Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
Savegame
DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 3 infantry, 2 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Manchuria to Jehol 3 bombers moved from Shan State to Jehol 2 bombers moved from Korea to Jehol Combat - Americans Battle in Jehol Americans attack with 5 bombers and 1 infantry Japanese defend with 1 infantry Americans roll dice for 5 bombers and 1 infantry in Jehol, round 2 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 5 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 bombers moved from Jehol to Korea 1 armour and 2 mech_infantrys moved from Korea to Manchuria 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 5 transports moved from 91 Sea Zone to 89 Sea Zone 5 bombers moved from Western United States to Morocco Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 3 infantry placed in Eastern United States 1 battleship, 6 submarines and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Shan State to Szechwan 1 mech_infantry moved from Shan State to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 3 fighters moved from Shan State to Szechwan 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries, 4 fighters and 4 infantry moved from 91 Sea Zone to Gibraltar Combat - British Battle in Kweichow British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Gibraltar British attack with 2 artilleries, 4 fighters and 4 infantry Italians defend with 1 airfield, 3 artilleries, 1 harbour and 1 infantry British roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 4 fighters and 4 infantry in Gibraltar, round 2 : 3/10 hits, 3.67 expected hits Italians roll dice for 3 artilleries and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits 3 artilleries owned by the Italians, 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 4 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 2 artilleries Casualties for Italians: 3 artilleries and 1 infantry Battle in Szechwan British attack with 3 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Szechwan, round 2 : 4/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Szechwan to Shan State 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 2 armour and 4 mech_infantrys moved from India to Shan State 1 fighter moved from Northwest Persia to India 4 fighters moved from Gibraltar to 91 Sea Zone 2 destroyers moved from 109 Sea Zone to 91 Sea Zone 1 armour and 3 mech_infantrys moved from Tunisia to Morocco Place Units - British 1 transport placed in 106 Sea Zone 2 infantry placed in Quebec 5 submarines placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 4 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in India change ownership: 4 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 2.83 Italians : 0.67 Americans : 0.50 Japanese : 0.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 destroyers moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 airfield, 1 harbour and 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 4 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Non Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Southern France 1 armour placed in Southern France 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -1.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 8 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Caucasus to Rostov 3 artilleries and 6 infantry moved from Caucasus to Volgograd 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 armour and 2 mech_infantrys moved from Iraq to Caucasus Place Units - ANZAC 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 8 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Caucasus to Rostov 3 artilleries and 6 infantry moved from Caucasus to Volgograd 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 armour and 2 mech_infantrys moved from Iraq to Caucasus Place Units - ANZAC 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 2 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Ukraine to Rostov 1 artillery moved from Bryansk to Rostov 1 artillery moved from Bryansk to Tambov 1 bomber moved from Eastern Poland to Smolensk 1 bomber moved from Eastern Poland to Archangel 4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Novgorod to Bryansk 10 mech_infantrys moved from Germany to Poland 1 submarine moved from 92 Sea Zone to 98 Sea Zone 10 mech_infantrys moved from Poland to Eastern Poland Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery and 2 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for ANZAC: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Eastern Poland 1 bomber moved from Smolensk to Eastern Poland 5 infantry moved from Greece to Bulgaria Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany 2 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -2.67 Russians : 0.00
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Test summary from TripleA, engine version: 1.9, time: 1:09:36 PM
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Russia to Tambov 1 artillery and 3 infantry moved from Russia to Smolensk 1 armour and 3 mech_infantrys moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Volgograd to Rostov Combat - Russians Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 1 armour, 1 fighter and 3 mech_infantrys Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -4 Casualties for Russians: 3 mech_infantrys Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 2 infantry placed in Volgograd 1 armour, 1 fighter and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : 3.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Kiangsu to Jehol 2 bombers moved from Kwangsi to Jehol 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 2 mech_infantrys moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 3 armour moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in French Indo China Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in French Indo China, round 2 : 3/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 bombers and 2 mech_infantrys Americans defend with 1 infantry Japanese roll dice for 2 bombers and 2 mech_infantrys in Jehol, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from French Indo China to Kiangsu 2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsu 1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe 2 bombers moved from Jehol to Kiangsu Place Units - Japanese 3 armour placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,6,2,3 Japanese collect 28 PUs (8 lost to blockades); end with 28 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : -0.33 Japanese : 0.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Morocco to 95 Sea Zone 1 infantry and 1 mech_infantry moved from Manchuria to Jehol 5 bombers moved from Korea to Jehol 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 3 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 4 bombers moved from Morocco to Gibraltar Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 95 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 4/13 hits, 4.83 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in Jehol Americans attack with 5 bombers, 1 infantry and 1 mech_infantry Japanese defend with 2 mech_infantrys Americans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Jehol, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 5 bombers moved from Jehol to Korea 1 armour and 2 mech_infantrys moved from Korea to Manchuria 1 bomber moved from 95 Sea Zone to Egypt 4 bombers moved from Gibraltar to United Kingdom 5 transports moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 1 battleship and 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States 2 armour, 2 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 1.33 Japanese : -0.67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Morocco to 95 Sea Zone 1 infantry and 1 mech_infantry moved from Manchuria to Jehol 5 bombers moved from Korea to Jehol 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 3 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 4 bombers moved from Morocco to Gibraltar Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 95 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 4/13 hits, 4.83 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in Jehol Americans attack with 5 bombers, 1 infantry and 1 mech_infantry Japanese defend with 2 mech_infantrys Americans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Jehol, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 5 bombers moved from Jehol to Korea 1 armour and 2 mech_infantrys moved from Korea to Manchuria 1 bomber moved from 95 Sea Zone to Egypt 4 bombers moved from Gibraltar to United Kingdom 5 transports moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 1 battleship and 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States 2 armour, 2 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 mech_infantrys moved from India to Yunnan 1 fighter moved from India to Yunnan 2 fighters moved from Shan State to Yunnan 2 mech_infantrys moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 5 submarines moved from 109 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 5 submarines Italians defend with 1 battleship, 2 cruisers, 6 destroyers, 2 submarines and 2 transports British roll dice for 5 submarines in 92 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 carrier, 1 cruiser, 3 destroyers and 5 fighters in 92 Sea Zone, round 2 : 2/9 hits, 4.00 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 6 destroyers and 2 transports in 92 Sea Zone, round 2 : 5/9 hits, 3.67 expected hits Units damaged: 1 carrier owned by the British 2 destroyers owned by the British, 2 submarines owned by the Italians and 2 submarines owned by the British lost in 92 Sea Zone British roll dice for 3 submarines in 92 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 92 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 6 destroyers and 2 transports in 92 Sea Zone, round 3 : 4/9 hits, 3.67 expected hits 4 destroyers owned by the Italians, 3 submarines owned by the British and 1 carrier owned by the British lost in 92 Sea Zone British roll dice for 1 cruiser, 1 destroyer and 5 fighters in 92 Sea Zone, round 4 : 4/7 hits, 3.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 92 Sea Zone, round 4 : 4/5 hits, 2.33 expected hits 2 destroyers owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British and 2 fighters owned by the British lost in 92 Sea Zone British roll dice for 3 fighters in 92 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 5 submarines Casualties for Italians: 1 battleship, 2 cruisers, 6 destroyers, 2 submarines and 2 transports Battle in Yunnan British attack with 3 fighters and 2 mech_infantrys Japanese defend with 2 mech_infantrys British roll dice for 3 fighters and 2 mech_infantrys in Yunnan, round 2 : 4/5 hits, 1.83 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in French Indo China British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 3 fighters moved from Yunnan to Shan State 4 armour moved from India to Shan State 1 aaGun moved from India to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 106 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 armour, 2 artilleries, 12 infantry and 1 marine moved from Egypt to Trans-Jordan 1 armour moved from Trans-Jordan to Iraq 2 fighters moved from 92 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Egypt 3 infantry placed in Quebec 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1,1 British collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour and 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 29 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Some Units in India change ownership: 1 armour and 6 mech_infantrys
