Giallo (Allies+9) vs Simon33 (Axis) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Combat Move - ANZAC
            5 artilleries and 5 infantry moved from Queensland to 54 Sea Zone
            5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 54 Sea Zone to 35 Sea Zone
            5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from Guam to Philippines
            2 destroyers moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 5 artilleries, 2 fighters and 5 infantry
                Japanese defend with 1 airfield, 2 artilleries, 8 fighters, 1 harbour and 3 infantry
                    ANZAC roll dice for 5 artilleries, 2 fighters and 5 infantry in Philippines, round 2 : 6/12 hits, 4,33 expected hits
                    Japanese roll dice for 2 artilleries, 8 fighters and 3 infantry in Philippines, round 2 : 5/13 hits, 7,00 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 5 artilleries and 2 fighters in Philippines, round 3 : 4/7 hits, 2,67 expected hits
                    Japanese roll dice for 7 fighters in Philippines, round 3 : 3/7 hits, 4,67 expected hits
                    4 fighters owned by the Japanese and 3 artilleries owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 2 artilleries and 2 fighters in Philippines, round 4 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 3 fighters in Philippines, round 4 : 2/3 hits, 2,00 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery and 1 fighter in Philippines, round 5 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 fighter in Philippines, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 46
                Casualties for ANZAC: 4 artilleries, 2 fighters and 5 infantry
                Casualties for Japanese: 2 artilleries, 8 fighters and 3 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 4,50
    Japanese : -3,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    ouch, that was realy bad…

  • '19 '17 '16

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    ouch, that was realy bad…

    Even worse was Germany’s dice. Can’t get a break.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Combat Move - Germans
            12 armour, 28 artilleries, 19 infantry and 33 mech_infantrys moved from Northwest Persia to Persia
                  Germans take Persia from British
            3 mech_infantrys moved from Caucasus to Persia
            2 tactical_bombers moved from Southern Italy to 91 Sea Zone
            4 bombers moved from Southern France to 91 Sea Zone
            1 bomber moved from Western Germany to 112 Sea Zone
            1 battleship, 1 bomber, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 14 submarines moved from 112 Sea Zone to 91 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 bomber, 2 carriers, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 14 submarines and 2 tactical_bombers
                British defend with 1 carrier and 1 transport; Americans defend with 6 carriers, 3 cruisers, 2 destroyers, 14 fighters, 6 submarines and 9 transports
                    Germans roll dice for 14 submarines in 91 Sea Zone, round 2 : 3/14 hits, 4.67 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Germans roll dice for 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 6/20 hits, 10.83 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the British
                    Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
                    Americans roll dice for 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 10 transports in 91 Sea Zone, round 2 : 14/26 hits, 13.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    2 submarines owned by the Americans, 2 destroyers owned by the Germans, 1 submarine owned by the Germans and 5 carriers owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 13 submarines in 91 Sea Zone, round 3 : 4/13 hits, 4.33 expected hits
                    Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 7/18 hits, 10.17 expected hits
                    Americans roll dice for 4 submarines in 91 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 10 transports in 91 Sea Zone, round 3 : 11/26 hits, 13.83 expected hits
                    4 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 10 submarines owned by the Germans, 5 carriers owned by the Americans and 1 carrier owned by the British lost in 91 Sea Zone
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 9/17 hits, 9.83 expected hits
                    Americans roll dice for 1 carrier, 3 cruisers, 1 destroyer, 14 fighters and 10 transports in 91 Sea Zone, round 4 : 9/19 hits, 11.50 expected hits
                    3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 submarines owned by the Germans, 6 fighters owned by the Germans, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 5 : 4/11 hits, 6.83 expected hits
                    Americans roll dice for 10 fighters and 10 transports in 91 Sea Zone, round 5 : 8/10 hits, 6.67 expected hits
                    1 battleship owned by the Germans, 2 bombers owned by the Germans, 2 fighters owned by the Germans, 4 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 6 fighters and 10 transports in 91 Sea Zone, round 6 : 4/6 hits, 4.00 expected hits
                    3 bombers owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
                Americans win with 4 fighters and 10 transports remaining. Battle score for attacker is -82
                Casualties for Germans: 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 14 submarines and 2 tactical_bombers
                Casualties for Americans: 6 carriers, 3 cruisers, 2 destroyers, 10 fighters and 6 submarines
                Casualties for British: 1 carrier
                4 fighters owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Germans
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            3 artilleries moved from Caucasus to Kazakhstan
            6 mech_infantrys moved from Volgograd to Turkmenistan
            3 mech_infantrys moved from Ukraine to Volgograd
            5 artilleries moved from Southern France to France
            6 infantry and 4 mech_infantrys moved from Southern France to Northern Italy
            2 fighters moved from 112 Sea Zone to Western Germany
            1 infantry moved from Holland Belgium to France
            3 artilleries moved from Western Germany to France
    
