@Avner Kill ships.
Owlgod Allies -VS- dawgoneit Axis
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TripleA Manual Gamesave Post: Japanese round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 destroyers and 10 submarines moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to 20 Sea Zone 1 mech_infantry moved from Buryatia to Yenisey 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 armour moved from Suiyuyan to Tsinghai 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Yunnan 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 9 infantry moved from Kwangtung to Kwangsi 4 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Jehol Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Japanese attack with 3 armour, 1 infantry and 1 mech_infantry Russians defend with 4 armour and 1 mech_infantry Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 4/5 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win with 2 armour remaining. Battle score for attacker is -9 Casualties for Japanese: 3 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 submarine Americans defend with 3 submarines Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 3 submarines Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Japanese attack with 7 destroyers and 10 submarines Americans defend with 4 carriers; ANZAC defend with 2 cruisers, 6 destroyers, 2 fighters and 5 submarines Japanese roll dice for 10 submarines in 33 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Combat Hit Differential Summary :
ANZAC : 1.17 Americans : 0.67 Chinese : 1.67 Japanese : 3.17
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@OwlGod i got 5 sub hits in sz33. ool please
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tip 4 carriers, sink 1 sub
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 destroyers and 10 submarines moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to 20 Sea Zone 1 mech_infantry moved from Buryatia to Yenisey 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 armour moved from Suiyuyan to Tsinghai 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Yunnan 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 9 infantry moved from Kwangtung to Kwangsi 4 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Jehol Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Japanese attack with 3 armour, 1 infantry and 1 mech_infantry Russians defend with 4 armour and 1 mech_infantry Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 4/5 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win with 2 armour remaining. Battle score for attacker is -9 Casualties for Japanese: 3 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 submarine Americans defend with 3 submarines Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 3 submarines Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Japanese attack with 7 destroyers and 10 submarines Americans defend with 4 carriers; ANZAC defend with 2 cruisers, 6 destroyers, 2 fighters and 5 submarines Japanese roll dice for 10 submarines in 33 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits Units damaged: 4 carriers owned by the Americans Japanese roll dice for 7 destroyers in 33 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits ANZAC roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 2 : 7/14 hits, 5.67 expected hits 8 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 7 destroyers in 33 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 3 : 5/14 hits, 5.67 expected hits 2 destroyers owned by the ANZAC, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 4 destroyers in 33 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 4 carriers, 2 cruisers, 4 destroyers and 2 fighters in 33 Sea Zone, round 4 : 5/12 hits, 5.00 expected hits 4 destroyers owned by the Japanese lost in 33 Sea Zone ANZAC win with 4 carriers, 2 cruisers, 4 destroyers and 2 fighters remaining. Battle score for attacker is -70 Casualties for Japanese: 7 destroyers and 10 submarines Casualties for ANZAC: 2 destroyers and 5 submarines 2 fighters owned by the ANZAC forced to land in Caroline Islands Non Combat Move - Japanese 3 fighters moved from 20 Sea Zone to Manchuria 3 fighters moved from Korea to Japan Place Units - Japanese 1 transport placed in 39 Sea Zone 2 infantry placed in India 3 destroyers and 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 1.83 Americans : 0.67 Chinese : 1.67 Japanese : 2.50
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TripleA Manual Gamesave Post: Americans round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 2 bombers moved from Norway to 99 Sea Zone 5 bombers moved from Norway to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from United Kingdom to Eire Americans take Eire from Germans Combat - Americans
Combat Hit Differential Summary :
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scramble to z95?
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@OwlGod no
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TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 2 bombers moved from Norway to 99 Sea Zone 5 bombers moved from Norway to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from United Kingdom to Eire Americans take Eire from Germans Combat - Americans Battle in 95 Sea Zone Americans attack with 5 bombers and 1 submarine Italians defend with 2 destroyers Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Italians: 2 destroyers Battle in 99 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 bombers moved from 99 Sea Zone to Malta 5 bombers moved from 95 Sea Zone to Malta 3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone 8 infantry moved from United Kingdom to 109 Sea Zone 3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone 2 destroyers moved from 88 Sea Zone to 92 Sea Zone 3 submarines moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Norway to 92 Sea Zone 5 bombers moved from Eastern United States to Gold Coast 1 carrier moved from 33 Sea Zone to 17 Sea Zone 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 5 transports moved from 125 Sea Zone to 123 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to United Kingdom 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 3 infantry placed in Norway 4 artilleries placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to British Columbia: 1 infantry EDIT: Removing units owned by Americans from Alaska: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 artillery and 4 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Norway to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 2 fighters moved from 104 Sea Zone to 92 Sea Zone Place Units - British 1 airfield placed in Gold Coast 1 marine placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 22 PUs; end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.00 Americans : 1.00
