Note: I rolled for tech and got zero hits (1 token) Then I misclicked and did not declear war on japan. I exited and strted over again and saved 5 money.
Since tokens carry over I buy at least 1 token next round and that should fix my error
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour and 4 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 5 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
1 bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Norway
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Denmark from Germans, taking Norway from Germans with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
3 destroyers placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
1 bomber moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 artillery and 2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in French Indo China
British attack with 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
British roll dice for 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 4/11 hits, 4.00 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Shan State
British attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 3 infantry
British roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 bomber and 2 infantry in Shan State, round 3 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Kwangsi
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 aaGuns moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from Shan State to Yunnan
2 artilleries and 2 infantry moved from India to Burma
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
British : 2.33
Americans : 1.67
Chinese : -0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to Tunisia
1 armour, 1 bomber and 1 mech_infantry moved from Belarus to Tambov
Italians take Bryansk from Russians
4 armour and 4 mech_infantrys moved from Belarus to Rostov
5 mech_infantrys moved from Belarus to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 artillery and 1 infantry moved from Belarus to Archangel
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery
Americans defend with 1 armour
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour
Battle in Archangel
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
Italians win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Italians attack with 4 armour and 4 mech_infantrys
Russians defend with 1 artillery and 7 infantry
Italians roll dice for 4 armour and 4 mech_infantrys in Rostov, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 5/8 hits, 2.67 expected hits
2 infantry owned by the Russians, 4 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Rostov
Italians roll dice for 3 armour in Rostov, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 5 infantry in Rostov, round 3 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
Italians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 4 infantry in Rostov, round 4 : 3/5 hits, 1.67 expected hits
1 armour owned by the Italians lost in Rostov
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -31
Casualties for Italians: 4 armour and 4 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Tambov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 6 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 6 mech_infantrys in Bessarabia, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Italians lost in Bessarabia
Italians roll dice for 3 mech_infantrys in Bessarabia, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians lost in Bessarabia
Italians roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Bessarabia
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -21
Casualties for Italians: 6 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Belarus
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 artillery and 3 infantry moved from Northern Italy to France
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : 0.50
Russians : 7.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 infantry moved from Tobruk to Alexandria
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 infantry moved from Tobruk to Alexandria
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 111 Sea Zone
1 armour and 1 infantry moved from Scotland to 111 Sea Zone
1 armour, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 bomber moved from Belarus to Norway
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Bessarabia
5 mech_infantrys moved from Slovakia Hungary to Western Ukraine
8 armour and 3 mech_infantrys moved from Belarus to Ukraine
1 artillery and 2 mech_infantrys moved from Western Germany to Denmark
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine and 1 transport
Americans defend with 4 transports
4 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine and 1 transport remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 103 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Denmark
Germans attack with 1 artillery and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Denmark, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 mech_infantrys in Western Ukraine, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 mech_infantrys in Western Ukraine, round 3 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 4 mech_infantrys in Western Ukraine, round 4 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 8 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 8 armour and 3 mech_infantrys in Ukraine, round 2 : 5/11 hits, 4.50 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 8 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 1 armour, 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 artillery, 4 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Norway, round 2 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Norway, round 2 : 3/6 hits, 2.00 expected hits
2 fighters owned by the Germans, 1 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
Germans roll dice for 1 armour, 1 bomber and 1 fighter in Norway, round 3 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Norway
Germans roll dice for 1 armour, 1 bomber and 1 fighter in Norway, round 4 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 fighters and 1 infantry
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - Germans
3 armour and 4 infantry moved from Scotland to United Kingdom
1 infantry moved from Belarus to Bryansk
18 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 armour moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
1 bomber moved from Norway to Western Germany
1 fighter moved from Norway to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
8 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to France
Place Units - Germans
3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
3 artilleries placed in Novgorod
1 armour and 9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : -2.00
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Italians
1 artillery and 1 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Tambov
2 mech_infantrys moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Siberia to Amur
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Tambov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2.17 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 2 mech_infantrys
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Tambov to Russia
3 infantry moved from Novosibirsk to Vologda
Place Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 bombers, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
1 artillery moved from Jehol to Anhwe
1 armour moved from Kiangsi to Hunan
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 battleships, 5 carriers, 2 destroyers, 4 fighters, 9 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 bombers moved from Suiyuyan to Russia
2 fighters moved from Belarus to Russia
5 bombers moved from Belarus to Rostov
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 bombers moved from Japan to Shensi
1 tactical_bomber moved from Suiyuyan to Hunan
Combat Hit Differential Summary :
intercept orders?
