scramble Paris ftr to Normandy and scramble Scottland
L20 PTV-first game! Surfer(L) vs. AndrewAAGamer(X)
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You have accurately assessed some of Japan’s advantages in PTV over Global: the availability of a safe harbor in sz 6 for construction of new ships, and the splitting of the Caroline seazone making it more difficult to Hold as Allies are two major changes in favor of Japan.
That being said, I don’t think I was clear about the significance of the Korea Seazone: it was redrawn to prevent Japan from contesting Korea from Malaya and elsewhere, in the event of Russian or American capture. Below is an image of the new Seazone configuration in Version 4.0. In the prior Map, Japan did not have to get out of position to deadzone Korea. Now it does.
Also, if I understand your post correctly, you suggest that the US fleet at Hawaii (sz 27) can’t hit the Japanese fleet at Caroline (sz 35), but that Japan can hit Hawaii. This is not the case. Hawaii can only be reached from sz 34, which is in range of any ships in Hawaii (sz 27).
I think the most efficient way to counter Japan is to apply pressure on multiple fronts. The Allies are given the means to do so with a boosted Russian economy, Siberian factory, and buffed China. I think it would be interesting to hear your thoughts after playing version 4.0. If you are down for a game, lemme know!
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On our map SZ6 does completely surround Korea. I don’t think it had the US Marine though.
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@regularkid Sure the change around SZ 6 helps, and since the development of a “safe harbor” for Japan was intended, I guess I need to try a few more games to see how it plays out.
The point about the Carolines is that Japan can hang out on “their side” and use the Caroline’s mobility buff to dominate the Central Pacific – without being threatened by a US build up in Hawaii. This really hampers US development since they no longer have a clear path from W.Coast to Queensland, the typical build up point to attack the extended Japanese fleet.
Japan can build and control all of the Pacific, while the US is left hanging out in Hawaii because they can’t send forces anywhere without escorts. -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 7 infantry moved from Morocco to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux 2 fighters moved from 93 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/8 hits, 2.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of New Guinea from Japanese to ANZAC EDIT: Changing ownership of New Guinea from ANZAC to Americans EDIT: Turning off Edit Mode 2 fighters moved from Holland Belgium to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone 2 submarines moved from 93 Sea Zone to 95 Sea Zone 4 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines moved from 93 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Gibraltar to 113 Sea Zone 1 bomber moved from Western Germany to United Kingdom 2 submarines moved from 11 Sea Zone to 27 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 18 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 27 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to New Guinea 1 infantry moved from 55 Sea Zone to New Guinea 1 artillery, 1 infantry and 1 marine moved from 55 Sea Zone to Queensland 2 tactical_bombers moved from New South Wales to 55 Sea Zone 3 fighters moved from New South Wales to 55 Sea Zone 1 bomber moved from New South Wales to Queensland 1 bomber moved from Hawaiian Islands to Queensland 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 27 Sea Zone to 30 Sea Zone 3 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 2 carriers placed in 11 Sea Zone 2 fighters placed in Western United States 1 mech_infantry placed in Western United States Americans undo move 2. 1 fighter and 4 infantry placed in Eastern United States 2 transports placed in 104 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.33 AA fire in Western Germany : : -0.17 Americans : 0.17
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Eastern Sinkiang to Western Sinkiang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 7 infantry moved from Morocco to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux 2 fighters moved from 93 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/8 hits, 2.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of New Guinea from Japanese to ANZAC EDIT: Changing ownership of New Guinea from ANZAC to Americans EDIT: Turning off Edit Mode 2 fighters moved from Holland Belgium to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone 2 submarines moved from 93 Sea Zone to 95 Sea Zone 4 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines moved from 93 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Gibraltar to 113 Sea Zone 1 bomber moved from Western Germany to United Kingdom 2 submarines moved from 11 Sea Zone to 27 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 artilleries, 1 battleship, 12 carriers, 2 cruisers, 5 destroyers, 18 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 27 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to New Guinea 1 infantry moved from 55 Sea Zone to New Guinea 1 artillery, 1 infantry and 1 marine moved from 55 Sea Zone to Queensland 2 tactical_bombers moved from New South Wales to 55 Sea Zone 3 fighters moved from New South Wales to 55 Sea Zone 1 bomber moved from New South Wales to Queensland 1 bomber moved from Hawaiian Islands to Queensland 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 27 Sea Zone to 30 Sea Zone 3 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 carrier moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 2 carriers placed in 11 Sea Zone 2 fighters placed in Western United States 1 mech_infantry placed in Western United States Americans undo move 2. 