Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
Savegame
DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Morocco to 95 Sea Zone 1 infantry and 1 mech_infantry moved from Manchuria to Jehol 5 bombers moved from Korea to Jehol 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 3 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 4 bombers moved from Morocco to Gibraltar Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 95 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 4/13 hits, 4.83 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in Jehol Americans attack with 5 bombers, 1 infantry and 1 mech_infantry Japanese defend with 2 mech_infantrys Americans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Jehol, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 5 bombers moved from Jehol to Korea 1 armour and 2 mech_infantrys moved from Korea to Manchuria 1 bomber moved from 95 Sea Zone to Egypt 4 bombers moved from Gibraltar to United Kingdom 5 transports moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 1 battleship and 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States 2 armour, 2 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 1.33 Japanese : -0.67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Morocco to 95 Sea Zone 1 infantry and 1 mech_infantry moved from Manchuria to Jehol 5 bombers moved from Korea to Jehol 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 3 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 4 bombers moved from Morocco to Gibraltar Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 95 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 4/13 hits, 4.83 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in Jehol Americans attack with 5 bombers, 1 infantry and 1 mech_infantry Japanese defend with 2 mech_infantrys Americans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Jehol, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 5 bombers moved from Jehol to Korea 1 armour and 2 mech_infantrys moved from Korea to Manchuria 1 bomber moved from 95 Sea Zone to Egypt 4 bombers moved from Gibraltar to United Kingdom 5 transports moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 1 battleship and 1 destroyer placed in 101 Sea Zone 1 bomber placed in Eastern United States 2 armour, 2 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 mech_infantrys moved from India to Yunnan 1 fighter moved from India to Yunnan 2 fighters moved from Shan State to Yunnan 2 mech_infantrys moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 5 submarines moved from 109 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 5 submarines Italians defend with 1 battleship, 2 cruisers, 6 destroyers, 2 submarines and 2 transports British roll dice for 5 submarines in 92 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 carrier, 1 cruiser, 3 destroyers and 5 fighters in 92 Sea Zone, round 2 : 2/9 hits, 4.00 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 6 destroyers and 2 transports in 92 Sea Zone, round 2 : 5/9 hits, 3.67 expected hits Units damaged: 1 carrier owned by the British 2 destroyers owned by the British, 2 submarines owned by the Italians and 2 submarines owned by the British lost in 92 Sea Zone British roll dice for 3 submarines in 92 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 92 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 6 destroyers and 2 transports in 92 Sea Zone, round 3 : 4/9 hits, 3.67 expected hits 4 destroyers owned by the Italians, 3 submarines owned by the British and 1 carrier owned by the British lost in 92 Sea Zone British roll dice for 1 cruiser, 1 destroyer and 5 fighters in 92 Sea Zone, round 4 : 4/7 hits, 3.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 92 Sea Zone, round 4 : 4/5 hits, 2.33 expected hits 2 destroyers owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British and 2 fighters owned by the British lost in 92 Sea Zone British roll dice for 3 fighters in 92 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 5 submarines Casualties for Italians: 1 battleship, 2 cruisers, 6 destroyers, 2 submarines and 2 transports Battle in Yunnan British attack with 3 fighters and 2 mech_infantrys Japanese defend with 2 mech_infantrys British roll dice for 3 fighters and 2 mech_infantrys in Yunnan, round 2 : 4/5 hits, 1.83 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in French Indo China British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 3 fighters moved from Yunnan to Shan State 4 armour moved from India to Shan State 1 aaGun moved from India to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 106 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 armour, 2 artilleries, 12 infantry and 1 marine moved from Egypt to Trans-Jordan 1 armour moved from Trans-Jordan to Iraq 2 fighters moved from 92 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Egypt 3 infantry placed in Quebec 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1,1 British collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour and 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 29 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Some Units in India change ownership: 1 armour and 6 mech_infantrys
Combat Hit Differential Summary :