OOL for Hawaii fleet?
@OwlGod no intercept
save destroyer until subs are gone. other than that max “D” please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 bombers, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
1 artillery moved from Jehol to Anhwe
1 armour moved from Kiangsi to Hunan
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 battleships, 5 carriers, 2 destroyers, 4 fighters, 9 submarines and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 bombers moved from Suiyuyan to Russia
2 fighters moved from Belarus to Russia
5 bombers moved from Belarus to Rostov
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 bombers moved from Japan to Shensi
1 tactical_bomber moved from Suiyuyan to Hunan
Combat - Japanese
Air Battle in Russia
Japanese attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Shensi
Japanese attack with 3 bombers, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Shensi, round 2 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Rostov
Japanese attack with 5 bombers
Russians defend with 1 infantry
Japanese roll dice for 5 bombers in Rostov, round 2 : 3/5 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Japanese win with 5 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 3 destroyers, 4 fighters, 10 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Japanese roll dice for 10 submarines in 26 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 5/13 hits, 7.00 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 11/17 hits, 8.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
2 submarines owned by the Americans and 4 carriers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 10 submarines in 26 Sea Zone, round 3 : 4/10 hits, 3.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 3 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 4/13 hits, 7.00 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 9/17 hits, 8.83 expected hits
1 submarine owned by the Americans, 3 cruisers owned by the Americans, 1 carrier owned by the Japanese, 4 carriers owned by the Americans and 8 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 3 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 4 : 4/13 hits, 7.00 expected hits
Americans roll dice for 1 battleship, 1 destroyer, 6 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 4 : 7/10 hits, 6.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 5 : 5/8 hits, 4.83 expected hits
Americans roll dice for 1 battleship, 1 destroyer, 4 fighters and 2 transports in 26 Sea Zone, round 5 : 4/6 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 destroyer owned by the Americans and 4 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 6 : 3/4 hits, 2.50 expected hits
Americans roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 battleships and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 5 carriers, 3 destroyers, 4 fighters, 10 submarines and 3 tactical_bombers
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 tactical_bomber could not land in 26 Sea Zone and was removed
2 fighters moved from Suiyuyan to 6 Sea Zone
3 bombers and 2 fighters moved from Shensi to Suiyuyan
1 aaGun moved from Chahar to Suiyuyan
1 tactical_bomber moved from Hunan to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
5 bombers moved from Rostov to Southern Italy
1 bomber and 2 fighters moved from Russia to Belarus
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 bombers placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Americans : 3.33
ANZAC : -0.33
Chinese : 0.33
Russians : -0.33
Japanese : -7.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 10 Sea Zone
1 bomber and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Amur to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 bomber and 4 destroyers
Japanese defend with 2 battleships
Americans roll dice for 1 bomber and 4 destroyers in 26 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
2 destroyers owned by the Americans and 2 battleships owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 2 destroyers remaining. Battle score for attacker is 24
Casualties for Americans: 2 destroyers
Casualties for Japanese: 2 battleships
Battle in 6 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 carrier, 1 cruiser and 2 fighters
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 36
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
Non Combat Move - Americans
4 bombers moved from 6 Sea Zone to Amur
1 bomber moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
2 destroyers moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 2.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 10 Sea Zone
1 bomber and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Amur to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 bomber and 4 destroyers
Japanese defend with 2 battleships
Americans roll dice for 1 bomber and 4 destroyers in 26 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 2 battleships in 26 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
2 destroyers owned by the Americans and 2 battleships owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 bomber and 2 destroyers remaining. Battle score for attacker is 24
Casualties for Americans: 2 destroyers
Casualties for Japanese: 2 battleships
Battle in 6 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 carrier, 1 cruiser and 2 fighters
Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 36
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
Non Combat Move - Americans
4 bombers moved from 6 Sea Zone to Amur
1 bomber moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
2 destroyers moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from French Indo China to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 infantry moved from French Indo China to Siam
1 infantry moved from Shan State to Siam
1 bomber, 3 fighters and 2 tactical_bombers moved from Yunnan to Siam
1 infantry moved from Caucasus to Rostov
2 infantry moved from Alexandria to Egypt
Combat - British
Battle in Siam
British attack with 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 3 infantry
British roll dice for 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers in Siam, round 2 : 4/10 hits, 4.17 expected hits
Japanese roll dice for 3 infantry in Siam, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 bomber, 3 fighters and 2 tactical_bombers moved from Siam to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 aaGuns and 4 artilleries moved from French Indo China to Yunnan
1 aaGun and 1 artillery moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in French Indo China
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in French Indo China change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.50
British : -0.17
Americans : 2.00
Chinese : 1.00
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
4 mech_infantrys placed in Northern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 63 Sea Zone
2 fighters moved from New South Wales to Queensland
2 fighters moved from Queensland to Shan State
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 63 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 63 Sea Zone
2 fighters moved from New South Wales to Queensland
2 fighters moved from Queensland to Shan State
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 63 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Belarus to Archangel
3 infantry moved from Belarus to Smolensk
4 infantry moved from Belarus to Bryansk
1 bomber moved from Western Germany to Bryansk
3 mech_infantrys moved from Western Ukraine to Rostov
20 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 infantry moved from Belarus to Bryansk
8 armour moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 artillery
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 9 armour and 24 mech_infantrys
British defend with 1 infantry
Germans roll dice for 9 armour and 24 mech_infantrys in Rostov, round 2 : 8/33 hits, 8.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 9 armour and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber and 5 infantry in Bryansk, round 2 : 2/6 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 3 : 3/5 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
1 bomber moved from Bryansk to Belarus
1 armour moved from Belarus to Rostov
8 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 armour moved from Norway to Karelia
3 artilleries moved from Novgorod to Belarus
1 armour and 9 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Denmark to Germany
1 artillery moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 carrier and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 infantry placed in United Kingdom
1 fighter and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2.50
Americans : -0.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
1 infantry moved from Nenetsia to Archangel
3 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 4 infantry
Germans defend with 3 infantry
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 0.67 expected hits
Germans roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Vologda
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Korea to Manchuria
1 bomber moved from Japan to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
3 bombers moved from Suiyuyan to Russia
1 bomber moved from Belarus to Russia
2 fighters moved from Belarus to Russia
5 bombers moved from Southern Italy to 91 Sea Zone
2 fighters moved from Suiyuyan to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
2 bombers moved from Japan to Kiangsi
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Combat - Japanese
Air Battle in Russia
Japanese attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 4,8,6,8 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Kiangsi
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Japanese attack with 5 bombers
British defend with 1 battleship
Japanese roll dice for 5 bombers in 91 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
British roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese and 1 battleship owned by the British lost in 91 Sea Zone
Japanese win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 bomber
Casualties for British: 1 battleship
Battle in Manchuria
Japanese attack with 1 bomber, 1 marine and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 marine and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kweichow, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 2 fighters in Kweichow, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters moved from Kweichow to Suiyuyan
2 bombers moved from Kiangsi to Suiyuyan
1 tactical_bomber moved from Kiangsi to Chahar
1 tactical_bomber moved from Chahar to Suiyuyan
1 bomber moved from Manchuria to Suiyuyan
4 bombers and 2 fighters moved from Russia to Ukraine
4 bombers moved from 91 Sea Zone to United Kingdom
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
4 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67
British : 0.33
Chinese : -0.33
Japanese : 1.67