Combat Hit Differential Summary :
Italians : 4.00 British : 0.33 Americans : 1.33 Japanese : -1.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern Italy 1 armour moved from Southern France to Southern Italy 1 bomber moved from Southern France to Southern Italy 2 artilleries and 2 infantry moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - ANZAC 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 armour and 2 mech_infantrys moved from Iraq to Turkey 1 armour and 1 mech_infantry moved from Caucasus to Turkey 1 armour and 3 mech_infantrys moved from Caucasus to Ukraine 2 artilleries and 4 infantry moved from Caucasus to Turkey 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - ANZAC Battle in Turkey ANZAC attack with 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys Neutral_True defend with 8 infantry ANZAC roll dice for 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Turkey, round 2 : 4/14 hits, 4.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits 4 infantry owned by the ANZAC, 4 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey ANZAC roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Turkey, round 3 : 3/9 hits, 3.17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey ANZAC roll dice for 3 armour, 2 artilleries and 3 mech_infantrys in Turkey, round 4 : 4/8 hits, 3.00 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey ANZAC win, taking Turkey from Neutral_True with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for ANZAC: 4 infantry and 3 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Ukraine ANZAC attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor ANZAC roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits 3 armour owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Ukraine ANZAC win, taking Ukraine from Germans with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 mech_infantry Casualties for Germans: 3 armour Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 3 artilleries and 6 infantry moved from Volgograd to Samara Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 16 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.50 ANZAC : 1.17 Neutral_True : 2.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - ANZAC 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 armour and 2 mech_infantrys moved from Iraq to Turkey 1 armour and 1 mech_infantry moved from Caucasus to Turkey 1 armour and 3 mech_infantrys moved from Caucasus to Ukraine 2 artilleries and 4 infantry moved from Caucasus to Turkey 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - ANZAC Battle in Turkey ANZAC attack with 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys Neutral_True defend with 8 infantry ANZAC roll dice for 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Turkey, round 2 : 4/14 hits, 4.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits 4 infantry owned by the ANZAC, 4 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey ANZAC roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Turkey, round 3 : 3/9 hits, 3.17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey ANZAC roll dice for 3 armour, 2 artilleries and 3 mech_infantrys in Turkey, round 4 : 4/8 hits, 3.00 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey ANZAC win, taking Turkey from Neutral_True with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for ANZAC: 4 infantry and 3 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Ukraine ANZAC attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor ANZAC roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits 3 armour owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Ukraine ANZAC win, taking Ukraine from Germans with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 mech_infantry Casualties for Germans: 3 armour Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 3 artilleries and 6 infantry moved from Volgograd to Samara Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 16 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.50 ANZAC : 1.17 Neutral_True : 2.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 21 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 4 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry and 1 mech_infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 artillery and 1 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Rostov 1 artillery and 2 mech_infantrys moved from Bryansk to Tambov 1 bomber moved from Eastern Poland to Smolensk 1 bomber moved from Eastern Poland to Tambov 1 armour moved from Bryansk to Archangel 4 artilleries moved from Bryansk to Ukraine 6 mech_infantrys moved from Eastern Poland to Bulgaria 1 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 4 mech_infantrys moved from Germany to Yugoslavia 2 infantry moved from Germany to Poland 1 fighter moved from Western Germany to Normandy Bordeaux 3 artilleries and 5 infantry moved from France to Normandy Bordeaux 10 infantry moved from Western Germany to France 1 mech_infantry moved from Novgorod to Finland 2 mech_infantrys moved from Bryansk to Archangel 2 mech_infantrys moved from Novgorod to Finland Combat - Germans Battle in Smolensk Germans attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Smolensk, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Archangel, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Archangel, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Rostov Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Tambov, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 3/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov retreated to Tambov Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 1 artillery and 2 mech_infantrys Battle in Ukraine Germans attack with 4 artilleries and 4 mech_infantrys ANZAC defend with 1 armour and 2 mech_infantrys; Russians defend with 1 factory_minor Germans roll dice for 4 artilleries and 4 mech_infantrys in Ukraine, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.17 expected hits 1 armour owned by the ANZAC and 2 mech_infantrys owned by the ANZAC lost in Ukraine Germans win, taking Ukraine from Russians with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 armour and 2 mech_infantrys Non Combat Move - Germans 1 bomber moved from Tambov to Novgorod 1 bomber moved from Smolensk to Novgorod 3 aaGuns, 18 armour and 44 mech_infantrys moved from Bryansk to Ukraine 18 armour and 14 mech_infantrys moved from Ukraine to Bessarabia Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod 10 infantry placed in Western Germany 3 infantry placed in France 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -3.67 Russians : -2.17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 armour and 4 mech_infantrys moved from Russia to Archangel 1 artillery and 2 infantry moved from Tambov to Rostov 2 infantry moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk 20 artilleries and 30 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 3 armour and 4 mech_infantrys Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 3 armour and 4 mech_infantrys in Archangel, round 2 : 3/7 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 1/7 hits, 2.67 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Battle in Smolensk Russians attack with 20 artilleries and 30 infantry Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys Russians roll dice for 20 artilleries and 30 infantry in Smolensk, round 2 : 15/50 hits, 15.00 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 20 artilleries and 28 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Russians 2 artilleries and 4 infantry moved from Russia to Tambov 3 artilleries and 5 infantry moved from Russia to Smolensk 2 aaGuns moved from Russia to Smolensk 1 aaGun moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -0.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 mech_infantrys moved from Kwangsi to French Indo China 3 mech_infantrys moved from Kiangsu to Jehol 2 bombers, 5 fighters and 5 tactical_bombers moved from Kiangsu to Manchuria 1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria 1 artillery moved from Kwangsi to French Indo China 2 mech_infantrys moved from Kwangsi to Yunnan 1 armour moved from Kwangsi to Yunnan Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Japanese attack with 1 submarine Americans defend with 3 submarines 1 submarine owned by the Japanese Submerged 3 submarines owned by the Americans Submerged Battle in Jehol Japanese attack with 3 mech_infantrys Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 mech_infantrys in Jehol, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 mech_infantrys in Jehol, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 mech_infantrys in Jehol, round 5 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Japanese roll dice for 2 mech_infantrys in Jehol, round 6 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Jehol, round 7 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 7 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Jehol Chinese winAmericans win with no units remaining with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 3 mech_infantrys Battle in French Indo China Japanese attack with 1 artillery and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 2 mech_infantrys in French Indo China, round 2 : 3/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 1 armour and 2 mech_infantrys British defend with 2 mech_infantrys Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan Chinese win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for British: 2 mech_infantrys Battle in Manchuria Japanese attack with 2 bombers, 6 fighters and 6 tactical_bombers Americans defend with 3 armour and 4 mech_infantrys; Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Manchuria, round 2 : 10/14 hits, 8.33 expected hits Chinese roll dice for 3 armour, 4 infantry and 4 mech_infantrys in Manchuria, round 2 : 5/11 hits, 4.17 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 armour owned by the Americans, 4 infantry owned by the Chinese and 4 mech_infantrys owned by the Americans lost in Manchuria Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Manchuria, round 3 : 5/9 hits, 5.33 expected hits Chinese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Manchuria Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 3 fighters and 2 tactical_bombers Casualties for Americans: 3 armour and 4 mech_infantrys Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 3 fighters and 4 tactical_bombers moved from Manchuria to Kiangsu 1 aaGun and 4 armour moved from Kwangsi to Kwangtung Place Units - Japanese 2 armour and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,2,1,5 Japanese collect 26 PUs (8 lost to blockades); end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 1.33 UK_Pacific : -0.33 Japanese : 1.50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 4 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 2 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 artilleries, 1 battleship, 1 destroyer, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to