Have you tried triplea? You will find it under “software”
Modules for ABattlemap
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Nevermind- reinstalled it- works fine.
Hot tip- keep your map files saved on the forum every turn!!!
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Most issues with ABattleMap will be solved when deleting only the ABattleMap.ini
With the next start of ABattleMap the ABattleMap.ini will be created again with all windows arranged by default.
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has anyone tried to customize the map’s for Abattlemap,
i have changed mine to different shades of green, and the sea zone’s to blue, it look’s something like the AA50 board, i can write the names of the territories and sea zones over the color -
has anyone tried to customize the map’s for Abattlemap,
i have changed mine to different shades of green, and the sea zone’s to blue, it look’s something like the AA50 board, i can write the names of the territories and sea zones over the colorWould you please post an image? Would be interesting :-)
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the map file is too big to post
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the map file is too big to post
Why not resize it / convert it to jpg or use mediafire.com ?
HTH :-) -
here is the map, the quality of the image is altered, because i have superimposed the image of a battleship to the map, and decreased the size of the picture to fit the attachment file capacity
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Hey guys. I just downloaded this program but the resolution of the map is bigger than my screen. Is there a way to scroll the map or to resize it?
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You cannot resize it.
But you can scroll by right-clicking into the screen, holding and then moving the mouse.
HTH :-) -
if it is the map that i posted, you can not run that in a program, you would have to open the battlemap / map. file , and then move it to a paint or bitmap program for editing/customizing, when you have it customized, save the picture as map, before it is installed the file name should be changed to map.bmp, or the same as the original file in the Abattlemap program, you should see a flash image of 24 bit program appear, save it as 24 bit, then copy the file from pictures to program files, it should replace the map that would be in Abattlemap, when it is replaced, reinstall Abattlemap, when the Abattlemap program is open, the new map should be set, it is possible to make as many map’s as wanted, without deleting the original map, do not save the new map to the Abattlemap folder, replace the map at program files,
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Yes, thank you :-)
Your map looks very nice. Although I got used to the color-scheme of the distributed map (that is close to the colors of the units) I like very much the idea of naming the territories/zones.
I think that makes moves easier to handle, especially for new players.:-)
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thank you, i am using a map similar to that one for the pbf games, not yet with the name’s of the territories,
when i get some good picture’s of aircraft and ship’s, i can use them with the map
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I modified the Map.bmp for the 41 and 42 scenarios. Each SZ and territory is named now (thanks to d142 for the idea).
Just download from
http://www.mediafire.com/download.php?otzh3wnmhyk
It is a 145 KB download. Please note that you need 7-zip or another packer program that is able to handle .7z-files to uncompress the files.
See
I worked with layers using paint.net (not to mix up with MS Paint). So it will be quite easy to adjust the bmp by just editing the appropriate layer.
You can use only SZ-Numbers, only territory names, only neutral territory-names, or any combination of them.
I will share the .pdn-file (paint.net’s format) if anyone is interested.BTW I changed the abbreviation of “Russia” from “Mos” to “Rus” in the map because I don’t know why Russia is the only territory that had it’s capital as abbreviation.
Maybe these files will be of any help especially for new users of ABattlemap.
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Hey guys, just telling I’m keeping track of all these great ideas :-) But I’m having some busy weeks right now, so an updated map probably won’t see the light of day until next month.
As for the color of the Italians and Chinese: good point, some nice shade of blue might be good for the spaghetti eating people.
As for the names of the territories on the map, I’m still doubting, though it might be better for newer players.
As for fleet markers, seems like a nice improvement; there’s still some room on the lower left corner of the map to place the fleets there.
As for changing the territories to shades of green, this seems a bit impractical, and I’m not really a fan of it. But I do like the idea of cheering up the map placing some nice ships or aircrafts or tanks in the background, so if you’ve found some good pics d142, plz share them with us :wink:But one can always tailor a map to its own needs ofcourse :roll:
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HolKann, sent you the file with Italy changed to Blues. It seems to be working for me for now.
As for fleet markers, you could use the unused Chinese ones and change them to Flags with numbers super-imposed on them. (Perhaps 2 per sea going nation?)
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thats what i suggested 2 pages before. here is how it looks:
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If you don’t use the big icons, they all fit and you don’t need fleet markers. :| Plus that has the potential of being very misleading, not being able to easily see what’s in a particular zone. The fleet markers should be very different looking from the units.
Why do the fleet markers need to be country specific? The F tokens get lost in the noise of the other units on the map. If you use the AAR model you could just have a bunch of generic marshalling tokens and marshalling “cards” or spaces on the map. Then at least it would be clearer that there were units missing and you would know to look at the marshalling area.
Oh, and the color scheme, especially the orange and blue is… um… how shall I put this…
garishinteresting! ;) -
i like it that way :D
but yeah you have a point about the markers getting lost. but
a) if you dont use the big icons, at least i myself cant see what unit is symbolized.
b) some seazones get very crowdedi like them because they allow u to move fleets with one click. thats why i made them and would like to have them.
this is minor finetunig and of course taste is diffrent :) good !
as for the colors: if you make them darker, you lack contrast, if you make them lighter u have some penetrative glow. both isnt an option for me :) i had the italians light grey, and liked that better too, i just made them blue too see if i like it :) i do, but grey was cooler
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The units do fit, Tim. I believe Atari’s idea was a way to move fleets around the board without having to move 7 different stacks of units each time. (Fighters, Carriers, Battleships, Cruisers, Destroyers, Submarines, Transports and maybe even more if you have Infantry, Artillery, Armor and AA Guns as well!)
In that regard, I can understand it. Heck, we used to do that in Classic IRL with Face to Face games. We’d use an American Battleship with a Control Marker under it to represent a fleet (which was usually in one of the blow up boxes) or a Japanese Battleship or whatever nation it was.
This would just be the Battlemap Equivalent….though, it might be nice to have a purty picture instead of F1 or something. Wonder if it would be possible to get something like a BB/AC/Fig all on one token? I know they’re really small…actually, been wonderin if it would be possible to get some prettier icons all together…they’re bitmaps so they are limited, but common, there has to be a way!
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I am a rookie AA50 player, and just recently found this forum, and consequently the ABattlemap for use in the forum based games. I am sure all of you who know what you are doing love it and do not need to change a thing, but I found a couple difficulties as a new player.
1. Cross referencing all the territory abbreviations and names is a real pain when trying to transcribe a move log. I doubt those of you who have it memorized care, but I absolutely love the modification that P@ther made to it. Kudos.2. Running at 1920x1200 resolution, my poor eyes cannot make out the subtle difference in the pieces, especially with the ships. Consequently, I modified the big pieces.bmp to use letter coded abrevs for all ships but the Carrier and Batleship (easy enough to tell them apart). For the life of me I cannot figure out how CA comes from Cruiser, or DD comes from destroyer, but I picked up on it and used those codes, along with S for sub and T for Transport.
If you a poor little rookie like me and are having problems with the naval pieces like I did, I am attaching the modified BigPieces.bmp file for anybody that wants it. Just drop it into your A50 folder after renaming the extension back to .bmp. The majority of you can ignore it, but in case you have bad eyes like I do, feel free to use it.