@dawgoneit a9483ab7-bda8-400f-9587-01d1f138d841-2025-2-20-world-war-ii-classic.tsvg
use this one
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 50
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 5 PUs;
Combat Move - Italians
1 bomber moved from Northern Italy to Egypt
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
6 aaGuns, 5 artilleries and 14 infantry moved from Bulgaria to Greece
1 aaGun and 2 infantry moved from Yugoslavia to Bulgaria
3 mech_infantrys moved from Yugoslavia to Southern France
1 fighter moved from Northern Italy to Western Germany
2 aaGuns, 1 artillery and 14 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 95 Sea Zone to 94 Sea Zone
2 aaGuns moved from Western Germany to Northern Italy
4 mech_infantrys moved from Rostov to Caucasus
Place Units - Italians
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,5,1,3,4,5,1,6,4,1
Italians collect 7 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 50
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 12 submarines moved from 41 Sea Zone to 37 Sea Zone
4 fighters moved from Queensland to 37 Sea Zone
@ArtofWar1947
Scramble to defend SZ 37?
OOL?
Scramble 3 fighters. OOL: tilt 2 CVs, sink all CVs, DD, BB, fighters.
When I realized U.S. could reach sz37 from Iraq & Australia, I should have undone loading the troops from Malay and not placed the transports there. I could have edited before you took your turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 50
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 12 submarines moved from 41 Sea Zone to 37 Sea Zone
4 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 5 destroyers, 5 fighters and 12 submarines
Japanese defend with 1 artillery, 1 battleship, 5 carriers, 1 destroyer, 7 fighters, 5 infantry and 3 transports
ANZAC roll dice for 12 submarines in 37 Sea Zone, round 2 : 2/12 hits, 4.00 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 carrier, 1 cruiser, 5 destroyers and 5 fighters in 37 Sea Zone, round 2 : 4/11 hits, 4.67 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 1 destroyer, 7 fighters and 3 transports in 37 Sea Zone, round 2 : 5/14 hits, 7.33 expected hits
1 carrier owned by the ANZAC, 3 destroyers owned by the ANZAC and 4 carriers owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 12 submarines in 37 Sea Zone, round 3 : 4/12 hits, 4.00 expected hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/8 hits, 3.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 7 fighters and 3 transports in 37 Sea Zone, round 3 : 9/10 hits, 6.00 expected hits
1 infantry owned by the Japanese, 5 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 transport owned by the Japanese, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 7 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 4 : 3/5 hits, 1.67 expected hits
4 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 5 fighters in 37 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 cruiser owned by the ANZAC lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 5 fighters and 5 submarines remaining. Battle score for attacker is 108
Casualties for ANZAC: 1 carrier, 1 cruiser, 5 destroyers and 7 submarines
Casualties for Japanese: 1 artillery, 1 battleship, 5 carriers, 1 destroyer, 7 fighters, 5 infantry and 3 transports
Non Combat Move - ANZAC
4 fighters moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Iraq
4 fighters moved from 74 Sea Zone to Iraq
1 submarine moved from 62 Sea Zone to 57 Sea Zone
2 armour and 2 mech_infantrys moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 50
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 12 submarines moved from 41 Sea Zone to 37 Sea Zone
4 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 5 destroyers, 5 fighters and 12 submarines
Japanese defend with 1 artillery, 1 battleship, 5 carriers, 1 destroyer, 7 fighters, 5 infantry and 3 transports
ANZAC roll dice for 12 submarines in 37 Sea Zone, round 2 : 2/12 hits, 4.00 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 carrier, 1 cruiser, 5 destroyers and 5 fighters in 37 Sea Zone, round 2 : 4/11 hits, 4.67 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 1 destroyer, 7 fighters and 3 transports in 37 Sea Zone, round 2 : 5/14 hits, 7.33 expected hits
1 carrier owned by the ANZAC, 3 destroyers owned by the ANZAC and 4 carriers owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 12 submarines in 37 Sea Zone, round 3 : 4/12 hits, 4.00 expected hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 5 fighters in 37 Sea Zone, round 3 : 5/8 hits, 3.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 7 fighters and 3 transports in 37 Sea Zone, round 3 : 9/10 hits, 6.00 expected hits
