scramble only in 111, and let the sub fight.
trulpen (X) vs 666 (A+8) BM3
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@666 said in trulpen (X) vs 666 (A+8) BM3:
I understand, just not sure how we get around this flaw? without asking for OOL?
One way is to restart the battle with edited causalties. A bit cumbersome, but possible. In this situation I guess max defense works quite fine.
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@JDOW said in trulpen (X) vs 666 (A+8) BM3:
@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Thanks! 1940 atm.
Solid. Many people fail to understan how diffcult it is to get in the 1900-2000 range and how much work is required for that.
I once had a phase in which I tried to become a 2000+ player, motivated by the “crowd” of GMs that could support me, but I then lost the motivation when I realized how hard it is to progress in chess.
Thus I ended up playing A&A^^
Yes, definitely takes some studying, practise and experience. I mainly just play for fun, so also hobby level here. Tonight it’s a team match though with our prime team which is aspiring to win it’s division in the regional championship.
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@trulpen, well the dice gods have blessed me, 5 sub hits and then 12 hits after that…continue with max D, here. I tipped your BB and 4 CV’s after the sub attack
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Insane. What was your attacking power? 63?
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@JDOW said in trulpen (X) vs 666 (A+8) BM3:
Insane. What was your attacking power? 63?
or maybe 73…right around there, yes insane and I will take it!
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@666 said in trulpen (X) vs 666 (A+8) BM3:
@trulpen, well the dice gods have blessed me, 5 sub hits and then 12 hits after that…continue with max D, here. I tipped your BB and 4 CV’s after the sub attack
It’s not fair to roll like that! :( I’ve had too much of this, losing +90 % battles. Frustrating. I’ll likely roll -12 now as well.
Please post a manual by causalties. Makes it easier to assess.
As I understand it the causalties will be as follows for 12 hits:
3 sub
1 des
1 dmg ac
5 ac
2 tac -
@JDOW said in trulpen (X) vs 666 (A+8) BM3:
Insane. What was your attacking power? 63?
Yes, 63. 30 hp.
Germans have 59. 31 hp.
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@trulpen said in trulpen (X) vs 666 (A+8) BM3:
@666 said in trulpen (X) vs 666 (A+8) BM3:
@trulpen, well the dice gods have blessed me, 5 sub hits and then 12 hits after that…continue with max D, here. I tipped your BB and 4 CV’s after the sub attack
It’s not fair to roll like that! :( I’ve had too much of this, losing +90 % battles. Frustrating. I’ll likely roll -12 now as well.
Please post a manual by causalties. Makes it easier to assess.
As I understand it the causalties will be as follows for 12 hits:
3 sub
1 des
1 dmg ac
5 ac
2 tacthe american hit total was 17…5 sub and then 12, fr the five sub hits I tipped the BB & 4 CV’s, now you need to select 12 additional hits.
You have 3 sub, 2 DD, 4 damaged CV’s, 1 whole CV, 1 damaged BB, 1 Cr, 5 tac’s & 5 Fgt’s…
max D would be sinking 3 subs, sinking the 2 dd, tipping the whole CV, sinking the 5 CV’s and losing a tac or the CR.
considering dice like this makes you appreciate JDOW not losing a game all year long! Now that is crazy.
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It appears to me trulpen already considered the 5 subs hits? Otherwise he would have tipped the Bb. Looks like the additional hits after you damaged bb and 4 ac.
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@JDOW said in trulpen (X) vs 666 (A+8) BM3:
It appears to me trulpen already considered the 5 subs hits? Otherwise he would have tipped the Bb. Looks like the additional hits after you damaged bb and 4 ac.
Oh, yes, got it…not sure what I was looking at?!?
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And I was thinking to move those transports to sz115, but kind of forgot about it. Tough blow.
