• Liaison TripleA '11 '10

    Must be nice.

    Rolling dice, and then turns later editing purchases ;)


  • @Gargantua said in WaW Team Game VI:

    Must be nice.

    Rolling dice, and then turns later editing purchases ;)

    First time playing, give me a break. Snort.

  • Liaison TripleA '11 '10

    ok had a weird error…

    I half did my turn, and did 3 of my 4 battles, then wasn’t sure if it was in local or not. sure enough it was. so I hit SAVE in case and then reloaded.

    it autostarted my turn and auto rolled dice for my 4th battle… but there is no dice for my other battles. I am going to finish it and post it for the record. but then redo the entire turn because that only seems fair. (3 perfect battles for me with no dice record is too suspicious!)

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry moved from Lapland to Murmansk
            1 Elite moved from Oulu to N.Karelia
            1 Tank moved from Lapland to Murmansk
            1 Tank moved from Lapland to N.Karelia
            1 ArmoredCar moved from Oulu to Vyborg
            1 Elite moved from Helsinki to 24 Sea Zone
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Elite moved from 24 Sea Zone to Kotka
            1 Infantry moved from 24 Sea Zone to Kotka
            1 Fighter moved from Oulu to Vyborg
            2 Tanks moved from Oulu to N.Karelia
            1 ArmoredCar moved from Oulu to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Murmansk
                Finns win, taking Murmansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 1 Elite and 3 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 3 Tanks in N.Karelia, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vyborg
                Finns attack with 2 ArmoredCars and 1 Fighter
                Russians defend with 1 Infantry
                    Finns roll dice for 2 ArmoredCars and 1 Fighter in Vyborg, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Finns: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Kotka
                Finns attack with 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 1 Infantry in Kotka, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Kotka
                    Finns roll dice for 1 Elite in Kotka, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite in Kotka, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Finns lost in Kotka
                Russians win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Finns: 1 Elite and 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Stockholm
    
        Place Units - Finns
            2 Artillerys placed in Helsinki
            1 Transport placed in 24 Sea Zone
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.33
    Russians : 1.00
    

    Savegame

  • TripleA

    @Gargantua There is a bug in the current version that automatically starts a battle if there is only 1 remaining.

  • Liaison TripleA '11 '10

    aRGH! I loaded the same damn save again… with different results (in my favour in Kotka… FULL RESTART coming. apologies.

  • TripleA

    @Gargantua You should be able to just load the start of turn save, redo the same moves, roll the battles, and then just edit the result for Kotka based on the original dice.

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry and 1 Tank moved from Lapland to Murmansk
            1 Tank moved from Lapland to N.Karelia
            1 Elite and 2 Tanks moved from Oulu to N.Karelia
            1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 ArmoredCar and 1 Fighter moved from Oulu to Vyborg
            1 ArmoredCar moved from Oulu to Kotka
            1 Elite and 1 Infantry moved from 24 Sea Zone to Kotka
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Infantry and 1 Tank in Murmansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Murmansk
                Finns win, taking Murmansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Kotka
                Finns attack with 1 ArmoredCar, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Kotka, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
                Finns win, taking Kotka from Russians with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 1 Elite and 3 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 3 Tanks in N.Karelia, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vyborg
                Finns attack with 1 ArmoredCar and 1 Fighter
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar and 1 Fighter in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Vyborg
                Finns win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Finns: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Danzig
    
        Place Units - Finns
            1 Transport placed in 24 Sea Zone
            2 Artillerys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.83
    Russians : 0.33
    

    Savegame

  • Liaison TripleA '11 '10

    That’s the FULL turn redone. Romania coming up.

  • TripleA

    @Gargantua I’d prefer if we edit in any original dice rolls that went to MARTI.

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Fighter and 1 Infantry moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 3 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
                Romanians win with 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Odessa to E.Romania
            2 Elites and 2 Tanks moved from Bucharest to E.Romania
    
        Place Units - Romanians
            1 Adv.Fighter and 3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.00
    Russians : 0.33
    

    Savegame


  • A full restart seemd to be what was most fair so thats what I did.

