L20 Surfer (L+34) v. AndrewAAGamer (X) G40 2nd Ed. OOB

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from Algeria to Morocco
            1 infantry moved from French West Africa to French Central Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Americans
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            2 artilleries moved from France to Southern France
            1 mech_infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Southern France
            3 fighters moved from Western Germany to 96 Sea Zone
            2 bombers moved from Holland Belgium to 96 Sea Zone
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
            3 tactical_bombers moved from Holland Belgium to Southern France
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 2 bombers and 3 fighters
                British defend with 1 cruiser
                    Germans roll dice for 2 bombers and 3 fighters in 96 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
                Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 cruiser
            Battle in Southern France
                Germans attack with 2 artilleries, 1 mech_infantry and 3 tactical_bombers
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 1 mech_infantry and 3 tactical_bombers in Southern France, round 2 : 2/6 hits, 2.50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 artillery, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 artillery
                Casualties for French: 1 artillery and 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits, 2.50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            3 artilleries and 6 infantry moved from Germany to Poland
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Poland
            2 aaGuns, 5 artilleries and 20 infantry moved from Slovakia Hungary to Romania
            6 infantry moved from Bulgaria to Romania
            2 armour moved from Western Germany to Poland
            1 fighter moved from Normandy Bordeaux to Southern Italy
            2 fighters moved from 96 Sea Zone to Southern Italy
            2 bombers moved from 96 Sea Zone to Southern Italy
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
            1 submarine moved from 106 Sea Zone to 89 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            6 armour and 2 mech_infantrys moved from France to Germany
            2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
            3 tactical_bombers moved from Southern France to Southern Italy
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Holland Belgium to Western Germany
            1 aaGun moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 armour and 7 mech_infantrys placed in Germany
            Germans undo move 1.
            1 armour and 9 mech_infantrys placed in Germany
            2 armour and 3 mech_infantrys placed in Western Germany
            Germans undo move 2.
            Germans undo move 1.
            2 armour and 8 mech_infantrys placed in Germany
            1 armour and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : 0.50
    French : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Rostov to Ukraine
            8 infantry moved from Western Ukraine to Ukraine
            8 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Bryansk to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            7 infantry moved from Novgorod to Belarus
            1 artillery moved from Western Ukraine to Ukraine
    
        Non Combat Move - Russians
            2 aaGuns moved from Bryansk to Ukraine
            6 infantry moved from Russia to Bryansk
            2 aaGuns moved from Novgorod to Belarus
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            2 infantry placed in Novgorod
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from Kwangsi to 42 Sea Zone
            1 fighter moved from Kwangsi to Yunnan
            1 fighter moved from 36 Sea Zone to Philippines
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            3 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kiangsi to Kwangtung
            1 armour and 3 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 armour and 3 infantry moved from 37 Sea Zone to Malaya
            2 bombers moved from Kwangsi to Malaya
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 battleship and 1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Battle in Borneo
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Borneo from UK_Pacific, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Kwangtung, round 2 : 3/9 hits, 4.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 2/8 hits, 3.50 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
            Battle in Yunnan
                Japanese attack with 4 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/10 hits, 4.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 7/7 hits, 3.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Philippines to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 mech_infantry moved from Chahar to Anhwe
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
            2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
            1 artillery moved from Jehol to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Chahar
            2 bombers moved from Malaya to Hunan
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
            3 fighters and 3 tactical_bombers moved from Kwangtung to Kiangsi
            1 infantry moved from Manchuria to Jehol
            1 aaGun and 5 infantry moved from Manchuria to Korea
    
        Place Units - Japanese
            1 factory_minor placed in Manchuria
            1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 0.33
    UK_Pacific : 1.00
    Japanese : 4.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 2 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 cruiser moved from 101 Sea Zone to 123 Sea Zone
                  Americans take 106 Sea Zone from Germans
            2 bombers moved from Eastern United States to 101 Sea Zone
    
        Combat - Americans
            Battle in 101 Sea Zone
                Americans attack with 2 bombers, 1 carrier and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 2 bombers, 1 carrier and 1 destroyer in 101 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 101 Sea Zone
                Americans win, taking 101 Sea Zone from Neutral with 2 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 bombers moved from 101 Sea Zone to United Kingdom
            1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 fighter and 2 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,5
            Americans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            11 infantry moved from Shensi to Szechwan
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 2 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 cruiser moved from 101 Sea Zone to 123 Sea Zone
                  Americans take 106 Sea Zone from Germans
            2 bombers moved from Eastern United States to 101 Sea Zone
    
        Combat - Americans
            Battle in 101 Sea Zone
                Americans attack with 2 bombers, 1 carrier and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 2 bombers, 1 carrier and 1 destroyer in 101 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 101 Sea Zone
                Americans win, taking 101 Sea Zone from Neutral with 2 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 bombers moved from 101 Sea Zone to United Kingdom
            1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 fighter and 2 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,5
            Americans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            11 infantry moved from Shensi to Szechwan
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from India to Shan State
            1 bomber moved from Malta to Iraq
            1 artillery and 3 infantry moved from Persia to Iraq
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 cruiser moved from 79 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 fighter moved from India to 41 Sea Zone
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 1 bomber and 4 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 2 : 4/6 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 41 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Shan State
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            1 tactical_bomber moved from Shan State to Szechwan
            1 fighter moved from 41 Sea Zone to India
            2 infantry moved from Rhodesia to Belgian Congo
            1 tactical_bomber moved from Malta to Egypt
            1 bomber moved from Iraq to Egypt
            1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            2 infantry moved from India to Burma
            1 aaGun moved from India to Burma
            1 infantry moved from India to Burma
    
        Place Units - British
            1 transport placed in 109 Sea Zone
            1 factory_minor placed in Persia
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,6,1,1,5,5
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
            Some Units in India change ownership: 3 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 1.50
    Americans : 0.33
    Chinese : 0.17
    Neutral_Axis : 0.00
    Japanese : -1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Americans
                Italians succeeds on action: Political Action Italians To War With Americans: Changing Relationship for Italians and Americans from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 infantry moved from Albania to Greece
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 fighter moved from Southern Italy to Greece
            1 bomber moved from Southern Italy to Greece
            1 cruiser moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from Yugoslavia to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 2/6 hits, 2.50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Greece, round 3 : 2/5 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Greece to Southern Italy
            1 armour moved from Yugoslavia to Poland
            1 aaGun and 2 infantry moved from Yugoslavia to Bulgaria
            1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
            3 infantry moved from Northern Italy to France
            1 armour and 1 artillery moved from Tunisia to Libya
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 artillery moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Neutral_Allies : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: French round 2

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:11:29 AM
    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Sorry, I guess you were waiting for the French to finish. I thought I was done with them…had posted my NCM – combat move


  • @surfer said in L20 Surfer (L+34) v. AndrewAAGamer (X) G40 2nd Ed. OOB:

    Sorry, I guess you were waiting for the French to finish. I thought I was done with them…had posted my NCM – combat move

    Being polite I was waiting for the French to finish. :)

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            5 artilleries and 28 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            2 armour, 3 artilleries and 7 infantry moved from Poland to Eastern Poland
            8 armour and 10 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 transport moved from 114 Sea Zone to 112 Sea Zone
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 cruiser moved from 113 Sea Zone to 124 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southern Italy to Finland
            2 bombers, 1 fighter and 3 tactical_bombers moved from Southern Italy to Western Germany
            1 armour and 4 mech_infantrys moved from Western Germany to Poland
            1 aaGun moved from Germany to Western Germany
            1 mech_infantry moved from Southern France to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 aaGun and 1 artillery moved from Normandy Bordeaux to France
            1 artillery moved from Southern France to France
            1 aaGun moved from Romania to Eastern Poland
            1 aaGun moved from Romania to Bessarabia
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
            Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
    
        Non Combat Move - Russians
            1 infantry moved from Novgorod to Archangel
            2 aaGuns, 1 armour, 1 artillery and 9 infantry moved from Belarus to Bryansk
            2 aaGuns, 4 artilleries and 13 infantry moved from Ukraine to Bryansk
            1 artillery and 5 infantry moved from Russia to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Belarus
            6 infantry moved from Yenisey to Timguska
            4 infantry moved from Sakha to Buryatia
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Volgograd
            Russians undo move 1.
            1 infantry and 1 mech_infantry placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
    
        Non Combat Move - Russians
            1 infantry moved from Novgorod to Archangel
            2 aaGuns, 1 armour, 1 artillery and 9 infantry moved from Belarus to Bryansk
            2 aaGuns, 4 artilleries and 13 infantry moved from Ukraine to Bryansk
            1 artillery and 5 infantry moved from Russia to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Belarus
            6 infantry moved from Yenisey to Timguska
            4 infantry moved from Sakha to Buryatia
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Volgograd
            Russians undo move 1.
            1 infantry and 1 mech_infantry placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Buryatia: 4 infantry
            EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 8 infantry
            EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Sorry about the edit. But I’d rather NCM my Russian Far East Forces to Amur


  • @surfer
    No worries. It is an allowed Edit per our edit policy.

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