@RYNO87 Sea units can never attack territories containing whatever defending units.
In other editions battleships and cruisers under special conditions can support amphibious assaults by shore bombardment, but not in this game.
Let’s say you have 1 sub vs 1 sub both with sneak attacks. I understand the attacker goes first but what if the attacker hits the defender sub with a sneak attack first? Dose the defender get a retaliation or is it removed before it can attack (just like any other naval ship)?
Thanks
@RYNO87 I am not positive, but I don’t believe subs can do sneak attacks on each other.
Also, if subs are attacking enemy surface ships and one is a destroyer, their sneak attack ability is cancelled.
I just realized this was a 1941 question. I am not familiar with those rules, so subs could work a little different in that game.
@RYNO87 Can you please confirm what Game edition you are talking about? Remember we had the confusion between “Axis&Allies 1941” and “Anniversary Edition” (1941 scenario) in your other topic before. Thank you.
@J-o-C said in Sub Sneak Attack:
@RYNO87 I am not positive, but I don’t believe subs can do sneak attacks on each other.
They can.
@Panther sorry its 1941
@Panther Is that the same in all versions?
@J-o-C Yes it is (except Classic).
@Panther thanks
@Panther but if the attacker hits with a sneak attack on the defending sub, will the defender sub get to retaliate?
@RYNO87 Yes it does. They fire at the same time (rulebook pages 15/16):
“Attacking and defending units in each space are considered to fire at the same time, but for ease of play you roll dice in
sequence: attacker first, then defender.”
“Surprise Strike: Each attacking submarine conducting a Surprise Strike rolls one die, scoring a hit on a roll of “2” or less.
After the attacker has rolled for all attacking submarines, the defender chooses one sea unit for each hit scored and moves it behind the casualty strip. (Submarines cannot hit air units.) Then each defending submarine conducting a Surprise Strike rolls one die, scoring a hit on a roll of “1.” After the defender has rolled for all defending submarines, the attacker chooses one sea unit for each hit scored and removes it from play.” …