@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 7 infantry moved from Morocco to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/8 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of New Guinea from Japanese to ANZAC
EDIT: Changing ownership of New Guinea from ANZAC to Americans
EDIT: Turning off Edit Mode
2 fighters moved from Holland Belgium to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
4 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines moved from 93 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Gibraltar to 113 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 submarines moved from 11 Sea Zone to 27 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 18 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 27 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to New Guinea
1 infantry moved from 55 Sea Zone to New Guinea
1 artillery, 1 infantry and 1 marine moved from 55 Sea Zone to Queensland
2 tactical_bombers moved from New South Wales to 55 Sea Zone
3 fighters moved from New South Wales to 55 Sea Zone
1 bomber moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 27 Sea Zone to 30 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
2 carriers placed in 11 Sea Zone
2 fighters placed in Western United States
1 mech_infantry placed in Western United States
Americans undo move 2.
1 fighter and 4 infantry placed in Eastern United States
2 transports placed in 104 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.33
AA fire in Western Germany : : -0.17
Americans : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Eastern Sinkiang to Western Sinkiang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 7 infantry moved from Morocco to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/8 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of New Guinea from Japanese to ANZAC
EDIT: Changing ownership of New Guinea from ANZAC to Americans
EDIT: Turning off Edit Mode
2 fighters moved from Holland Belgium to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
2 submarines moved from 93 Sea Zone to 95 Sea Zone
4 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines moved from 93 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Gibraltar to 113 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 submarines moved from 11 Sea Zone to 27 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 18 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 27 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to New Guinea
1 infantry moved from 55 Sea Zone to New Guinea
1 artillery, 1 infantry and 1 marine moved from 55 Sea Zone to Queensland
2 tactical_bombers moved from New South Wales to 55 Sea Zone
3 fighters moved from New South Wales to 55 Sea Zone
1 bomber moved from New South Wales to Queensland
1 bomber moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 submarine moved from 27 Sea Zone to 30 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
2 carriers placed in 11 Sea Zone
2 fighters placed in Western United States
1 mech_infantry placed in Western United States
Americans undo move 2.
1 fighter and 4 infantry placed in Eastern United States
2 transports placed in 104 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Eastern Sinkiang to Western Sinkiang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
4 fighters moved from Eastern India to Shan State
Combat - British
Battle in Shan State
British attack with 4 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 4 fighters and 2 infantry in Shan State, round 2 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters moved from Shan State to Eastern India
2 fighters moved from Shan State to Eastern India
6 infantry moved from Eastern India to Burma
2 infantry moved from Central India to Eastern India
2 artilleries and 3 infantry moved from Baluchistan to Central India
2 armour moved from Trans-Jordan to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Southern Persia to Northwest Persia
1 infantry moved from Northeast Persia to Northwest Persia
4 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Libya
3 fighters moved from Egypt to Southern Persia
1 bomber moved from Egypt to Iraq
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
8 infantry moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 109 Sea Zone to 93 Sea Zone
1 transport moved from 85 Sea Zone to 93 Sea Zone
1 battleship moved from 27 Sea Zone to 55 Sea Zone
Place Units - British
1 fighter and 8 infantry placed in United Kingdom
1 transport placed in 113 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
AA fire in Western Germany : : -0.17
Americans : 0.17
Japanese : -0.67
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 fighters and 4 tactical_bombers moved from Southern Italy to Holland Belgium
3 infantry moved from France to Holland Belgium
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Crete
1 bomber moved from Southern Italy to Crete
Scramble Holland?
No thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 fighters and 4 tactical_bombers moved from Southern Italy to Holland Belgium
3 infantry moved from France to Holland Belgium
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Crete
1 bomber moved from Southern Italy to Crete
Combat - Italians
Battle in Crete
Italians attack with 1 bomber and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 bomber and 2 infantry in Crete, round 2 : 3/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Crete
Italians win, taking Crete from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Holland Belgium
Italians attack with 5 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 2 infantry
Italians roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 6/12 hits, 5.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber moved from Crete to Southern Italy
1 artillery and 6 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Holland Belgium to France
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Italians
1 artillery placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 2.50
British : -0.33
Americans : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 4 artilleries, 1 bomber and 3 infantry moved from South Australia to Queensland
3 fighters moved from New South Wales to Queensland
1 fighter moved from New South Wales to 55 Sea Zone
1 bomber and 1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 58 Sea Zone to 64 Sea Zone
1 submarine moved from 58 Sea Zone to 64 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
Place Units - ANZAC
2 transports placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 4 artilleries, 1 bomber and 3 infantry moved from South Australia to Queensland
3 fighters moved from New South Wales to Queensland
1 fighter moved from New South Wales to 55 Sea Zone
1 bomber and 1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 submarine moved from 58 Sea Zone to 64 Sea Zone
1 submarine moved from 58 Sea Zone to 64 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
Place Units - ANZAC
2 transports placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
11 armour, 11 artilleries, 29 infantry and 11 mech_infantrys moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
1 armour and 1 mech_infantry moved from Ukraine to Stalingrad
Combat - Germans
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
2 artilleries and 8 infantry moved from Novgorod to Yaroslavl
6 fighters and 6 tactical_bombers moved from Leningrad to 116 Sea Zone
2 bombers moved from Leningrad to Western Germany
4 fighters moved from Leningrad to Germany
1 fighter moved from Leningrad to Western Germany
12 infantry moved from Western Germany to France
3 artilleries moved from Germany to Western Germany
3 artilleries and 9 infantry moved from Leningrad to Novgorod
6 transports moved from 118 Sea Zone to 116 Sea Zone
7 infantry moved from Germany to Western Germany
Place Units - Germans
1 armour and 1 mech_infantry placed in Ukraine
3 artilleries placed in Western Germany
7 infantry and 3 tactical_bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,1,5,6
Germans collect 58 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 14 infantry moved from Western Sinkiang to Urals
Combat - Russians
Battle in Urals
Russians attack with 2 artilleries and 14 infantry
Japanese defend with 2 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 14 infantry in Urals, round 2 : 5/16 hits, 3.33 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 2/3 hits, 1.50 expected hits
1 mech_infantry owned by the Japanese, 2 infantry owned by the Russians and 2 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 armour and 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 9 artilleries and 44 infantry moved from Samara to Russia
1 infantry moved from Western Sinkiang to Kazakhstan
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Russians : 1.67
Japanese : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Kansu to Eastern Sinkiang
Japanese take Eastern Sinkiang from Chinese
2 infantry moved from French Indo China to Shan State
2 bombers moved from Japan to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Hunan
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Honan
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Inner Mongolia to Kansu
3 artilleries and 7 infantry moved from Kansu to Olgiy
2 aaGuns moved from Yakut S.S.R. to Yenisey
2 infantry moved from Japan to 6 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 3 marines moved from Caroline Islands to 35 Sea Zone
12 fighters and 6 tactical_bombers moved from Caroline Islands to 35 Sea Zone
2 battleships, 12 carriers, 3 cruisers, 6 destroyers, 15 fighters, 2 infantry, 3 marines, 10 submarines, 6 tactical_bombers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Iwo Jima to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 36 Sea Zone
1 artillery, 5 infantry and 3 marines moved from 36 Sea Zone to Davao
5 tactical_bombers moved from Japan to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
3 fighters moved from Japan to Davao
1 fighter moved from Japan to 21 Sea Zone
1 submarine moved from 18 Sea Zone to 7 Sea Zone
2 fighters and 1 tactical_bomber moved from Kansu to French Indo China
1 artillery moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Amur to Buryatia
Place Units - Japanese
3 carriers placed in 21 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.33
Japanese : 0.67
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
4 infantry moved from Morocco to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
2 infantry moved from 115 Sea Zone to Denmark
2 tactical_bombers moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from United Kingdom to 115 Sea Zone
6 fighters moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
4 carriers moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from Gibraltar to 115 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
Scramble to the invasion. Can put up a lot of air. Won’t win, but could kill many ships.
Denmark: Scramble 3 Italian Fighters from Western Germany and 1 German Fighter from SZ 116.
Norway: Scramble 5 German Fighters from SZ 116.
Nevermind I guess. I just ran the battle and though it asked me to scramble it did not conduct combat. What am I missing? Did I need an infantry in both locations?
Oh dear. I forgot the land scramble rules…I was only thinking of water routes. But it did the same for me. Obviously, I prefer this interpretation of the scramble rule–need land unit to defend, but seems like rules are changing.
@surfer Yeah, I think when we started this game carriers and air bases protected Land and Sea areas. I think they have now changed the rules that a least a single land unit or single ship has to be in the sea zone for the planes to be able to scramble to it. Makes it interesting to play a game when they change the rules in the middle of it. :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
4 infantry moved from Morocco to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
2 infantry moved from 115 Sea Zone to Denmark
2 tactical_bombers moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from United Kingdom to 115 Sea Zone
6 fighters moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
4 carriers moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from Gibraltar to 115 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
Combat - Americans
Battle in Norway
Battle in Denmark
Non Combat Move - Americans
2 submarines moved from 95 Sea Zone to 99 Sea Zone
2 submarines moved from 113 Sea Zone to 115 Sea Zone
8 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery moved from New Guinea to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Queensland
2 carriers moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 30 Sea Zone to 27 Sea Zone
4 infantry moved from Eastern United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Morocco
1 carrier moved from 93 Sea Zone to 115 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Libya to Tobruk
3 bombers moved from 115 Sea Zone to United Kingdom
Place Units - Americans
2 transports placed in 104 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 fighters placed in Western United States
2 carriers placed in 11 Sea Zone
Americans undo move 5.
1 carrier placed in 11 Sea Zone
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 5 PUs
Combat Hit Differential Summary :