Ready. Game on. GL, HF!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Politics - Germans
Combat Move - Germans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 bomber moved from Novgorod to Vologda
1 mech_infantry moved from Nenetsia to Vologda
4 artilleries and 2 infantry moved from Belarus to Smolensk
5 mech_infantrys moved from Archangel to Smolensk
2 bombers moved from Novgorod to Tambov
1 infantry moved from Rostov to Tambov
6 artilleries and 7 infantry moved from Ukraine to Bryansk
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 3 artilleries, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 6 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 7 infantry in Bryansk, round 2 : 6/13 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 artilleries, 2 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 artilleries, 2 infantry and 5 mech_infantrys in Smolensk, round 2 : 3/11 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Smolensk
1 bomber moved from Vologda to Volgograd
2 bombers moved from Tambov to Volgograd
1 aaGun, 17 artilleries and 23 infantry moved from Rostov to Volgograd
7 armour and 3 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Tsinghai to Volgograd
1 armour moved from Kansu to Tsinghai
1 armour moved from Evenkiyskiy to Kansu
2 fighters moved from Western Germany to Egypt
8 artilleries and 10 infantry moved from Western Germany to France
7 mech_infantrys moved from Denmark to Western Germany
3 fighters and 5 tactical_bombers moved from Denmark to Germany
1 aaGun moved from Western Germany to Germany
3 mech_infantrys moved from France to Western Germany
3 mech_infantrys moved from Denmark to Western Germany
Place Units - Germans
1 mech_infantry placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 artilleries placed in France
8 mech_infantrys placed in Germany
3 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 mech_infantry moved from Samara to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Russia to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Vologda
7 fighters and 1 tactical_bomber moved from Russia to Tambov
1 mech_infantry moved from Kwangtung to Kiangsu
1 infantry moved from Anhwe to Kweichow
Purchase Units - Russians
Russians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 7 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 5/9 hits, 4,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns, 6 artilleries and 55 infantry moved from Samara to Russia
7 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
1 armour and 2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
1 armour and 1 artillery moved from Manchuria to Amur
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kwangsi to Yunnan
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
2 bombers, 2 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 armour, 1 artillery and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
Place Units - Japanese
1 infantry, 1 marine and 1 mech_infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in India
2 artilleries, 1 bomber, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
1 armour and 1 artillery moved from Manchuria to Amur
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kwangsi to Yunnan
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
2 bombers, 2 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 armour, 1 artillery and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
Place Units - Japanese
1 infantry, 1 marine and 1 mech_infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in India
2 artilleries, 1 bomber, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 infantry
EDIT: Adding units owned by Japanese to Kansu: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
9 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
9 submarines moved from 10 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Iraq to Volgograd
Purchase Units - Americans
Americans buy 2 carriers, 5 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Norway
Battle in Iwo Jima
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Norway from Germans, taking Iwo Jima from Japanese, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Volgograd to Northwest Persia
3 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 7 submarines moved from 21 Sea Zone to 17 Sea Zone
2 tactical_bombers moved from Wake Island to Midway
1 carrier, 1 destroyer and 4 submarines moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
Place Units - Americans
1 carrier and 1 submarine placed in 110 Sea Zone
1 carrier placed in 10 Sea Zone
4 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kweichow to Kiangsi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to Anhwe
13 infantry moved from Kweichow to Anhwe
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Move - British
1 battleship moved from 21 Sea Zone to 17 Sea Zone
UK_Pacific take 22 Sea Zone from Japanese
UK_Pacific take 17 Sea Zone from Japanese
Purchase Units - British
British buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 bomber
EDIT: Adding units owned by Americans to Iraq: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
4 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour, 3 artilleries and 1 infantry moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Northwest Persia to Iraq
5 infantry moved from Northwest Persia to Persia
2 aaGuns and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
4 fighters moved from Normandy Bordeaux to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Norway: 2 fighters
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Iraq
3 armour placed in Persia
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3,6
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0,67
AA fire in Volgograd : : -0,17
Americans : -0,33
Chinese : -0,33
Japanese : -0,67
one second!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
9 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
9 submarines moved from 10 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Iraq to Volgograd
Purchase Units - Americans
Americans buy 2 carriers, 5 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Norway
Battle in Iwo Jima
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Norway from Germans, taking Iwo Jima from Japanese, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Volgograd to Northwest Persia
3 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 7 submarines moved from 21 Sea Zone to 17 Sea Zone
2 tactical_bombers moved from Wake Island to Midway
1 carrier, 1 destroyer and 4 submarines moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
Place Units - Americans
1 carrier and 1 submarine placed in 110 Sea Zone
1 carrier placed in 10 Sea Zone
4 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kweichow to Kiangsi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to Anhwe
13 infantry moved from Kweichow to Anhwe
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Move - British
1 battleship moved from 21 Sea Zone to 17 Sea Zone
UK_Pacific take 22 Sea Zone from Japanese
UK_Pacific take 17 Sea Zone from Japanese
Purchase Units - British
British buy 3 armour, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 1 bomber
EDIT: Adding units owned by Americans to Iraq: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
4 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour, 3 artilleries and 1 infantry moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Northwest Persia to Iraq
5 infantry moved from Northwest Persia to Persia
2 aaGuns and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
4 fighters moved from Normandy Bordeaux to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to Norway: 2 fighters
