans attack with 1 bomber, 1 carrier and 2 fighters Japanese defend with 1 cruiser Americans roll dice for 1 bomber, 1 carrier and 2 fighters in 78 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 cruiser in 78 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans 1 cruiser owned by the Japanese lost in 78 Sea Zone Americans win with 1 bomber, 1 carrier and 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Trans-Jordan Americans attack with 3 bombers and 1 infantry Japanese defend with 1 infantry Americans roll dice for 3 bombers and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Trans-Jordan Americans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 79 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers and 4 destroyers; ANZAC loiter and taunt Japanese defend with 1 cruiser Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 4 destroyers in 79 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 cruiser in 79 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 79 Sea Zone Americans win, taking 79 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 1 artillery and 1 infantry moved from India to West India 3 transports moved from 39 Sea Zone to 79 Sea Zone 2 fighters moved from 78 Sea Zone to 79 Sea Zone 1 bomber moved from 78 Sea Zone to Egypt 3 bombers moved from Trans-Jordan to Egypt 1 bomber moved from 80 Sea Zone to Egypt 4 fighters moved from 76 Sea Zone to Egypt 1 bomber moved from 76 Sea Zone to Egypt 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to Burma 3 infantry moved from Korea to Amur 3 infantry moved from Amur to Buryatia 1 fighter moved from Kansu to Tsinghai 3 fighters and 2 tactical_bombers moved from 80 Sea Zone to West India 4 bombers moved from 72 Sea Zone to Egypt 1 fighter moved from 72 Sea Zone to 79 Sea Zone 1 transport moved from 36 Sea Zone to 38 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 3 submarines moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 120 Sea Zone to Eastern United States 1 bomber moved from 120 Sea Zone to Quebec Place Units - Americans 3 armour placed in French Indo China 3 armour placed in Korea 2 artilleries and 2 infantry placed in Central United States 1 bomber and 5 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 73 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 16 infantry moved from Kansu to Tsinghai 2 artilleries and 1 infantry moved from Shensi to Tsinghai 1 artillery and 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Kansu 3 artilleries and 3 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe Place Units - Chinese 2 artilleries and 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 3 infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Normandy Bordeaux 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 armour moved from Trans-Jordan to Egypt 7 artilleries and 19 infantry moved from West India to Eastern Persia Combat - British Battle in Normandy Bordeaux British attack with 2 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Persia British attack with 7 artilleries and 19 infantry Japanese defend with 1 mech_infantry British roll dice for 7 artilleries and 19 infantry in Eastern Persia, round 2 : 6/26 hits, 6.67 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Japanese with 7 artilleries and 18 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 aaGuns moved from West India to Eastern Persia 4 mech_infantrys moved from India to Eastern Persia 1 marine moved from India to West India 1 battleship moved from 39 Sea Zone to 79 Sea Zone 1 mech_infantry moved from Sikang to Tsinghai 1 aaGun moved from Szechwan to Shensi 2 fighters moved from India to Tsinghai 1 infantry moved from Shan State to Burma 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Tobruk to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 2 infantry moved from Tunisia to Libya 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Egypt to Gibraltar 2 mech_infantrys moved from Egypt to Kenya Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2 British collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -1.67 Italians regular : 0.67 Japanese regular : -2.33 Germans regular : -0.83 British regular : -0.00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Ukraine to Southern Italy 2 mech_infantrys moved from Ukraine to Russia 1 mech_infantry moved from Russia to Novosibirsk Italians take Novosibirsk from Russians 5 armour and 5 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Western Germany to Southern Italy Combat - Italians Non Combat Move - Italians 1 aaGun moved from France to Western Germany Place Units - Italians 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 armour EDIT: Adding units owned by Italians to Western Germany: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 5 bombers EDIT: Adding units owned by Italians to Western Germany: 5 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 39 Sea Zone to 72 Sea Zone 1 fighter moved from 79 Sea Zone to 72 Sea Zone 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 cruiser moved from 39 Sea Zone to 72 Sea Zone 2 artilleries