2019 dawgoneit (Axis) vs SixUnder (Allies) BM Game 3
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Suiyuyan to Shensi 2 infantry moved from Sikang to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.67
Territory Summary for Chinese :
Shensi : 9 infantry Szechwan : 2 infantry Sikang : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 45 / 50 Russians : 35 / 44 Japanese : 53 / 70 Americans : 52 / 82 Chinese : 6 / 6 British : 30 / 36 UK_Pacific : 7 / 23 Italians : 15 / 15 ANZAC : 10 / 23 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 9 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 75 times 2 was rolled 75 times 3 was rolled 72 times 4 was rolled 67 times 5 was rolled 93 times 6 was rolled 80 times Average roll : 3.580 Median : 4.000 Variance : 0.863 Standard Deviation : 0.929 Total rolls : 462 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 30 times 2 was rolled 25 times 3 was rolled 26 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 27 times Average roll : 3.509 Median : 4.000 Variance : 0.180 Standard Deviation : 0.424 Total rolls : 165 British Combat 1 was rolled 12 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 11 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.620 Median : 4.000 Variance : 0.840 Standard Deviation : 0.917 Total rolls : 71 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 2 times Average roll : 3.103 Median : 3.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 29 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 8 times 2 was rolled 10 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 16 times 6 was rolled 10 times Average roll : 3.796 Median : 4.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 54 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 4.000 Median : 4.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Russians Combat 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.600 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 14 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.554 Median : 3.000 Variance : 1.400 Standard Deviation : 1.183 Total rolls : 83
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 carriers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 2 submarines placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Suiyuyan to Shensi 2 infantry moved from Sikang to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 marine moved from French Madagascar to 72 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 armour, 1 infantry and 1 mech_infantry moved from Iraq to Syria 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 marine moved from 72 Sea Zone to Tanganyika Territory 1 fighter and 1 tactical_bomber moved from Egypt to Syria Combat - British Battle in Syria British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2.00 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tanganyika Territory British attack with 1 artillery, 1 infantry and 1 marine Italians defend with 1 infantry British roll dice for 1 battleship in Tanganyika Territory, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Syria to Egypt 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from United Kingdom to Gibraltar Place Units - British 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom 3 submarines placed in 98 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 5 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 5 artilleries and 1 infantry
Combat Hit Differential Summary :
British : 0.33 Italians : -0.33 Chinese : -0.33 Neutral_Axis : -0.33 Japanese : -0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 9 infantry Szechwan : 2 infantry Sikang : 1 fighter and 2 infantry India : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry Philippines : 1 airfield, 1 harbour and 2 infantry Guam : 1 airfield and 1 fighter Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 26 Sea Zone : 1 destroyer and 1 submarine 10 Sea Zone : 1 destroyer and 2 submarines 54 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports Central United States : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 marines and 2 mech_infantrys Eastern United States : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour Iceland : 1 airfield Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry Gibraltar : 1 airfield, 1 bomber, 2 fighters and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry Anglo Egyptian Sudan : 1 infantry Tanganyika Territory : 1 artillery, 1 infantry and 1 marine French Madagascar : 1 flag Syria : 1 flag, 1 armour, 1 infantry and 1 mech_infantry Ethiopia : 1 flag, 1 artillery 80 Sea Zone : 1 destroyer Iraq : 1 flag 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag 72 Sea Zone : 1 battleship and 1 transport 101 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 3 transports 81 Sea Zone : 1 cruiser Persia : 1 flag 98 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 45 / 50 Russians : 35 / 44 Japanese : 53 / 70 Americans : 52 / 82 Chinese : 6 / 6 British : 33 / 36 UK_Pacific : 7 / 10 Italians : 13 / 15 ANZAC : 10 / 23 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 8 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 87 times 2 was rolled 94 times 3 was rolled 82 times 4 was rolled 79 times 5 was rolled 105 times 6 was rolled 101 times Average roll : 3.591 Median : 4.000 Variance : 0.997 Standard Deviation : 0.998 Total rolls : 548 Null / Other 1 was rolled 14 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.560 Median : 3.500 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 84 Germans Combat 1 was rolled 30 times 2 was rolled 25 times 3 was rolled 26 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 27 times Average roll : 3.509 Median : 4.000 Variance : 0.180 Standard Deviation : 0.424 Total rolls : 165 British Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.597 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 77 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.200 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 8 times 2 was rolled 10 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 16 times 6 was rolled 10 times Average roll : 3.796 Median : 4.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 54 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.222 Median : 5.000 Variance : 0.688 Standard Deviation : 0.829 Total rolls : 9 Russians Combat 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.600 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 14 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.560 Median : 3.500 Variance : 1.277 Standard Deviation : 1.130 Total rolls : 84
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery and 2 infantry moved from Tunisia to Libya 1 armour, 1 artillery and 1 infantry moved from Libya to Tobruk 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Belgian Congo to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 artillery and 2 infantry moved from Romania to Bulgaria Combat - Italians Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour New Guinea : 1 aaGun and 1 infantry Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser, 1 destroyer and 4 submarines 62 Sea Zone : 1 destroyer, 1 submarine and 1 transport Egypt : 2 infantry
Production/PUs Summary :
Germans : 45 / 50 Russians : 33 / 44 Japanese : 53 / 70 Americans : 52 / 82 Chinese : 6 / 6 British : 32 / 36 UK_Pacific : 7 / 10 Italians : 17 / 16 ANZAC : 10 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 8 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 75 times 2 was rolled 76 times 3 was rolled 74 times 4 was rolled 70 times 5 was rolled 93 times 6 was rolled 82 times Average roll : 3.587 Median : 4.000 Variance : 0.711 Standard Deviation : 0.843 Total rolls : 470 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 30 times 2 was rolled 25 times 3 was rolled 26 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 27 times Average roll : 3.509 Median : 4.000 Variance : 0.180 Standard Deviation : 0.424 Total rolls : 165 British Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.597 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 77 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.200 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 8 times 2 was rolled 10 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 16 times 6 was rolled 10 times Average roll : 3.796 Median : 4.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 54 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.222 Median : 5.000 Variance : 0.688 Standard Deviation : 0.829 Total rolls : 9 Russians Combat 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.600 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 14 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.554 Median : 3.000 Variance : 1.400 Standard Deviation : 1.183 Total rolls : 83
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour New Guinea : 1 aaGun and 1 infantry Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser, 1 destroyer and 4 submarines 62 Sea Zone : 1 destroyer, 1 submarine and 1 transport Gibraltar : 1 fighter Egypt : 2 infantry United Kingdom : 2 infantry 81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 50 Russians : 33 / 44 Japanese : 53 / 70 Americans : 52 / 82 Chinese : 6 / 6 British : 32 / 36 UK_Pacific : 7 / 10 Italians : 17 / 16 ANZAC : 10 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 8 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 75 times 2 was rolled 76 times 3 was rolled 74 times 4 was rolled 70 times 5 was rolled 93 times 6 was rolled 82 times Average roll : 3.587 Median : 4.000 Variance : 0.711 Standard Deviation : 0.843 Total rolls : 470 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 30 times 2 was rolled 25 times 3 was rolled 26 times 4 was rolled 26 times 5 was rolled 31 times 6 was rolled 27 times Average roll : 3.509 Median : 4.000 Variance : 0.180 Standard Deviation : 0.424 Total rolls : 165 British Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.597 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 77 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.200 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 8 times 2 was rolled 10 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 16 times 6 was rolled 10 times Average roll : 3.796 Median : 4.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 54 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.222 Median : 5.000 Variance : 0.688 Standard Deviation : 0.829 Total rolls : 9 Russians Combat 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.600 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 14 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.554 Median : 3.000 Variance : 1.400 Standard Deviation : 1.183 Total rolls : 83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 2 infantry moved from Baltic States to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 2 bombers moved from Poland to Novgorod 10 artilleries moved from Poland to Eastern Poland 2 fighters and 2 tactical_bombers moved from Yugoslavia to Western Ukraine 2 fighters and 2 tactical_bombers moved from Poland to Western Ukraine 10 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Western Germany 2 infantry moved from Norway to 125 Sea Zone 6 armour, 4 artilleries, 28 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 2 infantry and 1 transport moved from 125 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 2 submarines moved from 123 Sea Zone to 119 Sea Zone 3 armour moved from Greece to Romania Combat - Germans Battle in Iceland Battle in Novgorod Germans attack with 2 bombers, 2 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Iceland from British, taking Novgorod from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Novgorod to Western Ukraine Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : 1.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Bryansk to Belarus 2 infantry moved from Karelia to Novgorod 1 fighter moved from Russia to Belarus 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 2 artilleries and 12 infantry moved from Karelia to Finland Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Finland Russians attack with 2 artilleries and 12 infantry Germans defend with 1 artillery and 8 infantry Russians roll dice for 2 artilleries and 12 infantry in Finland, round 2 : 2/14 hits, 3.00 expected hits Germans roll dice for 1 artillery and 8 infantry in Finland, round 2 : 1/9 hits, 3.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 11 infantry in Finland, round 3 : 4/13 hits, 2.83 expected hits Germans roll dice for 1 artillery and 6 infantry in Finland, round 3 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 8 infantry in Finland, round 4 : 1/10 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Finland, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 8 infantry in Finland, round 5 : 1/10 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Finland, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 7 infantry in Finland, round 6 : 6/9 hits, 2.17 expected hits Germans roll dice for 1 artillery in Finland, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 5 infantry Casualties for Germans: 1 artillery and 8 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 10 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Bryansk 2 aaGuns moved from Karelia to Finland 1 aaGun moved from Bryansk to Russia 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.50
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Belarus : 1 artillery and 1 infantry Bryansk : 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber Russia : 1 aaGun, 1 airfield, 1 factory_major and 10 infantry Novosibirsk : 6 infantry Volgograd : 1 factory_minor and 3 infantry Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser Finland : 1 flag, 2 aaGuns, 2 artilleries and 7 infantry
Production/PUs Summary :
Germans : 45 / 60 Russians : 33 / 48 Japanese : 53 / 70 Americans : 52 / 82 Chinese : 6 / 6 British : 32 / 36 UK_Pacific : 7 / 10 Italians : 17 / 16 ANZAC : 10 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 8 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 96 times 2 was rolled 91 times 3 was rolled 96 times 4 was rolled 83 times 5 was rolled 111 times 6 was rolled 88 times Average roll : 3.506 Median : 3.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 565 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 38 times 2 was rolled 27 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.485 Median : 3.500 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 194 British Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.597 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 77 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.200 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 8 times 2 was rolled 10 times 3 was rolled 3 times 4 was rolled 7 times 5 was rolled 16 times 6 was rolled 10 times Average roll : 3.796 Median : 4.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 54 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.222 Median : 5.000 Variance : 0.688 Standard Deviation : 0.829 Total rolls : 9 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 14 times 2 was rolled 19 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.554 Median : 3.000 Variance : 1.400 Standard Deviation : 1.183 Total rolls : 83
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 6 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 artilleries moved from Yunnan to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Shensi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 1 marine moved from Kwangtung to 20 Sea Zone 1 battleship and 1 marine moved from 20 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 carrier moved from 20 Sea Zone to 21 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 2 infantry moved from Sumatra to 41 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone 2 infantry moved from Java to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 45 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to Guam 1 fighter moved from Manchuria to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Guam Combat - Japanese Battle in Shensi Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 9 infantry Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry and 3 tactical_bombers in Shensi, round 2 : 6/12 hits, 6.50 expected hits Chinese roll dice for 9 infantry in Shensi, round 2 : 2/9 hits, 3.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in Shensi, round 3 : 6/10 hits, 5.83 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for Chinese: 9 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Guam Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter Battle in Philippines Japanese attack with 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Philippines, round 2 : 7/11 hits, 4.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Szechwan Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Shensi to Hopei 2 bombers moved from Shensi to Yunnan 2 fighters moved from Shensi to Hopei 1 fighter moved from Shensi to Kweichow 1 fighter moved from Szechwan to Yunnan 1 tactical_bomber moved from Szechwan to Kweichow 1 tactical_bomber moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 1 fighter moved from 21 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 6 destroyers and 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.83 Chinese : -1.67 Japanese : 3.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Eastern United States to 123 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 marines moved from Central United States to 101 Sea Zone 2 cruisers and 2 marines moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Morocco Combat - Americans Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 2 infantry, 2 marines and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 fighters moved from Eastern United States to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 bomber moved from 123 Sea Zone to United Kingdom Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 2 fighters placed in Western United States 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,4 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1.33 Neutral_Axis : -0.33 Japanese : -0.67
Territory Summary for Americans :
Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 46 Sea Zone : 1 submarine 10 Sea Zone : 1 carrier, 2 destroyers and 4 submarines 54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports 55 Sea Zone : 1 submarine Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Gibraltar : 2 fighters United Kingdom : 1 bomber Morocco : 1 flag, 1 armour, 2 infantry, 2 marines and 1 mech_infantry 86 Sea Zone : 1 transport 101 Sea Zone : 1 submarine and 2 transports Brazil : 1 flag, 3 infantry and 1 mech_infantry 91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 45 / 60 Russians : 33 / 48 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 6 British : 32 / 36 UK_Pacific : 5 / 10 Italians : 17 / 16 ANZAC : 10 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 130 times 2 was rolled 134 times 3 was rolled 116 times 4 was rolled 110 times 5 was rolled 153 times 6 was rolled 124 times Average roll : 3.514 Median : 4.000 Variance : 1.500 Standard Deviation : 1.225 Total rolls : 767 Null / Other 1 was rolled 23 times 2 was rolled 30 times 3 was rolled 12 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 25 times Average roll : 3.489 Median : 4.000 Variance : 1.560 Standard Deviation : 1.249 Total rolls : 131 Germans Combat 1 was rolled 38 times 2 was rolled 27 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.485 Median : 3.500 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 194 British Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.597 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 77 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.200 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 12 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.809 Median : 4.000 Variance : 2.050 Standard Deviation : 1.432 Total rolls : 68 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 23 times 2 was rolled 30 times 3 was rolled 12 times 4 was rolled 17 times 5 was rolled 24 times 6 was rolled 25 times Average roll : 3.489 Median : 4.000 Variance : 1.560 Standard Deviation : 1.249 Total rolls : 131
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 4/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 2.33
Territory Summary for Chinese :
Sikang : 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 45 / 60 Russians : 33 / 48 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 4 British : 32 / 36 UK_Pacific : 5 / 10 Italians : 17 / 16 ANZAC : 10 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 134 times 2 was rolled 141 times 3 was rolled 119 times 4 was rolled 112 times 5 was rolled 153 times 6 was rolled 126 times Average roll : 3.493 Median : 3.000 Variance : 1.432 Standard Deviation : 1.197 Total rolls : 785 Null / Other 1 was rolled 25 times 2 was rolled 33 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.439 Median : 3.000 Variance : 1.731 Standard Deviation : 1.316 Total rolls : 139 Germans Combat 1 was rolled 38 times 2 was rolled 27 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.485 Median : 3.500 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 194 British Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 17 times 6 was rolled 10 times Average roll : 3.597 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 77 Italians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.200 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 30 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.771 Median : 4.000 Variance : 1.903 Standard Deviation : 1.380 Total rolls : 70 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 25 times 2 was rolled 33 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.439 Median : 3.000 Variance : 1.731 Standard Deviation : 1.316 Total rolls : 139
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Eastern United States to 123 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 marines moved from Central United States to 101 Sea Zone 2 cruisers and 2 marines moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Morocco Combat - Americans Battle in 123 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 46 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 2 infantry, 2 marines and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 2 cruisers in Morocco, round 2 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 armour, 2 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 fighters moved from Eastern United States to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 bomber moved from 123 Sea Zone to United Kingdom Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 2 fighters placed in Western United States 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,4 Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 4/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 2 : 3/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 2 mech_infantrys moved from Union of South Africa to Rhodesia 1 tactical_bomber moved from Egypt to Rhodesia 1 infantry moved from Tanganyika Territory to Belgian Congo British take Belgian Congo from Italians 1 artillery moved from Ethiopia to Kenya British take Kenya from Italians 1 infantry moved from Syria to Trans-Jordan 1 armour and 1 mech_infantry moved from Syria to Egypt 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from Gibraltar to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Rhodesia British attack with 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Rhodesia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 bomber moved from 96 Sea Zone to Egypt 3 submarines moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 tactical_bomber moved from Rhodesia to Tanganyika Territory 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt Place Units - British 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 72 Sea Zone: 1 battleship and 1 transport EDIT: Removing units owned by British from Tanganyika Territory: 1 artillery and 1 marine EDIT: Adding units owned by British to Egypt: 1 artillery and 1 marine EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 2 mech_infantrys placed in Union of South Africa 1 submarine placed in 109 Sea Zone 1 fighter placed in United Kingdom 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,2,3 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.17 Italians : 0.33 Americans : -1.33 Chinese : -0.33 Neutral_Axis : -0.33 Japanese : 3.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Sikang : 1 fighter and 4 infantry India : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 46 Sea Zone : 1 submarine 10 Sea Zone : 1 carrier, 2 destroyers and 4 submarines 54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports 55 Sea Zone : 1 submarine Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Belgian Congo : 1 infantry Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry Trans-Jordan : 1 infantry Gibraltar : 1 airfield, 4 fighters and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 1 marine and 1 mech_infantry Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys Scotland : 1 airfield Kenya : 1 artillery United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry Rhodesia : 1 mech_infantry Tanganyika Territory : 1 tactical_bomber Morocco : 1 flag, 1 armour, 2 infantry, 2 marines and 1 mech_infantry French Madagascar : 1 flag Syria : 1 flag Ethiopia : 1 flag 80 Sea Zone : 1 destroyer 86 Sea Zone : 1 transport 109 Sea Zone : 1 submarine Iraq : 1 flag 92 Sea Zone : 1 destroyer and 3 submarines Eastern Persia : 1 flag 101 Sea Zone : 1 submarine and 2 transports 81 Sea Zone : 1 battleship and 1 cruiser Brazil : 1 flag, 3 infantry and 1 mech_infantry Persia : 1 flag 91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 45 / 60 Russians : 33 / 48 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 4 British : 35 / 36 UK_Pacific : 5 / 9 Italians : 14 / 16 ANZAC : 10 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 151 times 2 was rolled 143 times 3 was rolled 141 times 4 was rolled 127 times 5 was rolled 168 times 6 was rolled 133 times Average roll : 3.483 Median : 3.000 Variance : 1.212 Standard Deviation : 1.101 Total rolls : 863 Null / Other 1 was rolled 39 times 2 was rolled 28 times 3 was rolled 33 times 4 was rolled 29 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.465 Median : 3.000 Variance : 0.538 Standard Deviation : 0.734 Total rolls : 198 Germans Combat 1 was rolled 39 times 2 was rolled 28 times 3 was rolled 33 times 4 was rolled 29 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.465 Median : 3.000 Variance : 0.538 Standard Deviation : 0.734 Total rolls : 198 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.188 Median : 3.000 Variance : 0.559 Standard Deviation : 0.748 Total rolls : 32 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.771 Median : 4.000 Variance : 1.903 Standard Deviation : 1.380 Total rolls : 70 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 25 times 2 was rolled 35 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.418 Median : 3.000 Variance : 2.011 Standard Deviation : 1.418 Total rolls : 141
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@dawgoneit I had one NCM edit, sz 72 navy and units to sz 81, just a heads up
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia 1 armour moved from Western Ukraine to Rostov Italians take Rostov from Russians Combat - Italians Battle in Cyprus Non Combat Move - Italians Place Units - Italians 4 infantry placed in Northern Italy 1 artillery placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from French Equatorial Africa: 1 infantry EDIT: Adding units owned by Italians to Nigeria: 1 infantry EDIT: Changing ownership of Nigeria from British to British EDIT: Changing ownership of Nigeria from British to Italians EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour New Guinea : 1 aaGun and 1 infantry Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser, 2 destroyers, 5 submarines and 1 transport 62 Sea Zone : 1 submarine and 1 transport Egypt : 2 infantry
Production/PUs Summary :
Germans : 45 / 60 Russians : 31 / 48 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 4 British : 34 / 36 UK_Pacific : 5 / 9 Italians : 17 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 113 times 2 was rolled 115 times 3 was rolled 108 times 4 was rolled 96 times 5 was rolled 130 times 6 was rolled 103 times Average roll : 3.487 Median : 3.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 665 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 38 times 2 was rolled 27 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.485 Median : 3.500 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 194 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.188 Median : 3.000 Variance : 0.559 Standard Deviation : 0.748 Total rolls : 32 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.771 Median : 4.000 Variance : 1.903 Standard Deviation : 1.380 Total rolls : 70 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 25 times 2 was rolled 35 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.406 Median : 3.000 Variance : 2.350 Standard Deviation : 1.533 Total rolls : 138
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour New Guinea : 1 aaGun and 1 infantry Dutch New Guinea : 1 flag 54 Sea Zone : 1 cruiser, 2 destroyers, 5 submarines and 1 transport 62 Sea Zone : 1 submarine and 1 transport Gibraltar : 1 fighter Egypt : 2 infantry United Kingdom : 2 infantry 81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 60 Russians : 31 / 48 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 4 British : 34 / 36 UK_Pacific : 5 / 9 Italians : 17 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 113 times 2 was rolled 115 times 3 was rolled 108 times 4 was rolled 96 times 5 was rolled 130 times 6 was rolled 103 times Average roll : 3.487 Median : 3.000 Variance : 1.022 Standard Deviation : 1.011 Total rolls : 665 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.472 Standard Deviation : 0.687 Total rolls : 7 Germans Combat 1 was rolled 38 times 2 was rolled 27 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.485 Median : 3.500 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 194 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.188 Median : 3.000 Variance : 0.559 Standard Deviation : 0.748 Total rolls : 32 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.771 Median : 4.000 Variance : 1.903 Standard Deviation : 1.380 Total rolls : 70 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 16 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 3 times Average roll : 3.113 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 71 Japanese Combat 1 was rolled 25 times 2 was rolled 35 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.406 Median : 3.000 Variance : 2.350 Standard Deviation : 1.533 Total rolls : 138
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 6 armour, 4 artilleries, 2 bombers, 4 fighters, 28 infantry, 3 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 10 artilleries moved from Eastern Poland to Belarus 3 armour moved from Romania to Belarus 3 armour and 7 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Western Germany to Poland 1 submarine moved from 119 Sea Zone to 125 Sea Zone 1 cruiser moved from 125 Sea Zone to 127 Sea Zone Combat - Germans Battle in Belarus Germans attack with 3 armour and 10 artilleries Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 armour and 10 artilleries in Belarus, round 2 : 6/13 hits, 4.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 armour and 10 artilleries remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 16 armour, 4 artilleries, 2 bombers, 4 fighters, 29 infantry, 8 mech_infantrys and 4 tactical_bombers Russians defend with 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Bryansk : 0/3 hits, 0.50 expected hits Germans roll dice for 16 armour, 4 artilleries, 2 bombers, 4 fighters, 29 infantry, 8 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 19/67 hits, 22.17 expected hits Russians roll dice for 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 18/50 hits, 17.83 expected hits 18 infantry owned by the Russians, 18 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 16 armour, 4 artilleries, 2 bombers, 4 fighters, 11 infantry, 8 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 13/49 hits, 19.17 expected hits Russians roll dice for 2 armour, 1 artillery, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 11/32 hits, 11.83 expected hits 13 infantry owned by the Russians and 11 infantry owned by the Germans lost in Bryansk Germans roll dice for 16 armour, 4 artilleries, 2 bombers, 4 fighters, 8 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 20/38 hits, 17.33 expected hits Russians roll dice for 2 armour, 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 9/19 hits, 7.50 expected hits 2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 11 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 8 mech_infantrys owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 16 armour, 3 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 63 Casualties for Germans: 1 artillery, 29 infantry and 8 mech_infantrys Casualties for Russians: 1 aaGun, 2 armour, 1 artillery, 2 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 2 bombers, 4 fighters and 4 tactical_bombers moved from Bryansk to Western Ukraine Place Units - Germans 5 mech_infantrys placed in Germany 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 7 infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -5.50 AA fire in Bryansk : : -0.50 Russians : 0.17
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@dawgoneit
I am so confused. lol. I ran the calculator on russias last turn, showed me you hadlike a 32% chance to take Bryansk. So i logged in today, and seen you take it… im like wow nice dice. Then i see a -5.0 roll for you. So i pulled up the history on the combat, shows you at 100% before combat to win. I would of never left them sit there like that. I am so confused, but as they say, it is what it is. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 16 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Novosibirsk to Samara 2 infantry moved from Volgograd to Rostov 1 infantry moved from Finland to Norway Russians take Norway from Germans 2 artilleries and 6 infantry moved from Finland to Karelia Combat - Russians Battle in Rostov Russians attack with 2 infantry Italians defend with 1 armour Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Rostov, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Finland to Karelia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Novgorod 3 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 infantry EDIT: Adding units owned by Russians to Caucasus: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Russians collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : -1.17
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry Norway : 1 flag, 1 infantry Karelia : 2 aaGuns, 2 artilleries and 6 infantry Russia : 1 aaGun, 1 airfield, 1 factory_major and 20 infantry Volgograd : 1 factory_minor and 3 infantry Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry Caucasus : 1 infantry Samara : 6 infantry 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser Finland : 1 flag
Production/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 59 / 67 Americans : 53 / 73 Chinese : 4 / 4 British : 34 / 36 UK_Pacific : 5 / 9 Italians : 17 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 222 times 2 was rolled 224 times 3 was rolled 206 times 4 was rolled 198 times 5 was rolled 246 times 6 was rolled 209 times Average roll : 3.497 Median : 4.000 Variance : 1.119 Standard Deviation : 1.058 Total rolls : 1305 Null / Other 1 was rolled 65 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 69 times 6 was rolled 58 times Average roll : 3.493 Median : 4.000 Variance : 0.391 Standard Deviation : 0.625 Total rolls : 363 Germans Combat 1 was rolled 65 times 2 was rolled 59 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 69 times 6 was rolled 58 times Average roll : 3.493 Median : 4.000 Variance : 0.391 Standard Deviation : 0.625 Total rolls : 363 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.216 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 37 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.867 Median : 4.000 Variance : 0.821 Standard Deviation : 0.906 Total rolls : 15 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 9 times 2 was rolled 13 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 21 times 6 was rolled 12 times Average roll : 3.771 Median : 4.000 Variance : 1.903 Standard Deviation : 1.380 Total rolls : 70 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.200 Median : 4.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 31 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.370 Median : 3.000 Variance : 0.394 Standard Deviation : 0.627 Total rolls : 181 Japanese Combat 1 was rolled 25 times 2 was rolled 35 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 24 times 6 was rolled 26 times Average roll : 3.406 Median : 3.000 Variance : 2.350 Standard Deviation : 1.533 Total rolls : 138
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Szechwan to Shensi Japanese take Shensi from Chinese 2 fighters and 2 tactical_bombers moved from Hopei to Sikang 1 artillery moved from Szechwan to Sikang 2 bombers moved from Yunnan to Sikang 1 fighter moved from Yunnan to Sikang Combat - Japanese Battle in Sikang Japanese attack with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers Chinese defend with 1 fighter and 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Sikang, round 2 : 5/8 hits, 4.50 expected hits Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 2 : 2/5 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 fighter Casualties for Chinese: 1 fighter and 4 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from Sikang to Yunnan 2 fighters and 2 tactical_bombers moved from Kweichow to Malaya 1 infantry moved from Hunan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kwangsi to Hunan 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 1 infantry and 1 marine moved from Guam to 21 Sea Zone 4 artilleries and 3 infantry moved from Philippines to 35 Sea Zone 4 artilleries, 1 battleship, 2 carriers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 5 transports moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 21 Sea Zone to 46 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 4 artilleries and 3 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 marine moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 6 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 factory_minor placed in Malaya 2 destroyers and 4 submarines placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 marines moved from Morocco to 91 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry moved from Morocco to 91 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 infantry and 2 marines moved from 92 Sea Zone to Spain 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 2 fighters moved from Gibraltar to Spain 1 infantry moved from Brazil to Paraguay Americans take Paraguay from Neutral_True 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to Bolivia Americans take Bolivia from Neutral_True 1 bomber moved from United Kingdom to France Combat - Americans Americans creates battle in territory 46 Sea Zone Americans creates battle in territory 55 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 46 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser 1 submarine owned by the Americans Submerged Battle in French West Africa Americans attack with 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0.33 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French West Africa Americans roll dice for 1 mech_infantry in French West Africa, round 5 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 mech_infantry in French West Africa, round 6 : 0/1 hits, 0.17 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in French West Africa Neutral_Axis winJapanese win with 1 cruiser remaining with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Spain Americans attack with 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 2 marines and 1 mech_infantry in Spain, round 2 : 3/10 hits, 3.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry in Spain, round 3 : 3/9 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 92 Sea Zone 1 bomber moved from France to Gibraltar 1 aaGun moved from Central United States to Eastern United States 1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 4 infantry placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 infantry and 2 mech_infantrys placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1 Americans collect 54 PUs (2 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17 Americans : -1.50 Neutral_True : -1.67 Neutral_Axis : 0.33 Japanese : 0.67
Territory Summary for Americans :
Queensland : 1 artillery and 3 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 submarines 10 Sea Zone : 1 destroyer and 4 submarines 54 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports 55 Sea Zone : 1 submarine Central United States : 1 aaGun and 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys Gibraltar : 1 bomber Morocco : 1 flag Algeria : 1 flag, 1 armour and 1 mech_infantry Paraguay : 1 flag, 1 infantry 87 Sea Zone : 1 transport 92 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 transports 101 Sea Zone : 1 transport Brazil : 1 flag Spain : 1 flag, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry Bolivia : 1 flag, 1 infantry 91 Sea Zone : 1 submarine and 2 transports
Production/PUs Summary :
Germans : 44 / 52 Russians : 32 / 43 Japanese : 61 / 69 Americans : 56 / 75 Chinese : 2 / 4 British : 34 / 36 UK_Pacific : 5 / 9 Italians : 16 / 17 ANZAC : 10 / 17 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 7 / 0 Neutral_Allies : 0 / 0 Neutral_True : 16 / 0
Dice Statistics:
Total 1 was rolled 167 times 2 was rolled 177 times 3 was rolled 166 times 4 was rolled 155 times 5 was rolled 195 times 6 was rolled 158 times Average roll : 3.499 Median : 3.000 Variance : 1.049 Standard Deviation : 1.024 Total rolls : 1018 Null / Other 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.529 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Germans Combat 1 was rolled 65 times 2 was rolled 58 times 3 was rolled 56 times 4 was rolled 56 times 5 was rolled 70 times 6 was rolled 57 times Average roll : 3.494 Median : 4.000 Variance : 0.469 Standard Deviation : 0.685 Total rolls : 362 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 12 times Average roll : 3.557 Median : 4.000 Variance : 0.452 Standard Deviation : 0.672 Total rolls : 88 Italians Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 4 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.216 Median : 3.000 Variance : 0.468 Standard Deviation : 0.684 Total rolls : 37 Americans Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.804 Median : 4.000 Variance : 0.341 Standard Deviation : 0.584 Total rolls : 46 Neutral_Axis Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.529 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Japanese Combat 1 was rolled 26 times 2 was rolled 37 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 26 times 6 was rolled 26 times Average roll : 3.395 Median : 3.000 Variance : 2.120 Standard Deviation : 1.456 Total rolls : 147 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 9 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.560 Median : 3.000 Variance : 1.368 Standard Deviation : 1.170 Total rolls : 25 Neutral_True Combat 1 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.875 Median : 3.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Neutral_Allies Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 4.091 Median : 4.000 Variance : 1.083 Standard Deviation : 1.041 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 22 times 6 was rolled 12 times Average roll : 3.707 Median : 4.000 Variance : 1.831 Standard Deviation : 1.353 Total rolls : 75 UK_Pacific Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Russians Combat 1 was rolled 31 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 24 times Average roll : 3.370 Median : 3.000 Variance : 0.394 Standard Deviation : 0.627 Total rolls : 181