@Avner sub missed, keep Cr or Dd?
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Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 3 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 fighter moved from 92 Sea Zone to Tunisia Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Tunisia to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 28 Sea Zone to 26 Sea Zone 2 carriers and 2 cruisers moved from 64 Sea Zone to 50 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 battleship, 3 destroyers and 1 submarine placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India 3 artilleries and 2 infantry moved from Persia to Eastern Persia 2 mech_infantrys moved from Iraq to Eastern Persia 7 artilleries moved from Iraq to Persia 3 armour moved from Egypt to Iraq 6 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tobruk to Alexandria Combat - British Battle in West India British attack with 1 armour, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/15 hits, 3,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 1 armour, 1 artillery, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 tactical_bomber moved from West India to Eastern Persia 1 fighter moved from United Kingdom to 92 Sea Zone Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 3 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,33 British : -1,67 Americans : -0,33 Japanese : 0,33
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@DizzKneeLand33 said in Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2:
Damn, didn’t realize I didn’t post here lol. Will get turn out soon! When you are a grandparent, you will realize that forgetfulness is an asset lol.
Hehe…
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 1 infantry moved from Libya to Tunisia 3 fighters moved from Southern Italy to Tunisia Combat - Italians Battle in Tunisia Italians attack with 2 artilleries, 3 fighters and 1 infantry Americans defend with 1 armour, 1 infantry and 1 mech_infantry Italians roll dice for 2 artilleries, 3 fighters and 1 infantry in Tunisia, round 2 : 1/6 hits, 2.50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Americans lost in Tunisia Italians roll dice for 2 artilleries, 3 fighters and 1 infantry in Tunisia, round 3 : 0/6 hits, 2.50 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 2 artilleries and 3 fighters in Tunisia, round 4 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Tunisia Italians roll dice for 1 artillery and 2 fighters in Tunisia, round 5 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 5 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Italians win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry Casualties for Italians: 2 artilleries, 1 fighter and 1 infantry Non Combat Move - Italians 2 fighters moved from Tunisia to 95 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -5.50 Americans : 0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 33 Sea Zone to 26 Sea Zone 2 destroyers moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from Iraq to Persia Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 33 Sea Zone to 26 Sea Zone 2 destroyers moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from Iraq to Persia Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 artillery and 1 infantry moved from Archangel to Vologda 5 bombers moved from Belarus to Vologda 1 artillery moved from Belarus to Bryansk 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 4 fighters and 1 tactical_bomber moved from Belarus to Bryansk 1 mech_infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 artillery and 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bryansk Germans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/9 hits, 3.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/9 hits, 3.67 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Smolensk Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery, 5 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 5 bombers and 1 infantry in Vologda, round 2 : 4/7 hits, 4.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 5 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 3 infantry moved from Archangel to Nenetsia 5 bombers moved from Vologda to Ukraine 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine 4 fighters and 1 tactical_bomber moved from Bryansk to Ukraine 2 armour moved from Belarus to Ukraine 2 armour and 12 mech_infantrys moved from Belarus to Nenetsia 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Belarus to Nenetsia 6 mech_infantrys moved from Eastern Poland to Belarus 1 artillery and 2 infantry moved from Novgorod to Archangel 3 fighters moved from Western Germany to Southern Italy 3 bombers moved from Western Germany to Southern Italy 1 submarine moved from 125 Sea Zone to 124 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 fighter placed in Western Germany 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : -2.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 41 PUs; Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Bryansk Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Bryansk, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 3 : 4/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Rostov Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 fighters moved from Bryansk to Russia 9 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan Place Units - Russians 3 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -2,00 Russians : 1,33
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I should have a turn out in 18 hours or so. Sorry for the delay!
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 3 infantry, 5 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 17 Sea Zone 1 armour, 3 bombers, 3 fighters, 3 infantry and 2 mech_infantrys moved from India to West India 3 fighters moved from French Indo China to West India Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in West India Japanese attack with 1 armour, 3 bombers, 6 fighters, 3 infantry and 2 mech_infantrys British defend with 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys Japanese roll dice for 1 armour, 3 bombers, 6 fighters, 3 infantry and 2 mech_infantrys in West India, round 2 : 7/15 hits, 6.33 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys in West India, round 2 : 3/13 hits, 4.50 expected hits 3 infantry owned by the Japanese and 7 infantry owned by the British lost in West India Japanese roll dice for 1 armour, 3 bombers, 6 fighters and 2 mech_infantrys in West India, round 3 : 6/12 hits, 5.83 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 4 mech_infantrys in West India, round 3 : 1/6 hits, 2.17 expected hits 1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour, 3 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 34 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for British: 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys Non Combat Move - Japanese 3 bombers and 6 fighters moved from West India to India 1 aaGun, 2 artilleries and 7 infantry moved from Shan State to Burma 3 mech_infantrys moved from Malaya to Burma 1 artillery, 5 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 7 fighters, 5 infantry, 1 marine, 2 submarines, 5 tactical_bombers and 3 transports moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 artillery, 5 infantry and 1 marine moved from 6 Sea Zone to Japan Place Units - Japanese 3 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 3 infantry placed in India 8 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
UK_Pacific : -2.67 Japanese : 0.83
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers and 2 cruisers moved from 50 Sea Zone to 26 Sea Zone 1 battleship, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 infantry placed in Central United States 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 carrier and 5 submarines placed in 10 Sea Zone Americans undo move 2. 1 submarine placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers and 2 cruisers moved from 50 Sea Zone to 26 Sea Zone 1 battleship, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 infantry placed in Central United States 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 carrier and 5 submarines placed in 10 Sea Zone Americans undo move 2. 1 submarine placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 9 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery, 2 infantry and 1 tactical_bomber moved from Eastern Persia to West India 1 infantry moved from Alexandria to Tobruk Combat - British Battle in West India British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in West India, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from West India to Eastern Persia 7 artilleries and 3 infantry moved from Persia to Eastern Persia 3 infantry moved from Iraq to Persia 3 armour moved from Iraq to Eastern Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 6 infantry EDIT: Adding units owned by British to Iraq: 6 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,67 Japanese : 0,17
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your turn
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Dude, so sorry I missed my own turn. sigh
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Vologda Combat - Italians Battle in Vologda Italians attack with 1 armour Russians defend with 1 artillery Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Vologda Russians win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 artillery Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 2 destroyers moved from 63 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Persia to Eastern Persia Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 2 destroyers moved from 63 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Persia to Eastern Persia Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Persia to Eastern Persia 1 fighter moved from 92 Sea Zone to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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your turn
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Hi there Giallo! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!
So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.
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@DizzKneeLand33 said in Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2:
Hi there Giallo! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!
So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.
No problem at all, thanks for the update!
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Nenetsia to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 5 bombers and 5 fighters moved from Ukraine to Russia 1 artillery and 1 infantry moved from Smolensk to Bryansk 2 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Rostov Combat - Germans Air Battle in Russia Germans attacks with 10 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/5 hits, 0.83 expected hits Bombing raid in Russia rolls: 5,3,6,4,5 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Bryansk Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 5 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 6 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Bryansk, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 4 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Rostov Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Rostov to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 5 bombers and 5 fighters moved from Russia to Ukraine 1 artillery and 3 infantry moved from Nenetsia to Urals 2 armour and 6 mech_infantrys moved from Nenetsia to Urals 2 mech_infantrys moved from Nenetsia to Urals 1 artillery and 1 infantry moved from Archangel to Nenetsia 1 artillery and 2 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 124 Sea Zone to 119 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 1 bomber placed in Western Germany 2 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83 Germans : -5.33 Russians : 1.00