moved from India to 39 Sea Zone 2 artilleries and 2 transports moved from 39 Sea Zone to 72 Sea Zone 2 artilleries moved from 72 Sea Zone to French Madagascar 1 bomber moved from Shan State to Novosibirsk 2 fighters moved from Kansu to Novosibirsk Combat - ANZAC Battle in 72 Sea Zone ANZAC attack with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 72 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone ANZAC win, taking 72 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in French Madagascar ANZAC attack with 2 artilleries Japanese defend with 1 marine ANZAC roll dice for 2 artilleries in French Madagascar, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in French Madagascar, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 artillery owned by the ANZAC lost in French Madagascar ANZAC win, taking French Madagascar from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 artillery Casualties for Japanese: 1 marine Battle in Novosibirsk ANZAC attack with 1 bomber and 2 fighters Italians defend with 1 mech_infantry ANZAC roll dice for 1 bomber and 2 fighters in Novosibirsk, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Novosibirsk ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Italians: 1 mech_infantry Non Combat Move - ANZAC 1 bomber and 1 fighter moved from Novosibirsk to Tsinghai 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 fighter moved from India to Tsinghai 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 72 Sea Zone to 79 Sea Zone 1 submarine moved from 86 Sea Zone to 91 Sea Zone 2 fighters moved from Queensland to Shan State Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to United Kingdom 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Egypt to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67 Japanese regular : 0.50 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 infantry, 1 mech_infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 2 armour moved from Western Germany to Holland Belgium 2 armour moved from Germany to Holland Belgium 12 mech_infantrys moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber, 3 fighters and 4 mech_infantrys British defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 bomber, 3 fighters and 4 mech_infantrys in Normandy Bordeaux, round 2 : 5/8 hits, 2.83 expected hits British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry Battle in Holland Belgium Germans attack with 4 armour and 13 mech_infantrys British defend with 2 infantry Germans roll dice for 4 armour and 13 mech_infantrys in Holland Belgium, round 2 : 1/17 hits, 4.17 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 4 armour and 13 mech_infantrys in Holland Belgium, round 3 : 5/17 hits, 4.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 armour and 12 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to Holland Belgium 3 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Russia to Germany 9 tactical_bombers moved from Russia to Germany 14 bombers moved from Russia to Western Germany 3 bombers moved from Russia to Western Germany 1 aaGun moved from Samara to Volgograd 1 aaGun moved from Novgorod to Karelia 1 mech_infantry moved from Caucasus to Samara 1 mech_infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara 5 infantry moved from Germany to Western Germany Place Units - Germans 2 infantry and 1 mech_infantry placed in Volgograd 1 airfield placed in Volgograd 1 infantry placed in Germany 8 submarines placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 British regular : 0.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 1 armour moved from Tsinghai to Novosibirsk Russians take Novosibirsk from Italians 1 armour moved from Novosibirsk to Tsinghai 1 infantry moved from Tsinghai to Kazakhstan 5 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai 2 aaGuns and 12 infantry moved from Amur to Buryatia Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -2.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 1 armour moved from Tsinghai to Novosibirsk Russians take Novosibirsk from Italians 1 armour moved from Novosibirsk to Tsinghai 1 infantry moved from Tsinghai to Kazakhstan 5 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai 2 aaGuns and 12 infantry moved from Amur to Buryatia Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Gibraltar: 1 fighter EDIT: Adding units owned by Russians to United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -2.