@mikawagunichi Dice are loving the axis this turn…
Giallo (Allies+9) vs Simon33 (Axis) BM3
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 21 Combat Move - ANZAC 5 artilleries and 5 infantry moved from Queensland to 54 Sea Zone 5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 54 Sea Zone to 35 Sea Zone 5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Guam to Philippines 2 destroyers moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangtung to 35 Sea Zone 2 fighters moved from Kwangtung to 35 Sea Zone 1 fighter moved from New South Wales to Queensland Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 0 PUs; Combat - ANZAC Battle in Philippines ANZAC attack with 5 artilleries, 2 fighters and 5 infantry Japanese defend with 1 airfield, 2 artilleries, 8 fighters, 1 harbour and 3 infantry ANZAC roll dice for 5 artilleries, 2 fighters and 5 infantry in Philippines, round 2 : 6/12 hits, 4,33 expected hits Japanese roll dice for 2 artilleries, 8 fighters and 3 infantry in Philippines, round 2 : 5/13 hits, 7,00 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 infantry owned by the ANZAC lost in Philippines ANZAC roll dice for 5 artilleries and 2 fighters in Philippines, round 3 : 4/7 hits, 2,67 expected hits Japanese roll dice for 7 fighters in Philippines, round 3 : 3/7 hits, 4,67 expected hits 4 fighters owned by the Japanese and 3 artilleries owned by the ANZAC lost in Philippines ANZAC roll dice for 2 artilleries and 2 fighters in Philippines, round 4 : 2/4 hits, 1,67 expected hits Japanese roll dice for 3 fighters in Philippines, round 4 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines ANZAC roll dice for 1 artillery and 1 fighter in Philippines, round 5 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 fighter in Philippines, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 46 Casualties for ANZAC: 4 artilleries, 2 fighters and 5 infantry Casualties for Japanese: 2 artilleries, 8 fighters and 3 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 4,50 Japanese : -3,33
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ouch, that was realy bad…
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@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
ouch, that was realy bad…
Even worse was Germany’s dice. Can’t get a break.
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Research Technology - Germans Combat Move - Germans 12 armour, 28 artilleries, 19 infantry and 33 mech_infantrys moved from Northwest Persia to Persia Germans take Persia from British 3 mech_infantrys moved from Caucasus to Persia 2 tactical_bombers moved from Southern Italy to 91 Sea Zone 4 bombers moved from Southern France to 91 Sea Zone 1 bomber moved from Western Germany to 112 Sea Zone 1 battleship, 1 bomber, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 14 submarines moved from 112 Sea Zone to 91 Sea Zone Purchase Units - Germans Germans buy 1 bomber, 2 carriers, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 14 submarines and 2 tactical_bombers British defend with 1 carrier and 1 transport; Americans defend with 6 carriers, 3 cruisers, 2 destroyers, 14 fighters, 6 submarines and 9 transports Germans roll dice for 14 submarines in 91 Sea Zone, round 2 : 3/14 hits, 4.67 expected hits Units damaged: 3 carriers owned by the Americans Germans roll dice for 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 6/20 hits, 10.83 expected hits Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the British Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 10 transports in 91 Sea Zone, round 2 : 14/26 hits, 13.83 expected hits Units damaged: 1 battleship owned by the Germans 2 submarines owned by the Americans, 2 destroyers owned by the Germans, 1 submarine owned by the Germans and 5 carriers owned by the Germans lost in 91 Sea Zone Germans roll dice for 13 submarines in 91 Sea Zone, round 3 : 4/13 hits, 4.33 expected hits Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 7/18 hits, 10.17 expected hits Americans roll dice for 4 submarines in 91 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits Americans roll dice for 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 10 transports in 91 Sea Zone, round 3 : 11/26 hits, 13.83 expected hits 4 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 10 submarines owned by the Germans, 5 carriers owned by the Americans and 1 carrier owned by the British lost in 91 Sea Zone Germans roll dice for 3 submarines in 91 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 9/17 hits, 9.83 expected hits Americans roll dice for 1 carrier, 3 cruisers, 1 destroyer, 14 fighters and 10 transports in 91 Sea Zone, round 4 : 9/19 hits, 11.50 expected hits 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 submarines owned by the Germans, 6 fighters owned by the Germans, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 5 : 4/11 hits, 6.83 expected hits Americans roll dice for 10 fighters and 10 transports in 91 Sea Zone, round 5 : 8/10 hits, 6.67 expected hits 1 battleship owned by the Germans, 2 bombers owned by the Germans, 2 fighters owned by the Germans, 4 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone Germans roll dice for 3 bombers in 91 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits Americans roll dice for 6 fighters and 10 transports in 91 Sea Zone, round 6 : 4/6 hits, 4.00 expected hits 3 bombers owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone Americans win with 4 fighters and 10 transports remaining. Battle score