    Sure - I’d prefer to cherry pick my marti dice rolls (3 different sets in Kotaka), and I’d prefer Karl doesnt get to change his purchases well into and after another entire nations die rolls, and I’d also prefer I kept my original 3 sets of dice for the entire north which I thought were going to marti but weren’t, and I would prefer if TripleA didn’t just roll things without asking me first when it loads up… but none of those things are under my control.

    Apologies if that’s frustrating, some human error and some software error, but nothings bank breaking here, (Other than Karl’s mega block), so I’m hopeful we can move on.


  • @Gargantua said in WaW Team Game VI:

    A full restart seemd to be what was most fair so thats what I did.

    Sure - I’d prefer to cherry pick my marti dice rolls (3 different sets in Kotaka), and I’d prefer Karl doesnt get to change his purchases well into and after another entire nations die rolls, and I’d also prefer I kept my original 3 sets of dice for the entire north which I thought were going to marti but weren’t, and I would prefer if TripleA didn’t just roll things without asking me first when it loads up… but none of those things are under my control.

    Apologies if that’s frustrating, some human error and some software error, but nothings bank breaking here, (Other than Karl’s mega block), so I’m hopeful we can move on.

    I would be fine with an exchange of errors. Whack messaged me halfway through Anzac (I didn’t roll any dice so nothin set) to buy the pt. Anyway, I planned to back up but got distracted with kids waking up and just totally for reasons even unclear to myself forgot. Total fail.

  • Liaison TripleA '11 '10

    Fair sir! Fair! lets carry on, this is actually a really good gam. Redrum has epic plans for the defense of russia, and I’m sure the conquest of Europe if I so much as blink…

    And the pacific looks damn exciting.

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Fighter and 1 Tank moved from Yunnan to Shensi
            2 Artillerys and 4 Infantrys moved from Yunnan to Assam
            3 Infantrys moved from Burma to Assam
            1 Elite and 4 Infantrys moved from Bangkok to S.Thailand
            4 Infantrys moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Shensi
                Thai attack with 1 Fighter and 1 Tank
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 1 Tank in Shensi, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in Shensi
                Thai win with 1 Fighter remaining. Battle score for attacker is -3
                Casualties for Thai: 1 Tank
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Shensi to Yunnan
            1 AAGun moved from Bangkok to S.Thailand
    
        Place Units - Thai
            1 Elite and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Thai : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Fighters moved from Delhi to Alma Ata
            1 Fighter moved from Northern Territory to Canberra
            1 Submarine moved from 95 Sea Zone to 86 Sea Zone
            3 Bombers moved from Broome to Rongelap
            4 Infantrys moved from Bahia to 32 Sea Zone
            1 Marine moved from Bahia to 32 Sea Zone
            1 Cruiser and 1 Marine moved from 32 Sea Zone to 34 Sea Zone
            1 Marine moved from 34 Sea Zone to Rio de Oro
            1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone
            4 Infantrys moved from 34 Sea Zone to Rio de Oro
            2 Fighters moved from 32 Sea Zone to Rio de Oro
            1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
            1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
            1 Carrier moved from 32 Sea Zone to 34 Sea Zone
            2 Infantrys moved from Amazon to Bahia
            1 Artillery, 4 Infantrys and 1 Tank moved from Bahia to Salvador
            1 Fighter moved from Amazon to Salvador
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 3 Destroyers, 4 Fighters, 6 Infantrys, 1 S.Submarine, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio de Oro
                Americans attack with 2 Fighters, 4 Infantrys and 1 Marine
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Cruiser in Rio de Oro, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Fighters, 4 Infantrys and 1 Marine in Rio de Oro, round 2 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 2 Fighters, 3 Infantrys and 1 Marine in Rio de Oro, round 3 : 0/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Rio de Oro
                    Americans roll dice for 2 Fighters, 2 Infantrys and 1 Marine in Rio de Oro, round 4 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 2 Fighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Alma Ata
                Americans attack with 2 Fighters
                Hisaichi defend with 1 Mech.Inf
                    Americans roll dice for 2 Fighters in Alma Ata, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Fighters in Alma Ata, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Alma Ata
                Americans win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in Salvador
                Americans attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    AA fire in Salvador : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Salvador, round 2 : 4/7 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Americans, 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 2 Infantrys and 2 Tanks
    