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Ethiopia from British to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Trans-Jordan from British to Japanese EDIT: Turning off Edit Mode 4 bombers moved from Western Germany to Holland Belgium 6 fighters moved from Western Germany to Holland Belgium 3 tactical_bombers moved from Western Germany to Holland Belgium 6 fighters moved from Volgograd to Southern Italy 1 marine moved from British Somaliland to Ethiopia 1 infantry moved from Iraq to Trans-Jordan 9 armour and 3 mech_infantrys moved from Iraq to Caucasus 4 artilleries and 6 infantry moved from Iraq to Northwest Persia Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,2,4,6,3,6,5,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 Japanese collect 1 PU (12 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 8 bombers and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 marine moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Persia 1 armour moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Germans 1 armour moved from Yenisey to Evenkiyskiy Americans take Evenkiyskiy from Italians 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 8 damage total. Damaged units is as follows: harbour = 3, factory_minor = 5 Battle in Persia Battle in Trans-Jordan Americans attack with 1 armour, 4 infantry, 1 marine and 4 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour, 4 infantry, 1 marine and 4 mech_infantrys in Trans-Jordan, round 2 : 1/10 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Trans-Jordan Americans win, taking Persia from Japanese, taking Trans-Jordan from Japanese with 1 armour, 3 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Egypt to Gibraltar 10 bombers moved from Egypt to Gibraltar 2 bombers moved from Gibraltar to United Kingdom 2 bombers moved from Normandy Bordeaux to United Kingdom 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 6 fighters moved from 110 Sea Zone to United Kingdom 4 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from Quebec to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 3 fighters moved from 79 Sea Zone to Egypt 3 carriers and 1 fighter moved from 79 Sea Zone to 72 Sea Zone 1 battleship and 4 destroyers moved from 79 Sea Zone to 72 Sea Zone 2 cruisers moved from 79 Sea Zone to 72 Sea Zone 2 transports moved from 79 Sea Zone to 72 Sea Zone 1 carrier moved from 78 Sea Zone to 72 Sea Zone 3 armour moved from French Indo China to Szechwan 3 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Amur to Buryatia 3 armour moved from Korea to Jehol 1 armour moved from Soviet Far East to Sakha 3 fighters and 2 tactical_bombers moved from West India to India 1 destroyer moved from 120 Sea Zone to 116 Sea Zone Place Units - Americans 8 bombers placed in Eastern United States 6 infantry placed in Central United States Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 artillery and 1 infantry moved from Shensi to Tsinghai 3 artilleries and 3 infantry moved from Chahar to Suiyuyan 2 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei Place Units - Chinese 2 artilleries and 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Iraq British take Iraq from Japanese 1 mech_infantry moved from Egypt to Syria British take Syria from Italians 2 mech_infantrys moved from Kenya to Ethiopia 1 armour and 2 mech_infantrys moved from Belgian Congo to Ethiopia 1 infantry moved from Eastern Persia to Turkmenistan British take Turkmenistan from Italians Combat - British Battle in Ethiopia British attack with 1 armour and 4 mech_infantrys Japanese defend with 1 marine British roll dice for 1 armour and 4 mech_infantrys in Ethiopia, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 marine in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - British 7 artilleries and 17 infantry moved from Eastern Persia to Persia 2 aaGuns moved from Eastern Persia to Persia 4 artilleries and 14 infantry moved from Egypt to Trans-Jordan 3 marines moved from Egypt to Trans-Jordan 8 fighters and 2 tactical_bombers moved from Egypt to Gibraltar 2 fighters moved from Gibraltar to United Kingdom 2 battleships and 4 cruisers moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 carriers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 artillery and 2 infantry moved from Libya to Tunisia 2 fighters moved from Tsinghai to Persia 1 marine moved from West India to Eastern Persia 5 mech_infantrys moved from India to Eastern Persia 2 mech_infantrys moved from Eastern Persia to Persia 1 infantry moved from Burma to India 1 aaGun moved from Shensi to Tsinghai 1 battleship moved from 79 Sea Zone to 72 Sea Zone 3 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan 2 aaGuns moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 aaGun, 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -0.33 Japanese regular : 0.67 Germans AA : -0.33 British regular : -0.17
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@axis-dominion I concede Good Game. Thanks for playing :)
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@cyanight said in axis-dominion vs cyanight (axis+6) bm3:
@axis-dominion I concede Good Game. Thanks for playing :)
good game!! that was certainly an interesting strategy, but alas I think Japan was just too weak to really push the euro axis to a VC win. altho, there was one turn where I was particularly vulnerable, when I was shipping reinforcements over to Egypt, and London was kinda vulnerable at that point, but you didn’t bomb it or make any attempt, so I was relieved.
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@axis-dominion Yes, I missed that. I also never recovered from the air battle. I should of had Japan bomb instead to save German planes but anyways thanks for playing.