for attacker is -82 Casualties for Germans: 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 14 submarines and 2 tactical_bombers Casualties for Americans: 6 carriers, 3 cruisers, 2 destroyers, 10 fighters and 6 submarines Casualties for British: 1 carrier 4 fighters owned by the Americans forced to land in Gibraltar Non Combat Move - Germans 1 transport moved from 112 Sea Zone to 113 Sea Zone 3 artilleries moved from Caucasus to Kazakhstan 6 mech_infantrys moved from Volgograd to Turkmenistan 3 mech_infantrys moved from Ukraine to Volgograd 5 artilleries moved from Southern France to France 6 infantry and 4 mech_infantrys moved from Southern France to Northern Italy 2 fighters moved from 112 Sea Zone to Western Germany 1 infantry moved from Holland Belgium to France 3 artilleries moved from Western Germany to France Place Units - Germans 1 infantry placed in France 2 carriers, 1 destroyer and 1 transport placed in 113 Sea Zone 1 bomber placed in Western Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -14.67 Americans : -5.50
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Japanese 1 infantry moved from Yunnan to Burma 1 fighter moved from Japan to 19 Sea Zone 1 fighter and 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Yunnan to Kwangsi 1 bomber moved from Kiangsu to Burma 2 infantry moved from Kiangsu to Shantung 1 fighter moved from Kiangsu to Kwangsi 1 fighter moved from Japan to Shantung Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Kiangsi Japanese attack with 1 fighter and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi Japanese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Shantung Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 1 bomber and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma retreated to Burma UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Anhwe Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from Shantung to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 fighter moved from Kwangsi to Kiangsu 1 bomber moved from Burma to Shan State 1 armour and 2 mech_infantrys moved from Shan State to Hunan 2 infantry moved from Yunnan to Hunan 3 infantry moved from Shan State to Yunnan Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,6,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,1,5,2,4,6,2,4 Japanese collect 15 PUs (17 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.67 Japanese : -1.00
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The fat lady might be warming up. Let’s see what happens in the Middle East.
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TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 22 Combat Move - Americans 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Purchase Units - Americans Americans buy 3 armour, 4 artilleries, 2 carriers, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Combat - Americans Battle in Malaya Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Germans to Americans EDIT: Turning off Edit Mode 1 transport moved from 64 Sea Zone to 101 Sea Zone 9 transports moved from 91 Sea Zone to 101 Sea Zone 6 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Gibraltar to Egypt 2 fighters moved from Egypt to Iraq 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Korea to Manchuria 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 35 Sea Zone to 33 Sea Zone 8 fighters moved from Kwangtung to India 1 infantry moved from Burma to India 2 submarines moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 battleship and 3 destroyers moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Jehol to 33 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 2 armour, 2 artilleries and 4 infantry placed in Central United States 1 armour and 1 infantry placed in Central United States 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Combat Move - Chinese 1 infantry moved from Jehol to Shantung 1 infantry moved from Chahar to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Shantung Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shantung, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Combat Move - British 6 mech_infantrys moved from Egypt to Iraq 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Jehol to Manchuria 1 transport moved from 41 Sea Zone to 75 Sea Zone Purchase Units - British British buy 1 armour, 3 artilleries and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat - British Non Combat Move - British Place Units - British 3 artilleries placed in Iraq 1 armour and 2 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5 British collect 33 PUs (2 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese : -1,00 Japanese : 0,00
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Ah, surely that’s it. I can’t get into Iraq before the 10 transport load comes across from USA, perhaps not at all even without them.
I’ll post.
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Ah, surely that’s it. I can’t get into Iraq before the 10 transport load comes across from USA, perhaps not at all even without them.
I’ll post
Thanks for the game! if you want another one let me know
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Yeah, I’m up. Same sides and bid? And same placements?
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Yeah, I’m up. Same sides and bid? And same placements?
thats fine!
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Game is up: https://www.axisandallies.org/forums/topic/34661/giallo-allies-9-vs-simon33-axis-bm3-game-ii
Scrambles?