Italians : 4.00 British : 0.33 Americans : 1.33 Japanese : -1.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern Italy 1 armour moved from Southern France to Southern Italy 1 bomber moved from Southern France to Southern Italy 2 artilleries and 2 infantry moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - ANZAC 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 armour and 2 mech_infantrys moved from Iraq to Turkey 1 armour and 1 mech_infantry moved from Caucasus to Turkey 1 armour and 3 mech_infantrys moved from Caucasus to Ukraine 2 artilleries and 4 infantry moved from Caucasus to Turkey 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - ANZAC Battle in Turkey ANZAC attack with 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys Neutral_True defend with 8 infantry ANZAC roll dice for 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Turkey, round 2 : 4/14 hits, 4.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits 4 infantry owned by the ANZAC, 4 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey ANZAC roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Turkey, round 3 : 3/9 hits, 3.17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey ANZAC roll dice for 3 armour, 2 artilleries and 3 mech_infantrys in Turkey, round 4 : 4/8 hits, 3.00 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey ANZAC win, taking Turkey from Neutral_True with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for ANZAC: 4 infantry and 3 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Ukraine ANZAC attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor ANZAC roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits 3 armour owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Ukraine ANZAC win, taking Ukraine from Germans with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 mech_infantry Casualties for Germans: 3 armour Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 3 artilleries and 6 infantry moved from Volgograd to Samara Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 16 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.50 ANZAC : 1.17 Neutral_True : 2.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - ANZAC 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 armour and 2 mech_infantrys moved from Iraq to Turkey 1 armour and 1 mech_infantry moved from Caucasus to Turkey 1 armour and 3 mech_infantrys moved from Caucasus to Ukraine 2 artilleries and 4 infantry moved from Caucasus to Turkey 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - ANZAC Battle in Turkey ANZAC attack with 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys Neutral_True defend with 8 infantry ANZAC roll dice for 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Turkey, round 2 : 4/14 hits, 4.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits 4 infantry owned by the ANZAC, 4 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey ANZAC roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Turkey, round 3 : 3/9 hits, 3.17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey ANZAC roll dice for 3 armour, 2 artilleries and 3 mech_infantrys in Turkey, round 4 : 4/8 hits, 3.00 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey ANZAC win, taking Turkey from Neutral_True with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for ANZAC: 4 infantry and 3 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Ukraine ANZAC attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor ANZAC roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits 3 armour owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Ukraine ANZAC win, taking Ukraine from Germans with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 mech_infantry Casualties for Germans: 3 armour Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 3 artilleries and 6 infantry moved from Volgograd to Samara Place Units - ANZAC 1 artillery and 2 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 16 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.50 ANZAC : 1.17 Neutral_True : 2.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 21 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 4 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry and 1 mech_infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Smolensk 1 artillery and 1 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Rostov 1 artillery and 2 mech_infantrys moved from Bryansk to Tambov 1 bomber moved from Eastern Poland to Smolensk 1 bomber moved from Eastern Poland to Tambov 1 armour moved from Bryansk to Archangel 4 artilleries moved from Bryansk to Ukraine 6 mech_infantrys moved from Eastern Poland to Bulgaria 1 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 4 mech_infantrys moved from Germany to Yugoslavia 2 infantry moved from Germany to Poland 1 fighter moved from Western Germany to Normandy Bordeaux 3 artilleries and 5 infantry moved from France to Normandy Bordeaux 10 infantry moved from Western Germany to France 1 mech_infantry moved from Novgorod to Finland 2 mech_infantrys moved from Bryansk to Archangel 2 mech_infantrys moved from Novgorod to Finland Combat - Germans Battle in Smolensk Germans attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Smolensk, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Archangel, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Archangel, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Rostov Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Tambov, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 