L20 Giallo(x) vs Sovietishcat(Y) BM game II

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from Shan State to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            3 artilleries moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 bombers moved from French Indo China to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0,33 expected hits
                Bombing raid in India rolls: 8,8 and causes: 16 damage to unit: factory_major
                Bombing raid in India causes 16 damage total. 
            Battle in Guam
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Guam from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from India to French Indo China
            1 fighter moved from Hunan to French Indo China
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 armour moved from Hunan to French Indo China
            1 aaGun moved from Hunan to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            3 mech_infantrys placed in Manchuria
            3 mech_infantrys placed in Kiangsu
            1 fighter placed in Japan
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 3 fighters
            EDIT: Adding units owned by Japanese to Philippines: 3 fighters
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0,33
    AA fire in India : : -0,33
    Japanese : 0,17
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 tactical_bombers moved from Egypt to 97 Sea Zone
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 bomber and 2 fighters moved from Gibraltar to 97 Sea Zone
            1 marine moved from Egypt to 98 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 marine moved from 98 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Greece
            1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Giallo Scramble sz 97?, submerge sub? and OOL?


  • @Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM game II:

    @Giallo Scramble sz 97?, submerge sub? and OOL?

    yes please could you ask after the 1st round

  • '19

    @Giallo so subs stay in the fight?


  • @Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM game II:

    @Giallo so subs stay in the fight?

    spare one sub for the french DD

  • '19

    @Giallo I cannot select just one subs… It’s either submerge the subs or let them in the fight.


  • @Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM game II:

    @Giallo I cannot select just one subs… It’s either submerge the subs or let them in the fight.

    Ok let them both fight

  • '19

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 tactical_bombers moved from Egypt to 97 Sea Zone
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 bomber and 2 fighters moved from Gibraltar to 97 Sea Zone
            1 marine moved from Egypt to 98 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 marine moved from 98 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Greece
            1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Yunnan
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 6 fighters and 2 tactical_bombers
                Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
                    Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
    

    Combat Hit Differential Summary :

    British : 0,33
    Italians : -0,33
    Japanese : 0,67
    

    Savegame

  • '19

    @Giallo 5 hits 1st round, OOl


  • @Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM game II:

    @Giallo 5 hits 1st round, OOl

    max def

  • '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 marines moved from Gibraltar to 91 Sea Zone
            2 marines moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 marines
                Italians defend with 2 infantry
                    Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 marines remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Morocco to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to British Guiana
            2 aaGuns, 1 infantry and 2 mech_infantrys moved from Eastern United States to Central United States
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 mech_infantry moved from 30 Sea Zone to Johnston Island
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - British
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 tactical_bombers moved from Egypt to 97 Sea Zone
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 bomber and 2 fighters moved from Gibraltar to 97 Sea Zone
            1 marine moved from Egypt to 98 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 marine moved from 98 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Greece
            1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Yunnan
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 6 fighters and 2 tactical_bombers
                Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
                    Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 bomber, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    British roll dice for 1 battleship, 2 carriers and 2 cruisers in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits
                Units damaged: 1 battleship owned by the British
                    2 destroyers owned by the Italians, 2 submarines owned by the Italians, 3 fighters owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 7/9 hits, 5,17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 3 fighters in 97 Sea Zone, round 3 : 2/6 hits, 3,67 expected hits
                    2 tactical_bombers owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Germans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 carriers, 2 cruisers and 3 fighters remaining. Battle score for attacker is 66
                Casualties for British: 3 fighters and 2 tactical_bombers
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
                Casualties for Germans: 1 fighter
            Battle in Greece
    
        Non Combat Move - British
            1 bomber moved from 97 Sea Zone to Syria
            2 mech_infantrys moved from Egypt to Syria
            1 fighter moved from Yunnan to Burma
            2 infantry moved from India to Burma
            1 fighter moved from Egypt to 97 Sea Zone
            2 mech_infantrys moved from Egypt to Syria
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
            2 fighters moved from Gibraltar to Morocco
    
