Well why don’t we just draft a proposal to Larry, and then have everyone sign it?
At least that way he’d have something to show the guys at Hasbro, and be able to say “OK this is what my hard core fans say they want.” At least it would be a start.
:)
I agree to a certain extent with Nuclear, that the game is best played with the raw recruits. But from a design standpoint, you want to keep the base players happy first and foremost. Revised Out of the Box is only broken among those of us who know what we’re doing. I’m sure the newbies will be perfectly happy buying Factories in France, rolling for Tech, or building a Russian navy. Thats all fine, but those are not the people you want “playtesting” the game. For playtesting you need experts; people who will understand how to break the game.
That’s the only way you’re going to catch these problems before the box hits the shelves, and the best possible way for us to get the job done is to play online in real time. Its considerably faster and easier to do than with any other method of play. Hell, I played 3 games tonight already, against 3 different people. You just can’t do that face to face. Maybe in a tournament you could pull it off, but those are hard to organize, less consistent, and also there’s also no guarantee that the best players are even going to show up. Right now, the best players in the world are playing online, in PBEM games, or in Real Time, with the assistance of the computer. All that marketing stuff you guys want to do - selling the individual pieces and game packs etc. - all that will be 10 times easier to organize, once you have all those people gaming together in one central location.
The PC/Console game is the first step, then you do the board. Doing it the other way around, you reap none of the benefits and inherit all of the problems. Its also more expensive and confusing, requiring you have to put out amendments to the rules, or institute a bid, or put some other kind of band aid on the problem. Better to deal with all these issues before you start handing the board out to a gang of total neophytes…
That’s not playtesting, or playbalancing, that’s just playing the game. You might be able to lull some useful information out of it from a market survey perspective, but its not going to help you shore up problems with the basic game mechanics. For that you need people on the team who actually know what they’re doing.