        Non Combat Move - Americans
            1 Fighter moved from Salvador to Bahia
            2 Fighters moved from Rio de Oro to 34 Sea Zone
            2 Transports moved from 32 Sea Zone to 26 Sea Zone
            2 Transports moved from 26 Sea Zone to 25 Sea Zone
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 AAGun moved from Central America to Colombia
            1 Infantry moved from South Atlantic USA to 25 Sea Zone
            1 AAGun moved from South Central USA to 25 Sea Zone
            1 AAGun and 1 Infantry moved from 25 Sea Zone to Colombia
            1 Infantry moved from Midway to 88 Sea Zone
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Kauai to 91 Sea Zone
            1 Tank moved from Kauai to 91 Sea Zone
            4 Infantrys moved from Pearl Harbor to 91 Sea Zone
            2 Infantrys, 1 Marine and 3 S.Submarines moved from 91 Sea Zone to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Wake
            1 Marine moved from 95 Sea Zone to Wake
            2 Artillerys moved from Rongelap to 95 Sea Zone
            1 Infantry moved from Rongelap to 95 Sea Zone
            1 Artillery moved from Eniwetok to 95 Sea Zone
            1 Submarine moved from 88 Sea Zone to 76 Sea Zone
            1 Infantry moved from 95 Sea Zone to Wake
            3 Artillerys moved from 95 Sea Zone to Wake
            1 Destroyer, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Artillery moved from Minamitori to 95 Sea Zone
            1 Infantry moved from Minamitori to 95 Sea Zone
            1 Infantry moved from Minamitori to 95 Sea Zone
            1 Artillery and 3 Infantrys moved from 95 Sea Zone to Wake
            1 B.Transport, 1 Cruiser, 3 Infantrys and 1 Tank moved from 91 Sea Zone to 88 Sea Zone
            3 Infantrys and 1 Tank moved from 88 Sea Zone to Wake
            1 Submarine moved from 96 Sea Zone to 87 Sea Zone
            1 Destroyer and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport, 1 Destroyer and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone
            4 Infantrys moved from 91 Sea Zone to Kauai
            2 Fighters moved from Alma Ata to Baluchistan
    
        Place Units - Americans
            2 Fighters placed in 95 Sea Zone
            1 Infantry and 2 Tanks placed in South Atlantic USA
            1 S.Submarine placed in 91 Sea Zone
            2 Fighters placed in Pearl Harbor
            1 B.Transport placed in 83 Sea Zone
            5 Infantrys placed in San Francisco
            3 Destroyers and 2 Submarines placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Hisaichi : -0.67
    Americans : 1.17
    AA fire in Salvador : : -0.17
    

    Savegame


  • the US needs to make some ncm edits before Germany goes.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Fighters moved from Delhi to Alma Ata
            1 Fighter moved from Northern Territory to Canberra
            1 Submarine moved from 95 Sea Zone to 86 Sea Zone
            3 Bombers moved from Broome to Rongelap
            4 Infantrys moved from Bahia to 32 Sea Zone
            1 Marine moved from Bahia to 32 Sea Zone
            1 Cruiser and 1 Marine moved from 32 Sea Zone to 34 Sea Zone
            1 Marine moved from 34 Sea Zone to Rio de Oro
            1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone
            4 Infantrys moved from 34 Sea Zone to Rio de Oro
            2 Fighters moved from 32 Sea Zone to Rio de Oro
            1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
            1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
            1 Carrier moved from 32 Sea Zone to 34 Sea Zone
            2 Infantrys moved from Amazon to Bahia
            1 Artillery, 4 Infantrys and 1 Tank moved from Bahia to Salvador
            1 Fighter moved from Amazon to Salvador
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 3 Destroyers, 4 Fighters, 6 Infantrys, 1 S.Submarine, 2 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio de Oro
                Americans attack with 2 Fighters, 4 Infantrys and 1 Marine
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Cruiser in Rio de Oro, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Fighters, 4 Infantrys and 1 Marine in Rio de Oro, round 2 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 2 Fighters, 3 Infantrys and 1 Marine in Rio de Oro, round 3 : 0/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Rio de Oro
                    Americans roll dice for 2 Fighters, 2 Infantrys and 1 Marine in Rio de Oro, round 4 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 2 Fighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Alma Ata
                Americans attack with 2 Fighters
                Hisaichi defend with 1 Mech.Inf
                    Americans roll dice for 2 Fighters in Alma Ata, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Fighters in Alma Ata, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Alma Ata, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Alma Ata
                Americans win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in Salvador
                Americans attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    AA fire in Salvador : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Salvador, round 2 : 4/7 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Americans, 2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 2 Infantrys and 2 Tanks
    
