@koala a big start for japan! No scramble thanks
DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 4 infantry moved from Russia to Tambov 1 armour moved from Russia to Tambov 1 artillery and 3 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 infantry Italians defend with 2 aaGuns 2 aaGuns owned by the Italians lost in Bryansk Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in Tambov Russians attack with 1 armour, 2 artilleries and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Tambov, round 2 : 3/7 hits, 2.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Rostov Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Smolensk, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Smolensk, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 5 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Smolensk, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 4 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 mech_infantry moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 3 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.50
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 2 bombers moved from Hopei to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from Jehol to Manchuria 1 infantry moved from Kwangtung to Kwangsi 1 armour and 1 mech_infantry moved from Kwangtung to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kweichow to Hunan 3 mech_infantrys moved from Jehol to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe
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@DizzKneeLand33 scramble in sz6?
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No scramble, thx!
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 2 bombers moved from Hopei to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from Jehol to Manchuria 1 infantry moved from Kwangtung to Kwangsi 1 armour and 1 mech_infantry moved from Kwangtung to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kweichow to Hunan 3 mech_infantrys moved from Jehol to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 6 Sea Zone Japanese attack with 2 bombers, 9 fighters and 5 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports 3 submarines owned by the Americans Submerged Japanese roll dice for 2 bombers, 9 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 9.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 76 Casualties for Japanese: 3 fighters Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Japanese 2 bombers, 6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan 1 aaGun moved from Anhwe to Hunan Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,3,3 Japanese collect 27 PUs (9 lost to blockades); end with 27 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : -0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 2 bombers moved from Hopei to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from Jehol to Manchuria 1 infantry moved from Kwangtung to Kwangsi 1 armour and 1 mech_infantry moved from Kwangtung to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kweichow to Hunan 3 mech_infantrys moved from Jehol to Hunan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 6 Sea Zone Japanese attack with 2 bombers, 9 fighters and 5 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports 3 submarines owned by the Americans Submerged Japanese roll dice for 2 bombers, 9 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/16 hits, 9.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 76 Casualties for Japanese: 3 fighters Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Japanese 2 bombers, 6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan 1 aaGun moved from Anhwe to Hunan Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,3,3 Japanese collect 27 PUs (9 lost to blockades); end with 27 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.50 Japanese : -0.50
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 5 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 submarines moved from 6 Sea Zone to 36 Sea Zone Americans take 19 Sea Zone from Japanese 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/9 hits, 2.17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Gibraltar, round 3 : 4/8 hits, 2.00 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in 36 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships and 3 carriers Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships and 3 carriers in 36 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 36 Sea Zone Americans roll dice for 3 submarines in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 1 carrier in 36 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 2 submarines in 36 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers in 36 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships in 36 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 3 bombers and 1 submarine remaining. Battle score for attacker is 47 Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 battleships and 3 carriers Non Combat Move - Americans 3 bombers moved from 36 Sea Zone to Shan State 3 submarines moved from 31 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to Korea 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Place Units - Americans 1 artillery and 3 infantry placed in Central United States 5 bombers placed in Western United States 1 armour and 2 mech_infantrys placed in Korea Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : 2.17 Japanese : -0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 5 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 submarines moved from 6 Sea Zone to 36 Sea Zone Americans take 19 Sea Zone from Japanese 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/9 hits, 2.17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Gibraltar, round 3 : 4/8 hits, 2.00 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in 36 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships and 3 carriers Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships and 3 carriers in 36 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 36 Sea Zone Americans roll dice for 3 submarines in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 1 carrier in 36 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 2 submarines in 36 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers in 36 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships in 36 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 3 bombers and 1 submarine remaining. Battle score for attacker is 47 Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 battleships and 3 carriers Non Combat Move - Americans 3 bombers moved from 36 Sea Zone to Shan State 3 submarines moved from 31 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to Korea 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Place Units - Americans 1 artillery and 3 infantry placed in Central United States 5 bombers placed in Western United States 1 armour and 2 mech_infantrys placed in Korea Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 3 fighters moved from India to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - British 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone 4 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Yunnan to Shan State 1 aaGun and 5 infantry moved from Burma to Shan State 1 armour and 4 mech_infantrys moved from India to Shan State 2 fighters moved from Tunisia to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 3 transports moved from 89 Sea Zone to 106 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Quebec 1 fighter placed in United Kingdom 2 destroyers placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 British collect 29 PUs (3 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5 UK_Pacific collect 28 PUs; end with 29 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Some Units in India change ownership: 2 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Italians : 0.00 British : 0.00 Americans : 2.17 Japanese : -1.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 transport moved from 97 Sea Zone to 93 Sea Zone 3 artilleries moved from Southern France to 93 Sea Zone 3 infantry moved from Southern France to 93 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern France to Gibraltar 2 artilleries and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Gibraltar Italians attack with 3 artilleries, 1 bomber and 3 infantry British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 4/7 hits, 2.67 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 2.50 expected hits 3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Gibraltar Italians roll dice for 3 artilleries, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 21 Casualties for Italians: 2 infantry Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France Place Units - Italians 1 artillery and 1 infantry placed in Southern France 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -1.00
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 13 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 fighters and 1 tactical_bomber moved from Caucasus to Russia Place Units - ANZAC 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 13 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 fighters and 1 tactical_bomber moved from Caucasus to Russia Place Units - ANZAC 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Sorry for the delay!
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 15 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 11 armour, 9 artilleries, 1 infantry and 35 mech_infantrys moved from Belarus to Bryansk 3 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Novgorod to Archangel 2 bombers moved from Eastern Poland to Archangel 1 armour and 5 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Poland to Belarus 4 armour and 5 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Archangel Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Bryansk Germans attack with 14 armour, 9 artilleries, 4 infantry and 48 mech_infantrys Russians defend with 1 infantry Germans roll dice for 14 armour, 9 artilleries, 4 infantry and 48 mech_infantrys in Bryansk, round 2 : 21/75 hits, 20.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 14 armour, 9 artilleries, 4 infantry and 48 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Archangel to Eastern Poland 3 aaGuns moved from Belarus to Bryansk Place Units - Germans 3 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : -1.00
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@DizzKneeLand33 said in DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20:
Sorry for the delay!
All good!
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Smolensk to Archangel 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 1 armour, 2 artilleries and 2 infantry moved from Tambov to Russia 1 armour and 1 mech_infantry moved from Rostov to Russia 1 armour and 2 mech_infantrys moved from Volgograd to Russia Place Units - Russians 1 infantry placed in Volgograd 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangsi to Yunnan 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 2 bombers, 6 fighters and 7 tactical_bombers moved from Japan to 36 Sea Zone 1 infantry moved from Chahar to Jehol 1 mech_infantry moved from Hunan to Chahar Combat - Japanese Battle in 36 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 6 fighters, 1 submarine and 7 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber; Americans defend with 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 destroyer, 6 fighters and 7 tactical_bombers in 36 Sea Zone, round 2 : 11/16 hits, 9.17 expected hits British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 36 Sea Zone Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 70 Casualties for Japanese: 1 destroyer, 1 submarine and 1 tactical_bomber Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Chinese win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers, 6 fighters and 6 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 aaGun moved from Hunan to Kwangsi 2 armour moved from Hunan to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 6 mech_infantrys moved from Hunan to Kwangsi 2 infantry moved from Kiangsu to Anhwe Place Units - Japanese 3 armour placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,6,5,5 Japanese collect 33 PUs; end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : -0.67 Chinese : 1.33 Japanese : 2.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 3 infantry, 2 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Manchuria to Jehol 3 bombers moved from Shan State to Jehol 2 bombers moved from Korea to Jehol Combat - Americans Battle in Jehol Americans attack with 5 bombers and 1 infantry Japanese defend with 1 infantry Americans roll dice for 5 bombers and 1 infantry in Jehol, round 2 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 5 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 bombers moved from Jehol to Korea 1 armour and 2 mech_infantrys moved from Korea to Manchuria 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 5 transports moved from 91 Sea Zone to 89 Sea Zone 5 bombers moved from Western United States to Morocco Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 3 infantry placed in Eastern United States 1 battleship, 6 submarines and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : -0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 3 infantry, 2 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Manchuria to Jehol 3 bombers moved from Shan State to Jehol 2 bombers moved from Korea to Jehol Combat - Americans Battle in Jehol Americans attack with 5 bombers and 1 infantry Japanese defend with 1 infantry Americans roll dice for 5 bombers and 1 infantry in Jehol, round 2 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 5 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 bombers moved from Jehol to Korea 1 armour and 2 mech_infantrys moved from Korea to Manchuria 1 armour and 1 mech_infantry moved from Tunisia to Morocco 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 5 transports moved from 91 Sea Zone to 89 Sea Zone 5 bombers moved from Western United States to Morocco Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 3 infantry placed in Eastern United States 1 battleship, 6 submarines and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Shan State to Szechwan 1 mech_infantry moved from Shan State to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 3 fighters moved from Shan State to Szechwan 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries, 4 fighters and 4 infantry moved from 91 Sea Zone to Gibraltar Combat - British Battle in Kweichow British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Gibraltar British attack with 2 artilleries, 4 fighters and 4 infantry Italians defend with 1 airfield, 3 artilleries, 1 harbour and 1 infantry British roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 4 fighters and 4 infantry in Gibraltar, round 2 : 3/10 hits, 3.67 expected hits Italians roll dice for 3 artilleries and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits 3 artilleries owned by the Italians, 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 4 fighters and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 2 artilleries Casualties for Italians: 3 artilleries and 1 infantry Battle in Szechwan British attack with 3 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Szechwan, round 2 : 4/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Szechwan to Shan State 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 2 armour and 4 mech_infantrys moved from India to Shan State 1 fighter moved from Northwest Persia to India 4 fighters moved from Gibraltar to 91 Sea Zone 2 destroyers moved from 109 Sea Zone to 91 Sea Zone 1 armour and 3 mech_infantrys moved from Tunisia to Morocco Place Units - British 1 transport placed in 106 Sea Zone 2 infantry placed in Quebec 5 submarines placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 4 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in India change ownership: 4 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 2.83 Italians : 0.67 Americans : 0.50 Japanese : 0.00