@Subotai:
I’m not so familiar with other AA variants than Classic and Revised, so I leave those out in this discussion, and also Classic is the original, Revised is a much better version of the classic AA game, so AA50 will be a much better game than Revised, probably. Other versions are kind of different games with different philosophy implemented in the premises of those who designed the other AA variants.
Classic needed about 20-25 (or even more) ipc’s to axis in a pre-placed bid to balance the game, Revised needs about 7-9 ipc, depending on wheather grouping the bids are allowed. How high bid will axis need in AA50 to balance the two sides?? :? :roll:
Remember that without the preplace rules the AAR bids would probably be about 15-20 ipc’s :-D
Personally, I hope for 3 ipc (or less) this time, but I’m almost willing to bet money to state the claim that AA50 will not be balanced enough.
Accaptable balance is imo less than 3 ipc, so this would mean that one side can buy more units rnd 1, but with only 1 or 2 ipc (hypothetically) there will be no pre-placed bids in AA50.
Balance is only one factor though, but it’s an important issue to get right when AA50 is launched.
How many of you really think that there will be no need for bids in AA50???
Until we physically have the game in our hands for a little while, it will be very hard to say, especially if you have a true multiplayer game with 3 Axis players, with Italy independent of Germany. I suspect that there will be a difference for the Axis between having one, two, or three players. As for balancing the game, I think that I will adapt the Random Event Cards that I have worked up for A&A Pacific, Europe, and am working on for Classic and Revised to try for balance if that is really needed.