        Place Units - British
            1 carrier, 1 destroyer and 1 submarine placed in 106 Sea Zone
            British undo move 1.
            1 submarine placed in 81 Sea Zone
            1 carrier and 1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -3,33
    British : 2,50
    Americans : 0,67
    AA fire in Normandy Bordeaux : : 0,83
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 99 Sea Zone
            2 armour moved from Bryansk to Rostov
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber in 99 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber in 99 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 99 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Rostov
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Rostov, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns and 2 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 airfield placed in Bryansk
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,2,4,2,4,4,2,4,2
            Italians collect 8 PUs (8 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    French : -0,67
    Russians : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            2 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to New South Wales
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Morocco
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            10 infantry moved from Belarus to Bryansk
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            10 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 bomber, 4 fighters and 4 tactical_bombers moved from Bryansk to 97 Sea Zone
            2 bombers moved from Eastern Poland to 97 Sea Zone
            1 fighter moved from Western Germany to 97 Sea Zone
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 97 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 112 Sea Zone to 114 Sea Zone
            1 battleship and 1 carrier moved from 112 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier and 1 cruiser
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 97 Sea Zone
                Germans attack with 3 bombers, 7 fighters and 4 tactical_bombers
                British defend with 1 battleship, 2 carriers, 2 cruisers and 4 fighters
                    Germans roll dice for 3 bombers, 7 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 10/14 hits, 8,17 expected hits
    

    Combat Hit Differential Summary :

    Germans : 1,67
    British : 0,33
    Russians : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    10 hits.

  • '19

    @Giallo destroyed everything, only boat left is my damaged BB

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            10 infantry moved from Belarus to Bryansk
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            10 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 bomber, 4 fighters and 4 tactical_bombers moved from Bryansk to 97 Sea Zone
            2 bombers moved from Eastern Poland to 97 Sea Zone
            1 fighter moved from Western Germany to 97 Sea Zone
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 97 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 112 Sea Zone to 114 Sea Zone
            1 battleship and 1 carrier moved from 112 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier and 1 cruiser
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 97 Sea Zone
                Germans attack with 3 bombers, 7 fighters and 4 tactical_bombers
                British defend with 1 battleship, 2 carriers, 2 cruisers and 4 fighters
                    Germans roll dice for 3 bombers, 7 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 10/14 hits, 8,17 expected hits
                    British roll dice for 1 battleship, 2 carriers, 2 cruisers and 4 fighters in 97 Sea Zone, round 2 : 6/9 hits, 5,00 expected hits
                    2 cruisers owned by the British, 5 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 4 fighters owned by the British and 2 carriers owned by the British lost in 97 Sea Zone
                    Germans roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 6/8 hits, 4,83 expected hits
                    British roll dice for 1 battleship in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone
                Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Germans: 5 fighters and 2 tactical_bombers
                Casualties for British: 1 battleship, 2 carriers, 2 cruisers and 4 fighters
    
        Non Combat Move - Germans
            3 bombers and 1 fighter moved from 97 Sea Zone to Western Germany
            1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
            3 artilleries moved from Novgorod to Belarus
            1 destroyer moved from 112 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 artilleries placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            1 fighter placed in 114 Sea Zone
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,83
    British : 1,67
    Russians : 0,50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 30 PUs; 
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Tambov to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            3 infantry moved from Kazakhstan to Volgograd
            1 fighter moved from Russia to Volgograd
            5 infantry moved from Kazakhstan to Tsinghai
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Rostov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Volgograd
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 3 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 114 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Italians : 0,00
    Russians : -2,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 6 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from French Indo China to Shan State
            2 fighters and 3 tactical_bombers moved from French Indo China to Shan State
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 bombers moved from French Indo China to 37 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 fighter moved from Japan to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking Soviet Far East from Russians, taking 37 Sea Zone from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 2/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            2 fighters and 3 tactical_bombers moved from Shan State to French Indo China
            2 bombers moved from 37 Sea Zone to French Indo China
            1 infantry moved from Hunan to Yunnan
            1 aaGun moved from Kwangsi to Hunan
            3 artilleries moved from Anhwe to Hunan
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hopei
            1 artillery moved from Hopei to Kweichow
            1 artillery moved from Hunan to Kwangsi
            6 artilleries, 3 infantry and 2 mech_infantrys moved from Manchuria to Amur
            2 fighters moved from French Indo China to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to French Indo China
    
        Place Units - Japanese
            6 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Manchuria
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Americans : -0,33
    UK_Pacific : 0,67
    Japanese : 0,00
    

    Savegame

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