@cloud7707 I dig this. I like how you added it on the real rulebook, that makes it so legit. I definitely want to try it out, but gosh darn it Russia deserves that bomber!
In your games, do the Allies still generally do KGF?
I’ve hosted 100 games now and play 39 40 41 42 games. So I’ve seen a lot of testing or playing or both.
Like I may add in above NA chart for US fletcher destroyers with aa @1 bonus kill because they did come out when my game starts and also to counter Japan’s long lance torpedoes.
You gotta play test !
I love playtesting. My brothers hate playing anything but the original game, So, I have gotten used to playtesting alone and I enjoy it. I generally have to take notes to remember my changes though. By-the-way, if you have nay rules that you want playtested I would love to help. I play 1942.2 and occasionally revised edition, as well as Zombies and D-day.
D day I use d8 dice. Gives allies better chance of winning and only use 1 set of cards not all 3.
I got plenty of naval values and have tested many of them.
Thanks
Ok. That is a good idea with the d8. I have a D-day nut in my local group I should let him know about that.
Ya but every thing is raised +1 across the whole game for AD
So far Allies 3-2
But should be 4-1. Axis had 1 tank in coast city. Allies Didn’t bring enough troops.
It was nice had allies attack St. lo on T4 or 5
Added a few pieces to setup. 3 extra paratroopers and a few tigers late on card and AD@5 I think M1 only. Moved 3 block houses off coast on upper left side of map and put in 2 more against big US beachhead and other one against other US beach head.
This is the map I use.
Better take d day discussion to correct thread from now on