1 fighter and 4 infantry placed in Eastern United States 2 transports placed in 104 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Eastern Sinkiang to Western Sinkiang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 4 fighters moved from Eastern India to Shan State Combat - British Battle in Shan State British attack with 4 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 4 fighters and 2 infantry in Shan State, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Shan State to Eastern India 2 fighters moved from Shan State to Eastern India 6 infantry moved from Eastern India to Burma 2 infantry moved from Central India to Eastern India 2 artilleries and 3 infantry moved from Baluchistan to Central India 2 armour moved from Trans-Jordan to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Southern Persia to Northwest Persia 1 infantry moved from Northeast Persia to Northwest Persia 4 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tobruk to Libya 3 fighters moved from Egypt to Southern Persia 1 bomber moved from Egypt to Iraq 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 8 infantry moved from United Kingdom to 113 Sea Zone 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 transport moved from 85 Sea Zone to 93 Sea Zone 1 battleship moved from 27 Sea Zone to 55 Sea Zone Place Units - British 1 fighter and 8 infantry placed in United Kingdom 1 transport placed in 113 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,3 British collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.33 British : -0.33 AA fire in Western Germany : : -0.17 Americans : 0.17 Japanese : -0.67
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TripleA Move Summary: Italians round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 fighters and 4 tactical_bombers moved from Southern Italy to Holland Belgium 3 infantry moved from France to Holland Belgium 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 1 bomber moved from Southern Italy to Crete
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Scramble Holland?
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No thanks
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 fighters and 4 tactical_bombers moved from Southern Italy to Holland Belgium 3 infantry moved from France to Holland Belgium 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Crete 1 bomber moved from Southern Italy to Crete Combat - Italians Battle in Crete Italians attack with 1 bomber and 2 infantry British defend with 1 artillery Italians roll dice for 1 bomber and 2 infantry in Crete, round 2 : 3/3 hits, 0.83 expected hits British roll dice for 1 artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Crete Italians win, taking Crete from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Holland Belgium Italians attack with 5 fighters, 3 infantry and 4 tactical_bombers Americans defend with 2 infantry Italians roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 6/12 hits, 5.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber moved from Crete to Southern Italy 1 artillery and 6 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Rostov to Ukraine 2 fighters and 1 tactical_bomber moved from Holland Belgium to France 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany Place Units - Italians 1 artillery placed in Northern Italy 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 2.50 British : -0.33 Americans : -0.67
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 4 artilleries, 1 bomber and 3 infantry moved from South Australia to Queensland 3 fighters moved from New South Wales to Queensland 1 fighter moved from New South Wales to 55 Sea Zone 1 bomber and 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 submarine moved from 58 Sea Zone to 64 Sea Zone 1 submarine moved from 58 Sea Zone to 64 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland Place Units - ANZAC 2 transports placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 4 artilleries, 1 bomber and 3 infantry moved from South Australia to Queensland 3 fighters moved from New South Wales to Queensland 1 fighter moved from New South Wales to 55 Sea Zone 1 bomber and 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 submarine moved from 58 Sea Zone to 64 Sea Zone 1 submarine moved from 58 Sea Zone to 64 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 27 Sea Zone to 55 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland Place Units - ANZAC 2 transports placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 11 armour, 11 artilleries, 29 infantry and 11 mech_infantrys moved from Rostov to Stalingrad Germans take Stalingrad from Russians 1 armour and 1 mech_infantry moved from Ukraine to Stalingrad Combat - Germans Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 2 artilleries and 8 infantry moved from Novgorod to Yaroslavl 6 fighters and 6 tactical_bombers moved from Leningrad to 116 Sea Zone 2 bombers moved from Leningrad to Western Germany 4 fighters moved from Leningrad to Germany 1 fighter moved from Leningrad to Western Germany 12 infantry moved from Western Germany to France 3 artilleries moved from Germany to Western Germany 3 artilleries and 9 infantry moved from Leningrad to Novgorod 6 transports moved from 118 Sea Zone to 116 Sea Zone 7 infantry moved from Germany to Western Germany Place Units - Germans 1 armour and 1 mech_infantry placed in Ukraine 3 artilleries placed in Western Germany 7 infantry and 3 tactical_bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,1,5,6 Germans collect 58 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 14 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 14 infantry moved from Western Sinkiang to Urals Combat - Russians Battle in Urals Russians attack with 2 artilleries and 14 infantry Japanese defend with 2 armour and 1 mech_infantry Russians roll dice for 2 artilleries and 14 infantry in Urals, round 2 : 5/16 hits, 3.33 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 2/3 hits, 1.50 expected hits 1 mech_infantry owned by the Japanese, 2 infantry owned by the Russians and 2 armour owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Japanese: 2 armour and 1 mech_infantry Non Combat Move - Russians 2 aaGuns, 9 artilleries and 44 infantry moved from Samara to Russia 1 infantry moved from Western Sinkiang to Kazakhstan Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Russians : 1.67 Japanese : 0.50
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 3 carriers, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 infantry moved from Kansu to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Kansu to Eastern Sinkiang Japanese take Eastern Sinkiang from Chinese 2 infantry moved from French Indo China to Shan State 2 bombers moved from Japan to Shan State Combat - Japanese Battle in Shan State Japanese attack with 2 bombers and 2 infantry British defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from Shan State to French Indo China 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Hunan 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Honan 1 infantry moved from Honan to Inner Mongolia 1 infantry moved from Inner Mongolia to Kansu 3 artilleries and 7 infantry moved from Kansu to Olgiy 2 aaGuns moved from Yakut S.S.R. to Yenisey 2 infantry moved from Japan to 6 Sea Zone 2 carriers, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry and 3 marines moved from Caroline Islands to 35 Sea Zone 12 fighters and 6 tactical_bombers moved from Caroline Islands to 35 Sea Zone 2 battleships, 12 carriers, 3 cruisers, 6 destroyers, 15 fighters, 2 infantry, 3 marines, 10 submarines, 6 tactical_bombers and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery, 5 infantry and 3 marines moved from 36 Sea Zone to Davao 5 tactical_bombers moved from Japan to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 3 fighters moved from Japan to Davao 1 fighter moved from Japan to 21 Sea Zone 1 submarine moved from 18 Sea Zone to 7 Sea Zone 2 fighters and 1 tactical_bomber moved from Kansu to French Indo China 1 artillery moved from Sakha to Buryatia 1 artillery and 1 infantry moved from Amur to Buryatia Place Units - Japanese 3 carriers placed in 21 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 destroyer and 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
UK_Pacific : 1.33 Japanese : 0.67
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 4 infantry moved from Morocco to 93 Sea Zone 4 infantry and 2 transports moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 2 infantry moved from 115 Sea Zone to Denmark 2 tactical_bombers moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from United Kingdom to 115 Sea Zone 6 fighters moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 4 carriers moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 bomber moved from Gibraltar to 115 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese
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Scramble to the invasion. Can put up a lot of air. Won’t win, but could kill many ships.
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Denmark: Scramble 3 Italian Fighters from Western Germany and 1 German Fighter from SZ 116.
Norway: Scramble 5 German Fighters from SZ 116. -
Nevermind I guess. I just ran the battle and though it asked me to scramble it did not conduct combat. What am I missing? Did I need an infantry in both locations?
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Oh dear. I forgot the land scramble rules…I was only thinking of water routes. But it did the same for me. Obviously, I prefer this interpretation of the scramble rule–need land unit to defend, but seems like rules are changing.