Spain 4 bombers moved from United Kingdom to Western Germany 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 mech_infantry moved from Jehol to Anhwe 2 bombers moved from Korea to Anhwe 3 bombers moved from Korea to Chahar 5 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/4 hits, 0.67 expected hits Bombing raid in Western Germany rolls: 4,6,4,6 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany causes 20 damage total. Battle in Chahar Americans attack with 3 bombers Japanese defend with 1 mech_infantry Americans roll dice for 3 bombers in Chahar, round 2 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Anhwe Americans attack with 2 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers and 1 mech_infantry in Anhwe, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win, taking Anhwe from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Spain Americans attack with 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 2 battleships and 1 cruiser in Spain, round 2 : 1/3 hits, 1.83 expected hits Americans roll dice for 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Spain, round 2 : 7/17 hits, 4.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 bombers moved from Anhwe to Korea 2 bombers moved from Chahar to Korea 4 bombers moved from Western Germany to United Kingdom 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 bomber and 2 mech_infantrys placed in Korea 3 bombers placed in Eastern United States 2 armour, 2 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2 Americans collect 57 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.67 Americans : 1.83 Neutral_True : 1.00 Japanese : 0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 4 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 2 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 artilleries, 1 battleship, 1 destroyer, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to Spain 4 bombers moved from United Kingdom to Western Germany 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 mech_infantry moved from Jehol to Anhwe 2 bombers moved from Korea to Anhwe 3 bombers moved from Korea to Chahar 5 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/4 hits, 0.67 expected hits Bombing raid in Western Germany rolls: 4,6,4,6 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany causes 20 damage total. Battle in Chahar Americans attack with 3 bombers Japanese defend with 1 mech_infantry Americans roll dice for 3 bombers in Chahar, round 2 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Anhwe Americans attack with 2 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers and 1 mech_infantry in Anhwe, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win, taking Anhwe from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Spain Americans attack with 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 2 battleships and 1 cruiser in Spain, round 2 : 1/3 hits, 1.83 expected hits Americans roll dice for 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Spain, round 2 : 7/17 hits, 4.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 bombers moved from Anhwe to Korea 2 bombers moved from Chahar to Korea 4 bombers moved from Western Germany to United Kingdom 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 bomber and 2 mech_infantrys placed in Korea 3 bombers placed in Eastern United States 2 armour, 2 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2 Americans collect 57 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Shan State to Kwangsi Chinese take Kwangsi from Japanese 1 mech_infantry moved from Shan State to Szechwan 1 mech_infantry moved from Shan State to Hunan 4 armour and 1 mech_infantry moved from Shan State to French Indo China 1 mech_infantry moved from Shan State to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Szechwan 2 fighters moved from Shan State to Kweichow 2 fighters moved from Shan State to Hunan Combat - British Battle in Kweichow British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Hunan British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Hunan British roll dice for 2 fighters in Hunan, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Hunan British win with 1 fighter remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Szechwan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in French Indo China British attack with 4 armour and 1 mech_infantry Japanese defend with 1 artillery and 2 mech_infantrys British roll dice for 4 armour and 1 mech_infantry in French Indo China, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in French Indo China, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - British 2 aaGuns, 4 armour and 6 infantry moved from Shan State to Yunnan 1 fighter moved from Hunan to Yunnan 2 fighters moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 aaGun and 2 infantry moved from Burma to Yunnan 1 armour and 6 mech_infantrys moved from India to Yunnan 3 infantry moved from Quebec to 106 Sea Zone 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 armour, 2 fighters, 2 infantry and 1 mech_infantry moved from Gibraltar to Spain 2 fighters moved from United Kingdom to Spain 1 armour moved from Iraq to Turkey 1 aaGun, 2 artilleries, 12 infantry and 1 marine moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan Place Units - British 1 artillery and 2 infantry placed in Egypt 1 artillery and 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,2,1 British collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in India change ownership: 2 armour and 5 mech_infantrys
Combat Hit Differential Summary :
British : -3.33 AA fire in Western Germany : : -0.67 Americans : 1.83 Neutral_True : 1.00 Japanese : 0.33