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Iraq
3 armour placed in Persia
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3,6
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to 112 Sea Zone: 1 carrier, 2 cruisers and 2 fighters
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier, 2 cruisers and 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,67
AA fire in Volgograd : : -0,17
Americans : -0,33
Chinese : -0,33
Japanese : -0,67
:+1: good to go!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour moved from Egypt to Belgian Congo
Italians take Anglo Egyptian Sudan from British
Italians take Belgian Congo from British
1 infantry moved from Libya to Tunisia
1 bomber moved from Cyprus to Tambov
1 bomber moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
1 armour, 1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
1 fighter moved from Western Germany to Southern France
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Cyprus to Southern France
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Samara
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Samara to Volgograd
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Germany to Germany
1 aaGun and 10 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Libya to Tobruk
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
3 fighters moved from Southern Italy to Egypt
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern France to Southern Italy
1 fighter moved from Southern France to Western Germany
Place Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 artillery, 4 infantry and 1 marine placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 1.83
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Iraq
Place Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 fighter moved from Normandy Bordeaux to Norway
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 infantry moved from Volgograd to Tambov
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 infantry moved from Smolensk to Vologda
1 bomber moved from Volgograd to Tambov
1 bomber moved from Volgograd to Vologda
1 armour moved from Kansu to Urals
1 bomber moved from Volgograd to Urals
2 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
1 mech_infantry moved from Smolensk to Archangel
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 artillery moved from Smolensk to Vologda
3 artilleries and 1 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Germany to Southern France
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
14 artilleries and 10 infantry moved from France to Normandy Bordeaux
3 artilleries moved from France to Normandy Bordeaux
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Vologda
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour and 1 bomber
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 bomber in Urals, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Urals
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Novosibirsk
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Novosibirsk, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; French defend with 1 infantry; Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 2/4 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Casualties for French: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 17 artilleries and 10 infantry
British defend with 1 aaGun, 5 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 17 artilleries and 10 infantry in Normandy Bordeaux, round 2 : 7/27 hits, 9.00 expected hits
Americans roll dice for 1 aaGun, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.33 expected hits
1 aaGun owned by the British, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 5 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 17 artilleries and 8 infantry in Normandy Bordeaux, round 3 : 3/25 hits, 8.33 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 17 artilleries and 8 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Casualties for British: 1 aaGun, 5 infantry and 1 mech_infantry
Non Combat Move - Germans
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Northern Italy
1 fighter moved from Western Germany to Egypt
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Germany to Novgorod
1 bomber moved from Vologda to Novgorod
1 bomber moved from Urals to Novgorod
1 bomber moved from Tambov to Novgorod
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 armour moved from Volgograd to Caucasus
1 aaGun, 16 artilleries and 19 infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Ukraine
2 aaGuns, 6 artilleries and 4 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Caucasus
8 mech_infantrys moved from Germany to Eastern Poland
12 mech_infantrys moved from Western Germany to Germany
3 infantry moved from Finland to Vyborg
3 artilleries and 3 infantry moved from Novgorod to Vyborg
1 armour and 5 mech_infantrys moved from Smolensk to Novgorod
Place Units - Germans
2 infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 artillery placed in Germany
3 mech_infantrys placed in Germany
2 mech_infantrys placed in Germany
1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -9.17
Americans : -2.33
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Anhwe
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 1 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Samara to Russia
2 fighters moved from Tambov to Russia
8 artilleries moved from Russia to Tambov
30 infantry moved from Russia to Tambov
5 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
2 infantry moved from Russia to Tambov
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : 0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Kiangsi
2 bombers moved from Yunnan to Kiangsi
1 bomber moved from Japan to Kiangsi
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Kiangsi
Japanese attack with 3 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers and 1 mech_infantry in Kiangsi, round 2 : 2/4 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 marine moved from French Indo China to 36 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 marine, 5 submarines, 3 tactical_bombers and 3 transports moved from 36 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 armour, 1 artillery and 1 infantry moved from Amur to Manchuria
1 artillery moved from Jehol to Manchuria
4 fighters and 3 tactical_bombers moved from Yunnan to Manchuria
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Timguska to Kansu
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
3 bombers moved from Kiangsi to French Indo China
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 armour moved from West India to Burma
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Japan
1 artillery, 1 infantry and 1 mech_infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 fighter and 6 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
4 fighters moved from Western United States to 6 Sea Zone
9 submarines moved from 7 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Midway to 6 Sea Zone
2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 8 submarines moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Iraq to Belgian Congo
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 4 fighters and 2 harbours; Remaining resources: 4 PUs;
Combat - Americans
Combat Hit Differential Summary :
scramble, tokens?
Oh poo.
Full scramble. 1 token each on the DDs and Cruisers.
I didn’t really consider planes coming from W USA & Midway. I really should have seen that.
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:
Oh poo.
Full scramble. 1 token each on the DDs and Cruisers.
I didn’t really consider planes coming from W USA & Midway. I really should have seen that.
If you need to review, please let me know
I don’t really think that would be fair. I shouldn’t have moved into SZ6, apparently, which also would have affected my buy. It may not be fatal for the Axis but Japan will certainly take a hit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
4 fighters moved from Western United States to 6 Sea Zone
9 submarines moved from 7 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Midway to 6 Sea Zone
2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 8 submarines moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Iraq to Belgian Congo
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 4 fighters and 2 harbours; Remaining resources: 4 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in Marshall Islands
Battle in Belgian Congo
Americans attack with 1 bomber
Italians defend with 1 armour
Americans roll dice for 1 bomber in Belgian Congo, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Belgian Congo
Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 6 Sea Zone
Americans attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 21 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 1 marine, 11 submarines, 3 tactical_bombers and 3 transports
Americans roll dice for 21 submarines in 6 Sea Zone, round 2 : 5/21 hits, 7,00 expected hits
Units damaged: 5 carriers owned by the Japanese
Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 11/20 hits, 10,33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 11 submarines in 6 Sea Zone, round 2 : 2/11 hits, 1,83 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/26 hits, 13,83 expected hits
Units damaged: 2 battleships owned by the Americans
9 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 21 submarines in 6 Sea Zone, round 3 : 8/21 hits, 7,00 expected hits
Americans roll dice for 2 battleships, 2 cruisers, 2 destroyers, 12 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/20 hits, 10,33 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 3 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 12/26 hits, 13,83 expected hits
3 tactical_bombers owned by the Japanese, 12 submarines owned by the Americans, 6 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 9 submarines in 6 Sea Zone, round 4 : 4/9 hits, 3,00 expected hits
1 marine owned by the Japanese, 2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 2 cruisers, 2 destroyers, 12 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 12/20 hits, 10,33 expected hits
Japanese roll dice for 12 fighters in 6 Sea Zone, round 4 : 10/12 hits, 8,00 expected hits
12 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 4 fighters owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 9 submarines in 6 Sea Zone, round 5 : 0/9 hits, 3,00 expected hits
Americans win, taking 6 Sea Zone from Japanese with 8 fighters, 9 submarines and 2 tactical_bombers remaining. Battle score for attacker is 113
Casualties for Americans: 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 4 fighters and 12 submarines
Casualties for Japanese: 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 12 fighters, 1 marine, 11 submarines, 3 tactical_bombers and 3 transports
Non Combat Move - Americans
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Belgian Congo to Union of South Africa
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
4 fighters placed in Eastern United States
1 harbour placed in Iwo Jima
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
retreated to Kiangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
17 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsi to Kweichow
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Move - British
3 mech_infantrys moved from Iraq to Egypt
1 battleship moved from 17 Sea Zone to 26 Sea Zone
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
5 armour, 2 artilleries and 1 mech_infantry moved from Trans-Jordan to Egypt
1 cruiser and 2 destroyers moved from 72 Sea Zone to 81 Sea Zone
Purchase Units - British
British buy 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Egypt
British attack with 5 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
Germans defend with 3 fighters; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 5 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in Egypt, round 2 : 8/13 hits, 4,83 expected hits
Italians roll dice for 1 armour, 1 artillery, 6 fighters, 2 infantry, 1 marine and 1 mech_infantry in Egypt, round 2 : 4/12 hits, 6,17 expected hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 marine owned by the Italians, 2 fighters owned by the Germans, 1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 5 armour, 2 artilleries and 2 mech_infantrys in Egypt, round 3 : 3/9 hits, 3,83 expected hits
Italians roll dice for 4 fighters in Egypt, round 3 : 4/4 hits, 2,67 expected hits
2 mech_infantrys owned by the British, 3 fighters owned by the Italians and 2 artilleries owned by the British lost in Egypt
British roll dice for 5 armour in Egypt, round 4 : 2/5 hits, 2,50 expected hits
Italians roll dice for 1 fighter in Egypt, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 5 armour remaining. Battle score for attacker is 54
Casualties for British: 3 artilleries, 1 infantry and 4 mech_infantrys
Casualties for Germans: 3 fighters
Casualties for Italians: 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry
Non Combat Move - British
5 infantry moved from Persia to Northwest Persia
3 armour moved from Persia to Trans-Jordan
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from 112 Sea Zone to Norway
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Persia
1 armour placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2,3
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -2,00
British : 1,33
Americans : -4,67
Chinese : -0,67
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 bomber moved from Southern Italy to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 armour, 1 artillery and 1 mech_infantry moved from Caucasus to Northwest Persia
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry
British defend with 5 infantry
Italians roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 5 infantry in Northwest Persia, round 2 : 0/5 hits, 1.67 expected hits
3 infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in Northwest Persia, round 3 : 1/5 hits, 2.50 expected hits
British roll dice for 2 infantry in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in Northwest Persia, round 4 : 2/5 hits, 2.50 expected hits
British roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 5 infantry
Non Combat Move - Italians
2 bombers moved from Northwest Persia to Volgograd
1 infantry moved from Samara to Volgograd
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Libya
1 aaGun and 10 infantry moved from Western Germany to Germany
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : -2.67