3/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov retreated to Tambov Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 1 artillery and 2 mech_infantrys Battle in Ukraine Germans attack with 4 artilleries and 4 mech_infantrys ANZAC defend with 1 armour and 2 mech_infantrys; Russians defend with 1 factory_minor Germans roll dice for 4 artilleries and 4 mech_infantrys in Ukraine, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.17 expected hits 1 armour owned by the ANZAC and 2 mech_infantrys owned by the ANZAC lost in Ukraine Germans win, taking Ukraine from Russians with 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 armour and 2 mech_infantrys Non Combat Move - Germans 1 bomber moved from Tambov to Novgorod 1 bomber moved from Smolensk to Novgorod 3 aaGuns, 18 armour and 44 mech_infantrys moved from Bryansk to Ukraine 18 armour and 14 mech_infantrys moved from Ukraine to Bessarabia Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod 10 infantry placed in Western Germany 3 infantry placed in France 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -3.67 Russians : -2.17
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 armour and 4 mech_infantrys moved from Russia to Archangel 1 artillery and 2 infantry moved from Tambov to Rostov 2 infantry moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk 20 artilleries and 30 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 3 armour and 4 mech_infantrys Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 3 armour and 4 mech_infantrys in Archangel, round 2 : 3/7 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 1/7 hits, 2.67 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Battle in Smolensk Russians attack with 20 artilleries and 30 infantry Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys Russians roll dice for 20 artilleries and 30 infantry in Smolensk, round 2 : 15/50 hits, 15.00 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 20 artilleries and 28 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Russians 2 artilleries and 4 infantry moved from Russia to Tambov 3 artilleries and 5 infantry moved from Russia to Smolensk 2 aaGuns moved from Russia to Smolensk 1 aaGun moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -0.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 mech_infantrys moved from Kwangsi to French Indo China 3 mech_infantrys moved from Kiangsu to Jehol 2 bombers, 5 fighters and 5 tactical_bombers moved from Kiangsu to Manchuria 1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria 1 artillery moved from Kwangsi to French Indo China 2 mech_infantrys moved from Kwangsi to Yunnan 1 armour moved from Kwangsi to Yunnan Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Japanese attack with 1 submarine Americans defend with 3 submarines 1 submarine owned by the Japanese Submerged 3 submarines owned by the Americans Submerged Battle in Jehol Japanese attack with 3 mech_infantrys Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 mech_infantrys in Jehol, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 mech_infantrys in Jehol, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 mech_infantrys in Jehol, round 5 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Japanese roll dice for 2 mech_infantrys in Jehol, round 6 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Jehol, round 7 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 7 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Jehol Chinese winAmericans win with no units remaining with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 3 mech_infantrys Battle in French Indo China Japanese attack with 1 artillery and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 2 mech_infantrys in French Indo China, round 2 : 3/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 1 armour and 2 mech_infantrys British defend with 2 mech_infantrys Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan Chinese win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for British: 2 mech_infantrys Battle in Manchuria Japanese attack with 2 bombers, 6 fighters and 6 tactical_bombers Americans defend with 3 armour and 4 mech_infantrys; Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Manchuria, round 2 : 10/14 hits, 8.33 expected hits Chinese roll dice for 3 armour, 4 infantry and 4 mech_infantrys in Manchuria, round 2 : 5/11 hits, 4.17 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 armour owned by the Americans, 4 infantry owned by the Chinese and 4 mech_infantrys owned by the Americans lost in Manchuria Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Manchuria, round 3 : 5/9 hits, 5.33 expected hits Chinese roll dice for 1 armour in Manchuria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Manchuria Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Japanese: 3 fighters and 2 tactical_bombers Casualties for Americans: 3 armour and 4 mech_infantrys Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 3 fighters and 4 tactical_bombers moved from Manchuria to Kiangsu 1 aaGun and 4 armour moved from Kwangsi to Kwangtung Place Units - Japanese 2 armour and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,2,1,5 Japanese collect 26 PUs (8 lost to blockades); end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 1.33 UK_Pacific : -0.33 Japanese : 1.50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 4 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 2 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 artilleries, 1 battleship, 1 destroyer, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to Spain 4 bombers moved from United Kingdom to Western Germany 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 mech_infantry moved from Jehol to Anhwe 2 bombers moved from Korea to Anhwe 3 bombers moved from Korea to Chahar 5 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/4 hits, 0.67 expected hits Bombing raid in Western Germany rolls: 4,6,4,6 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany causes 20 damage total. Battle in Chahar Americans attack with 3 bombers Japanese defend with 1 mech_infantry Americans roll dice for 3 bombers in Chahar, round 2 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Anhwe Americans attack with 2 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers and 1 mech_infantry in Anhwe, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win, taking Anhwe from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Spain Americans attack with 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 2 battleships and 1 cruiser in Spain, round 2 : 1/3 hits, 1.83 expected hits Americans roll dice for 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Spain, round 2 : 7/17 hits, 4.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 bombers moved from Anhwe to Korea 2 bombers moved from Chahar to Korea 4 bombers moved from Western Germany to United Kingdom 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 bomber and 2 mech_infantrys placed in Korea 3 bombers placed in Eastern United States 2 armour, 2 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2 Americans collect 57 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.67 Americans : 1.83 Neutral_True : 1.00 Japanese : 0.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 4 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 2 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 artilleries, 1 battleship, 1 destroyer, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to Spain 4 bombers moved from United Kingdom to Western Germany 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 mech_infantry moved from Jehol to Anhwe 2 bombers moved from Korea to Anhwe 3 bombers moved from Korea to Chahar 5 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/4 hits, 0.67 expected hits Bombing raid in Western Germany rolls: 4,6,4,6 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany causes 20 damage total. Battle in Chahar Americans attack with 3 bombers Japanese defend with 1 mech_infantry Americans roll dice for 3 bombers in Chahar, round 2 : 1/3 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar Americans win with 2 bombers remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Anhwe Americans attack with 2 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers and 1 mech_infantry in Anhwe, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Americans win, taking Anhwe from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Spain Americans attack with 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 2 battleships and 1 cruiser in Spain, round 2 : 1/3 hits, 1.83 expected hits Americans roll dice for 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Spain, round 2 : 7/17 hits, 4.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 bombers moved from Anhwe to Korea 2 bombers moved from Chahar to Korea 4 bombers moved from Western Germany to United Kingdom 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 bomber and 2 mech_infantrys placed in Korea 3 bombers placed in Eastern United States 2 armour, 2 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2 Americans collect 57 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Combat - Chinese Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Shan State to Kwangsi Chinese take Kwangsi from Japanese 1 mech_infantry moved from Shan State to Szechwan 1 mech_infantry moved from Shan State to Hunan 4 armour and 1 mech_infantry moved from Shan State to French Indo China 1 mech_infantry moved from Shan State to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Szechwan 2 fighters moved from Shan State to Kweichow 2 fighters moved from Shan State to Hunan Combat - British Battle in Kweichow British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Hunan British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Hunan British roll dice for 2 fighters in Hunan, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Hunan British win with 1 fighter remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Szechwan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in French Indo China British attack with 4 armour and 1 mech_infantry Japanese defend with 1 artillery and 2 mech_infantrys British roll dice for 4 armour and 1 mech_infantry in French Indo China, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in French Indo China, round 2 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - British 2 aaGuns, 4 armour and 6 infantry moved from Shan State to Yunnan 1 fighter moved from Hunan to Yunnan 2 fighters moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 aaGun and 2 infantry moved from Burma to Yunnan 1 armour and 6 mech_infantrys moved from India to Yunnan 3 infantry moved from Quebec to 106 Sea Zone 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 armour, 2 fighters, 2 infantry and 1 mech_infantry moved from Gibraltar to Spain 2 fighters moved from United Kingdom to Spain 1 armour moved from Iraq to Turkey 1 aaGun, 2 artilleries, 12 infantry and 1 marine moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan Place Units - British 1 artillery and 2 infantry placed in Egypt 1 artillery and 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,2,1 British collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in India change ownership: 2 armour and 5 mech_infantrys
