L19/20 Sovietishcat (L) vs AetV (X) game 5


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Eastern Persia to Persia
            3 infantry moved from Ulaanbaatar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Malaya to Sumatra
            2 fighters moved from French Indo China to Celebes
            1 bomber moved from Philippines to 30 Sea Zone
            1 submarine moved from 46 Sea Zone to 30 Sea Zone
            2 bombers moved from Caroline Islands to 30 Sea Zone
            3 fighters moved from Caroline Islands to 30 Sea Zone
            2 fighters moved from Japan to 30 Sea Zone
            1 bomber moved from Japan to 30 Sea Zone
            2 battleships, 8 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 submarines and 7 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 artillery and 1 bomber in Sumatra, round 4 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Sumatra
                Japanese win, taking Dutch New Guinea from ANZAC, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 0/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 3 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 4 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 4 : 1/2 hits, 0,83 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 5 : 1/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 30 Sea Zone
                Japanese attack with 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters, 6 submarines and 7 tactical_bombers
                ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 3 submarines; Americans defend with 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports
                    Japanese roll dice for 6 submarines in 30 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters and 7 tactical_bombers in 30 Sea Zone, round 2 : 20/30 hits, 16,50 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Americans : -0,50
    Japanese : -1,50
    

    Savegame


  • @Sovietishcat I need an Ool, please.
    Thank you

    20 hits were scored plus one sub hit wich I assigned to an US CV allready.

  • '19

    Best OOL so ACs firts, Anzac subs + usa subs + dds + cruisers + tac + fighters ( Please keep USA fighters last.


  • @aequitas-et-veritas I did not do my homework on this one… I did not see those bombers… ouch


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 armour moved from Eastern Persia to Persia
            3 infantry moved from Ulaanbaatar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Malaya to Sumatra
            2 fighters moved from French Indo China to Celebes
            1 bomber moved from Philippines to 30 Sea Zone
            1 submarine moved from 46 Sea Zone to 30 Sea Zone
            2 bombers moved from Caroline Islands to 30 Sea Zone
            3 fighters moved from Caroline Islands to 30 Sea Zone
            2 fighters moved from Japan to 30 Sea Zone
            1 bomber moved from Japan to 30 Sea Zone
            2 battleships, 8 carriers, 1 cruiser, 4 destroyers, 7 fighters, 5 submarines and 7 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 artillery and 1 bomber in Sumatra, round 4 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Sumatra
                Japanese win, taking Dutch New Guinea from ANZAC, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 bomber and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 0/4 hits, 1,67 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 3 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 2 fighters in Celebes, round 4 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 4 : 1/2 hits, 0,83 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 artillery and 1 fighter in Celebes, round 5 : 1/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 armour in Celebes, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 30 Sea Zone
                Japanese attack with 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters, 6 submarines and 7 tactical_bombers
                ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 3 submarines; Americans defend with 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports
                    Japanese roll dice for 6 submarines in 30 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 4 bombers, 8 carriers, 1 cruiser, 4 destroyers, 12 fighters and 7 tactical_bombers in 30 Sea Zone, round 2 : 20/30 hits, 16,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 7 submarines in 30 Sea Zone, round 2 : 1/7 hits, 1,17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 10 fighters, 4 tactical_bombers and 2 transports in 30 Sea Zone, round 2 : 15/32 hits, 15,33 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 carrier owned by the ANZAC, 3 submarines owned by the Americans, 6 carriers owned by the Japanese, 6 carriers owned by the Americans, 2 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 30 Sea Zone
                    Japanese roll dice for 4 submarines in 30 Sea Zone, round 3 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 battleships, 4 bombers, 2 carriers, 1 cruiser, 4 destroyers, 12 fighters and 7 tactical_bombers in 30 Sea Zone, round 3 : 15/30 hits, 16,50 expected hits
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 8 destroyers, 10 fighters, 4 tactical_bombers and 2 transports in 30 Sea Zone, round 3 : 11/25 hits, 13,00 expected hits
                    1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 8 destroyers owned by the Americans, 4 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 30 Sea Zone
                    Japanese roll dice for 2 battleships, 4 bombers, 2 carriers, 1 cruiser, 1 destroyer, 9 fighters and 6 tactical_bombers in 30 Sea Zone, round 4 : 13/23 hits, 13,33 expected hits
                    Americans roll dice for 1 battleship, 10 fighters and 2 transports in 30 Sea Zone, round 4 : 7/11 hits, 7,33 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 8 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 30 Sea Zone
                Japanese win with 2 battleships, 4 bombers, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 151
                Casualties for Japanese: 6 carriers, 3 destroyers, 8 fighters, 6 submarines and 3 tactical_bombers
                Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 3 submarines
                Casualties for Americans: 1 battleship, 6 carriers, 1 cruiser, 8 destroyers, 8 fighters, 4 submarines, 4 tactical_bombers and 2 transports
    