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@trulpen made an error there thought i killed a dd and saved a damaged CV…will edit it, in a minute.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 6 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to 112 Sea Zone 2 bombers and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 3 carriers and 6 fighters moved from 110 Sea Zone to 112 Sea Zone 2 destroyers and 10 submarines moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from Gibraltar to 112 Sea Zone 1 bomber moved from India to French Indo China 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Iwo Jima Battle in 112 Sea Zone Americans attack with 3 bombers, 3 carriers, 3 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber Germans defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 3 submarines, 5 tactical_bombers and 3 transports Americans roll dice for 10 submarines in 112 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Germans and 4 carriers owned by the Germans Americans roll dice for 3 bombers, 3 carriers, 3 destroyers, 7 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 12/14 hits, 7.17 expected hits Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 5 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 12/22 hits, 11.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans, 10 submarines owned by the Americans, 3 submarines owned by the Germans, 5 carriers owned by the Germans, 1 carrier owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone 3 destroyers owned by the Americans and 2 carriers owned by the Americans retreated to 110 Sea Zone Germans win, taking Iwo Jima from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 8 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 52 Casualties for Americans: 1 carrier and 10 submarines Casualties for Germans: 5 carriers, 1 destroyer, 3 submarines and 2 tactical_bombers Battle in Norway Battle in Holland Belgium Americans attack with 4 infantry Germans defend with 1 infantry Americans roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 5 fighters owned by the Germans and 3 tactical_bombers owned by the Germans forced to land in Western Germany Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 bombers, 5 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Morocco to Tunisia 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Eastern Persia to Iraq 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 bomber moved from French Indo China to India 4 carriers, 5 destroyers, 7 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 5 submarines moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 airfield placed in Iraq 3 fighters placed in Iraq 2 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.50 Americans : 6.33 AA fire in French Indo China : : -0.17
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry Marshall Islands : 1 flag, 1 infantry Marianas : 1 flag, 1 infantry India : 1 artillery, 1 bomber and 1 marine Wake Island : 1 airfield Western United States : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter and 1 harbour Midway : 1 airfield Sumatra : 1 flag 41 Sea Zone : 1 flag 33 Sea Zone : 4 carriers, 5 destroyers, 7 fighters and 3 submarines 30 Sea Zone : 1 destroyer and 5 submarines 39 Sea Zone : 1 cruiser and 1 transport 10 Sea Zone : 1 transport 17 Sea Zone : 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry United Kingdom : 3 bombers, 5 fighters, 3 infantry and 1 tactical_bomber Morocco : 1 flag, 2 aaGuns, 1 artillery and 3 infantry French Guiana : 1 flag Tunisia : 1 mech_infantry Norway : 1 flag, 1 infantry Holland Belgium : 1 flag, 2 infantry 125 Sea Zone : 1 transport Iraq : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 mech_infantry 101 Sea Zone : 1 transport Brazil : 1 flag 91 Sea Zone : 1 destroyer and 2 transports 110 Sea Zone : 3 carriers, 2 destroyers, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 59 / 83 Russians : 6 / 17 Japanese : 62 / 91 Americans : 66 / 91 Chinese : 0 / 3 British : 36 / 42 UK_Pacific : 13 / 21 Italians : 12 / 7 ANZAC : 8 / 0 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 1 destroyer moved from 110 Sea Zone to 124 Sea Zone 1 fighter moved from 110 Sea Zone to 124 Sea Zone 1 bomber and 6 fighters moved from United Kingdom to 112 Sea Zone 3 fighters moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from India to Shan State
Combat Hit Differential Summary :
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@trulpen scramble out of W.Ger? I would think not but what do I know?
UK has 2 dd, 9 fgt and bmb, G has dd, cr & tipped BB
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I’ll check when I get home.
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from West India: 1 marine EDIT: Removing units owned by Americans from 79 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to Iraq: 1 marine EDIT: Adding units owned by Americans to 80 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 destroyer moved from 110 Sea Zone to 124 Sea Zone 1 fighter moved from 110 Sea Zone to 124 Sea Zone 1 bomber and 6 fighters moved from United Kingdom to 112 Sea Zone 3 fighters moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from India to Shan State
Combat Hit Differential Summary :
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@trulpen use the below file, decided to NCM the CR all the way to z80 with the us marine…thanks.
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Np, although does not inflict upon the scramble choice. I’m honestly not sure about what to do there. I’ll have to contemplate it. 5-8 more IPC loss when scrambling. At the same time could be lucky and drag some British air down with it. Can of course be unlucky too.
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@trulpen said in trulpen (X) vs 666 (A+8) BM3:
Np, although does not inflict upon the scramble choice. I’m honestly not sure about what to do there. I’ll have to contemplate it. 5-8 more IPC loss when scrambling. At the same time could be lucky and drag some British air down with it. Can of course be unlucky too.
yeah, that is why I prefer to ask. I would think @JDOW would say don’t scramble. The luftwaffe is very precious in his opinion…right JDOW?
Take your time.