        Place Units - Germans
            1 infantry placed in France
            2 carriers, 1 destroyer and 1 transport placed in 113 Sea Zone
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 73 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -14.67
    Americans : -5.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 22
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 22
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
            1 fighter moved from Japan to 19 Sea Zone
            1 fighter and 1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to Kwangsi
            1 bomber moved from Kiangsu to Burma
            2 infantry moved from Kiangsu to Shantung
            1 fighter moved from Kiangsu to Kwangsi
            1 fighter moved from Japan to Shantung
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 fighter and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi
                Japanese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Shantung
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                 retreated to Burma
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Anhwe
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 19 Sea Zone to Japan
            1 fighter moved from Shantung to Kiangsu
            1 fighter moved from Kiangsi to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            1 fighter moved from Kwangsi to Kiangsu
            1 bomber moved from Burma to Shan State
            1 armour and 2 mech_infantrys moved from Shan State to Hunan
            2 infantry moved from Yunnan to Hunan
            3 infantry moved from Shan State to Yunnan
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 17
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,6,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,1,5,2,4,6,2,4
            Japanese collect 15 PUs (17 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : 0.67
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    The fat lady might be warming up. Let’s see what happens in the Middle East.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 22
    
        Combat Move - Americans
            1 infantry moved from Siberia to Sakha
                  Americans take Sakha from Japanese
            1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Purchase Units - Americans
            Americans buy 3 armour, 4 artilleries, 2 carriers, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Malaya
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Northwest Persia from Germans to Americans
            EDIT: Turning off Edit Mode
            1 transport moved from 64 Sea Zone to 101 Sea Zone
            9 transports moved from 91 Sea Zone to 101 Sea Zone
            6 fighters moved from Eastern United States to Gibraltar
            4 fighters moved from Gibraltar to Egypt
            2 fighters moved from Egypt to Iraq
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Korea to Manchuria
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            8 fighters moved from Kwangtung to India
            1 infantry moved from Burma to India
            2 submarines moved from 6 Sea Zone to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 battleship and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone
            1 fighter moved from Jehol to 33 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 101 Sea Zone
            2 armour, 2 artilleries and 4 infantry placed in Central United States
            1 armour and 1 infantry placed in Central United States
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
            1 infantry moved from Chahar to Anhwe
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Combat Move - British
            6 mech_infantrys moved from Egypt to Iraq
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            1 artillery moved from Jehol to Manchuria
            1 transport moved from 41 Sea Zone to 75 Sea Zone
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries and 2 fighters; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 artilleries placed in Iraq
            1 armour and 2 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
            British collect 33 PUs (2 lost to blockades); end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : 0,00
    

    Savegame

  • '19 '17 '16

    Ah, surely that’s it. I can’t get into Iraq before the 10 transport load comes across from USA, perhaps not at all even without them.

    I’ll post.

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    Ah, surely that’s it. I can’t get into Iraq before the 10 transport load comes across from USA, perhaps not at all even without them.

    I’ll post

    Thanks for the game! if you want another one let me know

  • '19 '17 '16

    Yeah, I’m up. Same sides and bid? And same placements?

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    Yeah, I’m up. Same sides and bid? And same placements?

    thats fine!

  • '19 '17 '16

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