Combat Hit Differential Summary :
British : -3.33 AA fire in Western Germany : : -0.67 Americans : 1.83 Neutral_True : 1.00 Japanese : 0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Southern Italy to Western Germany Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 1 infantry placed in Southern France 2 infantry placed in Northern Italy Italians undo move 2. 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 mech_infantry moved from Turkey to Greece 1 mech_infantry moved from Turkey to Greece 2 fighters and 1 tactical_bomber moved from Russia to Greece Combat - ANZAC Battle in Greece ANZAC attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 infantry ANZAC roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Greece ANZAC roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Greece ANZAC win, taking Greece from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 mech_infantrys Casualties for Germans: 3 infantry Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from Greece to Turkey 3 artilleries and 6 infantry moved from Samara to Russia 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 artillery and 2 infantry moved from Iraq to Turkey Place Units - ANZAC 1 factory_minor placed in Turkey 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.67 ANZAC : -0.83
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 mech_infantry moved from Turkey to Greece 1 mech_infantry moved from Turkey to Greece 2 fighters and 1 tactical_bomber moved from Russia to Greece Combat - ANZAC Battle in Greece ANZAC attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 infantry ANZAC roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/6 hits, 2.50 expected hits Italians roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Greece ANZAC roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Greece, round 3 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Greece ANZAC win, taking Greece from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 mech_infantrys Casualties for Germans: 3 infantry Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from Greece to Turkey 3 artilleries and 6 infantry moved from Samara to Russia 1 armour and 2 mech_infantrys moved from Persia to Turkey 1 artillery and 2 infantry moved from Iraq to Turkey Place Units - ANZAC 1 factory_minor placed in Turkey 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 ANZAC : -0.83
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Finland to Novgorod 2 infantry moved from Poland to Eastern Poland 2 infantry moved from Bulgaria to Greece 2 mech_infantrys moved from Bulgaria to Greece 12 armour moved from Bessarabia to Bulgaria 10 mech_infantrys moved from Bessarabia to Bulgaria 2 artilleries moved from Ukraine to Rostov 1 artillery moved from Ukraine to Bryansk 3 mech_infantrys moved from Bessarabia to Rostov 1 mech_infantry moved from Bessarabia to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 2 bombers moved from Novgorod to Rostov 1 mech_infantry moved from Ukraine to Bryansk Combat - Germans Battle in Rostov Germans attack with 2 artilleries, 2 bombers and 3 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 2 artilleries, 2 bombers and 3 mech_infantrys in Rostov, round 2 : 6/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 artillery and 2 mech_infantrys Casualties for Russians: 1 artillery and 3 infantry Battle in Bryansk Germans attack with 1 artillery and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 3 mech_infantrys in Bryansk, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -5 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Battle in Greece Germans attack with 2 infantry and 2 mech_infantrys ANZAC defend with 1 artillery Germans roll dice for 2 infantry and 2 mech_infantrys in Greece, round 2 : 0/4 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 2 mech_infantrys in Greece, round 3 : 0/4 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greece Germans roll dice for 1 infantry and 2 mech_infantrys in Greece, round 4 : 0/3 hits, 0.50 expected hits ANZAC roll dice for 1 artillery in Greece, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Greece, round 5 : 2/3 hits, 0.50 expected hits ANZAC roll dice for 1 artillery in Greece, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Greece Germans win, taking Greece from ANZAC with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Germans 6 armour moved from Bessarabia to Baltic States 32 mech_infantrys moved from Ukraine to Eastern Poland 6 infantry moved from Germany to Poland 4 mech_infantrys moved from Yugoslavia to Eastern Poland 2 bombers moved from Rostov to Eastern Poland 3 artilleries, 1 fighter and 5 infantry moved from Normandy Bordeaux to Southern France 1 aaGun and 10 infantry moved from France to Southern France Place Units - Germans 3 artilleries placed in France 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 9 infantry placed in Germany Germans undo move 4. 