trulpen (X) vs 666 (A+8) BM3


  • @666 said in trulpen (X) vs 666 (A+8) BM3:

    I understand, just not sure how we get around this flaw? without asking for OOL?

    One way is to restart the battle with edited causalties. A bit cumbersome, but possible. In this situation I guess max defense works quite fine.


  • @JDOW said in trulpen (X) vs 666 (A+8) BM3:

    @trulpen said in trulpen (X) vs 666 (A+8) BM3:

    Thanks! 1940 atm.

    Solid. Many people fail to understan how diffcult it is to get in the 1900-2000 range and how much work is required for that.

    I once had a phase in which I tried to become a 2000+ player, motivated by the “crowd” of GMs that could support me, but I then lost the motivation when I realized how hard it is to progress in chess.

    Thus I ended up playing A&A^^

    Yes, definitely takes some studying, practise and experience. I mainly just play for fun, so also hobby level here. Tonight it’s a team match though with our prime team which is aspiring to win it’s division in the regional championship.


  • @trulpen, well the dice gods have blessed me, 5 sub hits and then 12 hits after that…continue with max D, here. I tipped your BB and 4 CV’s after the sub attack

  • '15 '14

    Insane. What was your attacking power? 63?


  • @JDOW said in trulpen (X) vs 666 (A+8) BM3:

    Insane. What was your attacking power? 63?

    or maybe 73…right around there, yes insane and I will take it!


  • @666 said in trulpen (X) vs 666 (A+8) BM3:

    @trulpen, well the dice gods have blessed me, 5 sub hits and then 12 hits after that…continue with max D, here. I tipped your BB and 4 CV’s after the sub attack

    It’s not fair to roll like that! :( I’ve had too much of this, losing +90 % battles. Frustrating. I’ll likely roll -12 now as well.

    Please post a manual by causalties. Makes it easier to assess.

    As I understand it the causalties will be as follows for 12 hits:

    3 sub
    1 des
    1 dmg ac
    5 ac
    2 tac


  • @JDOW said in trulpen (X) vs 666 (A+8) BM3:

    Insane. What was your attacking power? 63?

    Yes, 63. 30 hp.

    Germans have 59. 31 hp.


  • @trulpen said in trulpen (X) vs 666 (A+8) BM3:

    @666 said in trulpen (X) vs 666 (A+8) BM3:

    @trulpen, well the dice gods have blessed me, 5 sub hits and then 12 hits after that…continue with max D, here. I tipped your BB and 4 CV’s after the sub attack

    It’s not fair to roll like that! :( I’ve had too much of this, losing +90 % battles. Frustrating. I’ll likely roll -12 now as well.

    Please post a manual by causalties. Makes it easier to assess.

    As I understand it the causalties will be as follows for 12 hits:

    3 sub
    1 des
    1 dmg ac
    5 ac
    2 tac

    the american hit total was 17…5 sub and then 12, fr the five sub hits I tipped the BB & 4 CV’s, now you need to select 12 additional hits.

    You have 3 sub, 2 DD, 4 damaged CV’s, 1 whole CV, 1 damaged BB, 1 Cr, 5 tac’s & 5 Fgt’s…

    max D would be sinking 3 subs, sinking the 2 dd, tipping the whole CV, sinking the 5 CV’s and losing a tac or the CR.

    considering dice like this makes you appreciate JDOW not losing a game all year long! Now that is crazy.

  • '15 '14

    It appears to me trulpen already considered the 5 subs hits? Otherwise he would have tipped the Bb. Looks like the additional hits after you damaged bb and 4 ac.


  • @JDOW said in trulpen (X) vs 666 (A+8) BM3:

    It appears to me trulpen already considered the 5 subs hits? Otherwise he would have tipped the Bb. Looks like the additional hits after you damaged bb and 4 ac.

    Oh, yes, got it…not sure what I was looking at?!?


  • And I was thinking to move those transports to sz115, but kind of forgot about it. Tough blow.


  • @trulpen made an error there thought i killed a dd and saved a damaged CV…will edit it, in a minute.