        Non Combat Move - Americans
            1 Fighter moved from Salvador to Bahia
            2 Fighters moved from Rio de Oro to 34 Sea Zone
            2 Transports moved from 32 Sea Zone to 26 Sea Zone
            2 Transports moved from 26 Sea Zone to 25 Sea Zone
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 AAGun moved from Central America to Colombia
            1 Infantry moved from South Atlantic USA to 25 Sea Zone
            1 AAGun moved from South Central USA to 25 Sea Zone
            1 AAGun and 1 Infantry moved from 25 Sea Zone to Colombia
            1 Infantry moved from Midway to 88 Sea Zone
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Kauai to 91 Sea Zone
            1 Tank moved from Kauai to 91 Sea Zone
            4 Infantrys moved from Pearl Harbor to 91 Sea Zone
            2 Infantrys, 1 Marine and 3 S.Submarines moved from 91 Sea Zone to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Wake
            1 Marine moved from 95 Sea Zone to Wake
            2 Artillerys moved from Rongelap to 95 Sea Zone
            1 Infantry moved from Rongelap to 95 Sea Zone
            1 Artillery moved from Eniwetok to 95 Sea Zone
            1 Submarine moved from 88 Sea Zone to 76 Sea Zone
            1 Infantry moved from 95 Sea Zone to Wake
            3 Artillerys moved from 95 Sea Zone to Wake
            1 Destroyer, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Artillery moved from Minamitori to 95 Sea Zone
            1 Infantry moved from Minamitori to 95 Sea Zone
            1 Infantry moved from Minamitori to 95 Sea Zone
            1 Artillery and 3 Infantrys moved from 95 Sea Zone to Wake
            1 B.Transport, 1 Cruiser, 3 Infantrys and 1 Tank moved from 91 Sea Zone to 88 Sea Zone
            3 Infantrys and 1 Tank moved from 88 Sea Zone to Wake
            1 Submarine moved from 96 Sea Zone to 87 Sea Zone
            1 Destroyer and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport, 1 Destroyer and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone
            4 Infantrys moved from 91 Sea Zone to Kauai
            2 Fighters moved from Alma Ata to Baluchistan
    
        Place Units - Americans
            2 Fighters placed in 95 Sea Zone
            1 Infantry and 2 Tanks placed in South Atlantic USA
            1 S.Submarine placed in 91 Sea Zone
            2 Fighters placed in Pearl Harbor
            1 B.Transport placed in 83 Sea Zone
            5 Infantrys placed in San Francisco
            3 Destroyers and 2 Submarines placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 114 PUs; end with 114 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 B.Transport and 1 Destroyer
            EDIT: Removing units owned by Americans from Kauai: 4 Infantrys
            EDIT: Adding units owned by Americans to 89 Sea Zone: 1 B.Transport and 1 Destroyer
            EDIT: Adding units owned by Americans to Midway: 4 Infantrys
            EDIT: Removing units owned by Americans from Wake: 4 Infantrys and 1 Marine
            EDIT: Removing units owned by Americans from 88 Sea Zone: 1 B.Transport and 1 Cruiser
            EDIT: Adding units owned by Americans to 89 Sea Zone: 1 B.Transport and 1 Cruiser
            EDIT: Adding units owned by Americans to Midway: 4 Infantrys and 1 Marine
            EDIT: Removing units owned by Americans from 87 Sea Zone: 1 Submarine
            EDIT: Adding units owned by Americans to 95 Sea Zone: 1 Submarine
            EDIT: Removing units owned by Americans from 25 Sea Zone: 2 Transports
            EDIT: Adding units owned by Americans to 26 Sea Zone: 2 Transports
            EDIT: Removing units owned by Americans from Colombia: 1 AAGun and 1 Infantry
            EDIT: Adding units owned by Americans to Venezuela: 1 AAGun and 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Hisaichi : -0.67
    Americans : 1.17
    AA fire in Salvador : : -0.17
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            1 Infantry moved from Crete to 51 Sea Zone
            1 Infantry and 1 Transport moved from 51 Sea Zone to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Cyprus
                  Germans take Cyprus from British
            1 Transport moved from 46 Sea Zone to 51 Sea Zone
            1 Tank moved from Crete to 51 Sea Zone
            1 Tank moved from 51 Sea Zone to Greece
            1 Infantry moved from Bulgaria to Greece
            1 Mech.Inf and 1 Tank moved from E.Romania to Greece
            7 Mech.Infs moved from Krakow to Greece
            1 Bomber moved from Danzig to Vinnytsia
            1 Artillery and 3 Infantrys moved from E.Romania to Vinnytsia
            1 Mech.Inf moved from Upper Norrland to N.Karelia
            2 Artillerys and 1 Infantry moved from Upper Norrland to Finnmark
            1 Infantry moved from Upper Norrland to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Vyborg
                  Finns take Vyborg from Russians
            1 Adv.Fighter and 1 Fighter moved from Lapland to Finnmark
            1 Artillery and 2 Infantrys moved from Danzig to East Prussia
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Lapland to East Prussia
            1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to 21 Sea Zone
            2 Adv.Fighters moved from 22 Sea Zone to 12 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Infantry and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
            2 Infantrys moved from Rhine to Belgium
            2 ArmoredCars moved from Paris to Belgium
            1 Artillery moved from Netherlands to Belgium
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to East Prussia
            1 Destroyer moved from 51 Sea Zone to 55 Sea Zone
            1 Infantry moved from E.Romania to Odessa
                  Germans take Odessa from Russians
            1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 Artillerys, 1 Factory, 12 Infantrys, 2 S.Submarines, 1 T.Boat and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Greece
                Germans attack with 1 Infantry, 8 Mech.Infs and 2 Tanks
                Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                    Germans roll dice for 1 Infantry, 8 Mech.Infs and 2 Tanks in Greece, round 2 : 1/11 hits, 4.00 expected hits
                    Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 3/7 hits, 2.67 expected hits
                    1 Infantry owned by the Germans, 1 Infantry owned by the Neutral and 2 Mech.Infs owned by the Germans lost in Greece
                    Germans roll dice for 6 Mech.Infs and 2 Tanks in Greece, round 3 : 4/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Greece, round 3 : 3/6 hits, 2.33 expected hits
                    4 Infantrys owned by the Neutral and 3 Mech.Infs owned by the Germans lost in Greece
                    Germans roll dice for 3 Mech.Infs and 2 Tanks in Greece, round 4 : 4/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 4 : 1/2 hits, 1.00 expected hits
                    1 Fighter owned by the Neutral, 1 Tank owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Greece
                Germans loses 0 PUs for violating Greeces neutrality.
                Germans win, taking Greece from Neutral with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -15
                Casualties for Germans: 1 Infantry and 6 Mech.Infs
                Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
            Battle in Latvia
                Germans attack with 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Belgium
                Germans attack with 2 ArmoredCars, 1 Artillery and 2 Infantrys
                British defend with 1 AAGun, 2 Infantrys and 1 Tank
                    Germans roll dice for 2 ArmoredCars, 1 Artillery and 2 Infantrys in Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in Belgium, round 2 : 3/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Germans, 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Belgium
                    Germans roll dice for 1 ArmoredCar and 1 Artillery in Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Belgium, round 3 : 1/2 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Belgium
                    Germans roll dice for 1 Artillery in Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Tank in Belgium, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Belgium
                Germans win, taking Belgium from British with 1 Artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 2 ArmoredCars and 2 Infantrys
                Casualties for British: 2 Infantrys and 1 Tank
            Battle in Finnmark
                Germans attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry
                British defend with 3 Infantrys
                    Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry in Finnmark, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 3 Infantrys in Finnmark, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Finnmark
                    Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 1 Infantry in Finnmark, round 3 : 3/5 hits, 1.83 expected hits
                    British roll dice for 2 Infantrys in Finnmark, round 3 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Finnmark
                Germans win, taking Finnmark from British with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for British: 3 Infantrys
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Vinnytsia
                Germans attack with 1 Artillery, 1 Bomber and 3 Infantrys
                Russians defend with 2 Infantrys
                    Germans roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Vinnytsia, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                    Germans roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Vinnytsia, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in East Prussia
                Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in East Prussia, round 2 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in East Prussia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia
                    Germans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in East Prussia, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in East Prussia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia
                Germans win, taking East Prussia from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in 12 Sea Zone
                Germans attack with 2 Adv.Fighters
                Russians defend with 1 Submarine
                    Germans roll dice for 2 Adv.Fighters in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                1 Submarine owned by the Russians Submerged
            Battle in 21 Sea Zone
                Germans attack with 1 Adv.Fighter, 1 Fighter and 1 T.Boat
                British defend with 1 T.Boat
                    Germans roll dice for 1 Adv.Fighter, 1 Fighter and 1 T.Boat in 21 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 21 Sea Zone
                Germans winGermans win with 2 Adv.Fighters remaining with 1 Adv.Fighter, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
    
        Non Combat Move - Germans
            1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to 22 Sea Zone
            2 Adv.Fighters moved from 12 Sea Zone to 22 Sea Zone
            1 AAGun moved from Lorraine to Picardy
            1 Infantry moved from Normandy to Picardy
            2 ArmoredCars and 2 Tanks moved from Burgundy to Normandy
            1 Infantry moved from Orleanais to Normandy
            2 Mot.Infs moved from Bavaria to Krakow
            9 Tanks moved from Bohemia to Krakow
            1 Adv.Fighter and 1 Fighter moved from Finnmark to N.Karelia
            1 AAGun moved from Oulu to N.Karelia
            1 Adv.Fighter and 1 Fighter moved from East Prussia to Lapland
            1 Infantry moved from Warsaw to Danzig
            2 Artillerys and 1 Infantry moved from Warsaw to Krakow
            1 Mot.Inf moved from Berlin to Krakow
            1 Mot.Inf moved from Bavaria to Picardy
            1 Infantry moved from Netherlands to Belgium
            1 Artillery moved from Hamburg to Netherlands
            1 Bomber moved from Vinnytsia to Danzig
    
        Place Units - Germans
            2 S.Submarines placed in 22 Sea Zone
            1 T.Boat placed in 20 Sea Zone
            1 Factory placed in Hungary
            4 Infantrys placed in Warsaw
            5 Tanks placed in Bohemia
            3 Tanks placed in Bavaria
            1 Artillery and 2 Infantrys placed in Danzig
            2 Infantrys placed in Normandy
            1 Artillery and 2 Infantrys placed in Hamburg
            1 Infantry placed in Rhine
            1 Infantry placed in Hamburg
            Germans undo move 10.
            1 Infantry placed in Rhine
    
        Turn Complete - Germans
            Germans collect 124 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Neutral : 1.00
    British : 1.67
    Russians : 0.33
    

    Savegame

  • Liaison TripleA '11 '10

    I got Greeced!

    Germans roll dice for 1 Infantry, 8 Mech.Infs and 2 Tanks in Greece, round 2 : 1/11 hits, 4.00 expected hits

    And this invincible sub is really getting on my nerves, I send more resources at it each and every turn LOL maybe that was the allied plan all along.

    Battle in 12 Sea Zone
    Germans attack with 1 Fighter
    Russians defend with 1 Submarine
    Germans roll dice for 1 Fighter in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
    1 Submarine owned by the Russians Submerged

           Germans attack with 1 Bomber
            Russians defend with 1 Submarine
                Germans roll dice for 1 Bomber in 12 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
            1 Submarine owned by the Russians Submerged
    
            Germans roll dice for 2 Adv.Fighters in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
            1 Submarine owned by the Russians Submerged
    

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