@simon33 No scramble
GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30)
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Here goes:
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:13:10 PM
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 bomber EDIT: Adding units owned by British to Malta: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 armour moved from Greater Southern Germany to Southern France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Greater Southern Germany to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to France 3 mech_infantrys moved from Western Germany to France 1 artillery and 3 infantry moved from Western Germany to France
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@StuckTojo no scramble.
thank you for another game.
I really enjoy playing against you.:+1: -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 bomber EDIT: Adding units owned by British to Malta: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 armour moved from Greater Southern Germany to Southern France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Greater Southern Germany to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to France 3 mech_infantrys moved from Western Germany to France 1 artillery and 3 infantry moved from Western Germany to France Combat - Germans Battle in 110 Sea Zone Germans attack with 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 2/6 hits, 3.50 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries, 1 fighter and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 4/10 hits, 3.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia 2 artilleries owned by the Germans, 5 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in France Germans attack with 4 armour, 3 artilleries, 7 infantry, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/1 hits, 0.17 expected hits Germans roll dice for 4 armour, 3 artilleries, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/18 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans and 3 infantry owned by the French lost in France Germans roll dice for 4 armour, 3 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/14 hits, 5.17 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 6/8 hits, 3.33 expected hits 3 infantry owned by the Germans, 3 infantry owned by the French, 1 artillery owned by the British and 3 mech_infantrys owned by the Germans lost in France Germans roll dice for 4 armour, 3 artilleries and 1 tactical_bomber in France, round 4 : 5/8 hits, 3.67 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 1/4 hits, 2.00 expected hits 1 artillery owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 4 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 1 artillery, 7 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Southern France Germans attack with 2 armour and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Southern France Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone 2 bombers moved from 111 Sea Zone to Western Germany 1 aaGun moved from Germany to Poland 1 artillery and 3 infantry moved from Germany to Poland 2 aaGuns, 2 artilleries and 8 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Tobruk 1 tactical_bomber moved from France to Western Germany 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser and 1 transport EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser and 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Germans collect 38 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -3.17 British : -2.50 AA fire in France : : -0.17 French : 0.33 Neutral_Allies : -0.67
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@dawgoneit said in GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30):
@StuckTojo no scramble.
thank you for another game.
I really enjoy playing against you.:+1:Thanks. I like our games, too. Good way to pass some time while we’re locked up in our homes.
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Belarus 3 infantry moved from Baltic States to Belarus 2 infantry moved from Caucasus to Rostov 2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 6 infantry moved from Buryatia to Sakha 6 infantry moved from Amur to Sakha 1 submarine moved from 127 Sea Zone to 111 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 2 artilleries and 1 fighter placed in Ukraine 1 armour and 1 mech_infantry placed in Russia Russians undo move 1. Russians undo move 1. 2 artilleries and 1 infantry placed in Ukraine 2 infantry placed in Novgorod 1 fighter placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter moved from Formosa to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 1 fighter and 1 tactical_bomber moved from Manchuria to Hunan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Okinawa to Kwangsi 1 mech_infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 infantry moved from Manchuria to Jehol 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Okinawa to 19 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 fighter moved from Korea to Shantung 1 fighter and 1 tactical_bomber moved from Manchuria to Shantung Place Units - Japanese 1 factory_minor placed in Kiangsu 2 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : -3.00
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Philippines to 31 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from 10 Sea Zone to 31 Sea Zone 2 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from 31 Sea Zone to Wake Island 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 cruiser and 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to Central United States 1 armour, 1 bomber, 1 infantry and 4 mech_infantrys moved from Central United States to Eastern United States Non Combat Move - Americans Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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China?
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 4 infantry moved from Szechwan to Shensi 2 infantry moved from Kweichow to Shensi 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 2.17 Japanese : -0.33
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TripleA Move Summary: British round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Combat Move - British 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 2 fighters moved from United Kingdom to 111 Sea Zone 1 fighter moved from Scotland to 111 Sea Zone 2 bombers moved from United Kingdom to 97 Sea Zone 2 infantry moved from Burma to Shan State 2 infantry moved from India to Burma 1 fighter moved from Burma to India
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@StuckTojo scramble in sz97?
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@dawgoneit said in GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30):
@StuckTojo scramble in sz97?
No, thank you!
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Purchase Units - British British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Malta to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 2 fighters moved from United Kingdom to 111 Sea Zone 1 fighter moved from Scotland to 111 Sea Zone 2 bombers moved from United Kingdom to 97 Sea Zone 2 infantry moved from Burma to Shan State 2 infantry moved from India to Burma 1 fighter moved from Burma to India Combat - British Battle in Ethiopia British attack with 2 artilleries, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 5/6 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 97 Sea Zone British attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for British: 1 carrier Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 96 Sea Zone British attack with 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 cruiser Casualties for Italians: 1 destroyer and 1 transport Battle in 111 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 battleship and 1 submarine British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 18 Casualties for British: 1 destroyer Casualties for Germans: 1 battleship and 1 submarine Non Combat Move - British 3 fighters moved from 111 Sea Zone to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from 96 Sea Zone to Malta 2 fighters moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 2 bombers moved from 97 Sea Zone to Malta 1 armour moved from Alexandria to Egypt 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British 7 infantry placed in United Kingdom 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2,6,5 British collect 27 PUs (2 lost to blockades); end with 27 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0.17 British : 5.83 Italians : 1.50
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Albania to Yugoslavia 2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Northern Italy to 96 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to Yugoslavia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia Combat - Italians Battle in Gibraltar Battle in 97 Sea Zone Italians attack with 1 cruiser, 1 destroyer and 2 fighters British defend with 1 cruiser and 1 destroyer Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone Italians roll dice for 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 cruiser and 1 fighter in 97 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 97 Sea Zone Italians win, taking Gibraltar from British, taking 97 Sea Zone from British with 1 cruiser and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 destroyer and 1 fighter Casualties for British: 1 cruiser and 1 destroyer Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Italians attack with 2 artilleries and 4 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 2 artilleries and 4 infantry in Yugoslavia, round 2 : 2/6 hits, 1.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 artillery and 3 infantry moved from Tobruk to Libya 1 bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy 1 armour moved from Albania to Slovakia Hungary 1 armour moved from Northern Italy to Slovakia Hungary 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : -0.17 French : 0.67 Neutral_Allies : -0.33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1 Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 1 infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 96 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 submarine French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by French to Holland Belgium: 1 infantry EDIT: Changing ownership of Holland Belgium from Germans to French EDIT: Turning off Edit Mode 1 fighter moved from 92 Sea Zone to Morocco Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.17 French : 0.17
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from France to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Southern France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Tobruk to 96 Sea Zone 2 bombers moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 6 infantry moved from Bulgaria to Greece 1 armour moved from Romania to Greece 1 submarine moved from 106 Sea Zone to 108 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 96 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Casualties for French: 1 cruiser and 1 destroyer Battle in Greece Germans attack with 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Greece, round 2 : 0/9 hits, 2.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Greece Germans roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 3 : 1/7 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 4 : 1/5 hits, 2.00 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 5 : 3/5 hits, 2.00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 5 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 4 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.83 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 4 armour moved from France to Germany 1 armour moved from Southern France to Yugoslavia 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 2 bombers and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to Germany 1 armour moved from Slovakia Hungary to Romania Place Units - Germans 3 armour, 4 artilleries and 3 mech_infantrys placed in Germany 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -3.50 French : 0.50 Neutral_Allies : 0.67
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