JDOW vs JWW/666 Allies+6 Game 2

  • '15 '14

    Jim, it appears you allowed me to take a shortcut to end this game.

    Japan has 6 VC under control. You have 1 turn to retake on VC in the Pacific or to take Berlin.
    I am afraid I do not see any way how this could be achieved so I guess it is over now.

  • '15 '14

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 6 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 fighters moved from 25 Sea Zone to Hawaiian Islands
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 2 infantry moved from Novosibirsk to Vologda
            1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
            1 mech_infantry moved from Turkmenistan to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            1 bomber moved from India to Eastern Persia
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 4 fighters and 5 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 4 fighters and 5 infantry in Hawaiian Islands, round 2 : 2/10 hits, 3,33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Eastern Persia
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor and 3 infantry; French defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 5/6 hits, 2,33 expected hits
                    British roll dice for 4 infantry in Persia, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the French and 3 infantry owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 3 infantry
                Casualties for French: 1 infantry
            Battle in Vologda
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Vologda
                    Japanese roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
                Japanese win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Novosibirsk to Vologda
            1 bomber moved from Persia to India
            1 aaGun and 1 infantry moved from West India to India
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            2 mech_infantrys moved from Sikang to Caucasus
            1 mech_infantry moved from Shensi to Sikang
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Anhwe to Szechwan
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            3 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            8 carriers, 1 destroyer, 14 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            8 fighters moved from 37 Sea Zone to India
            1 fighter moved from French Indo China to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            2 bombers moved from French Indo China to India
            1 carrier moved from 25 Sea Zone to 13 Sea Zone
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 carrier moved from 25 Sea Zone to 31 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            4 fighters moved from Hawaiian Islands to 31 Sea Zone
            1 carrier moved from 6 Sea Zone to 31 Sea Zone
            3 fighters moved from Japan to Midway
            2 fighters moved from 37 Sea Zone to India
            1 bomber moved from Eastern Persia to India
    
        Place Units - Japanese
            2 infantry placed in Japan
            1 transport placed in 6 Sea Zone
            3 fighters placed in India
            3 fighters placed in 37 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 armour and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4,3
            Japanese collect 80 PUs (2 lost to blockades); end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to 27 Sea Zone: 1 carrier and 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -1,67
    Americans : 1,33
    Russians : 1,33
    Japanese : 0,83
    

    Savegame

  • '15 '14

    @JDOW said in JDOW vs JWW/666 Allies+6 Game 2:

    Jim, it appears you allowed me to take a shortcut to end this game.

    Japan has 6 VC under control. You have 1 turn to retake on VC in the Pacific or to take Berlin.
    I am afraid I do not see any way how this could be achieved so I guess it is over now.

    almost blundered again. Now, I guess no VC can be retaken.

  • '15 '14

    please use last map.

  • '15 '14

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 6 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            2 infantry moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 fighters moved from 25 Sea Zone to Hawaiian Islands
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 2 infantry moved from Novosibirsk to Vologda
            1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
            1 mech_infantry moved from Turkmenistan to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            1 bomber moved from India to Eastern Persia
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 4 fighters and 5 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 4 fighters and 5 infantry in Hawaiian Islands, round 2 : 2/10 hits, 3,33 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Eastern Persia
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Japanese attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor and 3 infantry; French defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 5/6 hits, 2,33 expected hits
                    British roll dice for 4 infantry in Persia, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the French and 3 infantry owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 3 infantry
                Casualties for French: 1 infantry
            Battle in Vologda
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Vologda
                    Japanese roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
                Japanese win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Novosibirsk to Vologda
            1 bomber moved from Persia to India
            1 aaGun and 1 infantry moved from West India to India
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            2 mech_infantrys moved from Sikang to Caucasus
            1 mech_infantry moved from Shensi to Sikang
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Anhwe to Szechwan
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            3 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from 37 Sea Zone to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            8 carriers, 1 destroyer, 14 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            8 fighters moved from 37 Sea Zone to India
            1 fighter moved from French Indo China to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            2 bombers moved from French Indo China to India
            1 carrier moved from 25 Sea Zone to 13 Sea Zone
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 carrier moved from 25 Sea Zone to 31 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            4 fighters moved from Hawaiian Islands to 31 Sea Zone
            1 carrier moved from 6 Sea Zone to 31 Sea Zone
            3 fighters moved from Japan to Midway
            2 fighters moved from 37 Sea Zone to India
            1 bomber moved from Eastern Persia to India
    
        Place Units - Japanese
            2 infantry placed in Japan
            1 transport placed in 6 Sea Zone
            3 fighters placed in India
            3 fighters placed in 37 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 armour and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4,3
            Japanese collect 80 PUs (2 lost to blockades); end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from 31 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to 27 Sea Zone: 1 carrier and 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 27 Sea Zone: 2 fighters
            EDIT: Adding units owned by Japanese to 13 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -1,67
    Americans : 1,33
    Russians : 1,33
    Japanese : 0,83
    

    Savegame

  • '15 '14

    @JDOW said in JDOW vs JWW/666 Allies+6 Game 2:

    Jim, it appears you allowed me to take a shortcut to end this game.
    Japan has 6 VC under control. You have 1 turn to retake on VC in the Pacific or to take Berlin.
    I am afraid I do not see any way how this could be achieved so I guess it is over now.

    almost blundered again. Now, I guess no VC can be retaken.