        Non Combat Move - Japanese
            4 bombers moved from 30 Sea Zone to 32 Sea Zone
            1 destroyer moved from 36 Sea Zone to 33 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from Celebes to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 43 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Yenisey to Timguska
            1 artillery moved from Yenisey to Dzavhan
            1 aaGun moved from Buyant-Uhaa to Central Mongolia
            4 artilleries, 10 infantry and 13 mech_infantrys moved from West India to Eastern Persia
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Shensi
            2 mech_infantrys moved from Malaya to Yunnan
            2 fighters and 2 tactical_bombers moved from 30 Sea Zone to Marshall Islands
            2 bombers moved from 32 Sea Zone to Marshall Islands
            2 bombers moved from 32 Sea Zone to Marshall Islands
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 airfield placed in Marshall Islands
            3 mech_infantrys placed in India
    
        Turn Complete - Japanese
            Japanese collect 79 PUs; end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Americans : -3,50
    Japanese : -4,67
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 factory_minor, 7 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            2 destroyers and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
    

    Savegame

  • '19


  • @Sovietishcat could you please roll your subs first, so I kmow what I am dealing with?

  • '19

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 factory_minor, 7 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            2 destroyers and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 2 destroyers and 7 submarines
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans roll dice for 7 submarines in 30 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
    

    Combat Hit Differential Summary :

    Americans : 0,67
    

    Savegame

  • '19

    @aequitas-et-veritas 3 hits from subs.


  • @Sovietishcat Thank you for the map.

    Please kill my CV and the CR.

    Thank you.

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 factory_minor, 7 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            2 destroyers and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 2 destroyers and 7 submarines
                Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans roll dice for 7 submarines in 30 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 2 destroyers in 30 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits
                    6 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 30 Sea Zone
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese lost in 30 Sea Zone
                    Americans roll dice for 2 destroyers in 30 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 2 battleships and 1 carrier in 30 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 30 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
                Casualties for Americans: 2 destroyers and 7 submarines
                Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
                2 tactical_bombers owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
            2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland
            3 bombers moved from United Kingdom to Eastern United States
    
        Place Units - Americans
            1 factory_minor placed in Norway
            7 fighters placed in Western United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 3 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Combat - British
            British creates battle in territory 97 Sea Zone
    
        Non Combat Move - British
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
            5 transports moved from 112 Sea Zone to 110 Sea Zone
            2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 1 artillery, 6 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            3 armour placed in Egypt
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Japanese : 0,83
    

    Savegame

  • '19

    @aequitas-et-veritas I made a mistake, not on purpose, I selected the dd as a casualty instead the cv, so I had a free ‘‘first strike’’ I do not know how you want to proceed, I am okay if you want to edit back the dd, Please unload the 2 AAs from my uk transport from sz 112 to Norway if you do not mind!


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Kazakhstan to Caucasus
                  Italians take Caucasus from Russians
            1 bomber moved from Kazakhstan to Northwest Persia
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Northwest Persia
                Italians attack with 1 bomber
                Russians defend with 1 armour
                    Italians roll dice for 1 bomber in Northwest Persia, round 2 : 1/1 hits, 0,67 expected hits
                    Russians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 bomber owned by the Italians lost in Northwest Persia
                Russians win with no units remaining. Battle score for attacker is -6
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            6 infantry moved from Western Germany to Germany
            8 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by British to Norway: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,6,3,6,1,2,4,1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2
            Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Russians : 0,50
    

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 18 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 submarines in 54 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 54 Sea Zone
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 artillery moved from South Australia to New South Wales
            1 mech_infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            3 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : 0,67
    

    Savegame


  • @Sovietishcat said in L19/20 Sovietishcat (L) vs AetV (X) game 5:

    @aequitas-et-veritas I made a mistake, not on purpose, I selected the dd as a casualty instead the cv, so I had a free ‘‘first strike’’ I do not know how you want to proceed, I am okay if you want to edit back the dd, Please unload the 2 AAs from my uk transport from sz 112 to Norway if you do not mind!

    I was able to add your AA’s on Norway. On France turn try to move the France DD one space out and edit the two TT’s with AA-Guns out. The Bar is to long right now so I was not abel to confirm the edit.
    After that you can move your France DD back in.

    If that is not working , then we will do it on your mext UK turn.

  • '19

    @aequitas-et-veritas We will do it on next UK turn, the bar was too long.


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Kazakhstan to Northwest Persia
                  Germans take Northwest Persia from Russians
            1 armour moved from Persia to Turkmenistan
            1 mech_infantry moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Caucasus to Rostov
                  Germans take Rostov from Russians
            4 artilleries, 1 fighter, 15 infantry and 8 mech_infantrys moved from Kazakhstan to Turkmenistan
            1 infantry moved from Smolensk to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 fighter moved from Novgorod to Vologda
            1 armour and 1 mech_infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Vyborg to Finland
            1 bomber moved from Western Germany to Finland
            1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 tactical_bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 125 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Finland
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Finland, round 2 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Belarus
                Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Turkmenistan
                Germans attack with 1 armour, 4 artilleries, 1 fighter, 15 infantry and 8 mech_infantrys
                British defend with 3 aaGuns, 1 artillery and 22 infantry
                    AA fire in Turkmenistan : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the Germans lost in Turkmenistan
                    Germans roll dice for 1 armour, 4 artilleries, 15 infantry and 8 mech_infantrys in Turkmenistan, round 2 : 6/28 hits, 6,33 expected hits
                    Russians roll dice for 3 aaGuns, 1 artillery and 22 infantry in Turkmenistan, round 2 : 10/23 hits, 7,67 expected hits
                    3 aaGuns owned by the British, 10 infantry owned by the Germans and 3 infantry owned by the British lost in Turkmenistan
                4 artilleries owned by the Germans, 5 infantry owned by the Germans, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans retreated to Eastern Persia
                Russians win with 1 artillery and 19 infantry remaining. Battle score for attacker is -16
                Casualties for Germans: 1 fighter and 10 infantry
                Casualties for British: 3 aaGuns and 3 infantry
            Battle in Vologda
                Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Vologda to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            4 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Bessarabia
            10 infantry moved from Germany to Slovakia Hungary
            1 bomber moved from Finland to Western Germany
            1 tactical_bomber moved from 125 Sea Zone to 113 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
            2 fighters and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 aaGun moved from Kazakhstan to Sikang
            3 mech_infantrys moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Iraq to Trans-Jordan
            3 infantry moved from Novgorod to Vyborg
    
        Place Units - Germans
            2 bombers placed in Western Germany
            3 mech_infantrys placed in Iraq
            8 infantry placed in Germany
            3 infantry placed in Novgorod
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6,6,6,2,6,2,6,6,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2
            Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Americans : 0,67
    Russians : 3,00
    AA fire in Turkmenistan : : 0,83
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Tsagaan Olom to Kansu
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Germans
            2 infantry moved from Volgograd to Rostov
            11 artilleries and 49 infantry moved from Volgograd to Caucasus
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            2 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Russia to Bessarabia
            1 infantry moved from Bryansk to Belarus
            1 armour and 3 mech_infantrys moved from Ukraine to Belarus
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kansu
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 armour, 1 infantry and 3 mech_infantrys
                Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour and 3 mech_infantrys in Belarus, round 3 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 4 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 4 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 5 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Caucasus
                Russians attack with 11 artilleries and 49 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 11 artilleries and 49 infantry in Caucasus, round 2 : 13/60 hits, 13,67 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 11 artilleries and 49 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Bessarabia to Bryansk
            1 aaGun and 14 infantry moved from Ukraine to Bryansk
            4 aaGuns moved from Volgograd to Caucasus
            3 infantry moved from Samara to Russia
            1 aaGun moved from Samara to Russia
            1 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Russians
            1 artillery and 2 mech_infantrys placed in Volgograd
            1 infantry placed in Ukraine
            1 artillery placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : -0,33
    Russians : -2,00
    Japanese : 0,33
    

    Savegame


  • TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 7 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 30 Sea Zone to Hawaiian Islands
            2 battleships moved from 30 Sea Zone to 26 Sea Zone
            2 bombers moved from Marshall Islands to 26 Sea Zone
            2 fighters moved from Marshall Islands to Hawaiian Islands
            2 tactical_bombers moved from Marshall Islands to Hawaiian Islands
            3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 destroyer, 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            3 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers moved from 6 Sea Zone to 26 Sea Zone
            2 carriers moved from 6 Sea Zone to 26 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 30 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to New Guinea
            4 artilleries, 10 infantry and 13 mech_infantrys moved from Eastern Persia to Turkmenistan
            1 armour moved from Persia to Turkmenistan
            1 artillery and 1 infantry moved from Dzavhan to Olgiy
                  Japanese take Olgiy from Russians
            3 infantry moved from Central Mongolia to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            2 artilleries and 2 infantry moved from Timguska to Kansu
            1 infantry moved from Tsinghai to Kansu
            2 mech_infantrys moved from Shensi to Kansu
    

    Savegame

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