If the victory conditions were removed from play, so the only way to win was total domination, which side does that favor?
It would come down to who could maintain the economic advantage, I think?
@taamvan ok. Thats all i was really asking. I figured it would work the same i just wasnt sure if it worked with the sub
@taamvan said in The Sneaky Carl:
Since UK starts at war with Germany, they can’t be together at peace. USSR could, but it’d have to move its CA among the german transports and afterwards, war is declared. If Germany allows this to happen, its a serious bungle, but it could work. On germany’s turn, it declares war with the CA among its stuff, it cant load.
There is an easy way around the Sneaky Karl; Leave the transports loaded, with the men at sea. It takes more planning and risk, but it prevents the bungle.
Actually, that wouldn’t happen because of the exception for the turn that a nation declares war. On this turn, they are in fact allowed to load. In any event, you wouldn’t want to DOW on USSR the turn you are attacking London.
Actually you are (almost) never allowed to load a transport and then declare war during the same turn.
The rulebooks clearly state, that
“War must be declared on your turn
at the beginning of the Combat Move phase, before
any combat movements are made, …”
The only exception is, as correctly pointed out by @simon33 :
" Once a state of war is entered into, all
territories and sea zones controlled by or containing
units belonging to the power or powers on which you
declared war instantly become hostile to your units,
and the normal restrictions of moving into or through
hostile spaces apply, with one exception. During
your Combat Move phase in which you entered into
a state of war, your transports that are already in sea
zones that have just become hostile may be loaded in
those sea zones (but not in other hostile sea zones).
In effect, transports may be loaded in their initial
sea zones for amphibious assaults before war is
declared, while the sea zone is still friendly."
However an enemy submarine never makes a seazone hostile (as @Tizkit stated above).
@Panther ok, so whats the rules then if a enemy sub is sharing a seazone with a cruiser and transports? Will the sub get a sneak attack or do the cruiser transports have a chance to move first?
The presence of an enemy submarine does not make the seazone hostile. So the “Sea units starting in hostile seazones-rules” do not apply.
But from the official FAQ we read:
Q. If some of my units begin my turn in a sea zone with enemy submarines and/or transports and I decide to attack them, can I move some or all of my units out of the sea zone in combat movement to avoid having them participate in the combat?
A. Yes. Even though the sea zone is not hostile (it contains no enemy surface warships), you can still move units from the sea zone in combat movement to escape combat if you’re attacking there. However, you must still respect the rules for moving units in the Combat Move phase to escape combat.
This means that in the situation in question, units leaving the sea zone in combat movement to avoid participation in the attack can actually end their movement in friendly zones, so transports that are leaving don’t have to participate in an amphibious assault.
In case you decide to engage the submarine (the submarine has a surprise strike as it does not face an attacking destroyer) you can do it, but every unit in that seazone that did not perform an alternative combat move will be part of the battle then.
A transport can also load to perform an amphibious assault. It needs an escort in case it unloads in a seazone that contains an enemy submarine.
These are the options. This is basically what @Tizkit offered you in his above reply.
@Panther said in The Sneaky Carl:
This means that in the situation in question, units leaving the sea zone in combat movement to avoid participation in the attack can actually end their movement in friendly zones, so transports that are leaving don’t have to participate in an amphibious assault.
Just to clarify, does this mean that:
A) Transports can load, leave the sea zone in combat movement to avoid participation in the attack, end their movement in a friendly sea zone and offload. B) Transports leaving a sea zone in combat movement to avoid participation in the attack cannot load.
C) Transports leaving a sea zone in combat movement to avoid participation in the attack may load first, but may only offload in an amphibious assault.
D) Another possible scenario I’ve overlooked?
A: No. Loading a transport during Combat Move Phase is only possible when it prepares an amphibious assault during that same turn.
B: No, They can load, but only for an amphibious assault during the same turn.
C : Almost. In case they load they must offload for an amphibious assault.
D : They can leave unloaded, too, and in that case can end their movement in a friendly sea zone.
Hold on, in point (D) do they need to go to a friendly sea zone? A whole fleet could leave and do battle in another sea zone. If that were correct, the transports couldn’t come.
@simon33 No they are allowed to end in a friendly seazone. But that is not a must. It is only when they load they must perform an amphibious assault. They may of course join the fleet for a battle in another seazone.
I perpetrated the Sneaky Karl on Dave in Game 216. On J2, I messed up his takeover of the spice islands, and ANZAC got +10 (whereas Japan lost about 12-15 income for 2 turns).
The delay in the USA entering the war makes this a shaky, fairly break even move on J2. I don’t see most Japan players waiting to take the big money until J3 anymore.
All that is needed to blow this move is to leave the troops on the transports during the interturn.