1 infantry owned by the Japanese, 5 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 transport owned by the Japanese, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 7 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 4 : 3/5 hits, 1.67 expected hits
4 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser and 5 fighters in 37 Sea Zone, round 4 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 cruiser owned by the ANZAC lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 5 fighters and 5 submarines remaining. Battle score for attacker is 108
Casualties for ANZAC: 1 carrier, 1 cruiser, 5 destroyers and 7 submarines
Casualties for Japanese: 1 artillery, 1 battleship, 5 carriers, 1 destroyer, 7 fighters, 5 infantry and 3 transports
Non Combat Move - ANZAC
4 fighters moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Iraq
4 fighters moved from 74 Sea Zone to Iraq
1 submarine moved from 62 Sea Zone to 57 Sea Zone
2 armour and 2 mech_infantrys moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Combat - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to 74 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 51
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Germans buy 3 artilleries and 6 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
Combat - Germans
Germans creates battle in territory 80 Sea Zone
Non Combat Move - Germans
9 mech_infantrys moved from India to Eastern Persia
1 bomber and 17 fighters moved from India to Persia
1 mech_infantry moved from Sikang to Caucasus
3 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
9 armour moved from Volgograd to Northwest Persia
5 mech_infantrys moved from Persia to Eastern Persia
1 fighter moved from Ukraine to Caucasus
1 fighter moved from Szechwan to Caucasus
2 tactical_bombers moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Norway
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun and 1 infantry moved from Germany to Western Germany
9 infantry moved from Romania to Bulgaria
1 artillery and 9 infantry moved from Yugoslavia to Bulgaria
6 bombers moved from Southern France to Persia
10 mech_infantrys moved from Persia to Caucasus
2 infantry moved from Persia to Northwest Persia
3 armour moved from Russia to Volgograd
2 infantry moved from Belarus to Bryansk
1 armour moved from Novgorod to Bryansk
Place Units - Germans
3 artilleries placed in Persia
6 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,4,1,4,6,3,6,4,3
Germans collect 56 PUs (6 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
After the US’s epic fail in SZ 37, I see little point in continuing the struggle. There was a 76% chance of a US win. The plan was for the US to take out as much as possible without actually winning, retreat to SZ 41, and let ANZAC subs and fighters finish the job. But Marti had radically other ideas. I am not sure a victory would have change the final outcome, but it would certainly have kept things interesting for the short haul.
l will submit your victory tomorrow morning after I get some sleep.
If you are interested, I propose the following plan: As neither of us has had any luck as the Allies, I propose we play a 2-game set with Allies+12. I’ll go first as the Allies and then you can take a crack at it.
You are a worthy opponent. I enjoyed the game, especially because I was in a favorable position. But you put up a tenacious defense. I appreciate your offer to change the terms going forward. But it would be fairer to you for us to switch sides and continue without a bid. Besides, I’ve played the Axis for 4 games straight now and need to learn new strategies and tactics as the Allies against a new Axis opponent. I will research some opening moves by highly ranked players and see if there’s any successful strategy.
This turn as Germany, I built units that could reach the frontline battle in one turn and not give the U.S. an extra turn to bring in more fighters. Germany will have more total units and power than the Allies on G52, so its a good time to end the game.
@FMErwinRommel
Exactly. This is why a victory in the SZ 37 battle was crucial. If the dice held true, I figured the US would come out of battle with 22 fighters, 2 tacs, and 4 bombers; 26 fighters if I sacrificed the 6 bombers; or possibly as many as 32 if the bombers and the attacking ships were sacrificed. This would have provided enough to protect the remaining fleet in SZ 41 against a German air strike from India. I built the airfield on Sumartra so that the great bulk of the US fighters could return to protect Iraq. But alas…
I check through my AA posts and apparently the game just completed was our first game. Thought for sure it was our second. I will set up the rematch probably tomorrow morning with me as the Axis. After that we can decide what to do–flip to decide sides for a third game or not.