  • @JDOW said in JDOW vs JWW/666 Allies+6 Game 2:

    @JDOW said in JDOW vs JWW/666 Allies+6 Game 2:

    Jim, it appears you allowed me to take a shortcut to end this game.
    Japan has 6 VC under control. You have 1 turn to retake on VC in the Pacific or to take Berlin.
    I am afraid I do not see any way how this could be achieved so I guess it is over now.

    almost blundered again. Now, I guess no VC can be retaken.

    WTH…what a rookie mistake, can’t believe I did this…just gave the game away.

  • '15 '14

    Frankly, I believe I would have dragged it out anyway. The Axis successfully recovered from the Java disaster. It was imo just a matter of time until the pressure would have become overwhelming in one or the other theatre. With 25+ US/UK fighters Moscow would have certainly held a while but the Luftwaffe would control all naval routes sooner or later und at one point overrun everything . If not, US would not have invested enough into the Pacific and Hawaii or Australia would have fallen.


  • @JDOW i was so fixated with going after that J fleet again that i let J walk into HAW, completely unaware of the threat to HAW…stupid, really stupid. not sure how to do better with Russia or press more with allies. Perhaps less early focus on ITA and africa and more on mainland europe…need to consistently play defense in asia versus offense…really disappointed…but it was a better game than the first. Do I get to play the axis now?

  • '15 '14

    Hi Jim,

    after you got the dice you needed at the first coinflip battle at Java (which was the right choice to take) you gave the advantage away in 2 steps.

    1. In the very first moment after the Java dice by retreating and not finishing Japan off. I would have: killed all remaining Japanese planes and take Java, take Borneo and Sumatra with Anzac, take India back with full force and move all fleet to sz37. Japan only had 2 TTs in range and I believe that would have overloaded the weakened Japan significantly. It would have been tough to recover from that.

    2. The second key moment was when you retreated with the Russians back to Tambov instead of squeezing the Germans at Caucasus. I would have had moved the Russians to Volgograd and all US/UK to NWP. The Germans would have escaped as they were all fast movers but I would have lost Cauc and the money and this would have brought Germany into a tough position.

    After I knew I will hold Cauc “forever” I was confident I was winning again.

    If you want, we can switch sides now. I would want a bid of 8 to feel confident to give Axis away like in the first game. Would this be ok for you?


  • @JDOW said in JDOW vs JWW/666 Allies+6 Game 2:

    Hi Jim,

    after you got the dice you needed at the first coinflip battle at Java (which was the right choice to take) you gave the advantage away in 2 steps.

    1. In the very first moment after the Java dice by retreating and not finishing Japan off. I would have: killed all remaining Japanese planes and take Java, take Borneo and Sumatra with Anzac, take India back with full force and move all fleet to sz37. Japan only had 2 TTs in range and I believe that would have overloaded the weakened Japan significantly. It would have been tough to recover from that.

    2. The second key moment was when you retreated with the Russians back to Tambov instead of squeezing the Germans at Caucasus. I would have had moved the Russians to Volgograd and all US/UK to NWP. The Germans would have escaped as they were all fast movers but I would have lost Cauc and the money and this would have brought Germany into a tough position.

    After I knew I will hold Cauc “forever” I was confident I was winning again.

    If you want, we can switch sides now. I would want a bid of 8 to feel confident to give Axis away like in the first game. Would this be ok for you?

    Yeah, I had a tough time deciding which way to go with z37 & Java, and I think, I tend to be conservative, and thought the IPC swing victory would be enough, in retrospect, due to your smart play, and purchases, that naval victory didn’t amount to any advantage for the allies.

    And yes, your, ability to keep ITA and add Jpn units to CAU, allowing for a mech/arm breakout worried me…against most opponents I would have pressed against the germans in CAU but I was worried, initially that you would break out and create havoc…

    I also struggled with and almost went after Normandy in strength, I could have knocked out your stack and taken it with the Uk versus floating to the middle east. I think I would have been better served by attacking the flank of germany/europe…

    I still have lots to learn obviously…where do you want your 8 bid?

  • '15 '14

    I take marine India and inf NG.

  • '15 '14

    btw, please make sure the Marine is UK and not UK Pac.

  • '15 '14

    Let‘s go:-)


  • @JDOW said in JDOW vs JWW/666 Allies+6 Game 2:

    Let‘s go:-)

    should I be worried that you are so anxious? I typically don’t play on the weekend, family time…

  • '15 '14

    No prob.

    I am confused though: What does “being pushy to continue” have to do with anxiety?


  • @JDOW said in JDOW vs JWW/666 Allies+6 Game 2:

    I take marine India and inf NG.

    in the past, bid placement was only allowed where there was an existing unit?


  • @JDOW said in JDOW vs JWW/666 Allies+6 Game 2:

    No prob.

    I am confused though: What does “being pushy to continue” have to do with anxiety?

    anxious to continue is the same as being pushy to continue or excited to start and kick my ass

  • '15 '14

    ok, ic re anxious.

    regarding inf NG. This got somehow accepted as a standard bit. But you are right regarding the rules.
    If you’d like to stick to the rules put the info to Kweichow instead, up to you.


  • @JDOW said in JDOW vs JWW/666 Allies+6 Game 2:

    ok, ic re anxious.

    regarding inf NG. This got somehow accepted as a standard bit. But you are right regarding the rules.
    If you’d like to stick to the rules put the info to Kweichow instead, up to you.

    I am right regarding a rule, there is a first time for everything…you will have to waste a tranny like the rest of us in NG

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