@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
@gamerman01 kill CV and CR please. Then Max Def. if neccessary, please.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
3 fighters moved from India to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Paulau Island
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 3 fighters and 2 submarines
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
1 carrier owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 bomber and 3 fighters in 42 Sea Zone, round 3 : 4/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 3 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 22
Casualties for ANZAC: 3 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to India
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.00
Japanese : 1.17
@gamerman01 I guess you are happy?🤣🤣
I guess he is. Japan should have never allowed that attack ;-)
lol nothing has been easy so far - don’t let your guard down!
Yes, happy that I didn’t lose. To be honest, I didn’t know I had that attack until it was ANZAC’s turn. I did have to think about whether to do it, because those 3 fighters won’t be able to return to India, but it was definitely the right move.
heh, those 3 fighters won’t be returning to ANYWHERE - their time on earth is done :cry:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Ukraine to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Rostov to Caucasus
2 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Western Germany to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 bomber moved from Ukraine to Western Ukraine
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Southern Italy to Belarus
1 bomber moved from Southern Italy to Western Ukraine
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 tactical_bomber; Italians loiter and taunt
British defend with 1 submarine; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans and 1 submarine owned by the British Submerged
Germans roll dice for 1 tactical_bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Americans lost in 97 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 armour and 2 infantry
AA fire in Belarus : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 0/6 hits, 2,17 expected hits
Russians roll dice for 1 aaGun, 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 aaGun, 1 armour and 2 infantry in Belarus, round 3 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 4 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 armour and 1 infantry in Belarus, round 4 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Belarus, round 5 : 3/3 hits, 1,50 expected hits
Russians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour and 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from Germany to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Caucasus to Ukraine
2 fighters and 2 tactical_bombers moved from Egypt to Ukraine
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from 99 Sea Zone to Ukraine
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to Western Germany
1 artillery moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Southern Italy to Western Germany
1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Germans
1 armour and 6 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 armour, 2 fighters and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,2
Germans collect 46 PUs (7 lost to blockades); end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : -0,00
AA fire in Belarus : : -0,33
@gamerman01 please wait!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 fighter moved from Ukraine to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Rostov to Caucasus
2 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Western Germany to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 bomber moved from Ukraine to Western Ukraine
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Southern Italy to Belarus
1 bomber moved from Southern Italy to Western Ukraine
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 tactical_bomber; Italians loiter and taunt
British defend with 1 submarine; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans and 1 submarine owned by the British Submerged
Germans roll dice for 1 tactical_bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Americans lost in 97 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 armour and 2 infantry
AA fire in Belarus : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 0/6 hits, 2,17 expected hits
Russians roll dice for 1 aaGun, 1 armour and 2 infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 aaGun, 1 armour and 2 infantry in Belarus, round 3 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 4 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 armour and 1 infantry in Belarus, round 4 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Belarus, round 5 : 3/3 hits, 1,50 expected hits
Russians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour and 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Novgorod
1 bomber moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour and 1 infantry moved from Germany to 114 Sea Zone
1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Caucasus to Ukraine
2 fighters and 2 tactical_bombers moved from Egypt to Ukraine
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from 99 Sea Zone to Ukraine
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to Western Germany
1 artillery moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Southern Italy to Western Germany
1 mech_infantry moved from Eastern Poland to Novgorod
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Caucasus
Place Units - Germans
1 armour and 6 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 armour, 2 fighters and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,2
Germans collect 46 PUs (7 lost to blockades); end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 fighter and 2 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,00
Russians : -0,00
AA fire in Belarus : : -0,33
Please use the 2nd file/map @gamerman01. I had a minor NCM change.
Sure, no problem
AeV, I feel like I should say something here, even though I’ve had a real rough time trying to get the upper hand in this game.
The 2 British infantry in zone 110 are on the USA transport, so USA can’t possibly take Denmark and Berlin is completely safe this round.