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TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Italians Italians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 infantry moved from Northern Italy to Southern Italy 15 infantry moved from Western Germany to Northern Italy 10 infantry moved from France to Southern France 4 artilleries and 6 infantry moved from Southern France to Northern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 7 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: UK_Pacific round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 2 bombers moved from Norway to 99 Sea Zone 5 bombers moved from Norway to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from United Kingdom to Eire Americans take Eire from Germans Combat - Americans Battle in 95 Sea Zone Americans attack with 5 bombers and 1 submarine Italians defend with 2 destroyers Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 5 bombers in 95 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Italians roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 95 Sea Zone Americans win with 5 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Italians: 2 destroyers Battle in 99 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 bombers moved from 99 Sea Zone to Malta 5 bombers moved from 95 Sea Zone to Malta 3 armour, 2 artilleries and 3 mech_infantrys moved from United Kingdom to 109 Sea Zone 8 infantry moved from United Kingdom to 109 Sea Zone 3 armour, 2 artilleries, 2 carriers, 1 destroyer, 10 infantry, 3 mech_infantrys and 9 transports moved from 109 Sea Zone to 92 Sea Zone 2 destroyers moved from 88 Sea Zone to 92 Sea Zone 3 submarines moved from 109 Sea Zone to 92 Sea Zone 2 fighters moved from Norway to 92 Sea Zone 5 bombers moved from Eastern United States to Gold Coast 1 carrier moved from 33 Sea Zone to 17 Sea Zone 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 5 transports moved from 125 Sea Zone to 123 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to United Kingdom 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to 110 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 3 infantry placed in Norway 4 artilleries placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to British Columbia: 1 infantry EDIT: Removing units owned by Americans from Alaska: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 artillery and 4 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Norway to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 2 fighters moved from 104 Sea Zone to 92 Sea Zone Place Units - British 1 airfield placed in Gold Coast 1 marine placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 22 PUs; end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 3 fighters EDIT: Removing units owned by Americans from United Kingdom: 1 fighter EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Americans to 119 Sea Zone: 1 carrier and 1 destroyer EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun, 1 infantry and 1 tactical_bomber EDIT: Adding units owned by Americans to Scotland: 1 aaGun, 1 infantry and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.00 Americans : 1.00
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@OwlGod i already went. do you want to edit from there?
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sure that’s fine
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TripleA Move Summary: ANZAC round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 3 bombers and 2 fighters moved from Caroline Islands to 6 Sea Zone 2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese
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scramble and kamikaze orders? max defense OOL?
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@OwlGod scramble.
kami’s
1 on each destroyer and cruiser -
@dawgoneit max “D”
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TripleA Turn Summary: French round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 3 bombers and 2 fighters moved from Caroline Islands to 6 Sea Zone 2 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer, 1 submarine and 1 transport ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 1 submarine Battle in 6 Sea Zone ANZAC attack with 3 bombers, 1 cruiser, 2 destroyers and 2 fighters Japanese defend with 3 destroyers, 3 fighters and 5 submarines ANZAC roll dice for 3 bombers, 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits 2 bombers owned by the ANZAC, 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 5 submarines owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits 1 bomber owned by the ANZAC and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is -46 Casualties for ANZAC: 3 bombers, 1 cruiser, 2 destroyers and 2 fighters Casualties for Japanese: 1 destroyer and 5 submarines Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter placed in Queensland 2 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3 ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Combat - French Non Combat Move - French 1 fighter moved from Norway to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : 2.17
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery and 36 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber moved from France to Southern Italy 20 infantry moved from Western Germany to France 8 infantry moved from Holland Belgium to France 10 infantry moved from Germany to Poland 2 mech_infantrys moved from Novgorod to Karelia 2 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 2 armour moved from Novgorod to Vyborg 2 armour moved from Novgorod to Karelia 62 mech_infantrys moved from Novgorod to Karelia 6 armour moved from Novgorod to Karelia 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 24 armour, 11 artilleries and 13 infantry moved from Bryansk to Belarus 1 armour moved from Ethiopia to Egypt 1 mech_infantry moved from French Equatorial Africa to French Central Africa Germans take French Central Africa from French 1 armour moved from French Equatorial Africa to French West Africa Germans take Nigeria from British Germans take French West Africa from French 1 mech_infantry moved from Belgian Congo to Tanganyika Territory Germans take Tanganyika Territory from British 1 armour moved from Kenya to Egypt 6 armour and 10 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Libya to Algeria Combat - Germans Battle in Vyborg Germans attack with 2 armour, 1 infantry and 2 mech_infantrys Americans defend with 1 armour Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Vyborg, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Vyborg Germans win, taking Vyborg from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Karelia Germans attack with 8 armour, 2 infantry and 64 mech_infantrys Americans defend with 1 armour Germans roll dice for 8 armour, 2 infantry and 64 mech_infantrys in Karelia, round 2 : 20/74 hits, 15.00 expected hits Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 8 armour, 2 infantry and 64 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans 10 armour moved from Novgorod to Belarus 3 aaGuns moved from Bryansk to Belarus Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Ukraine 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Novgorod 10 infantry placed in Germany 10 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 4.50 Russians : 0.00
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TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 artillery and 1 infantry moved from Kazakhstan to Sikang 1 armour moved from Tsinghai to Sikang 1 armour moved from Tsinghai to Sikang Combat - Russians Battle in Sikang Russians attack with 2 armour, 1 artillery and 1 infantry Japanese defend with 2 infantry Russians roll dice for 2 armour, 1 artillery and 1 infantry in Sikang, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 fighter moved from Norway to Russia 1 artillery moved from Tambov to Russia Place Units - Russians 3 infantry placed in Volgograd 2 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : 0.33 Japanese : -0.67