tl;dr Try turning NOs off. Personally I find that it balances the game much better than a bid for the Allies does.
Lengthy, opinionated rant by someone who doesn’t play on ladder below. Take it for what it’s worth
As someone who doesn’t play G40 competitively, I find that removing NOs goes a great deal towards balancing the game, actually. Half the reason Axis is perceived as being overpowered by a huge margin (30+ bids OOB), is because:
-
Germany’s NOs are laughably easy to obtain, granting them bonus income when they already dwarf the USSR in terms of income by as early as the end of G1 (when you factor in the money seized from France for conquering Paris). This causes games to snowball hard, as there is no serious chance that the Soviets will be able to hold several of the German NO territories (specifically, Volgograd and Novgorod) against the common Italy-Germany can-open style of play.
-
The USSR’s largest NO actively punishes the Allies for playing the game correctly (i.e. moving UK/US Air Units into Russia to bolster defensive positions, allowing Russia to spend its buys exclusively on expendable land units like INF/MECH).
These two are the main offenders in terms of NOs. The completely lopsided power dynamic between the USSR and Germany in the Nazis’ favor warps the entire rest of the game around it. The UK/US are forced to spend almost 100% of their incomes on the Europe Map just to keep the Soviets alive long enough to see the Mediterranean and Scandinavia cleaned up (which is required in order to turn off a few of Italy/Germany’s NOs). Even when the Mediterranean and Scandinavia are cleaned up, and even when US/UK are spending 100% of their income in Europe, by time the Western Allies can actually build up a force sizable enough to either liberate France or perform a crush on Berlin (usually by means of US takes Denmark -> UK takes Berlin in back-to-back moves, not giving Germany time to react), the European Axis will already have Moscow and be well on their way towards Cairo to take the last VC needed to win on the Europe board.
And even if, despite all of the disadvantages for the Allies I listed above, if the US/UK manage to arrive in time to stop Germany, or if the Nazis’ big all-in battle against Moscow G5/6 goes haywire because of dice, you still haven’t dealt with Japan, who has likely used the absolute lack of US presence in the Pacific to run amok, crush Calcutta, neuter China, and reach within striking distance of either Honolulu or Sidney to win on the Pacific Map. The Allies can start pumping money into the Pacific once the momentum has finally shifted against the European Axis, but left unchecked Japan will be raking in 60+ IPCs/turn (thanks to the high number of territories in China, the high value of the Money Islands, and their similarly easy to obtain NOs). Good luck fighting against that and the terrifyingly large Air Force they started the game with.
Even if Berlin and Rome are Allied-occupied, because of the absurd OOB Victory conditions, the Axis still win if they win on the Pacific Map.
Now, assuming we turn off NOs, suddenly the Axis are making 10-15 less IPCs/turn, which means 1 less Bomber, 2 , less tanks, or 5 less INF to deal with every turn. The Allies will be hurting for some of the extra money too, but not to the same extent as the Axis will be. Without NOs, the Soviets don’t need to waste their early stacks guarding their borderline-indefensible position in Novgorod, and the US/UK can pump air units into Russia without having to worry about reducing the Russians’ ability to defend themselves. The Axis still have the edge without NOs (due to their strong starting positions and more central map location), but they won’t be able to replace expensive units like Tanks, Boats and Planes nearly as easily.
This is probably a much longer explanation than you probably wanted, so gratz if you read the whole thing.
EDIT: Spelling.