I wasn’t sure if you considered your stack on Holland because you didn’t move anything - is that the way you want to leave it? It looks like you’re set up to put a lot of pressure on Normandy (with the mech in West Germany) but the UK will most likely smash Holland. It seems like you need some of those infantry that are on Berlin, to be in West Germany for counterattacks, and since Berlin is invincible this turn, it doesn’t make sense to put infantry in Berlin (other than 1 or 2 for the transport maybe) because I doubt you’ll march them east…
I’ll wait until you tell me it’s OK to go - feel free to make any legal noncom or unit placement changes that you want -
I’ll still move Russia, and you have permission to change noncoms in Europe (anything west of East Poland) that involve ground units before moving Japan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 armour moved from Tambov to Caucasus
1 fighter moved from Russia to Rostov
2 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
1 mech_infantry moved from Tambov to Samara
1 armour moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 infantry moved from Tambov to Samara
2 artilleries and 7 infantry moved from Russia to Bryansk
1 aaGun moved from Tambov to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 aaGun, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 aaGun, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 armour moved from Tambov to Caucasus
1 fighter moved from Russia to Rostov
2 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2,17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
1 mech_infantry moved from Tambov to Samara
1 armour moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 infantry moved from Tambov to Samara
2 artilleries and 7 infantry moved from Russia to Bryansk
1 aaGun moved from Tambov to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 aaGun, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 11 infantry
EDIT: Removing units owned by Germans from Holland Belgium: 6 infantry
EDIT: Removing units owned by Germans from Germany: 5 infantry
EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 artillery
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun and 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Holland Belgium: 1 mech_infantry
EDIT: Adding units owned by Germans to Finland: 7 infantry
EDIT: Removing units owned by Germans from Norway: 7 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50
Russians : 0,50
@gamerman01 it took me very long to understand what you meant. I realized finally that I was under the impression that you had two US TT’s loaded with a single UK Inf on them each bc of that edit two turn ago. It felt completely under my Radar that you allready unloaded them to take out Crete and Sicilly/Sardine and just simply reloaded your US TT in sz110 with two UK’s finest Inf. Regiments.
I once even looked up for the numbers of TT’s in sz 110 but it didn’t add up in my head what was really going on. I was so concerned about my Berlin that I just went up to keep it safe and counterattack WGer or Belgium if neccassary.
A shout out to your great sportsmanship and being kind and gentle to me pointing this situation out to me and allowing me to Edit and readjust.
I posted my edits for verfication purposes and need a little time to rethink about my J turn.
You reminded me that you take arround 60% chances on battles (you did that in an older game against me with your China stack killing off IJ reenforcements and saving the day for UK India), when you killed my IJN Spearhead group.
Thank you.
Very kind words, thank you. Sorry my message was confusing. Like I said, I think it was only right to say something. I don’t enjoy getting advantages off misunderstandings or limitations in the game engine. If we were playing on a physical board together, you would be able to clearly see the 2 UK infantry on the 1 US transport in 110, but in triple A, it is easy to miss.
It looks very much better now, thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 harbour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 bombers moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Japanese take 17 Sea Zone from ANZAC
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2,83 expected hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 79 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 79 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 marine moved from 36 Sea Zone to French Indo China
3 mech_infantrys moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 bombers moved from Burma to Yunnan
2 battleships, 3 carriers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Chahar to 36 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 aaGun and 10 infantry moved from Korea to Manchuria
1 fighter moved from Chahar to Yunnan
3 fighters moved from Philippines to French Indo China
1 carrier and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
2 destroyers and 1 transport placed in 36 Sea Zone
1 infantry and 2 mech_infantrys placed in Malaya
3 infantry placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
British : 0,67
UK_Pacific : 0,00
Japanese : -0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 7 infantry
EDIT: Adding units owned by Germans to Finland: 7 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Removing units owned by Germans from Holland Belgium: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun, 1 artillery and 6 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun, 1 artillery and 6 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 armour
EDIT: Adding units owned by Germans to Germany: 1 armour
EDIT: Removing units owned by Germans from Germany: 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 5 infantry
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :