@Stucifer Whatever you do to make the game fun for me, I’ll take.
Owlgod Allies -VS- dawgoneit Axis
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 57 Sea Zone to 61 Sea Zone 1 armour moved from New South Wales to Queensland 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone 1 infantry and 1 transport moved from 85 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil ANZAC take Brazil from Neutral_Allies Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 47 PUs; Germans buy 2 artilleries, 1 bomber, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Denmark to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Southern Italy to 98 Sea Zone 2 bombers moved from Southern Italy to 98 Sea Zone Combat - Germans Battle in Morocco Battle in 98 Sea Zone Germans attack with 2 bombers and 1 fighter French defend with 1 destroyer Germans roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Germans win, taking Morocco from French with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Germans 1 fighter moved from 98 Sea Zone to Greece 2 fighters and 2 tactical_bombers moved from Southern Italy to Gibraltar 1 tactical_bomber moved from Western Germany to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone 5 infantry moved from Slovakia Hungary to Romania 5 artilleries moved from Germany to Poland 4 infantry moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 1 mech_infantry moved from Germany to Slovakia Hungary 3 armour moved from Germany to Poland 2 armour moved from Germany to Poland 1 armour moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Poland 2 bombers moved from 98 Sea Zone to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Poland Place Units - Germans 1 bomber placed in Western Germany 1 destroyer and 1 transport placed in 113 Sea Zone 2 artilleries and 4 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Finland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.17 French : -0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 15 infantry moved from Bryansk to Belarus 1 infantry moved from Belarus to Baltic States 3 infantry moved from Ukraine to Bryansk 9 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 2 armour and 2 mech_infantrys moved from Novgorod to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 harbour, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Szechwan 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 2 mech_infantrys moved from Kiangsu to Kwangtung 2 bombers moved from Hunan to India 8 fighters and 5 tactical_bombers moved from Hunan to Szechwan 1 artillery moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 3 artilleries and 6 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Japanese creates battle in territory 36 Sea Zone Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in India causes 12 damage total. Battle in 36 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 5 transports British defend with 1 destroyer Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Szechwan Japanese attack with 8 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 8 fighters, 2 infantry and 5 tactical_bombers in Szechwan, round 2 : 5/15 hits, 7.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Kwangtung, round 3 : 0/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery and 2 mech_infantrys in Kwangtung, round 4 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 8 fighters and 5 tactical_bombers moved from Szechwan to Yunnan 2 bombers moved from India to Yunnan 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan Place Units - Japanese 1 harbour placed in Hainan 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : -0.33 UK_Pacific : -0.33 AA fire in India : : -0.33 Japanese : -3.17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 13 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 61 Sea Zone to 54 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 13 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 92 Sea Zone 3 infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 2 fighters and 1 tactical_bomber moved from Burma to Shan State 1 infantry moved from Burma to Shan State Combat - British Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Iraq British attack with 1 armour, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 3 : 0/3 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 4 : 2/3 hits, 0.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters and 1 tactical_bomber moved from Shan State to India 3 aaGuns, 9 infantry and 4 mech_infantrys moved from Burma to India 1 bomber moved from 92 Sea Zone to Suriname 2 destroyers and 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 destroyer and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 3 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
British : 0.33 Chinese : 1.17 Neutral_Axis : 1.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 2 armour moved from Bulgaria to Eastern Poland 3 fighters moved from Greece to Southern Italy 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt causes 5 damage total. Battle in Eastern Poland Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Greece 7 infantry moved from Bulgaria to Romania 2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Southern Italy to Northern Italy 1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco Place Units - Italians 1 airfield placed in Gibraltar 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.00 AA fire in Egypt : : -0.17 Russians : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Siam to French Indo China 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 86 Sea Zone to 66 Sea Zone 4 infantry moved from Brazil to Suriname ANZAC take Suriname from Dutch Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 artillery and 2 infantry moved from Poland to Baltic States 1 fighter moved from Greece to Southern Italy 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to 125 Sea Zone 2 bombers and 1 fighter moved from Western Germany to 114 Sea Zone Combat - Germans Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 2 bombers and 1 fighter Russians defend with 1 cruiser Germans roll dice for 2 bombers and 1 fighter in 114 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for Russians: 1 cruiser Battle in 125 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers moved from 125 Sea Zone to Western Germany 2 bombers moved from 114 Sea Zone to Western Germany 1 aaGun and 5 infantry moved from Romania to Eastern Poland 1 aaGun, 4 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun, 5 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Poland to Eastern Poland 1 aaGun, 2 artilleries and 4 infantry moved from Germany to Poland 3 fighters moved from Gibraltar to Morocco Place Units - Germans 1 airfield placed in Morocco 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Belarus to Baltic States 1 mech_infantry moved from Belarus to Karelia 1 fighter moved from Belarus to Karelia 1 tactical_bomber moved from Belarus to Karelia 1 fighter moved from Belarus to Baltic States 3 infantry moved from Ukraine to Bessarabia 3 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Karelia Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Bessarabia Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Bessarabia, round 2 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Karelia to Belarus 1 fighter moved from Baltic States to Belarus 9 infantry moved from Bryansk to Belarus 10 infantry moved from Russia to Bryansk 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 2.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 artillery moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 2 bombers moved from Yunnan to Shan State 1 armour, 10 fighters and 7 tactical_bombers moved from Yunnan to Shensi 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 mech_infantry moved from 37 Sea Zone to Malaya 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 mech_infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Yunnan to Shan State Combat - Japanese Battle in Java Battle in Borneo Battle in Sumatra Battle in Celebes Battle in Malaya Battle in Shensi Japanese attack with 1 armour, 1 artillery, 10 fighters, 3 infantry and 7 tactical_bombers Chinese defend with 1 fighter and 14 infantry Japanese roll dice for 1 armour, 1 artillery, 10 fighters, 3 infantry and 7 tactical_bombers in Shensi, round 2 : 12/22 hits, 11.17 expected hits Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 2 : 9/15 hits, 5.33 expected hits 4 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 12 infantry owned by the Chinese lost in Shensi Japanese roll dice for 6 fighters and 7 tactical_bombers in Shensi, round 3 : 10/13 hits, 7.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 1.33 expected hits 2 tactical_bombers owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -29 Casualties for Japanese: 1 armour, 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers Casualties for Chinese: 1 fighter and 14 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 2/2 hits, 1.17 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shan State to Yunnan 6 fighters and 5 tactical_bombers moved from Shensi to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei 1 aaGun and 6 infantry moved from Jehol to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 4 infantry moved from Manchuria to Jehol Place Units - Japanese 1 factory_minor placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
French : -0.33 Chinese : 4.33 UK_Pacific : -0.33 Japanese : 3.50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 aaGun, 1 armour and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 4 fighters placed in Western United States 2 submarines placed in 101 Sea Zone 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 28 PUs; British buy 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 41 Sea Zone 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 fighter moved from 41 Sea Zone to India 1 battleship moved from 61 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries moved from Egypt to Trans-Jordan 4 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Italian Somaliland to Ethiopia 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer and 1 submarine moved from 106 Sea Zone to 101 Sea Zone 1 bomber moved from Suriname to Belgian Congo Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 1.67 Americans : 0.67 Japanese : 0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Eastern Poland to Baltic States 1 bomber moved from Greece to Baltic States Combat - Italians Battle in Baltic States Italians attack with 2 armour and 1 bomber Russians defend with 2 infantry Italians roll dice for 2 armour and 1 bomber in Baltic States, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 7 infantry moved from Romania to Eastern Poland 2 aaGuns and 5 infantry moved from Yugoslavia to Romania 2 aaGuns moved from Northern Italy to Yugoslavia 3 mech_infantrys moved from Northern Italy to Romania 3 fighters moved from Southern Italy to Gibraltar 1 bomber moved from Baltic States to Romania Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 3 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 2 submarines and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 31 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer, 2 submarines and 1 transport Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Northern Territory 1 artillery moved from South Australia to Northern Territory 2 aaGuns moved from Queensland to Northern Territory 4 infantry moved from South Australia to Northern Territory 1 armour moved from Queensland to Northern Territory 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 66 Sea Zone to 63 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,6,4 ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83 Japanese : -0.17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 artilleries and 7 infantry moved from Finland to Karelia 2 artilleries and 4 infantry moved from Poland to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 6 infantry moved from Germany to Poland 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 artillery moved from France to Southern France Combat - Germans Battle in Karelia Germans attack with 2 artilleries and 7 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 artilleries and 7 infantry in Karelia, round 2 : 4/9 hits, 2.17 expected hits Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 3 tactical_bombers EDIT: Adding units owned by Germans to Western Germany: 3 tactical_bombers EDIT: Turning off Edit Mode 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 3 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Belarus to Baltic States 1 fighter moved from Belarus to Novgorod Combat - Russians Battle in Baltic States Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 1.67 expected hits Italians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Italians: 2 armour Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Belarus 1 fighter moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 10 infantry moved from Bryansk to Belarus 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Volgograd to Rostov 6 infantry moved from Novosibirsk to Samara 1 infantry moved from Northwest Persia to Caucasus 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 10 infantry EDIT: Adding units owned by Russians to Bryansk: 10 infantry EDIT: Turning off Edit Mode 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.00 Russians : 1.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 destroyer, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Burma 1 mech_infantry moved from Malaya to Siam Japanese take Siam from ANZAC 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 infantry moved from Shan State to Yunnan 2 infantry moved from Chahar to Suiyuyan 1 infantry and 1 mech_infantry moved from Hopei to Shensi 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 4 infantry moved from Chahar to Suiyuyan 4 fighters and 3 tactical_bombers moved from Yunnan to Burma 2 bombers moved from Yunnan to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines Combat - Japanese Battle in Shensi Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/9 hits, 4.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 44 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Battle in Suiyuyan Japanese attack with 6 infantry Chinese defend with 1 infantry Japanese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 4 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 4 fighters and 3 tactical_bombers moved from Burma to Yunnan 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 carrier and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from 44 Sea Zone to Borneo 2 submarines moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 artillery, 4 infantry and 2 mech_infantrys placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Americans : 1.00 Chinese : -0.67 UK_Pacific : -0.33 Japanese : -0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 armour, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 16 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Hawaiian Islands 3 destroyers moved from 10 Sea Zone to 30 Sea Zone 4 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 55 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 1 tactical_bomber placed in 101 Sea Zone 1 tactical_bomber placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 armour and 1 mech_infantry moved from Eastern Persia to India 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq 3 artilleries and 2 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 1 bomber moved from Belgian Congo to India 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 3 artilleries placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.00 Americans : -1.00 Japanese : 0.67