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 6 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 infantry moved from 125 Sea Zone to Norway
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to 112 Sea Zone
            2 bombers and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            3 carriers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 destroyers and 10 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from Gibraltar to 112 Sea Zone
            1 bomber moved from India to French Indo China
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in Iwo Jima
            Battle in 112 Sea Zone
                Americans attack with 3 bombers, 3 carriers, 3 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber
                Germans defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 3 submarines, 5 tactical_bombers and 3 transports
                    Americans roll dice for 10 submarines in 112 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Germans and 4 carriers owned by the Germans
                    Americans roll dice for 3 bombers, 3 carriers, 3 destroyers, 7 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 12/14 hits, 7.17 expected hits
                    Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 5 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 12/22 hits, 11.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Germans, 10 submarines owned by the Americans, 3 submarines owned by the Germans, 5 carriers owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
                3 destroyers owned by the Americans and 2 carriers owned by the Americans retreated to 110 Sea Zone
                Germans win, taking Iwo Jima from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 52
                Casualties for Americans: 1 carrier and 10 submarines
                Casualties for Germans: 5 carriers, 1 destroyer, 3 submarines and 2 tactical_bombers
            Battle in Norway
            Battle in Holland Belgium
                Americans attack with 4 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 infantry
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                5 fighters owned by the Germans and 3 tactical_bombers owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            3 bombers, 5 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to United Kingdom
            1 mech_infantry moved from Morocco to Tunisia
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Eastern Persia to Iraq
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            1 bomber moved from French Indo China to India
            4 carriers, 5 destroyers, 7 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 airfield placed in Iraq
            3 fighters placed in Iraq
            2 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 artillery, 3 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2.50
    Americans : 6.33
    AA fire in French Indo China : : -0.17
    

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry
    Marshall Islands : 1 flag, 1 infantry
    Marianas : 1 flag, 1 infantry
    India : 1 artillery, 1 bomber and 1 marine
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
    Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter and 1 harbour
    Midway : 1 airfield
    Sumatra : 1 flag
    41 Sea Zone : 1 flag
    33 Sea Zone : 4 carriers, 5 destroyers, 7 fighters and 3 submarines
    30 Sea Zone : 1 destroyer and 5 submarines
    39 Sea Zone : 1 cruiser and 1 transport
    10 Sea Zone : 1 transport
    17 Sea Zone : 1 transport
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    United Kingdom : 3 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
    Morocco : 1 flag, 2 aaGuns, 1 artillery and 3 infantry
    French Guiana : 1 flag
    Tunisia : 1 mech_infantry
    Norway : 1 flag, 1 infantry
    Holland Belgium : 1 flag, 2 infantry
    125 Sea Zone : 1 transport
    Iraq : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 mech_infantry
    101 Sea Zone : 1 transport
    Brazil : 1 flag
    91 Sea Zone : 1 destroyer and 2 transports
    110 Sea Zone : 3 carriers, 2 destroyers, 2 fighters and 5 transports
    

    Production/PUs Summary :

    Germans : 59 / 83
    Russians : 6 / 17
    Japanese : 62 / 91
    Americans : 66 / 91
    Chinese : 0 / 3
    British : 36 / 42
    UK_Pacific : 13 / 21
    Italians : 12 / 7
    ANZAC : 8 / 0
    French : 3 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: British round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - British
            1 destroyer moved from 110 Sea Zone to 124 Sea Zone
            1 fighter moved from 110 Sea Zone to 124 Sea Zone
            1 bomber and 6 fighters moved from United Kingdom to 112 Sea Zone
            3 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            2 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            1 fighter moved from India to Shan State
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen scramble out of W.Ger? I would think not but what do I know?

    UK has 2 dd, 9 fgt and bmb, G has dd, cr & tipped BB


  • I’ll check when I get home.


  • TripleA Manual Gamesave Post: British round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from West India: 1 marine
            EDIT: Removing units owned by Americans from 79 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to Iraq: 1 marine
            EDIT: Adding units owned by Americans to 80 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 destroyer moved from 110 Sea Zone to 124 Sea Zone
            1 fighter moved from 110 Sea Zone to 124 Sea Zone
            1 bomber and 6 fighters moved from United Kingdom to 112 Sea Zone
            3 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            2 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            1 fighter moved from India to Shan State
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen use the below file, decided to NCM the CR all the way to z80 with the us marine…thanks.


  • Np, although does not inflict upon the scramble choice. I’m honestly not sure about what to do there. I’ll have to contemplate it. 5-8 more IPC loss when scrambling. At the same time could be lucky and drag some British air down with it. Can of course be unlucky too.


  • @trulpen said in trulpen (X) vs 666 (A+8) BM3:

    Np, although does not inflict upon the scramble choice. I’m honestly not sure about what to do there. I’ll have to contemplate it. 5-8 more IPC loss when scrambling. At the same time could be lucky and drag some British air down with it. Can of course be unlucky too.

    yeah, that is why I prefer to ask. I would think @JDOW would say don’t scramble. The luftwaffe is very precious in his opinion…right JDOW?

    Take your time.

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