2 artilleries and 8 infantry placed in Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.67 ANZAC : -0.33 Russians : 2.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 3 armour and 3 mech_infantrys moved from Archangel to Novgorod 3 fighters and 1 tactical_bomber moved from Russia to Novgorod 1 artillery and 2 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 2 artilleries and 2 infantry moved from Tambov to Bryansk Combat - Russians Battle in Novgorod Russians attack with 3 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys Russians roll dice for 3 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 4.17 expected hits Germans roll dice for 5 infantry and 4 mech_infantrys in Novgorod, round 2 : 2/9 hits, 3.00 expected hits 2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 3 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 6/8 hits, 3.83 expected hits Germans roll dice for 3 infantry and 4 mech_infantrys in Novgorod, round 3 : 5/7 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 4 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -24 Casualties for Russians: 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Casualties for Germans: 5 infantry and 4 mech_infantrys Battle in Bryansk Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 1 artillery and 4 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 artillery and 4 infantry in Rostov, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 4 infantry in Rostov, round 3 : 4/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Tambov to Rostov 2 aaGuns, 23 artilleries and 32 infantry moved from Smolensk to Belarus 1 armour and 3 mech_infantrys moved from Russia to Belarus 1 aaGun, 2 artilleries and 4 infantry moved from Russia to Smolensk 1 fighter moved from Novgorod to Smolensk 1 aaGun, 2 artilleries and 3 infantry moved from Russia to Smolensk Place Units - Russians 3 infantry placed in Volgograd 3 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 2.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Shantung 1 mech_infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 mech_infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangtung Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Anhwe Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shantung Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 submarine Americans defend with 3 submarines 1 submarine owned by the Japanese Submerged 3 submarines owned by the Americans Submerged Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 2 bombers moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Shantung to Kwangtung Place Units - Japanese 2 artilleries and 1 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,6,2,5 Japanese collect 24 PUs (6 lost to blockades); end with 24 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.00
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone 2 battleships and 1 cruiser moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 3 infantry moved from 104 Sea Zone to Portugal 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone 1 armour and 1 infantry moved from 104 Sea Zone to Portugal 3 bombers moved from Eastern United States to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux 5 bombers moved from United Kingdom to Norway 3 bombers moved from Korea to Anhwe 2 bombers moved from Korea to Hopei Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Normandy Bordeaux Americans attack with 3 bombers and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Norway Americans attack with 5 bombers Germans defend with 1 infantry Americans roll dice for 5 bombers in Norway, round 2 : 4/5 hits, 3.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win with 5 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Hopei Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Hopei, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Portugal Americans attack with 1 armour, 1 artillery and 4 infantry Neutral_True defend with 2 infantry Americans roll dice for 2 battleships and 1 cruiser in Portugal, round 2 : 2/3 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Anhwe Americans attack with 3 bombers Japanese defend with 1 mech_infantry Americans roll dice for 3 bombers in Anhwe, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Americans win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Hopei to Yunnan 3 bombers moved from Anhwe to Korea 3 bombers moved from Normandy Bordeaux to Spain 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 104 Sea Zone to Spain 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 2 destroyers and 6 submarines moved from 91 Sea Zone to 104 Sea Zone 5 bombers moved from Norway to United Kingdom Place Units - Americans 1 bomber placed in Korea 1 airfield, 1 factory_minor and 1 harbour placed in Spain 2 armour, 2 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6 Americans collect 62 PUs (1 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 1.17 Neutral_True : 0.33 Japanese : -0.67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :